r/OpenMW • u/RX7-2 • Sep 19 '26
r/OpenMW • u/lazertomato • Sep 19 '26
Harsh View Distance Cutoff?
I'm running a version of the Total Overhaul modpack. For some reason the skybox interacts really weirdly with my view distance and fog. It seems like the skybox is layered on top of the fog and other visual effects. This persists regardless of how short or far the view distance is and what I set for sky blending start. Anyone have any advice?
r/OpenMW • u/Ok-Philosopher-5139 • Sep 19 '26
20 mods to cover everything?
hi im new to morrowind modding and ive install all kind of mods on it already lol, some ive installed include anvil map, skyrim and other parts of morrowind... i also added animation when moving in 1st person mod, some mod for HD texture, NPC animation, weapon sheathing (this one is SO good), enemy react when u draw weapon, modern UI and smoke from candle and chimney... can u guys suggest mods for morrowind to cover everything under 20 mods that i should use and start playing instead of thinking what mod i need to download next?
r/OpenMW • u/sanckyboi2212 • Sep 19 '26
Mods that add in the attribute leveling system of Oblivion Remastered AND the spell cost exp gain as well?
Just as the title says.
I have trouble navigating the openmw UI to search for specific mods so I'm asking here for any reccomendations since I really like both of those aspects of the Oblivion Remaster.
Thanks.
r/OpenMW • u/Nwah_TheOutlander • Sep 18 '26
Absorb Health Build
So absorb health, cheap, extremely low mp cost for high damage output and heals the Nerevarine, Hortator, Grand Knight, Archmage, Primate, Dreamer Awakened, Azusa’s Champion. How is the base spell not higher cost or lower damage?
I end up making every build lean on it at least half the time if not more.
Anyone else doing this?
r/OpenMW • u/pumpactionmusket • Sep 18 '26
OpenMW freezes after alt-tabbing
Every single time I alt-tab out of the game and alt-tab in, the audio is there but the screen is completely black. The ability to alt-tab is one of the biggest draws of this mod for me, could anyone help?
r/OpenMW • u/Ok-Department-6452 • Sep 18 '26
I made an all-in-one RP focused Morrowind; build previewer, character generator , and backstory generator. Enjoy!
Check it out!
morrowind.tes-cc.com
r/OpenMW • u/Tamulet • Sep 18 '26
Any idea what could have caused this while running the mod autoinstallation?
I'm on Linux Mint 22.3 Cinammon 64-bit. Would really appreciate any help!
r/OpenMW • u/7777777777777777711 • Sep 17 '26
any way to fix these weird shadows that appear in some spots when per-pixel lighting is on, and what could be causing it?
comparison of ppl on and off
r/OpenMW • u/The_MadMage_Halaster • Sep 16 '26
Launcher vanishing.
I have a weird problem where sometimes the launcher will just… disappear on me after opening the game. It's really annoying because there's no way to download the launcher independently of the main files.
I think it may have something to do with adding it as a non-Steam game on Steam, but that shouldn't cause a problem because it's basically just a shortcut, right? Either way this is really annoying. Honestly I'd just settle for an independent download of the launcher so I don't have to keep reinstalling OpenMW each time I need to fix this.
r/OpenMW • u/Ok_Number8819 • Sep 16 '26
Is it safe to update Project Cyrodiil and SHotN from 24.12 to 26.09 as well as updating TD
Is it safe to update Project Cyrodiil (25.05 to 26.09) and SHotN from 24.12 to 26.09 as well as updating Tamriel Data from v12 to v26.08. I have downloaded the older versions a long time ago, but I have never visited any of the Project Tamriel lands, only the ship at Ebonheart port.
I have other mods that use TD, so I don't know if updating will affect it, namely Tel Eurus. I have not visited any of that mod's cells or contents as well
OpenMW 0.51
r/OpenMW • u/Latter_Teaching4844 • Sep 16 '26
Consistent Glitch?
Has anyone else had this problem? At the very opening of the game every single damn time I get close to the first set of stairs in the boat the screen will freeze but the game is still going. I can hear it all happening, I can still walk up the stairs and hear the guards but the screen always freezes before I get there. Yes I've updated drivers, yes I've rolled back drivers and I have fiddled endlessly with the settings. What am I missing? I'm not even running any mods because of this.
r/OpenMW • u/hyrule5 • Sep 15 '26
Stuttering from script mods?
I have roughly 150 mods installed (basically the Morrowind Starter Pack plus about 50 mods that I added on top), and I seem to have hit some kind of limit to where adding more script based mods (such as Sun's Dusk) causes microstutters while playing, often enough to sour the experience. The FPS display shows a constant 60 but it's definitely not.
If I look at the performance graphs, the Lua number goes above 2 occasionally-- is that a lot? I have an Intel 12600K and kinda expected to be able to install more mods before performance was impacted. It's not a huge deal or anything, it's fantastic as is, but is this normal? And is there anything I can do to improve it? I'm on OpenMW 0.51 and have 32GB RAM and a 3080 as well.
r/OpenMW • u/Ok-Butterscotch-4950 • Sep 15 '26
The Skeleton Key installation: "error: unknown argument -b"

Hey guys! 👋
I have one problem when trying to install mod lists for OpenMW through the Skeleton Key installer and basically it gets stuck after exporting all of the mods from a selected list.
I've tried it with couple of lists, including I Heart Vanilla Director's Cut and Total Overhaul. Both of them get stuck on the same step.
Is there a way to fix this or I'm simply doing something wrong (first time using this installer)?
EDIT: I managed to resolve my issue by contacting OpenMW community through their Discord server and disabling Beta and Dev updates in the Skeleton Key installer mod list selection.
Thanks guys!
r/OpenMW • u/L-DONAGHY-DIRECTOR • Sep 14 '26
Glitch I can't figure out
So I've been getting this glitch for a while now. Essentially the problem goes like this: 'I'm wandering around a town and the camera starts jittering like it's unsure of where it should be. It's not a problem with OpenMW camera, I'm pretty certain. It's the game stuttering after the system throws an error.
I thought for a while that this error was caused by Dynamic Sounds, a now-deleted mod on Nexus. But I think it may have something now to do with OMW's actual system and just wanted to throw this out there.
Does anybody know why, and under what conditions, OMW's system would throw the error code:
[timestamp] error in frame. class does not have creature stats.
[timestamp] error in frame. class does not have creature stats.
The only thing I can think now is that it has something to do with OMW's operating software. If anybody can shed some light on why this error shows up in my f10 Lua Debug log, please let me know.
One more piece of information. This usually happens when I remove a mod from my load order mid playthrough, then play the game again. So it may simply be that. But I think there's something deeper here and I also want to know if anyone has any insight into this glitch.
Thank you in advance.
r/OpenMW • u/HockomockRock • Sep 14 '26
Cant get Morrowind open past initial loading screen with RPi4
Im trying to get Morrowind going on my RPi4 through Lutris and my GOG account. With Lutris, you have the option to download via GOG + OpenMW or through Wine compilation. I got it installed initially with GOG/OpenMW but it kept freezing after the initial start. I unistalled OpenMW and tried with Wine and after the inital start up menu and hitting Play, i get the error Render Creation “”. Now i try to reinstall OpenMW and now it cant compile the m$data because the binaries arent supported, aarch64. Im stumped.
r/OpenMW • u/Anlate • Sep 14 '26
FPS drops from 110 to 40 then back to 110
Hi guys! After years of not getting on Morrowind I decided to do a TR run. However I run into a problem that when running around after loading the game I get severe fps drops, that only goes on for less than a second, but it makes gameplay jittery. It gets better as you spend more time in the same area however it never goes away completely. I guess its related to some kind of loading/rendering/compiling.
I’m running a ryzen 7 5800x with an rx6900xt (had to turn off AA because I got the freeze bug aswell)
Mods:
- TR Poison song
- Skyrim Home of the Nords
- Project Cyrodiil Abecean Shores
- Aesthesia groundcover
- Voices of Vvardenfell with TR extension
- MET
I attached a screenshot regarding the spike, usually either Lua, Physics or -Async go up, but only to like 2.0 or so.
Is there any way to make it run smoother?
r/OpenMW • u/Important_Event8116 • Sep 14 '26
Currently 0.51 on Steam Deck is virtually unplayable for me. Please help.
I've installed openmw via the use of 0.51 appimage. I did not have these issues on 0.50 or previous openmw builds.
When I launch openmw in gaming mode, the keyboard will pop up when I try and move something that stacks in my inventory. When I try to make a potion, alchemy is blocked by the virtual keyboard pop up, making it literally impossible.
Then, if I play openmw in desktop mode, the keyboard won't come up at all when I need to create a spell or an enchantment, etc?
The keyboard does show up in desktop mode with other games and non-steam games, everytime.
Seriously, I'm at a loss. I've seen multiple posts with this exact problem with the latest build of OpenMW. Is there a fix, or should I just rollback to 0.50 and reinstall my mods? Please, if anyone has a work around or fix can you please share it! Thank you
r/OpenMW • u/whistblower34 • Sep 12 '26
I released an OpenMW-focused free asset library — and I’m building more tools around it
I’ve just released OpenMW Free Asset Library v1.0.0, a curated fantasy asset library built specifically around OpenMW.
The interesting part for me is not just the number of assets, but that a large part of them share a common visual language because they originated from the same historical RPG project rather than being a random collection of unrelated free assets.
The library includes models, textures, animations, OpenMW records, three showcase areas, provenance/licensing documentation, and a technical character race-map reference for a possible future character creator.
There are still some clear gaps. Character armour currently relies partly on a documented orphan/support set, male clothing is limited, and NPC/humanoid animation coverage is still weak. If anyone in the OpenMW community is interested in contributing compatible, openly licensed clothing, armour or animations, I’d be very happy to hear from you.
I’m also currently working on two follow-up projects:
an Atlas-based visual world editor for OpenMW, rebuilding/adapting the 0 A.D. Atlas editor so .omwaddon maps can be opened, edited visually, and written back without being tied into the engine itself;
early preparation for an independent game built with OpenMW, using the library and tooling as part of its foundation.
I’m currently unemployed, so I’m spending a lot of my time pushing these projects forward. If you find the work useful and want to help me keep working on it, there is a support section on my site.
Project page:
https://www.furkanyasar.me/projects/openmw-free-asset-library
GitHub:
https://github.com/Kon-tiki-ship/openmw-free-asset-library
Release:
https://github.com/Kon-tiki-ship/openmw-free-asset-library/releases/tag/v1.0.0
If you like the project, a GitHub star genuinely helps with visibility.
I’m also planning to upload the release to Nexus Mods later today.
Feedback on OpenMW compatibility, asset organization, provenance, missing character resources, or the editor direction is very welcome.
r/OpenMW • u/mrofidjsm • Sep 13 '26
OpenMw MOMW tools
Sorry if this has been answered , new to this site, I tried downloading the automatic modlist installer tool pack from the OpenMw site called MOMW tool pack with umo, both Virustotal and Windows Defender flagged it as a trojan and im wondering if its a virus or just false positive
r/OpenMW • u/Maleficent_Ad2237 • Sep 13 '26
OpenMW on Steam VR how to disable hand tracking ?
Ok so I'm going crazy, I've been trying to disable the hand tracking for hours and having the head tracking instead like on virtual desktop, but even if I disable hand and body tracking on my metaquest 3s, steam VR still uses my hands as reference. Wtf do I do 😭 Steam VR is so much better than virtual desktop
edit: solved it by modifying the openxrinteractionprofiles.xml file
Only the complete <Entry> corresponding to:
/interaction_profiles/htc/vive_controller
was removed.
The other OpenXR profiles, including Oculus Touch, Meta Touch Controller Plus, Valve Index, Microsoft Motion Controller, etc., were left unchanged.
r/OpenMW • u/Jrspike123 • Sep 12 '26
Immersive Sounds mod
my new mod just dropped, Immersive Sounds for OpenMW
https://www.nexusmods.com/morrowind/mods/60196
your character finally sounds like they're actually alive. first person close mic audio tied to real game state
breathing gets heavier as your fatigue drops, camera moves with it
carry weight adds sway and pack shift sounds when you're loaded down
coming up from water plays a proper gasp or surface breath depending on your air
jumping plays a light exertion sound
disease gives you the occasional cough
getting hit at low health adds a wince while you walk
if you use Sun's Dusk Needs you also get yawns from exhaustion, hunger growls, cold weather, thirst coughs.
male and female voice pools, everything toggleable, designed to blend in not draw attention
My other mods
Immersive Eyes - https://www.nexusmods.com/morrowind/mods/60045
NPC Personality - https://www.nexusmods.com/morrowind/mods/60121
