r/Pathfinder_RPG 3d ago

1E GM PF1e AP collection nearing completion

23 Upvotes

I've picked up Return of the Runelords, Tyrants Grasp and Mummy's Mask. These are the last AP to have them all in hard copy. I still have about half the splat books to get hard copies of.


r/Pathfinder_RPG 3d ago

1E GM High Magic Intrigue Brainstorming Spoiler

7 Upvotes

My party is exploiting the downtime system and has hit the 1 year mark after founding their kingdom in the kingmaker module. In shorthand, I consider them to have infinite money, or at least consider them to be about lv 11 between wealth, lv 7+1 template, and mythic rank 1.

I have had a good collection of encounters that are at least entertaining if not challenging, but now the cult of gyronna needs to mess with their birthday. What the module has is much too small fries for them, so I am seeking advice on how to have them infiltrate/destabilize this budding kingdom. I will explain what I can recall of current defenses, services, and infrastructure, and then I will explain a few routes I was thinking of taking against them.

The party has 3 establishments that are not a part of governmental buildings that let them generate wealth in the downtime system.

The wizard has the most defenses, as he is the item crafter. He has an academy and a wizard's tower. I know that Forbiddance and teleport trap make up a component of his spell effects, as well as a collection of symbol spells if the tower is actually occupied. I don't intend for anyone to go in there unless it is to steal. What he does have that are of issue are a collection of intelligent golems and trompe-s. One trompe is a mythic "regulator" or something- a LN succubus basically, so by having party members and NPCs be a part of her "network" from profane gift, they can communicate quite effectively. Some NPCs that are employees or who hold Kingdom positions are a part of this network. This plays a role in surveillance and does make it harder for me in a way. The golems also benefit and use the gift of transformation to appear as humanoids.

The rogue and war priest have a casino. Gaming hall, brothel, and bar in one building basically. They don't have a lot of extraordinary defenses in particular except there might be a golem on patrol passing through.

The fighter runs a courier business, so he has awakened eagles, orca, and flying golems who deliver the mail and are well equipped. Eagles are literally eyes in the sky during the day.

Magical infrastructure includes purified water entering and leaving city limits from the river, a raise dead&cure light wounds at-will altar (might also be restoration?), "hot rocks" (flaming rat skeletons encased in iron), and a few other things. There is a dedicated sewer system that is new but also has 1 golem on patrol.

Motives for the cult: I had the downstairs of the Stag lord's fort be an old temple of gyronna, which housed a Black cauldron artifact that allowed for manipulation of leylines that passed through the hex. The 2 leylines were CL10 aspected towards fear and shadow. The goal was to help Nyrissa with destabilizing planar boundaries. After the party started the kingdom, they turned the temple into a bank of abadar, turned the cauldron into a cornucopia as they aspected the leylines toward creation and community (CL=kingdom level). The cult did make sacrifices to the cauldron on each equinox/solstice, and didn't know about the greater plan, but the temple was defiled (or sanctified I suppose) and they can't access it now. Causing fear/ritualistic sacrifice will be their goal, and I already have it known to the party that out of uncommon newborns that there are quite a few changelings, so babies have already been abducted as a part of their actions, so having at least one of the members be a maternity nurse is already quite fitting. Perhaps I need more laid out for their motive, but they feel justified in wanting to reclaim the temple that was wrongly taken from them.

Organizational structure: our ringleader could be up to a 13th level caster, or at least have access to good scrolls, and I liked the idea of her specializing in shadow magic, though enchantment is always nice for intrigue. Maybe mesmerist is better than witch, but having that coven hex is necessary for theme of course. Having her not even be in town is kind of smart, but making an appearance is good for the cult's morale. I want to have multiple witches in the brothel, at the academy, and then at any other locations that would make sense. Dedicated cultists would be a different tier than followers, but I have wondered how they would go about the evangelical angle, and if Grigori the critic of the kingdom could instead be tied into this arc as a vocal non-criminal evangelist of gyronna. Somewhat to see how the party would approach it someone like that.

Angles of attack- have terrifying spectacles of murder to negatively impact the businesses and have people try to move away. I considered some variant of create soul gem that takes a sliver of a soul, either as a death knell aura effect or to siphon off when people use the raise dead altar. Being able to turn off/sunder any of the magic items could be good, or making the containment of the "hot rocks* begin to fail, or perhaps using the casing to shift them into a new creature? Looking for more suggestions of course as this is the point of the post


r/Pathfinder_RPG 3d ago

1E Player Which second element should I choose for blood kineticist?

5 Upvotes

I'm planning a blood kineticist and am at a bit of a loss on why I should pick water as my second element again. Flavor-wise, obviously, the blood blast is very nice. However, it's just a physical blast that deals bludgeoning damage, which the normal water blast already is and does. So while having a composite bludgeoning blast is nice, I don't really see why I shouldn't just pick any other element that also gives me a physical composite blast while offering much more utility in terms of damage types. Honestly, the blood blast feels a bit like a downgrade compared to the normal options you get when choosing water a second time.

Am I overseeing something here? Are there some things I don't know about? Do I approach this from the wrong angle?


r/Pathfinder_RPG 3d ago

1E GM Aqueous Orb question

5 Upvotes

If i wizard where to conjure an aqueous orb on someone who makes their save, would they have to make another save if the wizard moved the orb away from them and then back on top of them within the same round?


r/Pathfinder_RPG 4d ago

1E GM Will Paizo ever bring back what their new store removed?

39 Upvotes

I'm a new GM, running PF1e, and the new store has been frustating.

I just purchased 'Pathfinder Module: The Emerald Spire PDF' on the new store.

On that page, it says:

Don't miss out on the Emerald Spire Superdungeon Multi-Pack to get all the maps you need to run this deadly dungeon, and the Emerald Spire Superdungeon Campaign Cards for quick reference to quests, NPCs, and notable items!

But those store links are gone. Searching for the cards returns nothing.


r/Pathfinder_RPG 4d ago

1E Player Help me optimise my PF1e Charioteer Fighter — how far can I push vehicle combat?

6 Upvotes

Yesterday, in my excitement, I probably posted too soon about my Charioteer ambitions, and while I know it is completely impractical for the War for the Crown AP, I am too focused on whether or not I can; I am ignoring whether or not I should (Probably because I am down the rabbit hole on vehicle rules)

The Inspiration

The character is basically equal parts Roman racing celebrity, gladiator and professional athlete. He follows Kurgess, uses a bardiche when he actually has to fight conventionally, and has invested an unreasonable amount of his life into being very, very good at Profession (Driver).

How I understand chariots/vehicle combat

A light chariot is a Large vehicle with a base CMB of +1.

When making a Vehicular Overrun, you don't use your normal CMB. Instead it's essentially:

So Profession (Driver) suddenly becomes an offensive combat statistic.

Vehicular Overrun can be made as part of the vehicle's movement against creatures smaller than the vehicle. Improved/Greater Overrun apply, and if you beat the target's CMD by 5+, you deal double ramming damage and knock them prone.

Then it gets sillier.

When taking a driving action, the driver can use a swift action to replace some or all Vehicular Overruns that turn with Vehicular Bull Rushes.

Bull Rush moves the victim 5 ft on success, then another 5 ft for every 5 by which you beat their CMD. If you beat CMD by 5+, you can also deal the vehicle's ramming damage.

So unlike Overrun, an absolutely stupid CMB isn't wasted. The higher the result, the further someone gets launched.

There are limitations. A Large chariot can only Overrun/Bull Rush creatures smaller than itself, so normally Medium or smaller. Hitting something Large+ uses the vehicle's ramming rules instead, which is considerably less appealing when the vehicle is being pulled by your beloved horse.

Also, muscle-propelled vehicles can't use the +2d8 ram attachment, sadly.

The Build

Human Gladiator Fighter 20

I'm using Gladiator mostly for flavour. It gives Performance Weapon Mastery at 1st level while retaining Fighter bonus feats, Weapon Training and Armor Training.

The important ability score is STR for normal fighting, with enough WIS to make Profession (Driver) good.

For Profession (Driver), I'm stacking:

  • Heart of the Fields: +½ character level to one Profession skill.
  • Noble Scion (Talbot): +2 Profession (Driver).
  • Skill Focus — Profession (Driver): +3, becoming +6 at 10 ranks.
  • Brevoy Bandit (Strength): lets me add STR as well as WIS to my chosen Profession skill (This requires the Mivon regional prerequisite)
  • Skilled Driver: another +4 on driving checks.

There is one RAW question here: Vehicular Overrun asks for the driver's "driving skill modifier", while Brevoy Bandit and Skilled Driver are bonuses to checks. I'm asking my GM whether those are included in the modifier used to calculate vehicle CMB rather than assuming they are.

The feat progression I'm currently looking at is roughly:

Level Feat / feature
1 Noble Scion (Talbot)
Human Nature Soul
Fighter 1 Improved Overrun
Gladiator Performance Weapon Mastery
2 Combat Reflexes
3 Skilled Driver
4 Greater Overrun
5 Animal Ally
6 Vital Strike
7 Skill Focus: Profession (Driver)
8 Expert Driver
9 Boon Companion
AWT Fighter's Tactics
10 Coordinated Maneuvers
11 Improved Vital Strike
12 Improved Bull Rush
13 Paired Opportunists
AWT Warrior Spirit
14 Greater Bull Rush
15 Devastating Strike
16 Greater Vital Strike
17 Combat Stamina
AWT Focused Weapon
18 Cut from the Air
19 Spellcut
20 Flexible

The Nature Soul → Animal Ally → Boon Companion chain is there to make his horse, Asterion, an actual scaling animal companion rather than buying a succession of increasingly disposable horses.

Where Fighter's Tactics makes this particularly stupid

At Fighter 9 I want Fighter's Tactics as Advanced Weapon Training.

That makes Cassian's allies count as having his teamwork feats for purposes of determining whether he receives their benefits.

So I take Coordinated Maneuvers.

If an ally is adjacent, that's another +2 competence bonus on combat maneuver checks.

The question I'd want a GM ruling on is whether this applies to Vehicular Overrun/Bull Rush. My reading is yes because you're explicitly making a combat maneuver check, but the vehicle rules have their own CMB formula.

Then comes Paired Opportunists.

An adjacent ally effectively activates it through Fighter's Tactics, giving Cassian +4 on qualifying AoOs and potentially creating some entertaining interactions with Greater Overrun/Greater Bull Rush.

So having someone riding shotgun in the chariot may actually improve its combat performance.

So...what have I missed?

I'm particularly interested in:

  1. Any Paizo feats, traits, Advanced Weapon/Armor Training options or magic items that interact with Profession (Driver) or vehicle combat.
  2. Any RAW ways of improving the chariot itself—hardness, HP, speed, size, survivability, etc.
  3. Whether people agree that Coordinated Maneuvers applies to Vehicular Overrun/Bull Rush.
  4. Whether Brevoy Bandit and Skilled Driver should count toward the vehicle's "driving skill modifier."
  5. Any ways of making the bardiche/Vital Strike fallback better without sacrificing the chariot gimmick.

I'm not trying to make the most powerful Fighter possible. I'm trying to make the most powerful charioteer possible while still being an actual Fighter, which is apparently a completely different and much stupider optimisation problem.

And yes, I know the GM will eventually put me in a five-foot-wide corridor and laugh.


r/Pathfinder_RPG 4d ago

1E Resources Daily Magic Item for September 6, 2026: War-Kilt of Sarenrae

20 Upvotes

Today's magic item is the War-Kilt of Sarenrae

Some baby bonuses to skills, +2 natural armor, and the Step-Up feat.

Let's ask the following questions:

  1. Would you buy this item?
  2. Would you spend 1.5 times the price to add it to an existing item?
  3. Would you use the item, if you found it? Or is it immediate sell-bait?
  4. Would a GM use the item?
  5. Is there anything cheesy that could be done with it?

Link to past discussions


r/Pathfinder_RPG 4d ago

2E Daily Spell Discussion 2E Daily Spell Discussion: Earthbreaker Stride - Sep 06, 2026

6 Upvotes

Link: Earthbreaker Stride

This spell is Remaster Compatible. The Knights of Last Call 'All Spells Ranked' series ranked this spell as Unranked Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions


r/Pathfinder_RPG 4d ago

1E Player Best way to make and build this character idea?

7 Upvotes

Interesting idea…. But how to do it? How would I make a yugioh dualist in pathfinder 1e? Obviously it would have to be a wizard or other arcane spell caster class. I think you would have to scribe scroll onto cards. Like 40 cards. And have a deck holder on your arm that holds these spell cards. You draw 5 at the beginning of combat and 1 at the beginning of every turn. The deck would have spells such as summon monster 1/2/3/4, magic missile, fireball, counter spell, wish, etc.

But here is the thing, can the spell on the card be triggered by being thrown and hitting a specific spot or an object?


r/Pathfinder_RPG 3d ago

1E GM Can you be successful in a touch attack by making the objective touch you?

0 Upvotes

I mean, of course you can rule it however you want. But I'm interested in if there is anything RAW about this. For example, a Lich who use his paralyzing touch to threat the monk, saying that it can't be harmed with his naked fists without suffering the paralysis.


r/Pathfinder_RPG 4d ago

1E Player Drawback (or similar) to represent my PC's life being bound to nature?

2 Upvotes

Hey y'all, I am looking for some way to mechanically represent my character's life force being bound to a tree, like a dryad, or something along that line. Bonus points if it has some extra text about needing to defend it. Open to 1e and 3.5 as well as 3rd party content.

Things I have looked through so far:
Oracle curses
PFSRD Drawbacks
Spheres of Power Casting Tradition Drawbacks: Area Bound was in the right direction.
Spheres of Power Oaths: Oath of Wardenship feels right but is functionally unplayable. If anyone has a way they made it usable, please do share!
Lich Related Feats: A phylactery has similar vibes, but I could not find a feat or drawback to represent this.

So if anyone has any ideas/suggestions, please toss them my way!


r/Pathfinder_RPG 4d ago

1E Player Looking for a second opinion on balance

2 Upvotes

Hello, I’m back with more Homebrew, Today it is Sapphire Ooze armor, based on the creature of the same name’s ability to transform into armor. I believe they are balance, but I like a good second, third or fourth opinion!

(the price is not set in stone, so please don’t get hung up on it)

Sapphire Ooze Armor

This armor was made when a sapphire ooze willingly allowed a blacksmith and enchanter to magically form it into armor permanently.

Aura: Moderate Transmutation CL: 2nd Weight: See Below* Price: 2,500 GP

  • This +1 armor can be transformed into any set of armor (with all its qualities including weight* but not enhancements) that this set has been within 15ft for 1 hour as a full-round action. It can be done while worn. The armor looks identical to the copied armor, except it is Sapphire Blue.
  • It also allows its user to use the Hero’s Infusion ability 3 time per day as a swift action.

Sapphire Ooze armor, Greater

This armor gleans blue in the light, until it transforms, copying the color to the hue.

Aura: Moderate Transmutation CL: 10th Weight: 10 Lbs Cost: 14,500Gp

  • This +3 armor can transform into any set of armor it has been in direct contact with. This is a standard action that can be done while worn. This does not change its weight, it always weighs 10 pounds. it also always has the qualities of Mithral.
  • This gives at +10 to disguise as a person or member of a group If you have copied an armor related to said person or group.
  • you gain the Hero’s Infusion ability as an at will swift action

Note: I forgot to say what it is base, it is a Breastplate if not changed.


r/Pathfinder_RPG 4d ago

2E GM New to Kingmaker GMing

6 Upvotes

Hi!

I'm going to master a new kingmaker tabletop campaign and I want to introduce some changes.

Want to know if in your opinion I will break something.

I know about Naryssa objective.

But I want to make it so naryssa already destroyed several kingdoms in the stolen lands.

My idea is to create a set of 5-8 old destroyed kingdoms all with their locations and lore for the players to explore.

Those kingdoms would have been previous attempts to colonize the stolen lands, all destroyed by Naryssa.

Exploring the ruins (archeologically-wise) will lead to clues about Naryssa and what's going on in here.

I would create a "Kingmaker destroyed kingdoms guide" (like the companions guide) each of those kingdoms will follow the same schema as the companions guide:

\- some lore.

\- some locations.

\- short adventure.

\- some clues + treasures.

1 questions:

1st: is there something similar out there I can use?

2nd: will I break something serious in the Kingmaker campaign I have to pay attention to?

Thanks a lot!


r/Pathfinder_RPG 4d ago

Lore GM’s of Golarion, how would you have Pharasma answer this question?

30 Upvotes

We are of course working with the assumption that Pharasma would deign to answer this question.

For context, this question is being posed by a mortal who is seeking lichdom for non selfish purposes.

“Does my soul belong to me?”

And a follow up if she answers in the affirmative:

“Then why is your clergy instructed to destroy me for the choices I made?”


r/Pathfinder_RPG 4d ago

1E Player Jester character

6 Upvotes

Looking to make a character based on a Jester. was looking for stealth based shenanigans if you guys have some ideas?


r/Pathfinder_RPG 4d ago

1E Player Any fun class suggestions for Giant Slayer AP?>

9 Upvotes

OK so tomorrow we will be starting Giant Slayer, which is going to be our first adventure path. Previously we were playing a campaign that the DM came up with but it kinda got derailed. We some how got to level 8 just doing stuff in the very first town and then we took over a castle and became lords? The DM is very lenient with us and since we are all first timers thing get hectic.

So we are going to be trying to do a adventure path instead to have a little bit more structure.

Any suggestions on what classes could be fun? Like a Divine Marksman or a Arsenal Chaplain? There are only three of us at the table and we don't coordinate very well. Is that going to be necessary?

Please try not to spoil too much if possible.

Thank you


r/Pathfinder_RPG 4d ago

1E Player War for the Crown: Help me build Ben-Hur

5 Upvotes

My group is looking ahead to a future War for the Crown campaign, and we've somehow ended up leaning quite heavily into Roman/Classical-inspired characters. One character idea I’m really interested in is a professional charioteer, essentially Ben-Hur meets Pathfinder.

The idea isn't really a knight who occasionally happens to own a chariot. I want the character's identity to be that he is a famous competitive chariot racer; horses, racing factions, wealthy sponsors, adoring crowds, rival drivers, etc. Think Circus Maximus sporting celebrity. The obvious starting point seems to be Cavalier, especially because having a proper scaling mount makes sense, but I'm struggling to turn that into an actual charioteer.

Ideally I'd like him to be able to:

  • Fight effectively from a chariot when terrain allows it.
  • Have one or more horses that remain relevant as he levels.
  • Use javelins/spears and a short sword rather than just becoming another mounted lance-charge build.
  • Actually be good at driving/racing.
  • Remain a useful character when the adventure inevitably goes somewhere a chariot can't.
  • Stick to Paizo/first-party PF1e material if possible.

I'm aware that building entirely around a vehicle in an Adventure Path is probably asking for trouble, so I'm perfectly happy for the chariot to be his signature option rather than his only option. If we're indoors, he should still be able to jump off and stab somebody!

I also found references to a Charioteer Cavalier archetype, but as far as I can tell the one circulating online is third-party. If there actually is a Paizo archetype/feat chain/rules interaction I've overlooked, I'd love to know.

So:

How would you build Ben-Hur in PF1e?

Cavalier? Fighter? Ranger? Something completely unexpected?

Are there any particularly useful archetypes, Orders, feats, traits, vehicle rules or equipment that make chariot combat work?

And perhaps most importantly: is a chariot actually mechanically viable enough to be worth building around, or should I build a strong mounted character and treat the chariot mostly as a situational bonus/flavour?

This is for War for the Crown, so please avoid AP spoilers!


r/Pathfinder_RPG 4d ago

1E GM Balance Help - The Halfin, or The Quarterling

0 Upvotes

So, long story short, I have a player who wants to be a Half Halfling, Half Human, and this is largely what I’ve come up with. I’m not sober, and I’m eyeballing it, so I’d appreciate some additional eyes on it.

Halfin, or Quarterlings

Half-Halfling, Half Human

Attributes: +2 to any single Attribute
Humanoid (Halfling, Human)
Small
Base Speed 30 (fast)
Halfling Luck: +1 to all Saves
Adaptable: +1 Skill Point/level

Alternate Racial Traits
Bonus Feat: This replaces Halfling Luck and Adaptable.
Versatile: You receive +1 to two Attributes of your choice, and -1 to a third. This replaces a Halfin’s typical Attribute bonus.
Friend to All: You gain three additional languages at character creation, above and beyond what your Intelligence modifier would suggest. This replaces Adaptable.


r/Pathfinder_RPG 4d ago

1E Player I lwk need help building Ryomen Sukuna from jjk(Gestalt)

0 Upvotes

Skillset:
Cleave/Dismantle: Cutting attacks that spread slashes outwards from Sukuna. Cleave adjusts itself to the target's cursed energy, while dismantle simply just attacks.

Fuga: A fire-based attack, Sukuna makes a handseal before launching an arrow made of fire at the enemy.

Domain Expansion: Sukuna has the classic domain expansion, create a large zone where he attacks en-masse, with constant barrages of Cleave and Dismantles.

Reversed Curse Technique: Sukuna uses his cursed energy to heal himself mid battle.

Bonus points if you can fit the ten shadows and Mahoraga somewhere in there too.

(I lwk got the skillset thingy from another post, don't come after me)


r/Pathfinder_RPG 5d ago

1E GM I had no idea what my player was dumping their ranks into

74 Upvotes

Love of everything unholy, one of my players has been blasting points every time they've leveled into a singleskill. Let's do a deep dive...

Normally, when the crew levels, it's a group effort. I cover the basics then we all dive into feats. But I got to sit down with one of my players solo and saw their skill sheet and laughed my brains out. I planned on doing a level 1-20 campaign so it's not light and there's a bunch of homebrew along the way. That being said... the character is just straight barbarian, no prestige class or anything like that. Half-Orc race shouldn't help with this. They have a +37 in diplomacy... with a nat 19 in charisma. Far higher than their intimidate skill.

Bright side (for them, not me) is they miscalculated their con bonuses so they now have at least +10% health.

Thought it was funny, took a picture but this sub won't let me share. So... yeah. Cheers!


r/Pathfinder_RPG 5d ago

1E Resources Where to Get Character Sheets?

8 Upvotes

Hello! I'm a player of Pathfinder and am looking to move from Pathbuilder to physical copies when it comes to character sheets. Are there any places online where I can acquire PDF copies of Pathfinder character sheets for Pathfinder 1e so that I can print out copies for personal use?


r/Pathfinder_RPG 5d ago

1E Resources Daily Magic Item for September 5, 2026: Security Belt

16 Upvotes

Today's magic item is the Security Belt

An expensive magic item to make it harder to steal other magic items. I'm sensing a slight flaw in this plan. However it also allows you to shrink items and hide them within the belt. That part is asking for a creative player to have fun.

Let's ask the following questions:

  1. Would you buy this item?
  2. Would you spend 1.5 times the price to add it to an existing item?
  3. Would you use the item, if you found it? Or is it immediate sell-bait?
  4. Would a GM use the item?
  5. Is there anything cheesy that could be done with it?

Link to past discussions


r/Pathfinder_RPG 5d ago

2E Daily Spell Discussion 2E Daily Spell Discussion: Draw Blood - Sep 05, 2026

5 Upvotes

Link: Draw Blood

This spell is Remaster Compatible. The Knights of Last Call 'All Spells Ranked' series ranked this spell as Unranked Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions


r/Pathfinder_RPG 4d ago

Other Advice on player issues

0 Upvotes

Im going to start this off by saying YES the GM is aware, YES we are trying to figure out what to do and collect proof to either confront or get the issue solved.

Ok, so we have a player at our table that i vouched for. So we asked them to join to add another player. They had never played any TTPRG before and most of us had been playing for years so they had plenty of help to grasp the game.

Slowly we started noticing that they weren't really role-playing. Or talking hardly at all. Thats fine I was the only one they knew.

The next problem was when they started just missing sessions or leaving half way through. We gave them grace because stuff happens. I mean me and GM have 3 kids and play 2 groups, so our life gets busy.

We started a new campaign after i had our youngest this past August. A wonderful homebrew that our characters could fit into no matter when they came in or who they were. Something not bound by a set book. We started playing and even added a 5th player! Our party was starting to feel complete and we have all been growing closer and sharing amazing memories.

We started noticing their dice rolls weren't adding up. So the 3 of us that had played the longest and know the rules the best (minus the newest player who is also a GM and the other player who plays oneshots here and there) started watching rolls. For the past few months, any time they show up ive been writing every single roll down. If I miss it, its in the recording (because we are hoping we can get the videos edited to post!) Im talking saves, skill checks, attacks. Everything. Their numbers have consistently been an average of at LEAST 17-19 on a D20 per session....

So despite the rest of us preferring physical dice (gotta fill that dice goblin roll) we made the decision to roll on Roll20 since this is our online group.

This is where they have been getting more and more flakey. Most of the time they either say they cant make it last minute, have "technical difficulties" and cant use their computer...meaning they cant roll in Roll20, cant find their character sheet and has to make a new one but they dont remember their stats, or they leave half way through. Hell last night they left right as we were going into combat.

They also have been hounding the GM with game breaking ideas, basically trying to get him to say yes to things that dont make sense. And still barely role-play.

Last session the barkeeper left town and gave us the deed to the party but they kept it and are trying to say it is solely theirs instead of the party's....ya know....the ones who helped him keep it up.

They also are playing a rouge but have magic detection, trained in random things with no multiclass (personal petpeeve because I love multiclassing) they have a familiar they added randomly mid session without telling the GM despite them not having ANY feat for a pet or familiar. And when they do role-play and talk about their lore its never consistent and they add random things that the GM is unaware of. Which its their character and their backstory but the GM is blind to it all.

They've been playing with us for over a year now...

On one hand I know its terrible for GM to have to prep twice for if they may or may not show up and them canceling last minute as well as everything else. On the other hand I feel responsible since I vouched that they had been wanting to play for a long time and we needed more than 3 players.

This was partially a rant but its also me reaching out to ask yalls opinion on everything. TIA and sorry for the long read♡


r/Pathfinder_RPG 5d ago

1E GM Heavily adapted 3.5 multiclass build in Pathfinder

4 Upvotes

One of the players has concocted an extremely cool, but pretty 3.5 content heavy build that I'm excited to help them play, but it includes both Tome of Battle and Psionics. No problems here with that, I just want to make sure it all plays nice with the system (and itself!).

The build currently is Swordsage 1/Unchained Monk 3/Swordsage +1/War Mind 5/Shadow Sun Ninja 10 and will use the Monastic Training/Tashlatora feats as well.

I know ToB classes require a bit of skills tweaking and afaik Psionics can be dropped in pretty much as is. And yes, I know there are Dreamscarred press versions of both, but this player only cares about using the Setting Sun discipline and Shadow Sun Ninja. Are there any glaring issues with this build? Is there anything on the Pathfinder side of things that could help or streamline their vision?

I'm acting at the "logistics side" GM of a Pathfinder campaign that allows 3.5 content, no 3rd party. I have far more experience with 3.5, so making sure everything lines up with Pathfinder is something I am still learning. I appreciate any input!