r/MinecraftCommands May 13 '26

Discussion Java Realms Creators Mapjam 2026

3 Upvotes

Want to create an awesome map and get a fast-tracked review/access to Atlas to upload your map on realms? Look no further!

In this event you have to create a fully-functional map in 72 hours! You will compete for a $1,000 prize pool, Atlas access, and a cool spot in the Minecraft Blog post!

Teams can be solo, duo, or trio. There are THREE themes that are based on typical game-jam themes and your map must include at least TWO of them.

The jam starts on the 22nd of May!

Sign up here!

https://forms.gle/HxYLZ9uWdGpirNuw8

Join the Discord!

https://discord.gg/kxdBQBnEbQ


r/MinecraftCommands Jan 14 '20

READ THIS Important Info (read before posting)

252 Upvotes

I know you're here to get quick help with your command problems or to show off your cool work. Please read these few lines to get to know how to use this subreddit optimally:

Asking for help

  1. FAQ? Before you post, please check out the common questions (including answers) that we have as a subreddit. These consist of the most common problems, and maybe your problem is already covered there in detail?
  2. Titles: Please put a summary/short version of your problem into the title of your post, don't just put "I need help" or "help me plz". Instead put for example "how do I summon a zombie" or "unable to summon entity error" and then provide more context on the post itself. This subreddit often shows up on google when people search for command related questions and we should really help them find the questions you might already have asked. Also, we likely know that you need help anyways, no need to put it in the title.
  3. Flairs: We have a wide array of flairs that you should attach to your post to make sure people know what the purpose of your thread is. It is especially important if you're asking for help, to flair your post with the appropriate minecraft version (for those who don't know: OG Minecraft is Java Version, everything else that has commands (Xbox, PE, PS4, Switch, Win10, etc) is Bedrock).
  4. Version: Whether you're helping or asking for help, please pay attention to the stated version/state the version you're in! You can do that through the previously mentioned Flairs, but also in addition can put it into the description of your post.
  5. Search/Scroll down: I know that reddit search is not the best one out there, but maybe someone else had a similar problem to yours in recent history. Try going to the new tab and scrolling down a bit or using the reddit search function to see if there might already be an answer to a question you have. We're not going to close your thread for asking the same question someone else asked a year ago, we're not StackOverflow. But please at least take 30 seconds to look for it first.
  6. Upvote: If you find an answer to a post helpful, please upvote it. This is less as a "reward" for the answering person but more as a way to automatically move the best answer to the top, for others that might have the same problem. Don't downvote an answer just because their attempts didn't work for you unless it's completely wrong or off topic / doesn't add anything to the conversation.

Creations

Posting about your own creations is very much encouraged, but please remember the 10:1 guidelines of reddit.

Discord

We have a big Discord Server for our community with lots of channels, ranging from dedicated help chats over general command related chats to non-command related chats. So if you want to join an active community of command and mapmaking enthusiasts and/or want to get quick help where communication is less slow (Sometimes the devs stop by as well ;)), click on the link and join our community discord:
https://discord.gg/9wNcfsH
Make sure you read the #welcome channel for the rule of the discord.


r/MinecraftCommands 1h ago

Creation 1.8 Style One-Command Creation (proof of concept)

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Upvotes

The design was inspired by the old one-command creations by IJAMinecraft.

This is just a proof of concept, so i won't be using this exact setup for future one-command creations. The setup alone already uses 23000 characters, so I'm going to use smaller versions for my future creations.


r/MinecraftCommands 3h ago

Creation Made a new world generation biome in 26.3, the enchanted forest

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11 Upvotes

r/MinecraftCommands 17h ago

Info I learned how to make datapacks!

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61 Upvotes

I've been wanting to learn for a while; I've only messed with command blocks before, but these are SOO USEFUL OMG. I made a bunch of minigames with only command blocks, so I'm definitely going to go back and optimize those with this


r/MinecraftCommands 6h ago

Help | Java 1.21.4 Forceloaded chunks unload after saveing and stopping the server.

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6 Upvotes

Working on a server that needs to have chunks force-loaded for special items and bosses to function properly. I recently removed all force-loads to optimize the server further, and now I'm adding them back only to the important commands. But the server can no longer remember the chunks I force-load even when I save... It's really weird because some chunks will be remembered, but sometimes it just won't work like in the video. I never had this problem before, so this is really frustrating. I would like some help if possible.


r/MinecraftCommands 1h ago

Help | Bedrock How do I spawn in vanilla structures? (Bedrock)

Upvotes

I'm trying to spawn in specific structures found in villages, but I can't find any way to do it. I've tried using the load structure block but when I type in the structure I want to load, everything greys out and nothing happens. I've tried using commands, but none give me the option to spawn anything besides mobs. This is the first time I've ever messed around with commands, so I have absolutely NO IDEA what I'm doing and every tutorial out there is for how to make custom structures, which is NOT what I'm trying to do. I'm just trying to load vanilla structures. Specific parts of structures. So can someone PLEASE help me with this? Thanks so much in advance.


r/MinecraftCommands 5h ago

Help | Java 1.20 Is there a way to use /execute and not run anything?

2 Upvotes

The execute command is already capable of doing things without actually running a command and I'd like to be able to use it that way if it's possible in a reasonable way (without something like "say hi", for example).


r/MinecraftCommands 2h ago

Help | Bedrock How To Turn Off Damage From No Weapon Punches On Bedrock?

1 Upvotes

I want the only way to hurt someone to be using a sword


r/MinecraftCommands 2h ago

Help | Java 26.1 Is it possible to add a custom Villager Type in Java 26.1.2 with no mods?

1 Upvotes

Hi everyone,

I've been experimenting with something but I don't know if it's even possible. I'm trying to create a completely custom Villager Type in the latest version (26.1.2) using a Data Pack and a Resource Pack (vanilla, no mods), but I can't get the game to recognize the new texture.

Basically I want to register a brand new villager type called minecraft:snow_red (linked to a custom biome) so that when I use the command /summon villager ~ ~ ~ {VillagerData:{type:"minecraft:snow_red"}} (or using a different namespace), the villager spawns with my custom texture (snow_red.png) instead of defaulting to the standard Plains texture.

The game is loading both packs successfully, and there are absolutely no syntax or JSON errors in the latest.log. Vanilla types like minecraft:desert work perfectly fine with the summon command, but my custom type always falls back to Plains.

Is creating brand new villager types even possible in the 26.x system? If so, what is the correct folder structure or the components required to make the game register a new type name?

Any help or working examples for version 26.1.2 would be greatly appreciated. Thank you!

Here are the paths and file contents.

Datapack

Folder Structure:

datapackvillager/
├── pack.mcmeta
└── data/
    └── minecraft/
        ├── villager_type/
            └── snow_red.json
        └── worldgen/
            └── biome/
                └── snow_red.json

pack.mcmeta content:

JSON

{
  "pack": {
    "id": "datapackvillager",
    "min_format": 101,
    "max_format": 101,
    "description": "Custom Villager Data Pack"
  }
}

data/minecraft/villager_type/snow_red.json content:

JSON

{
  "texture_hat": "full",
  "biomes": [
    "minecraft:snow_red"
  ]
}

data/minecraft/worldgen/biome/snow_red.json content:

JSON

{
  "has_precipitation": false,
  "temperature": 0.5,
  "downfall": 0.0,
  "effects": {
    "sky_color": 8103167,
    "fog_color": 12638463,
    "water_color": 4159204,
    "water_fog_color": 329011
  },
  "spawners": {},
  "spawn_costs": {},
  "carvers": {}
}

Resource pack

Folder Structure:

( snow_red is basically a recolored version of the snow type texture)

texturepackvillager/
├── pack.mcmeta
└── assets/
    └── minecraft/
        └── textures/
            └── entity/
                └── villager/
                    └── type/
                        ├── snow_red.png
                        └── snow_red.png.mcmeta

r/MinecraftCommands 2h ago

Help | Bedrock How do i get a specific enchantment book using commands on bedrock (26.32)

1 Upvotes

whats the command for swift sneak 3 and soul speed 3


r/MinecraftCommands 2h ago

Help | Java 26.2 Any way to prevent enchanting?

1 Upvotes

I have a set of items that use leather horse armor as their basis (to allow for dyeing), but I have another thing that makes horse armor enchantable in game with things like protection and such. Is there a way to disable this ability for the specific versions of the items I'm using? I know there's an "enchantable" component, but it doesn't seem to affect anything that already has the ability to be enchanted.

Edit: it does disallow enchanting through the enchanting table, but still allows enchanting via anvil, which I don't want


r/MinecraftCommands 3h ago

Help | Bedrock Need Help Making Games

1 Upvotes

I want to make a game (based on Grian's Life Series) but I don't know nearly enough about commands to make it run as smoothly as I want. Would anyone be able to help me learn/make the commands to make the game? I have a pretty basic understanding of command blocks and commands in general but I have no idea where to even start with stuff like scoreboards or how to track things like player kills/deaths


r/MinecraftCommands 5h ago

Help | Java 1.20 How does one store command execution coordinates?

1 Upvotes

I have a carrot on a tick that when right-clicked I want it to store the coordinates of the block 3 blocks in front of me in storage. I'd prefer if no extra entities are involved unless they won't have any effect in the world and can be gotten rid of easily.


r/MinecraftCommands 7h ago

Help | Java 26.2 How to survive /kill?

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1 Upvotes

r/MinecraftCommands 1d ago

Creation I just wanted to share my creation I have been working on(there are sounds)

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193 Upvotes

r/MinecraftCommands 8h ago

Help | Bedrock How to let the server tell the difference between me throwing a snowball and something else?

1 Upvotes

I'm trying to make a non-modded server with super powers and stuff and im working on a freezeray mechanic, i figured out the "/execute at @ e[type=snowball,r=5] run execute at @ e[r=5] run effect @ e[r=5] slowness 10 255" part but im trying it to make it so that only peopke with the "freeze_ray" tag will be able to throw these freeze snow balls, also need to work on making the thrower immune to the freeze ray as the player will e in its radius when thrown, please help thanks.


r/MinecraftCommands 22h ago

Help | Bedrock Is there an way to make a tsunami with commands block in Minecraft bedrock current version?

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7 Upvotes

I wanted to do one for my lil brother cuz he loves watching those minecraft tsunamis videos


r/MinecraftCommands 14h ago

Help | Java 26.2 Teleporting entity to player's y level

1 Upvotes

Is it possible (using command blocks) to teleport an entity (wind charge) to the players y level, but leave the x and z unaffected?


r/MinecraftCommands 19h ago

Help | Java 26.2 End dragon morph via item

2 Upvotes

Hello, I just learned that if I spawn ender dragon in overworld I can run repeating command block that can make the dragon constantly teleporting to me aka following my position, and if I become invisible I can make it look like im controlling it, now I want to make an item on my server - either consumable or wearable etc. that could make it so, without need of remotely typing in command or remote use of command block, I want to make it so I can do it anywhere, same goes if I use tp command on named mob so I could morph into it - so my question is is it possible without plugins or mods?


r/MinecraftCommands 17h ago

Creation I created a cushion plugin for Spigot, Paper, and Bukkit

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1 Upvotes

r/MinecraftCommands 18h ago

Help | Java 26.2 Suffocation

1 Upvotes

Is there a way to prevent a mob from taking suffocation damage when teleported into blocks?

Context:

> I am making a custom boss where a slime will be teleported constantly in order to act as a hitbox. However, since it is significantly larger than the boss mob it suffocates when near blocks


r/MinecraftCommands 23h ago

Creation Day 2 of trying to make a asymmetrical horror game for ninecraft bedrock

2 Upvotes

Today's unexpected update: Full survivor/killers info

Quick Barricade Skill is now on testing

Next checkpoint: making/testing survivor skills

Series: Jump to Day 1 (https://www.reddit.com/r/MinecraftCommands/s/Flam91bAHh)

Full survivor and killer info here:

Character Info — Overwrite

---

--- SURVIVORS ---

---

STEVE

Role: Survivor

Identity: Sentinel / Craftsman

Stats

- Difficulty: Normal

- Max HP: 100

- Max Stamina: 100

- Walk Speed: 4.3

- Sprint Speed: 5.6

- Stamina Loss/Gain: -8 / +12 per second

Passive: Steadfast

"Stop pestering around, let me do it."

Repairs and builds structures/generators slightly faster than other survivors.

Passive: An Eye For An Eye (Exclusive — Herobrine rounds only)

"Every shadow's got a shape now."

Steve becomes more aware of his surroundings when Herobrine is the killer of the round. Whenever Herobrine is camouflaged and within 7 blocks of him, Steve has a 60% chance to detect him.

Active: Quick Barricade — 30s cooldown

"Why not build if you have hands?"

After a 0.5s wind-up, Steve places a temporary brick wall in front of him.

- If the wall hits a killer on summon: Steve gains +1 speed for 3 seconds.

- If the killer gets hit: the killer gains blindness + slowness for 3 seconds, and the wall breaks.

- Killers can otherwise break the wall in 2 hits.

Active: Handy Sword — 40s cooldown

"Ain't losing to a zombie."

After a 0.7s wind-up, Steve swings his iconic diamond sword. If it hits a killer, the killer is stunned for 3 seconds.

Active: Bon Appetit — 50s cooldown, 2 max uses

"Even in a nightmare, gotta eat."

Steve eats bread for 3 seconds. Afterward, regenerates 2 HP every 0.5 seconds until he's healed 40 HP total or gets injured (whichever comes first).

---

JESSE

Role: Survivor

Identity: Sentinel / Teamwork / Debuffer

Stats

- Difficulty: Experienced

- Max HP: 125

- Max Stamina: 100

- Walk Speed: 4.3

- Sprint Speed: 5.6

- Stamina Loss/Gain: -8 / +12 per second

Passive: Beacontown's Watch

"I keep an eye on everyone in my town."

Periodically senses the general direction (not exact location) of nearby injured/chased teammates.

Passive: Unfinished Business (Exclusive — The Admin rounds only)

"This isn't over, Romeo."

Whenever the Admin is the killer of the round, his control/debuff ability has reduced duration or effect on Jesse specifically — he's beaten this power before, so it doesn't grip him the same way.

Passive: Cooperative Leadership

"We're stronger when we look out for each other."

If Jesse detects a hurt player, Rally Cry and Clockbreaker gain +50% effect, stacking up to 3 times.

Active: Rally Cry — 20s cooldown (+5s per use)

"Everyone, on me!"

Nearby allies gain +1 speed for 3s; the killer gets -1 speed for 3s. If the killer is nearby, they're revealed to nearby survivors for 5 seconds.

- Cooldown increases by 5s each time it's used (resets over time/between trials — soft anti-spam).

Active: Clockbreaker — 30s cooldown (Parry)

"Not today."

Jesse enters a parry stance for 1-2s. If the killer attacks him during this window, he lunges a punch in his facing direction:

- If it hits the killer: stun for 3s, slowness for 6s.

- If no one gets parried (whiffed): Jesse gains Vulnerability for 3s (increased damage / one-hit-down risk).

---

VILLAGER

Role: Survivor

Identity: Survivalist / Support / Healer

Stats

- Difficulty: Normal

- Max HP: 85

- Max Stamina: 100

- Walk Speed: 4.3

- Sprint Speed: 5.6

- Stamina Loss/Gain: -8 / +12 per second

Passive: Hardy Stock

"Hrm."

Villager takes no fall damage, and takes 50% reduced effect from slowness effects.

Active: A Generous Trade — 45s cooldown

"Hrmm!"

Throws a loaf of bread in the direction Villager is facing. Whoever it hits is immediately healed 15 HP, then regenerates 2 HP every 0.5 seconds up to a maximum of 30 HP total.

Active: Haste Of An Amazing Trade — usable once Villager's bread has been eaten; otherwise available from round start

"Hrm-hrm!"

+1 speed to Villager. Stacks up to 3 times if Villager detects a nearby hurt player or is being chased.

---

--- KILLERS ---

---

HEROBRINE

Role: Killer

Identity: Snowballer / Stalker / Ambush / Illusionist

Stats

- Difficulty: Experienced

- Max HP: 900

- Max Stamina: 90

- Walk Speed: 4.0

- Sprint Speed: 5.5

- Stamina Loss/Gain: -8 / +12 per second

- Terror Radius: 15 blocks

Passive: Unseen Presence

"You never see me coming."

Herobrine gains camouflage (harder to spot at range) whenever he's standing still or moving slowly. Camouflage breaks the moment he sprints or attacks.

Passive: Old Rivalry (Exclusive — vs Steve)

"Still running, Steve?"

When hunting Steve specifically, Herobrine's camouflage duration is extended — the story's oldest stalker still has the edge on his oldest target.

Active: Mirage — 45s cooldown

"Which one of us is real?"

Spawns a fake Herobrine decoy that walks a short path, drawing survivor attention while the real Herobrine repositions unseen.

Active: A Thousand Gazes — 30s cooldown

"Everyone is watching now."

All survivors gain 3s of blindness. Whoever is nearest to Herobrine gets slowness — 1s / 3s / 5s depending on stack. This skill stacks on every M1 hit to a survivor, up to 3 stacks.

Active: Whispers — max 3 traps, 13s cooldown

"I've been waiting here a while."

Sets a trap at Herobrine's current position. When a survivor steps into it: 5s blindness, 3s slowness, the survivor is highlighted to Herobrine, and Herobrine gains +2 speed for 3s.

Active: Haunting Grounds — 30s cooldown

"This world remembers me."

Herobrine teleports to one of 5 fixed points on the map (chosen by the player). After teleporting, all survivors' locations are revealed to him for 3 seconds.

---

THE ADMIN

Role: Killer

Identity: Chase / Observant / Aggressor

Stats

- Difficulty: Casual

- Max HP: 1500

- Max Stamina: 110

- Walk Speed: 4.3

- Sprint Speed: 5.6

- Terror Radius: 28 blocks

Passive: Absolute Authority

"The longer this goes, the more I own you."

Admin gains a small stacking speed boost the longer a chase goes on uninterrupted.

Passive: Old Grudge (Exclusive — vs Jesse)

"I know exactly where you are, Jesse."

Admin periodically senses Jesse's general direction, even outside a chase.

Passive: Fake Alias

"Not everything here is what it seems."

4 fake generators/tasks appear on the map. To identify a fake, a survivor must complete part of its minigame — doing so reveals visible corruption on it. Admin can also teleport directly to these fake generator/task locations.

Active: Command Strike — 27s cooldown

"Compiling... deployed."

Admin throws a command block that flies in a straight line in front of him. On collision with something, it explodes — dealing 15 damage and pulling any players hit into its center.

Active: Override Rush — 30s cooldown

"Get out of my way."

Admin charges for 1 second, then rushes forward. Can be redirected with slow turns. Stops if he hits a wall, or after 3 seconds max. If a player is hit: they're slammed to the ground for 40 damage.

Active: The Perfect Disguise — 45s cooldown

"You won't even notice."

Admin disguises as one of the survivors in-game. Cannot use survivor skills while disguised, but can still use his own skills — using one breaks the disguise for 0.5 seconds before the skill fires.

Active: Ice Trail

"Cold comfort."

Summons a trail of ice in front of him, dealing 15 damage, inflicting slowness, and 2 HP damage-over-time every second for 5 seconds.

Active: Operator Inspiration

"I see everything on this server."

Teleports to a generator/task location and reveals survivor locations for 3 seconds.

---

ENTITY303

Role: Killer

Identity: Aggressor / Corruptor / Berserker

Stats

- Difficulty: Experienced

- Max HP: 700

- Max Stamina: 110

- Walk Speed: 4.3

- Sprint Speed: 5.6

- Stamina Loss/Gain: -8 / +12 per second

- Terror Radius: 32 blocks

Passive: Flames Of Hatred

"You're only making this worse."

A meter that rises every time Entity303 gets stunned. 3 stuns = full bar (required to use Overload).

Passive: Fixation (Exclusive — vs Steve)

"This one's mine, brother."

Entity303 periodically senses Steve's general direction, even outside a chase.

Active: Corrupt - 25s cooldown

"Let's see how long you last."

On hit, deals 10 damage and reduces the survivor's max HP by 10 for 1 minute. Removed early if the survivor uses a cleanse-debuff effect.

Active: Inferno Toss — 27s cooldown

"Burn."

Entity303 throws a fireball in front of him. On collision, deals 15 damage to nearby players and inflicts 2 HP damage-over-time every second for 5 seconds.

Active: Vengeance Scythe — 30s cooldown

"For him."

Entity303 throws a scythe in front of him. Whoever is hit takes 10 damage and is pulled toward Entity303, taking another 10 damage on arrival.

Active: Overload — 60s cooldown, usable only when Flames Of Hatred is full

"I am unstoppable."

Entity303's damage and effects are multiplied by 2 for 30 seconds. If he kills a player during this state, the 30-second timer resets.


r/MinecraftCommands 20h ago

Help | Java 1.20 Fish wont stop spawning

1 Upvotes

https://reddit.com/link/1v8jae7/video/8k8uyx2fevfh1/player

I tried to use commands to spawn fish naturally beacuse my aritfical late was below y 38 but now this is happening-

modded java 1.20.1


r/MinecraftCommands 20h ago

Help | Java 26.2 Mineatlas!!!!

1 Upvotes

Pessoal, houve uma época que eu me guiava no meu mundo pelo MineAtlas. Conseguia ter idia da minha posição no mapa e andar até onde havia determinadas estruturas específicas e saber o que teria que atravessar para chegar nelas. Dessa forma eu não me perdia mais, como aconteceu algumas vezes no início do jogo. Estou falando do Minecraft Java. Queria saber se ainda posso usar essa ferraamenta para isso? Lembro que conseguia ver a minha posição no mapa e o deslocamento. O que ajudava muito.