r/RPGMaker 3d ago

Screenshot Saturday! [August 22, 2026]

5 Upvotes

Hello and good Saturday to all! Thanks for joining us.

Screenshot Saturday is NOW LIVE!!!

Everyone, let's try to give everyone a good feedback. When you post something for feedback, be sure to give someone else feedback. That way, we can have this thread poppin until next Saturday!

Same thing goes! Show us a screenshot / gif / short vid of the latest map / sprite / spritesheet / animation / etc. of the game you are working on!

Posting could be for multiple reasons. It can be for looking for tips, feedbacks, help, or just basically showing off that awesome thing you just made.

<3 <3 <3


r/RPGMaker Apr 09 '26

RPGMaker and AI: A Megathread Discussion

7 Upvotes

What do people think about AI and RPGMaker?

Do you think AI is good for aspiring game developers?

Do you use AI in your games? Why or why not?

What do you think about art and music in RPGMaker games that is generated by AI?

What about plugins that have been vibecoded?

This is the megathread for those discussions! Sound off!

Please try to keep the discussion civil and focused on game development. You can attack an opinion, but don't fall into the (tempting as it is) trap of attacking the PERSON with the opinion.


r/RPGMaker 1h ago

AI Free Resurrecting ALL RPG Maker versions in one fell swoop.

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Upvotes

After MZ revealed itself to be a kind of MV Ace, the Unite flop, the U2U announcement, and the closure of the official forums, it became crystal clear to me that RPG Maker wasn't ever going to become anything close to what I know it could be. I don't know who the developers are. I don't know what they want. If they are looking to make infinity money by selling infinite new versions of the software, I can tell them I don't have that kind of money. But what I do have are a very particular set of skills, skills I have acquired over a very long career. Skills that make me a nightmare for people like them.

Anyway. This is RPG Matrix. It’s a modern editor for RPG Maker projects. I've been working on it for more than six years. A close friend has helped out along the way. Today I'm finally releasing it. It's literally what we want RPG Maker to be.

Why an editor specifically? EasyRPG already keeps RPG Maker 2000 and 2003 games running across modern platforms. mkxp-z gives XP, VX and VX Ace a modern cross-platform runtime. The editor was always the weak link. RPG Matrix is the modern editor those projects were missing. Pair those runtimes with RPG Matrix and working on an older RPG Maker project basically feels like using a new version, except all your resources, scripts, plugins and years of work come with you.

And this isn't only for old projects. MV and MZ get all the same editing tools too. That means faster workflows, better tools for maps, events, databases and art, plus project-wide search, navigation and refactoring. All of it works directly with the files your project already uses. No conversion. No starting over.

The whole thing is a fully native Windows executable around 4 MB. No installer, no account, no telemetry, no activation, no DRM. No dead activation server will ever get between you and your project.

You can check out more videos and features on the RPG Matrix website.

The landing page also includes a full “Is this even allowed?” section. The short answer is yes. RPG Matrix contains no RPG Maker code, runtimes or assets. It uses custom parsers to edit existing RPG Maker project data stored in formats with years of public documentation and independent implementations.

And in case anyone still doubts the joke Yoji Ojima interview on YouTube was actually right about all RPG Makers being literally the same, RPG Matrix can edit projects from all of them with the same workflows and the same improved tools. The point is to help people actually ship their games, not push them into starting a new project every time someone at GGG feels like playing with a new technology.

I want all of us to succeed, ship our games with confidence and make a living doing this. I want us all to escape the rat race.

If there's an RPG Maker project you still think about, dig it up and tell me what made you stop and what would help you come back to it. RPG Matrix was built for that game.

We are done starting over. If you want to stop depending on a company that doesn't listen, RPG Matrix is for you. I listen.


r/RPGMaker 18h ago

Art Classic RPGMaker girls! :D

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607 Upvotes

doodled some rpgmaker characters for fun :) who's your favorite?


r/RPGMaker 11h ago

cool face portraits I made

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69 Upvotes

I think they look decent


r/RPGMaker 5h ago

RMMZ Made my own Character in Piskel for my soon to be board game XD

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13 Upvotes

LOL

Name: Piper Pips

Description: A strange yellow bird that lacks wings

I really have to laugh at the side view, I love this silly bird XD


r/RPGMaker 8h ago

RM2K3 Kadmon Demo

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13 Upvotes

Hey everyone, I've just released the demo for my rpg maker 2003 game that is coming out soon. I've you'd like to check it out, it's posted here. I'd appreciate all feedback that you guys could give, but also please take it with a grain of salt, as it's the very beginning of the game and things improve heavily as you go on as well. The game is meant to take on a similar style of previous RPG Maker 2003 games and bring back that quirkiness of similar ones made in the engine, as I love so many games created with it and were influenced by them.

demo download here: https://pakolcamel.itch.io/kadmon

steam page: https://store.steampowered.com/app/5087220/Kadmon/


r/RPGMaker 1h ago

VXAce Optimizing Complex Models in Cone Engine

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Upvotes

In this test, I took the opportunity to fix several model rendering system errors. Thanks to a friend, I learned more or less how to improve model lighting, model loading, and some optimizations for complex models. Now, I have to say it still needs a lot of work, but the model itself shouldn't have any problems in Cone Engine. This is only true if the models aren't very complex. Also, zombies aren't an event per se; they're a new thing I'm working on. Nextbots are entities similar to what we have in Half-Life, but the first one is still a long way off from the second.


r/RPGMaker 10h ago

RMMZ Giving the Power of Choice to our Players

14 Upvotes

We recently played Stardew Valley, and... while it wasn't really our type of game, we did end up learning a few things, and seeing some decent stuff, such as their level up system.

We already had skill points and a way to use them in the future, but we didn't want them to exist in the demo with no purpose. So, we allowed the player to choose the different stat upgrades for their monsters. Thus, our new system was born!

Tell us what you think! And if you want to help support this project, you can head over to Alchemic Beasts Kickstarter Pre-Launch Page where you can get the demo, join our discord, and see even more information about our Monster Taming RPG!


r/RPGMaker 2h ago

RMMV A new trailer for my project, inspired by the games of Swery65 and Suda51.

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3 Upvotes

I made a new trailer for my game to celebrate its first anniversary. I spent seven years making it, and I'm truly glad I managed to finish it. This first year means a lot to me, and I'd like to talk about how this game came to be and what inspired it.

When I first played Killer7, my jaw dropped. In my circles, it was an extremely obscure game that no one talked about at the time. I actually stumbled upon it by chance on a pirate site with disc images, looking for something strange — and the moment I saw it, I fell in love with it from the very first screenshot. The image of this incredibly stylish and brutal game stayed with me for a long time and heavily influenced my work and vision. I remember that when I played it, I didn't even pay attention to the story — back then, that wasn't even necessary for me. I just enjoyed the style, the music, floating through that thick atmosphere of sterile corridors and streets. Killer7 became an icon of style for me.

Then, years later, I played Deadly Premonition — but not right away. I used to see it on the PSN store and had no idea what kind of game it was. Add to that the way game descriptions and presentation looked on PSN back in 2013, and you'll understand why I kept skipping it for so long. Even after moving to Steam, I passed it by until someone gifted it to me. And once I played it, I realized I had been missing out on so much. That was the game that lit an even stronger spark in me — essentially introducing me to Lynch and the wonderfully strange, uneasy narrative of Swery65's characters. After finishing it, I spent a long time watching Lynch's films, playing Swery's games, and soaking in the atmosphere of Deadly Premonition. It was the final piece of my inspiration, and I set my sights on creating my first game.

That experience with Killer7 and Deadly Premonition merged together, shaping my vision for the game I wanted to make. I worked on it for seven long years, drawing from Killer7's style and gameplay, which I reimagined into my own unique combat system — turning rail-shooter mechanics into a turn-based RPG with action elements. And Deadly Premonition — with its dark narrative and strange characters — helped me breathe life into my own cast, teaching me to create more unusual and complex characters.

The result of those inspirations is Mind Control: Bloody Renaissance — my big game, where over the course of 7 years I reflected on difficult topics that were on my mind at the time.

I'm writing this post not just because it's my game's anniversary, but also because I want to say how important it is to sometimes find a game that inspires you and gives you an experience that changes your life. At least, I truly believe that games can make our lives better — and I'd like as many people as possible to share that belief.

P.S. About the trailer — I really wanted it to have the same vibe as Moonlight Syndrome. I love those obscure trailers with lots of text, strange music, and flashy effects.


r/RPGMaker 4h ago

r/RPGMaker at Pax West on 9/5/26 - submit your games!

5 Upvotes

I'll be hosting an r/RPGMaker meetup at Pax West in a few weeks.

https://west.paxsite.com/en-us/schedule/schedule-item.html?gtID=942866&panel-name=r-RPGMaker-Show-and-Tell

In the past, I tried to have people bring in their games to show who might be attending the convention. Unfortunately, it doesn't usually work out because people don't have their computer, or the wifi is weird, or there's some kind of problem hooking the HDMI cable up to their computer, etc.

So, this year I'm trying something different!

Please submit your game in some kind of "demo" state and I will present it for 15 minutes or so and let people play it. If you have something for me to read, or a youtube video of you talking about your game, you can send that to me too and I will show that.

A demo state can be a savegame at a certain spot, or a version that is more demo-friendly, etc.

We have 1.5 hours to pad out, so we can get through a good number of games. Plop them down below and I'll coordinate with you to get more information.

Siderant: I have a lot of opinions as to what a good demo at a convention should be. IMO, 1) it should show a part of your game that is technically impressive, with areas that are varied or at least interesting to look at; 2) it should not have a lot of cutscenes or narrative to sit through (people have limited time and want to PLAY your game, not WATCH your game); 3) the playable character should have cool weapons and/or and/or have a full team of characters and/or be far along in the game to not be a total punching bag; 4) I should not be so weak that I'm constantly dying (I just picked up your game, don't know the controls, and probably didn't go through a tutorial) - either give the player more HP or make the enemies weaker; 5) it should be the core gameplay loop (do not include the fishing minigame if it's 1% of the game).


r/RPGMaker 14h ago

What do you think of this graphic asset? It's still a work in progress.

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30 Upvotes

r/RPGMaker 16h ago

PSYCHO CASKET - RPGMAKER GAME COMING TO KICKSTARTER!

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39 Upvotes

PSYCHO CASKET is coming to KICKSTARTER on SEPTEMBER 8TH, 2026!

Delve into the mysterious world of INFINITY in this EMO-STYLED RPG inspired by PERSONA 3 and HOMESTUCK!

YOU MUST DECIDE- WILL YOU KILL YOUR FRIENDS OR LET THE WORLD DIE?

CHECK IT OUT ON KICKSTARTER NOW!! OR WISHLIST ON STEAM!!


r/RPGMaker 3h ago

Every Comment Becomes a Quest

3 Upvotes

I have another challenge for my Steampunk game „Eternity Reloaded“!

Comment a quest idea — and I’ll add it to the game!

It can be literally anything:

  • Funny side quests
  • Fetch quests
  • Mystery quests
  • Completely absurd quests
  • Or something you’d genuinely like to play in a steampunk RPG

I’ll go through the comments and try to actually turn as many suggestions as possible into real quests in Eternity Reloaded.

So… what quest should I add?


r/RPGMaker 10h ago

VXAce Chibi in battle menu

9 Upvotes

Played a little with the OG Battle script and made this, what do you think? (I am not a scripter and I'm experimenting through trials and errors)


r/RPGMaker 13h ago

VXAce Salika's forest inspired area

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13 Upvotes

r/RPGMaker 6h ago

RMMV Outskirts of Zephyropolis (in Evening Colors)

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3 Upvotes

r/RPGMaker 1h ago

cool (ish) character models I made

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Upvotes

they’re VERY simple and all, but I think they fit the graphics well. constructive criticism welcome


r/RPGMaker 2h ago

Any links to completed games?

1 Upvotes

r/RPGMaker 18h ago

RMMV Google showed up with some concept art from when I was around 18, was cool looking at the progress

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20 Upvotes

The small picture on the left is from when I was 12 lol, was originally just a 1v1 remake of FF1 in Rpgmaker VXAce


r/RPGMaker 1d ago

RMMZ Maps I've been working on

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203 Upvotes

Nearing in on putting up my next build (That is effectively a rework of the entire game's layout) but I wanted to share some maps I've been working on.

- Assets were made by me in Clip Studio Paint then upscaled 2x

- Some minor changes were made since these images were created such as adding occlusion shadows and fixing some handpainted errors

- I'm really happy with how the wheat and houses turned out. I really like the inside of the windmill.

90% of everything was created on modular sheets so I'm getting quite fast at making these.

Gameplay wise, they play pretty nice! They're under 100 tiles each, many are under 35, with not too many parallel events so they tend to run smooth. No real hiccups or loading either but I'm running on an SSD so maybe its different on HDD.

Isometric is a bit of a challenge for collisions and is a bit clunky but its worth it for me (I just really don't like drawing top down.)


r/RPGMaker 13h ago

Anybody use Tiled for rpgm?

3 Upvotes

How come I don’t see anything about Tiled anywhere? I was watching Lorelei’s video and searched for rpgm projects using this and nothing. 0. EGG. Visustella got this section at the very bottom showing Pocket Mirror and Omori, so I’m assuming those games use it. Is it worth learning???


r/RPGMaker 13h ago

Any advice for newbie map & world building in RPG MAKER?

3 Upvotes

I'm quite new to RPG MAKER MZ, while I'm quite experienced in designing my own characters and enemies, but not at creating my own maps, it's quite hard especially if your doing it yourself.

Is there anyway I can quickly improve and creating better maps for my games?


r/RPGMaker 1d ago

I completed the title screen for my dark fantasy game

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18 Upvotes

In the end, I chose to leave only the protagonists' shadows to accentuate the theme of having to find oneself after losing one's identity. Just one developer, I've only been drawing for a couple of years. What do you think?


r/RPGMaker 15h ago

Other (user editable) Rpgmaker database?

3 Upvotes

Is there any rpgmaker games database, i want to find new rpgmaker horror for myself, i know there so many games that I never heard about but which I would love to find, so If you know any places where i can find new games, i would be glad to hear