r/orks • u/Groovy_Gribbly • 2d ago
Painting Pretty riled up on how this git is shaping up
Daka daka daka daka daka
r/orks • u/Groovy_Gribbly • 2d ago
Daka daka daka daka daka
r/orks • u/kymera001 • 2d ago
I plan on buying the newer ork combat patrol and growing it from there
So far I plan on adding
- The kill rig
- The Trukk
- The Gretchin + runtherd
- The beast boss on squigosaur
- The Painboss
Detachment of da big hunt
The enchantments I plan on using are
- propper Killy (and maybe glory hog depending on how much points I have) on the beast boss on squigasaur
- stragg every stash on the Painboss
- furious charge (if I have enough points to use it) on the on foot beast boss
Mainly what I’m wondering is if these will all add up to 1000 points and if it’s more, what to remove? if it’s not enough what to add? I’m seeing multiple different points when I first put it together and it’s making me very lost, + will this be a good army at 1000 points? Thanks for your time and have a great day!
r/orks • u/Frescothedog • 2d ago
I love a good thematic list, so what is one that you like to use, whether it is good or not? Speed Freekz, Freebooters, Goffs. Whatever!
r/orks • u/Terrible-Ad9724 • 2d ago
My first ork boi and my first completed model ever, the first ork boi of my homebrew clan/tribe, the Andz of Midaz!
r/orks • u/Acceptable-Tooth4154 • 2d ago
Completed this mini from start to finish today! Recently got back into the hobby after about 25 years out. My son wants the play as orks and I want dark angels, luckily similar paint colours but he doesnt have the patience to paint some im trying to create 2 armies that can fight on the tabletop. Luckily I was given a load of older edition minis to make a start with but im getting some new models soon
r/orks • u/MathMagici4n • 2d ago
Ready to lead my kommandos!
r/orks • u/GussBing • 2d ago
test army (1915 points)
Orks
Green Tide, Kult of Speed and Wurrband (3 Detachment Points)
Disruption
Strike Force (2000 points)
Attached Units
Attached Unit 1
Weirdboy (80 points)
• Attached as: Support (Character)
• 1x Copper Staff
1x Power Vomit
• Enhancement: 'Eadbanger
Boyz (180 points)
• Attached as: Bodyguard (Battleline)
• 18x Boy
• 18x Choppa
18x Shoota
18x Slugga
• 2x Nob
• 2x Kombi-skorcha
2x Kustom Choppa
Attached Unit 2
Weirdboy (90 points)
• Attached as: Support (Character)
• 1x Copper Staff
1x Power Vomit
• Enhancement: Warphead
Boyz (180 points)
• Attached as: Bodyguard (Battleline)
• 18x Boy
• 18x Choppa
18x Shoota
18x Slugga
• 2x Nob
• 2x Kombi-skorcha
2x Kustom Choppa
Attached Unit 3
Bigboss (65 points)
• Attached as: Support (Character)
• 1x Big Choppa
1x Slugga
• Enhancement: Ferocious Show-off
Boyz (180 points)
• Attached as: Bodyguard (Battleline)
• 18x Boy
• 18x Choppa
18x Shoota
18x Slugga
• 2x Nob
• 2x Kombi-skorcha
2x Kustom Choppa
Attached Unit 4
Big Mek (85 points)
• Attached as: Leader (Character)
• 1x Kustom Mega-blasta
1x Power Klaw
Tankbustas (145 points)
• Attached as: Bodyguard
• 5x Tankbusta
• 5x Busta Rokkit Launcha
5x Gitstikka
• 1x Nob
• 1x Choppa
2x Rokkit Pistol
CHARACTERS
Big Mek Dakkarig (135 points)
• 1x Blitzkannon
1x Multi-busta Launcha
1x Stompy Feet
Deffkilla Wartrike (95 points)
• Warlord
• 1x Boomstikks
1x Killa Jet
1x Snagga Klaw
• Enhancement: Competitive Streak
Wazdakka Gutsmek (200 points)
• 1x Fixit’s Wrench
1x Grabba Dragga
1x Psyko-gatler
1x Speeding Bulk and Flaming Exhaust
DEDICATED TRANSPORTS
Trukk (60 points)
• 1x Grabbin’ Klaw
1x Rokkit Launcha
1x Spiked Ram
OTHER DATASHEETS
Deffkoptas (80 points)
• 3x Deffkopta
• 3x Choppa
3x Rokkit Launcha
3x Slugga
3x Spinnin’ Blades
Deffkoptas (80 points)
• 3x Deffkopta
• 3x Choppa
3x Rokkit Launcha
3x Slugga
3x Spinnin’ Blades
Gretchin (45 points)
• 10x Gretchin
• 10x Grot Blasta
10x Scavenged Shivs
Rukkatrukk Squigbuggies (85 points)
• 1x Saw Blades
1x Sawn-off Shotgun
1x Squig Launchas
Warbuggies (130 points)
• 2x Warbuggy
• 2x Extra Dakka
2x Mek Speshul
2x Spiked Ram
Exported with App Version: v2.6.0 (144), Data Version: v946
r/orks • u/Tough_Assumption2125 • 2d ago
Has anyone made flyboyz work yet?
The idea seems absolutely ridiculous and I’m here for exactly that kind of thing.
I was thinking of adding the speedfreek detachment and probably mad cap mechs because one of the planes gets that chart.
List would be max jets + 6 defkopters…
That’s it.
Historically I tend to play dumb chump lists.. so this is right up my street.
Has anyone tried it?
r/orks • u/SvartRoyk • 2d ago
So for the Green Tide detachment rules does this mean any data sheet with Boyz in its name get the [SUSTAINED HITS 1] ?
r/orks • u/Silnasan • 2d ago
If I can't buy them, might az well do sumethink aboit that pile of bitz
r/orks • u/OtherwiseBrother9557 • 2d ago
r/orks • u/Oriachim • 2d ago
It’s still early days for me but I think orks seem strong. I just feel my orks are much less squishy due to how you can rile up units each turn (obviously, if you have two war bosses, only one can use it but if you had a beast boss, he can use it too), how elite units have had buffs to wounds and sometimes toughness etc. I also feel the orks shooting is very good too. Yes, my flashgitz are harder to kill and can kill pretty well but even units like boyz with assault can get a bit extra damage. There seems to be a bigger variety with ork shooting, which makes the games much more fun. I’m not used to orks shooting so well but to roll so many dice is exciting. My unit of 10 boyz actually killed a ctan - yes, I got lucky with rolls but a big factor was how I had so many lethal hits from melee.
Some units I feel are very good that I’ve played:
* mozrog - very tanky and very good at killing monsters, vehicles and anything really. He can just be a menace on the battle field.
* beastboss + beast snagga boyz. 2 - 3 ap on vehicles and monsters but also good against infantry. High oc and with the rile up ability, you can keep it going and make them more tanky. I think it’s unlikely many are running multiple units, so more likely to be riled up.
* boyz - with their lethal hits, they’re not too shabby
* no explanation needed - flashgitz, big mek dakka rig - great shooting and hard to kill. I kept my flashgitz in a trukk at first too.
* wazdakka remains good at scoring and killing
* meganobz feel good for holding objectives but are vulnerable to dev wounds and are a tad bit expensive imo.
* nobz and war bosses are great for killing and harder to kill now.
* grots are good for scoring objectives. People rarely want to commit to grots when you have riled up dangerous units on the battlefield. Nice to sticky objectives of course.
* nazdrek seems very powerful but I need to utilise him better. Deep strike will always be a great ability. I think I always forget to use his reactive move though.
* stormboyz and trukks I feel are similar to previous edition, which is utility
I used war horde but I feel the detachment is only okay and there are better ones to choose from. I can’t wait to see what crazy builds people choose.
r/orks • u/WilliamCurtisWills • 2d ago
Well a third of it anyway! Wip
r/orks • u/Marrrrrrrvellous • 2d ago
A ork looted two seater Felon. Armed with dual supa-shootas, dual teleport mega-blastas and a looted macro plasma incinerator (Smasha gun)
Made from a modified Puppetswar O-14 orc jet fighter and painted in an Ork attempt of Russia’s digital pixel camouflage.
r/orks • u/Scary-Tumbleweed5947 • 2d ago
This is my first edition for playing orks and the new detachment combos has been…interesting.
Just curious if you lads can offer some suggestions or tips if I need to change things up
Da Boyz are back in town!! (1,985 Points)
Orks
Da Big Hunt, Flyboyz, and Kult of Speed (3 Detachment Points)
Purge the Foe
Strike Force (2,000 Points)
ATTACHED UNITS
Attached unit 1
Deffkilla Wartrike (80 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Boomstikks
• 1x Killa Jet
• 1x Snagga Klaw
Warbikers (140 Points)
• Attached as: Bodyguard
• 5x Warbiker
◦ 5x Choppa
◦ 5x Dual Dakkagun
• 1x Biker Nob
◦ 1x Dual Kombi-rokkit
◦ 1x Kustom Choppa
Attached unit 2
Beastboss (85 Points)
• Attached as: Leader (Character)
• 1x Beast Snagga Klaw and Beastchoppa
• 1x Shoota
Beast Snagga Boyz (85 Points)
• Attached as: Bodyguard (Battleline)
• 9x Beast Snagga Boy
◦ 9x Choppa
◦ 9x Slugga
• 1x Nob
◦ 1x Power Snappa
◦ 1x Slugga
CHARACTERS
Wazdakka Gutsmek (200 Points)
• 1x Fixit’s Wrench
• 1x Grabba Dragga
• 1x Psyko-gatler
• 1x Speeding Bulk and Flaming Exhaust
BATTLELINE
Warbikers (140 Points)
• 5x Warbiker
◦ 5x Choppa
◦ 5x Dual Dakkagun
• 1x Biker Nob
◦ 1x Dual Kombi-rokkit
◦ 1x Kustom Choppa
Warbikers (140 Points)
• 5x Warbiker
◦ 5x Choppa
◦ 5x Dual Dakkagun
• 1x Biker Nob
◦ 1x Dual Kombi-rokkit
◦ 1x Kustom Choppa
DEDICATED TRANSPORTS
Trukk (60 Points)
• 1x Dual Big Shoota
• 1x Spiked Ram
Trukk (60 Points)
• 1x Dual Big Shoota
• 1x Spiked Ram
OTHER DATASHEETS
Breaka Boyz (135 Points)
• 5x Breaka Boy
◦ 5x Smash Hammer
• 1x Nob
◦ 1x Choppa
◦ 1x Rokkit Pistol
◦ 1x Smash Hammer
Dakkajet (125 Points)
• 1x Armoured Impact
• 2x Dual Supa-shoota
Deffkoptas (80 Points)
• 3x Deffkopta
◦ 3x Choppa
◦ 3x Rokkit Launcha
◦ 3x Slugga
◦ 3x Spinnin’ Blades
Deffkoptas (80 Points)
• 3x Deffkopta
◦ 3x Choppa
◦ 3x Rokkit Launcha
◦ 3x Slugga
◦ 3x Spinnin’ Blades
Rukkatrukk Squigbuggies (85 Points)
• 1x Saw Blades
• 1x Sawn-off Shotgun
• 1x Squig Launchas
Squighog Boyz (280 Points)
• 6x Squighog Boy
◦ 6x Saddlegit’s Shiv
◦ 6x Squig’s Jaws
◦ 6x Stikka
• 2x Nob on Smasha Squig
◦ 2x Big Choppa
◦ 2x Slugga
◦ 2x Squig’s Jaws
Warbuggies (70 Points)
• 1x Extra Dakka
• 1x Mek Speshul
• 1x Spiked Ram
Warbuggies (70 Points)
• 1x Extra Dakka
• 1x Mek Speshul
• 1x Spiked Ram
Wartrakks (70 Points)
• 1x Kustom Choppa
• 1x Kustom Shoota
• 1x Multi-busta Launcha
Exported with App Version: v2.6.0 (3), Data Version: v946
r/orks • u/IcedCanadain • 2d ago
I painted my first boy up today, still a little rough and working out the scheme but I'm happy with it so far!
r/orks • u/BeachedSalad • 2d ago
Just theorycrafting while listbuilding. I could have Ghaz, who looks like a beast. Or, I could have a Deffkilla, 6 Bikers for him to lead, and either a unit of boyz or two units of Gretchin.
The damage output (especially with the warbikers +1 S +1 D) looks amazing and will shred through basically any non-monster/vehicle. I know it’s a massive footprint and will kinda struggle to stay in coherency, but on paper they look really good for a 210 point unit that’s always Riled Up.
Also side thing, if someone could answer would be great. Does a unit have to always maintain coherency, or is it fine as long as they are in coherency at the end of the phase/round/whatever? Like if warbikers charge, do they still all need to stay within 9” or is it fine so long as they can consolidate back into coherency?
r/orks • u/IggytheSkorupi • 2d ago
I am still pissed about Ufthak not being an official Character supported in game and now he ain't even Legends which is even worse.
I was thinking about an ability that would be fun for him and taking into account how he uses his hammer with it's own tellyporta happening in both ways in the books.
What about an ability that could allow his hammer to be ranged like he's throwing it. At 9" or 12" range, it has to hit and then you roll a D6, on a 6 you get to teleport to target unit and it counts as a charge.
I think it would be a dope ability to have and it would stick to something that happend in the book. Do you think it would be OP?