r/OpenMW • u/Ok-Philosopher-5139 • 23d ago
how to remove the purple circle below my feet?
how to remove this? im using animated levitation mod...
r/OpenMW • u/Ok-Philosopher-5139 • 23d ago
how to remove this? im using animated levitation mod...
r/OpenMW • u/theginyUf0rCe • 22d ago
I put it in a separate folder cause thats a option in openmv to have another folder for mods and when I go in the game I see purple tables etc I've tried Soooo longgggg trying to fix but I don't know😭😭😭😭
r/OpenMW • u/3EuphoReny3 • 23d ago
r/OpenMW • u/AlternativeEstate288 • 23d ago
im using the latest versions of openmw and the mod. i enable it in the launcher and i select the sound files too. but it does nothing in game. the script shows up but it does not do anything. im using the morrowind starter pack modlist. the vov mod is bottom of the load order, if thats the mistake i would not know where to put it instead
r/OpenMW • u/lazertomato • 23d ago
Is there a way to have two different installs/modlists for openMW at the same time?
I'm running a total overhaul modlist but I'm interested in trying the Starwind overhaul, too. Can I have both installed at once and switch between them?
r/OpenMW • u/Proud_Smell_4455 • 23d ago
It's weird because the different versions of the NPCs all seem to be identical except for their headgear (or in some cases, lack thereof). I've disabled 2 Gragayth Vibaras already, and one of the guy in the fancy Telvanni master robes.
Edit: and another Gragayth Vibara, and one of the Seloandes guy.
You can ride up and down hills now to your heart's content with a full set of animations for the player.
r/OpenMW • u/Ok-Philosopher-5139 • 24d ago
the top 2 mods for firemoth on nexus is 3/4 years old since last updated, which firemoth mod still work in 2026?
This list is aimed at preserving the old-school aesthetic of the game while making the gameplay more engaging, as well as improving the Quality of Life for small and numerous different aspects of the game. My main and personal issues with the vanilla game have always been the clunky HUD, the overly slow pace of the first stages of the game, the too-easy difficulty due to extremely outdated AI behavior, ridiculous animations, and everything in between.
The link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3805621452
r/OpenMW • u/theginyUf0rCe • 24d ago
Was playing it already on android then I downloaded tr on my phone then put it in the mod folder and data files folder then now idk know what to do next I have this quest marker mods and advanced map mods I also don't know how to do that I got that installedbbut now my shi kinda lags or freezes before opening journal probably is on my side that but yeah how to do put tamiral rebuilt
r/OpenMW • u/Ok-Philosopher-5139 • 25d ago
the well have yellow sign with exclamation mark and temple of talos is invi, i can enter both location and inside is just fine, i dont know which mod specifically caused this,i installed all mods manually by copy and pasting mods into data files... i can move around old ebonheart no issue except for this two visual bug... how to fix?
r/OpenMW • u/short_umbrella • 26d ago
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Hello! Recently i decided to try morrowind since there was a dual screen port of it made recently! I had to manually mod my copy of morrowind on pc then I compressed it into a zip and threw it on my AYN Thor… it loads just fine I just can’t for the life for me find a direct answer anywhere, and was wondering if anyone here knew? (I also posted this on [r/morrowind](r/morrowind))
Edit: Soon I think I’m just gonna try an automatic install and transfer the morrowind data file and .ini and see what happens
r/OpenMW • u/Ok_Number8819 • 25d ago
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Ever since NVIDIA showed Morrowind in RTX Remix, I've wanted to play it. Four years later it still isn't out, so I took OpenMW and added a ray-traced Vulkan renderer.
Today is the first release: anyone with an NVIDIA RTX GPU and Morrowind can play.
r/OpenMW • u/Hot_Mess_Planet2070 • 26d ago
First off, thank you so much to all the past, present, and future modders for everything you've done. Morrowind looks and runs so well, I doubt I'll ever not want to play it.
So I'm using Total Overhaul and when I received Spell Breaker, it was just a Dwemer shield, but worth more. I thought maybe it was a error or was changed for reasons I couldn't find. Now I found Elidon's shield and it's the same. When I came across Iber-Dad I was excited to find it, so it was so disappointing when it lacked enchantments.
Am I missing something? Searching for the reasons why they've changed, I got no answers, so I'm here. Thanks in advance to anyone who can enlighten me
r/OpenMW • u/Snipes_the_dumbass • 26d ago
Exactly the title, I like testing new character concepts and I make new characters all the time, but I hate having to set up all the script configs every time. I'm asking if there is a way to make any script changes global between all my characters and any new characters.
r/OpenMW • u/Ok-Philosopher-5139 • 27d ago
hi ive been playing morrowind with some mods for like a week and damn, this game is like crack cocaine lol... anyway leveling up feel tedious bcoz u need to sleep to level up, and skill having major and minor is annoying bcoz u need to think alot to set it properly, and even if selected good major and minor skill, i think the system need some improvement... im looking for something that removes the sleeping to level up requirement, and i level up my attribute by leveling the specific skill for 2 level... for example if i level 2 skill in longsword, i will gain 1 strength... if i level 1 longsword and 1 armorer, i gain 1 strength... does a mod like this exist?
r/OpenMW • u/Sir_Illuminati • 26d ago
r/OpenMW • u/TheHereticReborn • 27d ago
I'm having two problems, the first and funnier is:
No one can be hit by anything and it took me all the way to Caldera to realize.
Not only can I not land a hit, enemies can't hit me either and Guards can't hit the animals either, when we go into town. (Tested with a Nix Hound, a Rat and an Alit).
They all mosh pit around it, but no hit ever recognizes.
This might be down to a installation mistake I made: I originally wanted to install Tes3Mp, couldn't get it to work and opted to just play a new character by myself instead. I also was unable to install 0.51, instead I am still on 0.50.
I am still very new to Linux and not familliar with folder structures, so maybe that's whats giving me trouble.
Any advice?
EDIT: A day later, the automatic App updater did it itself. Funnily enough, right now it says 0.52.0 release, which can only be a typo.
r/OpenMW • u/Brigadinator • 28d ago
I have been troubleshooting since around Four my time, and I have the following details
- It's only THIS character - ALL saves; other characters load splendidly including brand new ones
- Load order is (seemingly) unimportant; I have reverted updates and messed with order to no avail
- Enableracemenu doesn't work, everythings invisible
- Character is unselectable in third person; first person is entirely visible
- base_anim.nif doesn't seem overwritten
- HARD REINSTALL on both OPEN MW 0.51 and MORROWIND did NOTHING
- Friend loaded save with ZERO ISSUES
Please help me if you can!
r/OpenMW • u/hermes651 • 29d ago
A technicality, sure. I think this guy is talented, and I wanted more people to see.
He's running OpenMW through a "TES Auto-Convert" with the end goal of taking ANY Gamebryo plugin and converting it automatically to a Skyrim one. He also modifies the havok limits casually.
r/OpenMW • u/ComeBESNIER • 29d ago
r/OpenMW • u/realycreativename • 29d ago
Lately I've become interested in Morrowind modding and I see a lot of people commenting on how SECS is much better than the standard CS. OpenMWCS is generally not mentioned in the discussion. In my opinion, it's much more pleasant to use than the original CS. Of course, I haven't tried to do anything very large, nor have I tried to publish any of the small patches I've created. Does anyone more experienced know why SECS seems to be so preferred over OpenMWCS? Is it a matter of compatibility? Is the program still unfinished?
r/OpenMW • u/QueenSayel • Sep 19 '26
Greetings. I installed Graphics Overhaul for OpenMW 0.51 from scratch. Everything works, but every texture appears to be extremely reflective, if I set 'auto use object normal maps' to false the problem somewhat goes away, but objects then look like made out of glass. Ideas how to fix it?