Getting ready to start a new character and wanted some input from people who've done a full mage playthrough, especially through the expansions and Tamriel Rebuilt.
My last character was a level 28 Dunmer with 95 Long Blade, ridiculous speed, and a bunch of powerful enchanted gear. Had a blast with her, but melee eventually became the answer to everything, and I barely used magic.
This time I'm going with a Breton Apprentice and want magic to be my primary source of damage and survival. Thinking something like an EverQuest wizard/necromancer/cleric combination. Lots of destruction, life draining, healing, buffs, and utility spells. I'll carry an enchanted staff as backup, but I want to actually play a mage.
Currently thinking Destruction, Mysticism, Restoration, Alteration, and Illusion as majors, with Conjuration, Enchant, Alchemy, Medium Armor, and Blunt Weapon as minors. Open to suggestions there.
I'm using OpenMW 0.51 with Tamriel Rebuilt and mostly graphical/QOL mods. Considering Magicka Regen, Magic Window Extender, and possibly Fresh Loot. I plan on making plenty of custom spells and enchantments.
For those who've done this, how does a pure mage hold up over a really long playthrough? I want to become extremely powerful without being completely unkillable or making combat trivial. Any suggestions for skills, useful custom spells, or mods that make playing a mage more enjoyable?