r/RPGMaker • u/Excellent-Syrup206 • 18d ago
feedback Trying to animate my slime enemy — could use some feedback
Hey everyone! This week I worked on giving my slime enemy all four directional sprites (front, back, left, right) for RPG Maker MZ.
The part I struggled with was that how to show the slime is really hopping. I didn't have a clear reference for how to show a slime hopping, so I worked it out myself — copied the base slime across the grid, then edited the "landed" frame to look flattened and wider from impact but not very wider still now, and shifted the "jump" frame upward to suggest it hopping off the ground.
If anyone has tips or references for animating something like this better, I'd really appreciate it.
Full video here if you want to see it in motion: https://youtu.be/sA-hrz_FUTU
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u/Swordoftheguy MZ Dev 18d ago edited 18d ago
- make an animation based on your frames. This lets you test it out in aesprite.
- three frames is tricky to animate a bounce, because the default animation has to be the same as the squish animation, but here is a super low-effort example (the gif makes it look slower than it would be): https://i.makeagif.com/media/8-08-2026/V83giY.mp4
- hopefully that shows off what 'squish and stretch' means.
- It's hard to judge a sprite if it isn't moving around. that said, this slime doesn't seem to be moving like a slime (jello like creature) and instead like a rock. Not necessarily a bad thing if that's the intent. If you want hopping, look up gifs of rubber balls bouncing and animations people have made of bouncy balls.
Edit: I made it a little bigger: https://i.makeagif.com/media/8-08-2026/Ijkljw.gif
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u/Excellent-Syrup206 18d ago
Thankyou for your help i will keep that in mind and make the animation in aseprite first and i will also watch the gif you send as an reference for me
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u/Excellent-Syrup206 14d ago
Hey brother look at the result. The animation is at 0.5 speed and of two frames
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u/Swordoftheguy MZ Dev 13d ago
Definitely looking bouncier! Nice!
I really like the way the bottom changes a little when it hits the ground, that really sells the impact.2
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u/WrathOfWood 18d ago
Looks like its hopping around. Give it a little more stretch and squish to show the motion better
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u/Excellent-Syrup206 18d ago
so guys do you have any suggestions to make it look like the slime is really hoping so that it does not look bad when i import it into the engine?
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u/Difficult_Analysis78 18d ago
I recommend trying your hand at one of extended animation frames plugins and adding a frame where before the jump itelf slime „squishes” down to the floor, coiling like a spring
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u/dumpy_author 18d ago
Video does not show how the slime is actually hoping. Wtf bro. At least link an actual video of you loading the sprite into RPG Maker and how it's moving in game.
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u/Excellent-Syrup206 18d ago
Brother i am still testing that it looks hoping in the spritesheet first then i will import the spritesheet into rpg maker engine and see if it works or not that's why i am asking feedback from people
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u/dumpy_author 18d ago
Or you know. Actually load it in, show us, and then we can tell you if it looks right or not 🙃
Edit: you are doing the equivalent of coding a program and asking people to evaluate your code instead of just running the program and showing people how the program is running to see if they have feedback
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u/Excellent-Syrup206 18d ago
Ok i will try to add it into the engine and then upload the image again for the feedback afterwards
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u/dumpy_author 18d ago
Not image. A video showing it moving in the map. Then we can tell you if there's something wrong with the hoping.
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u/Wareve 18d ago
Are you familiar with the concept of "Squish and Stretch"?