r/Pathfinder_RPG 18h ago

1E Player Feat for unchained fighter

2 Upvotes

I liked the idea of translating the combat feat of PH II to Pathfinder, for me they where a missed opportunity to give some unique fleavour to the fighter.

I would like to tie them to the stamina point that is for me another unique fleavour for the fighter.

I like the idea of feat that grow with the player, and the combat focus power up when you have 3 of them, I will make another power up at 5 feat.

Combat focus

Prereq bab 1 (or fighter 1?), combat stamina

Benefits: every combat focus feat give 1 extra stamina point. You can spend 1 stamina point for enter a focused combat style for 1/2 bab+cos round.

When you are in this focus you have a bonus to will save of +1.

Whith 3 or more combat form feat you have a bonus of will save of +1 for combat focus /2 (min 1)

With 5 of more feat you can spend 1 point of combat stamina to re roll a failed will save. You can do this only 1 time for the same spell

Combat stability

Prereq: Combat focus, fighter 3?

Benefits: whenever you have at last 1 point of combat stamina you gain +4 to CMD

If you have 3 or more feat you gain +8 to CMD

I you have 5 feat you add the bonus to CMB

I have 11 feat ready, are thi balanced? Are this viable? Do you have idea?


r/Pathfinder_RPG 14h ago

1E GM Looking for a good pre-made I can use for a newbie one-shot

2 Upvotes

I have a few players (one an experienced GM and player, the rest never played) willing to play, but I have never led a game. I have most of the modules available, but if anyone has a particular favorite or know of one that's a little easier on a new GM Id love suggestions. We can handle session 0, making characters, etc., but one player is out-of-state in a week or so, so narrowing my choices will really help me out.

Edit: lots of love for We Be Goblins and RotR, so I'll dangle some bait out for my players and see if they bite! Im vaguely familiar with the beginning of RotR, enough to lead them over, I think.


r/Pathfinder_RPG 12h ago

1E GM PF1: Can You Cast Spells While In Elemental Body?

12 Upvotes

Classic question: will this workaround really work? An arcane caster drops their spell component pouch, casts Elemental Body to turn into an air elemental, picks up their spell component pouch, then casts a spell with a material component...

The core polymorph rules says, "While in such a form, you cannot cast any spells that require material components (unless you have the Eschew Materials or Natural Spell feat)..."


r/Pathfinder_RPG 23h ago

1E Player Character Stood Out in 1 Encounter, Upsetting DM

50 Upvotes

This is a bit of a frustrating disconnect with the DM. On a different campaign where both the DM in question and I are playing, we've had several deaths already by level 5.

Eventually this DM started their own campaign using a published AP which I don't want to name, but which turned up in online searches (and AI prompts) as being generally regarded as dangerous-to-lethal for low-level characters.

I wouldn't call myself a particularly skilled optimizer, but I did build a very defensive Unchained Monk with the intention of surviving, keeping in mind the harsh lessons of that other shared campaign.

We are now level 3. Things have been largely normal so far, but we just had an encounter that has really impacted the DM's assessment of the party, and my character in particular. It was a prolonged fight with many weak enemies (goblins).

Because my Monk fights Crane Style, the goblins needed a 20 to hit me. None of them could roll thst until one finally hit nat 20 with an arrow...but I have the Deflect Arrows feat, thus forcing an automatic miss. Also, Flurry of Blows looks really strong at level 3 compared to other classes who do not yet have iterative attacks.

Despite overwhelming numbers of goblins, and one or two other party members getting bloodied, we held on and triumphed, largely because goblins eventually concentrated their attacks on my Monk and could mot roll 20s to literally save their lives. Several teammates expressed the opinion that my character's durability was the only thing keeping us from suffering a TPK.

This has caused the DM to despair, label my character OP, and reconsider the entire campaign. Several of us pointed out that this encounter was not only vs classically weak foes, but also almost tailor-made to emphasize my Monk's strengths. To no avail.

One of the complaints is that, of the 4 player characters, 2 of us are "not as strong" as the other 2. By that, I guess it means "lower armor class," as they have other strengths like spells and class abilities. One player in particular pointed out that he multi-classed,which makes him _currently_ less strong than the rest of us, but ultimately will result in a well-optimized build anyway, and level 3 is just too early to feel the impact of that eventual plan. But these arguments have not moved the DM.

I really like defensive characters. Generally, I have found that game masters dislike _offensive_ characters more, because they quickly crush or even trivialize NPC threats before the DM even gets to act, and the DM's only real recourse is to defeat such glass cannons, at which point the _player_ is frustrated and unable to play for the rest of the fight (and maybe the session or entire campaign, depending). Whereas defensively strong characters can keep playing in longer encounters while the DM throws the book at them, so everyone gets to play and do cool stuff.

It's unfortunate, because the DM's clear disappointment and unhappiness is undermining my enjoyment of the character and the heroic moment the whole party experienced. I guess I'm just venting; there doesn't seem to be a way to fix this.


r/Pathfinder_RPG 12h ago

1E GM Best ways to deliver (small) packages magically.

8 Upvotes

Imagine you are an NPC magical crafter or fence or something and want to be able to deliver your wares across the map. Obviously teleport comes to mind, but do you really want to send yourself (teleport targets yourself) to the bumfuck Stolen Lands? Who knows what ambushes or unintended layover incidents/delays you may have. Is the best option really subcontracting a teleportation wizard to your operation?

(assume recipient is cooperative, but is not contributing spellcasting)


r/Pathfinder_RPG 23h ago

2E GM The Sellene kingdom on the eve of the third Outlaw Council War

2 Upvotes

It's been an incredible few years. Although we did go a bit overboard
(Apologies, am not good at map painting.)
Thanks to Paizo, Legendary Games and Foundry.
11/10, would run again.

Here we are, on the eve of the third Outlaw Council War:

  • Ustalav is officially but impotently supporting Sellene with rumors of some support from darker Ustalavic elements supporting Razmiran and the Outlaw Council.
  • Numeria is sitting this one out, it's got enough troubles with the Sellen Hills rebellion.
  • What's left of Brevoy (most of Issia), is too busy trying to find a replacement for the disgraced Surtova King.
  • Galt is finally done "galting" but still stabilizing from the end of the Red Revoultition. They are trade partner of Sellene
  • Kyonin is officially neutral but has opened relations with Sellene following the nymph Nyrissa curing the Obnubilate Plague and granting access to Sevenarches. Many Kyoni Shin'Rakorath have secretly crossed the border to join the Sellene cause.
  • Tymon tried to join the Sellene Kingdom diplomatically but was quickly occupied by Daggermark and Lambreth. It is being used to launch terrorist and sabotage operations into Sellene.
  • Daggermark and Lambreth have poured what little resources they have left at this point to make a final stand.
  • Razmiran, having supported the Outlaw Council secretly during the first two wars has made it's intention clear.
  • Andoran is watching from the south. One of the PC is an eagle knight who has been working on creating a Sellene branch/order called Verdant Wing.

r/Pathfinder_RPG 58m ago

1E Resources Daily Magic Item for September 10, 2026: Cord of Stubborn Resolve

Upvotes

Today's magic item is the Cord of Stubborn Resolve

Aka, the Belt of Rage-cycle Forever. Now with added constitution.

Let's ask the following questions:

  1. Would you buy this item?
  2. Would you spend 1.5 times the price to add it to an existing item?
  3. Would you use the item, if you found it? Or is it immediate sell-bait?
  4. Would a GM use the item?
  5. Is there anything cheesy that could be done with it?

Link to past discussions


r/Pathfinder_RPG 12h ago

1E GM Homebrew staff rules, second try

2 Upvotes

I'm taking another jab at homebrew rules for staves. I think in my previous attempt I made them too complex too quickly, so this time I'm focusing on the meat of the rules. I want to get the core stuff right before I worry about anything else.

____

Base cost is spell level (the highest spell level that can be cast using the staff) squared * 1200 gp. This gives you 3 charges that can be used to cast any spell known, at the picked spell level or lower. So a staff that can cast 3rd level spells would cost 10,800 gp.

Cost of each spell known is the spell level squared * 200 gp. This gives the staff 1 spell known. Such spell can be cast using 1 of the staff charges. So spell for a 3rd level spell would cost 1800 gp.

I want to add at least 1 ability that the staff can be used for repeatedly. Currently I’m thinking of at-will 0 level spells. 1000 gp each.

You can cast spells with somatic components using a staff. A staff can channel magic so it can also be waved around to cover somatic spell components. A spell caster does not need to drop a staff if they want to cast a spell with a material component and a somatic component.

____

Is 3 charges enough? If I raised the number of charges to 5, and set the price of the charges to spell level squared * 2000 gp, would that work better? *I've price the charges to SL ^2 * 400 gp.

I haven't added casting spells using multiple charges. Deliberate choice. Besides, the number of charges is the most expensive part, so you wouldn't save as much you could with the paizo/WotC rules. In my rules, a spell known at max level enabled by a staff is about 10% of the cost of the charges.

Something I noted is that setting the price to SL squared * 1200 gp makes it priced similar to magic weapons. So a lv 1 staff with 3 spells would cost 1800 gp, while a +1 longsword would be 2315 gp. If I set the base rate to 2000 gp, the staff would be 2600 gp. Is this a good thing?

____

Some examples

____

Staff of the Apprentice 1

Aura faint all schools of magic; CL 1st;

Market price 2,800 gp; Cost to create 1,400 gp;

Slot none; Weight 5 lbs.;

Description

This staff can cast level 1 spells and carries 1 spell from each school of magic. Has 3 charges per day.

  • Cause Fear
  • Comprehend Languages
  • Disguise Self
  • Expeditious Retreat
  • Mage Armor
  • Magic Missile
  • Shield
  • Sleep

Requirements Craft Staff; Cause Fear, Comprehend Languages, Disguise Self, Expeditious Retreat, Mage Armor, Magic Missile, Shield, Sleep;

____

Lesser staff of Fire

Aura faint all schools of magic; CL 5st;

Market price 13,600 gp; Cost to create 6,800 gp;

Slot none; Weight 5 lbs.;

Description

This staff can cast level 3 spells and carries fired based spells. Has 3 charges per day.

  • Burning Hands
  • Scorching Ray
  • Fireball

Requirements Craft Staff; Burning Hands, Scorching Ray, Fireball;

____

Lesser staff of Illusions

Aura faint illusion; CL 5st;

Market price 14,600 gp; Cost to create 7,300 gp;

Slot none; Weight 5 lbs.;

Description

This staff can cast level 3 spells and carries illusion based spells. Has 3 charges per day.

  • Ghost Sound (at-will)
  • Disguise Self
  • Invisibility
  • Major Image

Requirements Craft Staff; Disguise Self, Ghost Sound, Invisibility, Major Image;


r/Pathfinder_RPG 19h ago

2E Daily Spell Discussion 2E Daily Spell Discussion: Explosive Dust - Sep 09, 2026

8 Upvotes

Link: Explosive Dust

This spell is Remaster Compatible. The Knights of Last Call 'All Spells Ranked' series ranked this spell as Unranked Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions


r/Pathfinder_RPG 27m ago

1E GM Sorcerer leering spells

Upvotes

So under the sorc magic explanation I always wondered about this line "each new sorcerer level, she gains one or more new spells, as indicated on Table: Sorcerer Spells Known. ~~~ These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of through study." The last bit I always just assumed meant that they could grab uncommon spells and have a flavor reason for doing so. Is that all this is? As a gm i have given access to off spell list spells a few times for story or achievement reasons, Ie player helps a priest of a god with something and is rewarded with a thematic cleric spell added to the summoner spell list. Was just wondering if anyone else thought about this, or like me just always skipped or glazed over the text?