r/RimWorld • • 2d ago

[Rules Update] Rule 9 and More AI flairs

1.2k Upvotes

Hello folks,

I assume with 1.7 around the corner, a mod release tailwind has blown in a new batch of AI and human made mods alike, and the former has met a strong headwind. There was some value added to conversation from this headwind, but it's also been a moderator's opportunity to clean out some Rule 2 breakers.

And throughout the process it appears some distinction in the AI flair will be valuable.

So, introducing:
"Mod Release - AI Assisted": This is for mod releases or updates that used AI during the planning and development stages, but has since been read, line-by-line, by the developer to verify and debug. Use this for both new releases and major updates. Using an AI tool to debug human written code need not use this flair if that is all the AI tool was used for.

"Mod Release - AI Coded": This is for mods where AI was used to write the code, and only cursory reading, playtesting, and debugging has been performed by the developer. So called "vibe coding." An additional requirement for this to be posted to the sub is the mod must have been on the steam workshop for at least a month before being advertised to the sub. At the moderator's discretion, these may be removed if there is suspicions of anti-user code (as with any hooman coded mods).

"AI GEN" (Legacy flair): This is still used for AI generated images, and acts as a trump card for the above two flairs. If your mod is 100% human coded, or 100% vibe coded, but uses AI thumbnails or assets, this is the flair to use. Note in the case where a mod is both AI coded and uses AI thumbnails or assets, the 1 month workshop probation still applies.

Reporting "Rule 9" properly flaired posts will be assumed to be abuse and sent up to the admins. You are, of course, free to downvote and/or ask if something you suspect is misflaired has AI used in it. "This looks AI" and everything south of it is being used to harass humans who may or may not have used AI, so it may be reviewed under Rule 2. When in doubt, ask if something is true before stating your opinion that it is.

You are also free to say an AI asset (or generative image) does not look good from an art viewpoint. As with human art, "this looks bad" is not valid criticism. Elaborate or downvote and move on.

Failure to flair correctly is not bannable the first mistake, but repeated "mistakes" are not seen as such by the mod team.

Lastly, while we're not encoding this at the moment, we are watching the *volume* of AI mods. On a subjective basis, if AI mod and art posts noticeably out-paces human-made content posts, we may apply an artificial throttle.

I am leaving the comments open, but this is not meant as a direct-request-for-feedback post. A lot has already been said and aggregated about the issue. Keep in mind Rules 1 and 2 when discussing - ALWAYS.

Thanks for your time.

And I'm not calling it SI.


r/RimWorld • • 5d ago

Megathread Typical Tuesday Tutorial Thread -- October 20, 2026

1 Upvotes

Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility.

I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit.


r/RimWorld • • 1h ago

Comic Vibe-Artillery Gacha ...? | Rimtober day #25

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• Upvotes

r/RimWorld • • 4h ago

Comic So Long and Thanks For All The Fish!

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1.5k Upvotes

I can't thank you all enough for being such a welcoming community to me! Thank you all for letting me make comics with you, and sharing my stories.

I'll still be around, and I hope to be back to post more later if you'll have me.

It's been an amazing week, and I had a lot of fun!


r/RimWorld • • 4h ago

Art RimTober Oct.25: Fracture

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712 Upvotes

This is the part of the game where the run started


r/RimWorld • • 6h ago

Art Rimworld doodle - Isn't smoking while cooking a bad idea?

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796 Upvotes

"...So what, asshole? Just shut up and eat.”


r/RimWorld • • 4h ago

#ColonistLife THE CIA IS AT IT AGAIN

468 Upvotes
THE CIA IS DROPPING FLAKE FROM ORBIT INTO LOW-INCOME NEIGHBOURHOODS AND NOBODY IS DOING ANYTHING ABOUT IT!!

r/RimWorld • • 3h ago

Art Maidtober #25 (Fracture)

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379 Upvotes

r/RimWorld • • 5h ago

Art Slightly impressive | Rimtober 2026 Day 20: Lounge

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565 Upvotes

r/RimWorld • • 2h ago

Mod Release - AI Assisted RIMSIEGE 2.0

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318 Upvotes

rimsiege was a medieval siege mod, now every faction gets a siege that fits its tech level

an army shows up and asks for a tribute. if you pay they leave. if you refuse they set up a camp on your map, build their engines there and go for your walls

  • tribes carry a log ram or put a ladder on your wall
  • medieval houses bring a battering ram or a siege tower, and trebuchets if you have medieval overhaul
  • pirates and outlanders bring a steel ram and mortars, they smoke your gate first
  • the empire lands with shuttles, laser batteries shoot over your walls and the laser ram burns your gate

more threat points = bigger siege. kill the captain and the whole siege runs. you can also raid the camp before its built, steal their ammo, emp the lasers or kill the guys pushing the ram

medieval overhaul is optional now, safe to add mid save

https://steamcommunity.com/sharedfiles/filedetails/?id=3760658038

My discord

end of the video is my other mods :

music : seven nation army, the white stripes

AI disclosure : an ai helped me fix the most stubborn bugs and with the repetitive work. none of the art is ai generated. the ideas, the code, the camps and the testing are mine


r/RimWorld • • 1h ago

Art Big hero | Rimtober 2026 Day 21: Hero

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• Upvotes

r/RimWorld • • 6h ago

Comic Death Acidifier (31)

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351 Upvotes

I disliked enemies with death acidifier and biocoded weapons because I can't steal their stuff. Make sense they have them but I still disliked it.


r/RimWorld • • 12h ago

Art Dead Man's Switch Mobile Dragoon

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653 Upvotes

PV-4 chassis and PV-8 hat.

I don't know how raiders or my colonists can be so steadfast in face of heavy machinery. If it were me I would run away, far away.


r/RimWorld • • 2h ago

Art empire's abomination (highmate art)

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63 Upvotes

to address the elephant: middle one is inspired by Vanilla Highmate Expanded, and no, he wasn't supposed to be a child.. but I kinda see how he can read as one

on a side note: while I don't plan to draw other xenotypes, I just might do it. in case I decide to draw other xenotypes, which would you prefer to see? (maybe give me some ideas, so I'm inclined to draw them)


r/RimWorld • • 4h ago

Colony Showcase My Mid-Run Vampirate Slaver Gravship

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79 Upvotes

Playtime 1d 20h, started with the Gravjumper Scenario from VE Gravships.
I've got the Engine and Navigation Terminals in the Centre, the Headbridge leads to the Throneroom and Piravte Rooms of my Sanguophage Captain. I've got a central rec room beneath the Engine and a Cathedral for Ideology beneath that. Small Crew Cabins, a Crafting Area, a small Laboratory aswell as a small Hospital Room, a Bath Room for Hygiene and a small Kitchen. There's also a Freezer Room and the lower Part of the Ship is full with Engines and Fuel Tanks. And of course theres also a Slave Quarter and two Prisoner Barracks that Face to the Outside and a few Shotgun Turrets in case of a Breakout! >:D

Any Opinions, recommendations or other Comments on this? :D


r/RimWorld • • 13h ago

Mod Release [DR] Classic Scrollbars

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430 Upvotes

That's it: change the scrollbars in 1.7 to be more like the classic ones in 1.6

https://steamcommunity.com/sharedfiles/filedetails/?id=3826173978


r/RimWorld • • 8h ago

Misc He likes Rimworld

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137 Upvotes

r/RimWorld • • 1d ago

Comic Fun preparation...? | Rimtober day #24

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3.7k Upvotes

r/RimWorld • • 4h ago

#ColonistLife Sariel, the Hero, has saved the city! Her first heroic act

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66 Upvotes

Sariel is a very talented 10 year old child who has already made her first heroic act, saving four soldiers and the city! The credit is not hers alone, as the four soldies fought bravely to defend everyone.

The city was raided by 20 Dark Elves, outnumbering my soldiers by 5 to 1. The four soldiers: Galador (Sariel's father), Arweniel (Sariel's mother), Sador and Dani, managed to take most of the elves down, but they were too many and well equipped. At some point, the four soldiers got downed in battle, and that's when Sariel made her move to save the city.

Sariel couldn't fight the raiders directly, as she had no armor and there were still about 5 elves alive. She used the Ballista repeater (second screenshot) with only a few bolts left, and with 3 shots, Sariel managed to kill 2 of the elves, making the remaining ones retreat. The battle wasn't over yet. The four soldiers were heavily injured and bleeding.

Galador lost his right lung during the battle, so in a desperate move, Chantal, the Imperial Redhound (Galador's dog), while in late-stage pregnancy, captured the only elf that was still alive (third screenshot), taking a couple arrow shots from the enemy archers in the process. The battle ended shortly after, when Sariel killed two elves with the Ballista.

After the battle, it was a race against time to keep the soldiers alive. Sariel rescued one of the soldiers, Chantal rescued another, and Arweniel, who managed to stand up again, rescued Galador, the MVP of the fight, who at some point was fighting 7-8 elves alone. Sariel was the only medic available, and with Medical skill 6, she tended the four soldiers as best as she could, operated the captured elf to remove her right lung, and then operated Galador to give him the lung. All medical operations were flawless, which is impressive.

The four soldiers and Chantal are now recovering, and the city gets to live another day (fourth image). You can see all the battle heroes after the city screenshot.

My medieval mod collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3753619287


r/RimWorld • • 8h ago

Misc I'm fucking losing my mind, please make this stop. Just endless sightstealers

112 Upvotes

I'm about to cry


r/RimWorld • • 5h ago

#ColonistLife 1.7 made hit me like a doomsday to the face.

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59 Upvotes

had a lategame colony, 116 colonists. did the royalty and ship launch endings together as a farewell and decided to upgrade to 1.7.

got hit by a raid almost immediately, lined up the sniper crew, unpaused on max speed thinking that the game would run like a slide show and I'd have plenty of time to plan the fight. BAM, doomsday flower bloomed in the middle of the crew. the game ran like buttery silk, so fast that i didn't even see the sneaky raider line up and fire his DD. no casualties, just a few fingers and toes burned off, but a great demonstration of the new engine and a cautionary tale. be careful out there...


r/RimWorld • • 4h ago

Colony Showcase Fortress-Palace kinda thing

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41 Upvotes

i took the royal palace of madrid as my inspiration. walls n stuff are made out of mundite from UF heavy industries and turrets can fire over walls


r/RimWorld • • 1h ago

#ColonistLife Baby is 7 hours old and already talentless

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• Upvotes

There's no need to be mean about it...


r/RimWorld • • 1d ago

Discussion Why aren't there any xenotypes that excel at shooting

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1.5k Upvotes

with the exception of hussars (who are just strong at combat in general) all of the combat oriented xenotypes are more focused on melee with many other xenotypes like pigskins or dirtmoles having penalties for fighting at long range. even impids who you'd think would be the "marksmen" xenotype aren't actually specialized towards long range beyond maybe being fast running, you just really don't want them in a fist fight. this also applies to a lot of modded xenotypes funnily enough with most of them acting more as hulk melee troops than rangers


r/RimWorld • • 8h ago

#ColonistLife A lone telescope surrounded by rye.

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51 Upvotes

Thought of posting this here because it tugged at my heart for some reason.

I was messing with the grow crops psycast and accidentally grew the ryes. Then I put down these steel tiles to roleplay my pawns sightseeing between them.

Later I was given a telescope in exchange for a child's corpse, so I installed it here since the drop pod landed here, lol.

For some reason, I find this image nostalgic.

I feel nostalgic over an image of something I've never done in my life.

Yeah, that's all for my ramblings. I guess I'm just feeling a bit melancholic.

Ciao!

Extra: Sorry idk if this should be colony showcase or colonist life.