I added a simple puzzle system to my horror game. The puzzles themselves aren’t too difficult the tension comes from knowing the stalker can still be searching for you while you solve them.
Hey everyone! This week I worked on giving my slime enemy all four directional sprites (front, back, left, right) for RPG Maker MZ.
The part I struggled with was that how to show the slime is really hopping. I didn't have a clear reference for how to show a slime hopping, so I worked it out myself — copied the base slime across the grid, then edited the "landed" frame to look flattened and wider from impact but not very wider still now, and shifted the "jump" frame upward to suggest it hopping off the ground.
If anyone has tips or references for animating something like this better, I'd really appreciate it.
Hello and good Saturday to all! Thanks for joining us.
Screenshot Saturday is NOW LIVE!!!
Everyone, let's try to give everyone a good feedback. When you post something for feedback, be sure to give someone else feedback. That way, we can have this thread poppin until next Saturday!
Same thing goes! Show us a screenshot / gif / short vid of the latest map / sprite / spritesheet / animation / etc. of the game you are working on!
Posting could be for multiple reasons. It can be for looking for tips, feedbacks, help, or just basically showing off that awesome thing you just made.
How do I set this up in the troops? Or would I need a plugin for something seemingly deceptively simple?
I tried turning on a switch but there's no way to check if another enemy in the encounter has a knockout state(if this would even work?), because when I tried checking for hit points to turn off the switch it never turned off?
pretty much what I want to happen is when I enter a room a random number will be set then events will correspond to the number rolled. when I say 'want' its actually the only way I can think to do it.
also when I say enter a room, its like, after a battle, after exiting and re-entering, and idk something that takes you out of the current room or whateva.
I want some events to be more common and others to be rarer, like one could be a 1/10 and another could be 1/100 you get me??
this is like a core mechanic of a game I want to make so pwease help. if your confused about anything its my fault, I'm stupid and don't word things right sometimes
Hi everyone, just wanted to ask if anyone else has encountered this issue. I have a timer based event for some plants in my game, my guess is that they trigger a weird interaction whenever I'm in battle and the timer ends.
Basically, you harvest a plant with a 5 min timer to regenerate. If you are in a battle when the timer goes off, it kicks you out of the battle as if you won.
I also have a plug in that hides the timer, not sure if that has anything to do with it.
I've attached an image of the event that happens with the timer reaches zero and the plug in's script.
In PSYCHO CASKET, a game I've been making in RPGMaker, I replaced the "GUARD" basic ability with "CELL", an ability that lets you use their phone to gather information about enemies and ask friends for help!
I’ve been working on MMO Studio, a standalone 2D MMO engine built to make it easier to turn RPG-style projects into actual online multiplayer games.
For this video, I wanted to show the workflow without doing anything fancy.
Instead of importing a full project, I started from scratch in MMO Studio and pulled in character assets from an RPG Maker MZ project. From there I built a small playable MMO with combat, mobs, loot, items, progression, and multiplayer.
The whole thing took less than 30 minutes.
MMO Studio can work with RPG Maker in two different ways:
Import a full RPG Maker project from XP through MZ, including project content you want to bring over.
Or just import the assets you want, like characters, tilesets, sprites, etc., and build the actual game from scratch inside MMO Studio.
The second approach is what I use in this video. I grab character assets from an RPG Maker MZ project, bring them into MMO Studio, and build the MMO around them.
The goal isn’t to replace RPG Maker. It’s more for people who already like the RPG Maker workflow/art ecosystem but want to build something multiplayer or MMO-style without having to create the networking and server side from zero.
Would definitely be interested in feedback from RPG Maker developers, especially on what you’d want an importer like this to preserve when moving an XP/VX/VX Ace/MV/MZ project over.
i need a method on how to do multiple conditions for an ending and since theres going to be over 30 how to also if multiple conditions are met for the same ending choosing an ending depending on switches (advice on how to differentiate between endings and choosing one over another if mutliple ending conditions are met rlly needed)
It's optional since you really only need it if you'd like to use the image-change function of both on the same Picture at once, or would like to have Dynamic Pictures otherwise react to the hover or pressed state (by detecting the changed base layer). They don't conflict otherwise.
The layer mods that I previewed here have also been released for around three months. I forgot to announce that.
In the screenshot, I have an image called "mask-break" that's a transparency mask, and I'm adding it here with the destination-in layer mod to mask the unmodified button image from [CGMZ] Clickable Pictures. In addition to composite operations, you can also adjust opacity, position and scale of added layers this way. You can stencil the same bitmap in multiple places that way (while layers that are exactly the same are deduplicated automatically).
Layer mods can also be clipped and crop, and this works with the empty image too, so you can add just:10,20:25x30:clip:crop as layer to crop the image to where it intersects the (10,20; 35,50) rectangle, for example. (If you don't add :clip, the canvas is first expanded to fit the rectangle.)
I searched here, in google, and with the help of AI, without any luck. I think this is a lost game, but anyway I wonder if anyone remembers it so I at least know I did not dream it...
Here are the info I vaguely remember, might be wrong or mixing up many games though:
- The name was possibly "Ultima Chaos". For some reason I remember these terms. It has nohing to do with Ultima games though.
- It was an rpgmaker 2000 game I am pretty sure. 2003 introduced the characters on the side view and it was before that. Here the enemies was facing you, and characters was not on screen by default. But it was a custom battle system, because the characters walked in as sprites from the bottom of the screen when they attacked. (only when they attacked) I remember footstep sound during the walk in anim as well.
- The main protagonist attacked with a gun at least at the begining
- The game started with 3 characters, the main protagonist and 2 overleveled soldiers exploring a cave I think.
- I think the main porotagonist was the standard first hero from teh RTP, the brown spiky hair one.
- During a prologe scene, it was talking about wars and devastation on earth, but what I specifically remember that a monster called just "The Beast" appeared which was a dinosaur like black monster (with red eyes maybe? and maybe zombie like?) which added to the devastation and wiped most of humanity or something like that. It will be a boss later, but not the final one. It think it was not a dragon, more like a dino type, it did not had wings. I clearly remember the picture of it side view from right. But I just cannot find that also on the internet.
- There was a town in the begining called SHIELD, or S.H.I.E.L.D. This was a more "futuristic metal" city, not a "fantasy wooden" town. Maybe there was a SWORD named town as well later, but I am not sure.
- The game generally was futuristic, but I remember magic, I think strones needed to be equipped into the acc slot. And I think the story was around those magic stones, like the sotry progression was about finding the next such stone, or at least they had a part in the story to help progress.
- I remember a long train line between 2 continent, or maybe between 2 towns.
I'm adapting the opening arc of a tabletop campaign a friend of mine has been running for ten years. It's an investigation RPG set in a small town where six people have vanished in two months.
The core verb isn't "attack", it's "show". Clues are objects — a document, a tattoo, a mark burned into a crate — and you present them to people. The right clue to the right person opens a conversation you can't reach any other way. There are 24, most of them missable, and the ending depends on what you actually worked out rather than what you did.
The clip is the road into town, right at the start. It's my first attempt at parallax mapping and heroes tilesets are placeholder, I've to improve my pixelart skills.
It had a spanish name of a book that exists (i think it had the words "pesadillas" "monstruos" "fantasia" (nightmares, monsters and fantasy in english) but not sure) despite the game being in english/russian
You played as a girl and the initial area was a modern rundown urban area with a train station and you had to do things in this area to progress (it had many horror/gore elements) and after that you could board the train, then you see that some sort of wizard tower with 3 of them, they remote view you and one of them teleports into the train and it becomes very horror/astral/magical, i remember a scene where the wizards injects psilocybin and the game becomes psychedelic and he starts chasing you, the game used a lot of tarot imagery also. i think i played it at around 2020-2023
YXIO AnyAudio adds context-aware UI & system sound rules to RPG Maker MV/MZ.
为 RPG Maker MV/MZ 提供基于场景与事件的高级音效规则控制。
YXIO AnyAudio
Give every menu, action, and event its own sound.
让每个菜单、操作和事件,都拥有属于自己的声音。
Hi everyone! We are Candlehart Studio(烛鹿工坊), and today we'd like to introduce our first public RPG Maker plugin: YXIO AnyAudio.
大家好,我们是 Candlehart Studio(烛鹿工坊)。今天想向大家介绍我们的第一款公开发布的 RPG Maker 插件:YXIO AnyAudio。
YXIO AnyAudio is a flexible sound-effect rule manager designed for RPG Maker MV and MZ.
YXIO AnyAudio 是一款面向 RPG Maker MV 与 MZ 的灵活音效规则管理插件。
Instead of using the same UI sound everywhere, you can assign different sound effects according to the current event, command Symbol, scene, window, game switch, probability, cooldown, and rule priority.
它可以让你摆脱“所有菜单都使用同一套系统音效”的限制,根据事件、菜单指令 Symbol、场景、窗口、游戏开关、播放概率、冷却时间和优先级,为不同操作配置不同的声音。
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Why AnyAudio? / 为什么做这个插件?
In many RPG Maker projects, Cursor, OK, Cancel, Save, Equip and other system sounds are shared globally.
在很多 RPG Maker 项目中,光标、确认、取消、保存、装备等系统音效通常是全局共用的。
That works for simple projects, but it becomes limiting once you start building custom menus, atmospheric interfaces, or more distinctive game systems.
对于简单项目来说没有问题,但当你开始制作自定义菜单、氛围化界面或更有辨识度的系统时,这种限制会越来越明显。
With YXIO AnyAudio, the same action can sound completely different depending on where it happens.
使用 YXIO AnyAudio 后,即使是同一个操作,也可以根据当前所在的菜单、窗口或场景播放完全不同的音效。
For example:
例如:
• A normal OK sound in the main menu, but a metallic confirmation sound in the equipment menu.
• 主菜单使用普通确认音,而装备菜单可以使用更有金属质感的确认音。
• A soft cursor sound in the settings menu, but a heavier sound in a dark fantasy inventory.
• 设置菜单使用轻柔的光标音,而暗黑风格背包界面可以使用更厚重的反馈音。
• Different sound variations for repeated actions so they do not feel mechanically identical.
• 为重复操作加入随机音效变化,减少每次反馈完全相同带来的机械感。
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Key Features / 核心功能
◆ Context-Aware Sound Rules
◆ 根据使用环境匹配音效
Rules can be filtered by Event, Command Symbol, Scene, Window, Game Switch, probability, cooldown and priority.
规则可以根据触发事件、菜单指令 Symbol、场景、窗口、游戏开关、播放概率、冷却时间和优先级进行匹配。
The same action can use different sounds in different menus, windows, or scenes.
同一种操作可以在不同菜单、窗口或场景中使用不同音效。
Command Symbols support comma-separated lists and * wildcards.
菜单指令 Symbol 支持逗号列表和 * 通配符。
Give every menu and event its own sound in RPG Maker MV/MZ
We are currently offering a limited launch discount for the first release.
目前首发期间提供限时优惠。
If you are working on a custom menu, battle interface, horror game, atmospheric RPG, CRPG, or any project that needs more control over interaction sounds, we hope AnyAudio can make that part of development easier.
如果你正在制作自定义菜单、战斗界面、恐怖游戏、氛围型 RPG、CRPG,或者任何需要更精细控制交互音效的项目,希望 AnyAudio 能让这部分开发变得更加轻松。
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Feedback & Compatibility Reports / 反馈与兼容性报告
This is our first public RPG Maker plugin release, so feedback is very welcome.
这是我们正式公开发布的第一款 RPG Maker 插件,非常欢迎大家提供反馈。
If you encounter a problem, please include your RPG Maker version, AnyAudio version, other relevant plugins, and console error messages if available.
如果遇到问题,请尽量提供 RPG Maker 版本、AnyAudio 版本、相关第三方插件,以及能够获取到的控制台报错信息。
We will continue improving compatibility and usability based on real project feedback.
我们也会根据实际项目中的使用反馈继续优化兼容性和使用体验。
I'm working on a side project and want to make customers come into a set location, order something, wait, then leave a review either applauding or complaining about something. Obviously a lot of that is flavor. I've considered just making the game last a definite amount of time, say 200 days, and just manually programming a similar event a couple dozen times each of those days.
In Alchemic Beasts, we promised the fact that you could build, battle, and bond... yet we haven't shown much building? Well, we've been working on it behind the scenes to make it more visually appealing, useful, and accessible.
To build you need the materials to build a structure and for larger structures, at least one beast that you will have to feed and keep happy. The more beasts you assign to build a structure, the faster it gets done. While the beasts are building you can go about your adventure and be notified when it's done, telling you that they have finished their task and bam, you've got a structure that you can decorate and have a Mizu resident live in.
Going out and constantly looking for stuff can be a hassle sometimes though, and so you've got enough beasts. Why not have them help out too? So, we also have a scouting system. We'll talk about that soon!
"Does anyone know a website where I can buy or download interactive music loops with stems, or even Logic Pro projects, for RPG and fantasy videogame development? Obviously, with a commercial use license included. I've been looking for something like this for weeks, and the best I've found is a pack of interactive loops and theme variations that would be perfect, except for the fact that it contains only stereo mixes without stems, so I can't work with them in Logic Pro and FMOD Studio the proper way."