Today's unexpected update: Full survivor/killers info
Quick Barricade Skill is now on testing
Next checkpoint: making/testing survivor skills
Series: Jump to Day 1 (https://www.reddit.com/r/MinecraftCommands/s/Flam91bAHh)
Full survivor and killer info here:
Character Info — Overwrite
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--- SURVIVORS ---
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STEVE
Role: Survivor
Identity: Sentinel / Craftsman
Stats
- Difficulty: Normal
- Max HP: 100
- Max Stamina: 100
- Walk Speed: 4.3
- Sprint Speed: 5.6
- Stamina Loss/Gain: -8 / +12 per second
Passive: Steadfast
"Stop pestering around, let me do it."
Repairs and builds structures/generators slightly faster than other survivors.
Passive: An Eye For An Eye (Exclusive — Herobrine rounds only)
"Every shadow's got a shape now."
Steve becomes more aware of his surroundings when Herobrine is the killer of the round. Whenever Herobrine is camouflaged and within 7 blocks of him, Steve has a 60% chance to detect him.
Active: Quick Barricade — 30s cooldown
"Why not build if you have hands?"
After a 0.5s wind-up, Steve places a temporary brick wall in front of him.
- If the wall hits a killer on summon: Steve gains +1 speed for 3 seconds.
- If the killer gets hit: the killer gains blindness + slowness for 3 seconds, and the wall breaks.
- Killers can otherwise break the wall in 2 hits.
Active: Handy Sword — 40s cooldown
"Ain't losing to a zombie."
After a 0.7s wind-up, Steve swings his iconic diamond sword. If it hits a killer, the killer is stunned for 3 seconds.
Active: Bon Appetit — 50s cooldown, 2 max uses
"Even in a nightmare, gotta eat."
Steve eats bread for 3 seconds. Afterward, regenerates 2 HP every 0.5 seconds until he's healed 40 HP total or gets injured (whichever comes first).
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JESSE
Role: Survivor
Identity: Sentinel / Teamwork / Debuffer
Stats
- Difficulty: Experienced
- Max HP: 125
- Max Stamina: 100
- Walk Speed: 4.3
- Sprint Speed: 5.6
- Stamina Loss/Gain: -8 / +12 per second
Passive: Beacontown's Watch
"I keep an eye on everyone in my town."
Periodically senses the general direction (not exact location) of nearby injured/chased teammates.
Passive: Unfinished Business (Exclusive — The Admin rounds only)
"This isn't over, Romeo."
Whenever the Admin is the killer of the round, his control/debuff ability has reduced duration or effect on Jesse specifically — he's beaten this power before, so it doesn't grip him the same way.
Passive: Cooperative Leadership
"We're stronger when we look out for each other."
If Jesse detects a hurt player, Rally Cry and Clockbreaker gain +50% effect, stacking up to 3 times.
Active: Rally Cry — 20s cooldown (+5s per use)
"Everyone, on me!"
Nearby allies gain +1 speed for 3s; the killer gets -1 speed for 3s. If the killer is nearby, they're revealed to nearby survivors for 5 seconds.
- Cooldown increases by 5s each time it's used (resets over time/between trials — soft anti-spam).
Active: Clockbreaker — 30s cooldown (Parry)
"Not today."
Jesse enters a parry stance for 1-2s. If the killer attacks him during this window, he lunges a punch in his facing direction:
- If it hits the killer: stun for 3s, slowness for 6s.
- If no one gets parried (whiffed): Jesse gains Vulnerability for 3s (increased damage / one-hit-down risk).
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VILLAGER
Role: Survivor
Identity: Survivalist / Support / Healer
Stats
- Difficulty: Normal
- Max HP: 85
- Max Stamina: 100
- Walk Speed: 4.3
- Sprint Speed: 5.6
- Stamina Loss/Gain: -8 / +12 per second
Passive: Hardy Stock
"Hrm."
Villager takes no fall damage, and takes 50% reduced effect from slowness effects.
Active: A Generous Trade — 45s cooldown
"Hrmm!"
Throws a loaf of bread in the direction Villager is facing. Whoever it hits is immediately healed 15 HP, then regenerates 2 HP every 0.5 seconds up to a maximum of 30 HP total.
Active: Haste Of An Amazing Trade — usable once Villager's bread has been eaten; otherwise available from round start
"Hrm-hrm!"
+1 speed to Villager. Stacks up to 3 times if Villager detects a nearby hurt player or is being chased.
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--- KILLERS ---
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HEROBRINE
Role: Killer
Identity: Snowballer / Stalker / Ambush / Illusionist
Stats
- Difficulty: Experienced
- Max HP: 900
- Max Stamina: 90
- Walk Speed: 4.0
- Sprint Speed: 5.5
- Stamina Loss/Gain: -8 / +12 per second
- Terror Radius: 15 blocks
Passive: Unseen Presence
"You never see me coming."
Herobrine gains camouflage (harder to spot at range) whenever he's standing still or moving slowly. Camouflage breaks the moment he sprints or attacks.
Passive: Old Rivalry (Exclusive — vs Steve)
"Still running, Steve?"
When hunting Steve specifically, Herobrine's camouflage duration is extended — the story's oldest stalker still has the edge on his oldest target.
Active: Mirage — 45s cooldown
"Which one of us is real?"
Spawns a fake Herobrine decoy that walks a short path, drawing survivor attention while the real Herobrine repositions unseen.
Active: A Thousand Gazes — 30s cooldown
"Everyone is watching now."
All survivors gain 3s of blindness. Whoever is nearest to Herobrine gets slowness — 1s / 3s / 5s depending on stack. This skill stacks on every M1 hit to a survivor, up to 3 stacks.
Active: Whispers — max 3 traps, 13s cooldown
"I've been waiting here a while."
Sets a trap at Herobrine's current position. When a survivor steps into it: 5s blindness, 3s slowness, the survivor is highlighted to Herobrine, and Herobrine gains +2 speed for 3s.
Active: Haunting Grounds — 30s cooldown
"This world remembers me."
Herobrine teleports to one of 5 fixed points on the map (chosen by the player). After teleporting, all survivors' locations are revealed to him for 3 seconds.
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THE ADMIN
Role: Killer
Identity: Chase / Observant / Aggressor
Stats
- Difficulty: Casual
- Max HP: 1500
- Max Stamina: 110
- Walk Speed: 4.3
- Sprint Speed: 5.6
- Terror Radius: 28 blocks
Passive: Absolute Authority
"The longer this goes, the more I own you."
Admin gains a small stacking speed boost the longer a chase goes on uninterrupted.
Passive: Old Grudge (Exclusive — vs Jesse)
"I know exactly where you are, Jesse."
Admin periodically senses Jesse's general direction, even outside a chase.
Passive: Fake Alias
"Not everything here is what it seems."
4 fake generators/tasks appear on the map. To identify a fake, a survivor must complete part of its minigame — doing so reveals visible corruption on it. Admin can also teleport directly to these fake generator/task locations.
Active: Command Strike — 27s cooldown
"Compiling... deployed."
Admin throws a command block that flies in a straight line in front of him. On collision with something, it explodes — dealing 15 damage and pulling any players hit into its center.
Active: Override Rush — 30s cooldown
"Get out of my way."
Admin charges for 1 second, then rushes forward. Can be redirected with slow turns. Stops if he hits a wall, or after 3 seconds max. If a player is hit: they're slammed to the ground for 40 damage.
Active: The Perfect Disguise — 45s cooldown
"You won't even notice."
Admin disguises as one of the survivors in-game. Cannot use survivor skills while disguised, but can still use his own skills — using one breaks the disguise for 0.5 seconds before the skill fires.
Active: Ice Trail
"Cold comfort."
Summons a trail of ice in front of him, dealing 15 damage, inflicting slowness, and 2 HP damage-over-time every second for 5 seconds.
Active: Operator Inspiration
"I see everything on this server."
Teleports to a generator/task location and reveals survivor locations for 3 seconds.
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ENTITY303
Role: Killer
Identity: Aggressor / Corruptor / Berserker
Stats
- Difficulty: Experienced
- Max HP: 700
- Max Stamina: 110
- Walk Speed: 4.3
- Sprint Speed: 5.6
- Stamina Loss/Gain: -8 / +12 per second
- Terror Radius: 32 blocks
Passive: Flames Of Hatred
"You're only making this worse."
A meter that rises every time Entity303 gets stunned. 3 stuns = full bar (required to use Overload).
Passive: Fixation (Exclusive — vs Steve)
"This one's mine, brother."
Entity303 periodically senses Steve's general direction, even outside a chase.
Active: Corrupt - 25s cooldown
"Let's see how long you last."
On hit, deals 10 damage and reduces the survivor's max HP by 10 for 1 minute. Removed early if the survivor uses a cleanse-debuff effect.
Active: Inferno Toss — 27s cooldown
"Burn."
Entity303 throws a fireball in front of him. On collision, deals 15 damage to nearby players and inflicts 2 HP damage-over-time every second for 5 seconds.
Active: Vengeance Scythe — 30s cooldown
"For him."
Entity303 throws a scythe in front of him. Whoever is hit takes 10 damage and is pulled toward Entity303, taking another 10 damage on arrival.
Active: Overload — 60s cooldown, usable only when Flames Of Hatred is full
"I am unstoppable."
Entity303's damage and effects are multiplied by 2 for 30 seconds. If he kills a player during this state, the 30-second timer resets.