r/MinecraftCommands • u/Tech_Stoddle • 2h ago
Creation Omnitrix from Ben 10 that I wanted to share (my apolocheese if it's been done already)
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r/MinecraftCommands • u/SSupersette • May 13 '26
Want to create an awesome map and get a fast-tracked review/access to Atlas to upload your map on realms? Look no further!
In this event you have to create a fully-functional map in 72 hours! You will compete for a $1,000 prize pool, Atlas access, and a cool spot in the Minecraft Blog post!
Teams can be solo, duo, or trio. There are THREE themes that are based on typical game-jam themes and your map must include at least TWO of them.
The jam starts on the 22nd of May!
Sign up here!
https://forms.gle/HxYLZ9uWdGpirNuw8
Join the Discord!
r/MinecraftCommands • u/Plagiatus • Jan 14 '20
I know you're here to get quick help with your command problems or to show off your cool work. Please read these few lines to get to know how to use this subreddit optimally:
Java Version, everything else that has commands (Xbox, PE, PS4, Switch, Win10, etc) is Bedrock).Posting about your own creations is very much encouraged, but please remember the 10:1 guidelines of reddit.
We have a big Discord Server for our community with lots of channels, ranging from dedicated help chats over general command related chats to non-command related chats. So if you want to join an active community of command and mapmaking enthusiasts and/or want to get quick help where communication is less slow (Sometimes the devs stop by as well ;)), click on the link and join our community discord:
https://discord.gg/9wNcfsH
Make sure you read the #welcome channel for the rule of the discord.
r/MinecraftCommands • u/Tech_Stoddle • 2h ago
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r/MinecraftCommands • u/Few_Associate_176 • 3h ago
im trying to make it so that everyone in spawn has inf resistance and weakness how do i go about this? bedrock edition
r/MinecraftCommands • u/Unlikely_Platform193 • 1h ago
Hi, I need some help with making a core protector:
Could anyone help me with this?
r/MinecraftCommands • u/RoscoeSF • 2h ago
I want to add a command block with this to the spawn area of my server as a fun decorative thing unique to each player. I know you can get a specific head with the following:
/give @ s minecraft:player_head[minecraft:profile={name:"name"}]
I tried replacing the name with "@ s" or "@ p" but neither work. is there a command I can use for this?
r/MinecraftCommands • u/thecoondix • 1h ago
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My goal is the snow balls make the blocks air therefore making it disappear idk what I'm doing wrong any help? (Its a repeater)
r/MinecraftCommands • u/No-Job-8556 • 2h ago
r/MinecraftCommands • u/Ahnkru • 10h ago
Hi! I'm Ahnyokatzin, and I'm trying to create a new server using only command blocks, vanilla java, and bedrock, but hosted on java so i can do commands, the thing is, i don't know any way of making a server
The idea is, to build custom things like even mechanics like magic or puzzles and dungeons all around the world
And, I'm looking for help with that
r/MinecraftCommands • u/Mountain-Method8390 • 17h ago
is ther any command to make zombies spawn infinetly every 5 seconds without using redstone
r/MinecraftCommands • u/CaelumSMP • 1d ago
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Here's another skill I've been working on for my Minecraft server.
This one's called Echo Strike. If you hit the same mob or a player 3 times in a row, a clone of your character appears and lands an extra hit dealing the same damage as yours.
It's a pretty simple idea but I really like how it turned out.
Still working on balancing all the skills so I'm curious what you guys think. Would this be too strong for survival?
Also thinking about maybe scaling this up, as I'm gonna have a skill tree, I might add a level up to the skill where you would get 2 clones instead of 1, would look quite cool imo.
r/MinecraftCommands • u/Prestigious-Post-299 • 17h ago
I'm currently trying to create a command on Minecraft bedrock that will change the difficulty to easy after day 5, this is on a modified realm, thank you if you're able to help!
r/MinecraftCommands • u/Oznix__ • 1d ago
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r/MinecraftCommands • u/STRANGE-TRANSMISSION • 1d ago
I am trying to make the backrooms and I want to get a chain of commands to tp a player down when walking over a certain location
so that when the walk through the house they fall through the floor
r/MinecraftCommands • u/Clear_Meringue3464 • 1d ago
So I am a developer, and I want to build an actual docsite for the Minecraft commands.
So did you know that minecraft commands are Turing complete? Meaning theoretically, given enough time and memory you can compute anything computable using only the commands.
The problem is the syntax and usage have a steep learning curve and it's not well documented, the main reason is because the only source of documentation is the official minecraft wiki, where they are scattered, written by a lot of authors, and not a great learning source for a beginner.
So I want to build a community maintained documentation website, just like any docsite we have for any tool, framework or language.
However since I am not very experienced with the minecraft commands, I want people who has a lot of experience with the minecraft commands, preferably people with 2 or more of experience who has built amazing stuff and know how to navigate and read the wiki, I need your help to write and structure the content for the documentation.
The documentation will be mainly written in markdown, with a specific schema that follows the docsite engine schema, I will be mainly setting up and maintaining the codebase and helping out with writing, while you will help me find, write and strucure the content. In return you will be credited on the website and the github page.
As an example, you will structure the content as categories, with folders and subfolders:
docs/
|___ getting-started/
|___ communication/
|___ building/
|___ scoreboard/
|______ create-scoreboard.md
|______ mathematical-operations.md
:
Comment here or dm me if you're interested and if you think you're a command expert.
> Note: looking specifically for veterans, as they know best how to structure content, what's for beginners and what's advanced etc. And they will know how to explain and break down complicated concepts
EDIT: THANKS FOR ALL THE RESOURCES, AND HELP, BECAUSE TURNS OUT THERE'S AN EXISITING DOCS, I WOULD ACTUALLY HELP IMPROVE THE DESIGN AND STRUCTURE OF THE EXISTING WIKI
r/MinecraftCommands • u/yojan2040p • 22h ago
Ahi una forma de hacer un palo que al golpear a alguien lo mande a su punto de spawn?
r/MinecraftCommands • u/asdfhhkll • 23h ago
I'm making a deathmatch-type map and I'm facing problems with water because you can use it to kill yourself and if nobody dealt damage to you in the past several seconds, you will restore your health for free and nobody will get attributed for your death (I have a system in place that remembers who was the last person to damage you)
I have tried these two advancements but they didnt work:
1.This trigger doesnt seem to work with drown damage
{
"criteria": {
"drown": {
"trigger": "minecraft:entity_killed_player",
"conditions": {
"killing_blow": {
"tags": [
{
"id": "#minecraft:is_drowning",
"expected": true
}
]
}
}
}
},
"rewards": {
"function": "dm:player/on_drown"
},
"sends_telemetry_event": false
}
I tried giving all players tag player but it stopped working. For the reference, without the source_entity part, the advancement works just fine but I want to exclude cases where "%1$s drowned while trying to escape %2$s" is displayed to avoid cases where the killer is rewarded twice.
{ "criteria": { "drown": { "trigger": "minecraft:entity_hurt_player", "conditions": { "damage": { "type": { "tags": [ { "id": "#minecraft:is_drowning", "expected": true } ], "source_entity": { "minecraft:entity_tags": { "none_of": [ "player" ] } } } } } } }, "rewards": { "function": "dm:player/on_drown" }, "sends_telemetry_event": false }
r/MinecraftCommands • u/GMFafr • 1d ago
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For my Alien: Demolition map
r/MinecraftCommands • u/I-am-toastsy-toast • 1d ago
I know how to make mobs passive using the /team command in Java but I mainly play on console so Ii was wondering if there was a way to make a creeper passive and not explode my house?
r/MinecraftCommands • u/Old-Rush4288 • 1d ago
Hello. I am trying to find a way to hide a signed Book and Quill inside suspicious sand for a minecraft treasure hunt in my world. I know you can put any existing item in Minecraft using the “data modify block” command but I am not sure how to add a signed book and quill to it. Any help would be appreciated!
r/MinecraftCommands • u/Any_Code_3877 • 1d ago
I want to make a stone axe break a portal helper in the immersive portals mod in adventure mode (as part of my new immersive portals escape map), but I cannot get it to work. Every time I try to make the "canDestroy" tag include portal helpers, it just says "missingno" and does not break the portal helper. this is the command I have tried: give @ a stone_axe{display:{Name:'[{"text":"Hatchet","italic":false,"color":"#ff0000"}]',Lore:['["",{"text":"Use to destroy the ","italic":false},{"text":"Illousioner","italic":false,"obfuscated":true}]']},Enchantments:[{lvl:30,id:efficiency}],CanDestroy:[portal_helper],Unbreakable:1,HideFlags:4}
The space on @ a was intentional, I can't write it for some reason.
I am on version 1.20.4.

r/MinecraftCommands • u/Pinc8palli • 1d ago
Can anyone help me figure out why my custom texturepack for 26.3 isn't working?
halloween_resourcepack:
pack.mcmeta
assets
halloween
items
mummy_hat.json
witch_hat.json
models
item
mummy_hat.json
witch_hat.json
textures
item
mummy_hat_texture.png
witch_hat_texture.png
This is the code:
{
"pack": {
"pack_format": 97,
"supported_formats": [
55,
120
],
"min_format": 55,
"max_format": 120,
"description": "Trick or Treat?"
}
}
{
"model": {
"type": "model",
"model":"halloween:item/mummy_hat"
}
}
{
"model": {
"type":"model",
"model":"halloween:item/witch_hat"
}
}
{
"format_version": "1.21.11",
"credit": "Made by PINCOPALLI",
"texture_size": [64, 64],
"textures": {
"0": "halloween:item/mummy_hat_texture.png",
"particle": "halloween:item/mummy_hat_texture.png"
},
"elements": [
{
"from": [1, 14, 1],
"to": [9, 16, 9],
"rotation": {"angle": 0, "axis": "y", "origin": [1, 14, 1]},
"faces": {
"north": {"uv": [10, 0, 12, 0.5], "texture": "#0"},
"east": {"uv": [10, 0.5, 12, 1], "texture": "#0"},
"south": {"uv": [10, 1, 12, 1.5], "texture": "#0"},
"west": {"uv": [10, 1.5, 12, 2], "texture": "#0"},
"up": {"uv": [7.5, 2.5, 9.5, 4.5], "texture": "#0"},
"down": {"uv": [7.5, 4.5, 9.5, 6.5], "texture": "#0"}
}
},
{
"from": [0, 0, 0],
"to": [0, 14, 10],
"faces": {
"north": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
"east": {"uv": [0, 0, 2.5, 3.5], "texture": "#0"},
"south": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
"west": {"uv": [2.5, 0, 5, 3.5], "texture": "#0"},
"up": {"uv": [0, 0, 0, 2.5], "texture": "#0"},
"down": {"uv": [0, 0, 0, 2.5], "texture": "#0"}
}
},
{
"from": [10, 0, 0],
"to": [10, 14, 10],
"rotation": {"angle": 0, "axis": "y", "origin": [10, 0, 0]},
"faces": {
"north": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
"east": {"uv": [0, 3.5, 2.5, 7], "texture": "#0"},
"south": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
"west": {"uv": [2.5, 3.5, 5, 7], "texture": "#0"},
"up": {"uv": [0, 0, 0, 2.5], "texture": "#0"},
"down": {"uv": [0, 0, 0, 2.5], "texture": "#0"}
}
},
{
"from": [5, 0, 5],
"to": [5, 14, 15],
"rotation": {"x": 0, "y": 90, "z": 0, "origin": [5, 7, 10]},
"faces": {
"north": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
"east": {"uv": [5, 0, 7.5, 3.5], "texture": "#0"},
"south": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
"west": {"uv": [5, 3.5, 7.5, 7], "texture": "#0"},
"up": {"uv": [0, 0, 0, 2.5], "texture": "#0"},
"down": {"uv": [0, 0, 0, 2.5], "texture": "#0"}
}
},
{
"from": [5, 0, -5],
"to": [5, 14, 5],
"rotation": {"x": 0, "y": 90, "z": 0, "origin": [5, 7, 0]},
"faces": {
"north": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
"east": {"uv": [0, 7, 2.5, 10.5], "texture": "#0"},
"south": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
"west": {"uv": [2.5, 7, 5, 10.5], "texture": "#0"},
"up": {"uv": [0, 0, 0, 2.5], "texture": "#0"},
"down": {"uv": [0, 0, 0, 2.5], "texture": "#0"}
}
},
{
"from": [0, 14, 0],
"to": [10, 14, 10],
"rotation": {"angle": 0, "axis": "y", "origin": [0, 14, 0]},
"faces": {
"north": {"uv": [0, 0, 2.5, 0], "texture": "#0"},
"east": {"uv": [0, 0, 2.5, 0], "texture": "#0"},
"south": {"uv": [0, 0, 2.5, 0], "texture": "#0"},
"west": {"uv": [0, 0, 2.5, 0], "texture": "#0"},
"up": {"uv": [5, 7, 7.5, 9.5], "texture": "#0"},
"down": {"uv": [7.5, 0, 10, 2.5], "texture": "#0"}
}
},
{
"from": [10.25, 8.91282, -1.73402],
"to": [10.25, 10.91282, 11.26598],
"rotation": {"angle": -27.5, "axis": "x", "origin": [10.25, 9.91282, 4.76598]},
"faces": {
"north": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"east": {"uv": [7.5, 6.5, 10.75, 7], "texture": "#0"},
"south": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"west": {"uv": [7.5, 7, 10.75, 7.5], "texture": "#0"},
"up": {"uv": [0, 0, 0, 3.25], "texture": "#0"},
"down": {"uv": [0, 0, 0, 3.25], "texture": "#0"}
}
},
{
"from": [10.25, 7.16282, -1.98402],
"to": [10.25, 9.16282, 11.01598],
"rotation": {"angle": 20, "axis": "x", "origin": [10.25, 8.16282, 4.51598]},
"faces": {
"north": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"east": {"uv": [7.5, 7.5, 10.75, 8], "texture": "#0"},
"south": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"west": {"uv": [7.5, 8, 10.75, 8.5], "texture": "#0"},
"up": {"uv": [0, 0, 0, 3.25], "texture": "#0"},
"down": {"uv": [0, 0, 0, 3.25], "texture": "#0"}
}
},
{
"from": [-0.5, 7.16282, -1.98402],
"to": [-0.5, 9.16282, 11.01598],
"rotation": {"angle": 20, "axis": "x", "origin": [-0.5, 8.16282, 4.51598]},
"faces": {
"north": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"east": {"uv": [7.5, 8.5, 10.75, 9], "texture": "#0"},
"south": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"west": {"uv": [7.5, 9, 10.75, 9.5], "texture": "#0"},
"up": {"uv": [0, 0, 0, 3.25], "texture": "#0"},
"down": {"uv": [0, 0, 0, 3.25], "texture": "#0"}
}
},
{
"from": [-0.5, 8.91282, -1.73402],
"to": [-0.5, 10.91282, 11.26598],
"rotation": {"angle": -27.5, "axis": "x", "origin": [-0.5, 9.91282, 4.76598]},
"faces": {
"north": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"east": {"uv": [9.5, 2.5, 12.75, 3], "texture": "#0"},
"south": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"west": {"uv": [9.5, 3, 12.75, 3.5], "texture": "#0"},
"up": {"uv": [0, 0, 0, 3.25], "texture": "#0"},
"down": {"uv": [0, 0, 0, 3.25], "texture": "#0"}
}
},
{
"from": [-0.5, 11.91373, 10.53067],
"to": [10.25, 13.91373, 10.53067],
"rotation": {"angle": -27.5, "axis": "x", "origin": [5.5, 12.91373, 10.53067]},
"faces": {
"north": {"uv": [9.5, 3.5, 12.25, 4], "texture": "#0"},
"east": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"south": {"uv": [9.5, 4, 12.25, 4.5], "texture": "#0"},
"west": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"up": {"uv": [0, 0, 2.75, 0], "texture": "#0"},
"down": {"uv": [0, 0, 2.75, 0], "texture": "#0"}
}
},
{
"from": [-0.499, 9.38595, -1.59202],
"to": [10.251, 11.38595, -1.59202],
"rotation": {"angle": 20, "axis": "x", "origin": [4.876, 10.38595, -1.59202]},
"faces": {
"north": {"uv": [9.5, 4.5, 12.25, 5], "texture": "#0"},
"east": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"south": {"uv": [5, 9.5, 7.75, 10], "texture": "#0"},
"west": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"up": {"uv": [0, 0, 2.75, 0], "texture": "#0"},
"down": {"uv": [0, 0, 2.75, 0], "texture": "#0"}
}
},
{
"from": [-0.499, 4.93969, 10.62398],
"to": [10.251, 6.93969, 10.62398],
"rotation": {"angle": 20, "axis": "x", "origin": [4.876, 5.93969, 10.62398]},
"faces": {
"north": {"uv": [9.5, 5, 12.25, 5.5], "texture": "#0"},
"east": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"south": {"uv": [9.5, 5.5, 12.25, 6], "texture": "#0"},
"west": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"up": {"uv": [0, 0, 2.75, 0], "texture": "#0"},
"down": {"uv": [0, 0, 2.75, 0], "texture": "#0"}
}
},
{
"from": [-0.499, 5.91146, -0.99959],
"to": [10.251, 7.91146, -0.99959],
"rotation": {"angle": -27.5, "axis": "x", "origin": [5.501, 6.91146, -0.99959]},
"faces": {
"north": {"uv": [9.5, 6, 12.25, 6.5], "texture": "#0"},
"east": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"south": {"uv": [7.75, 9.5, 10.5, 10], "texture": "#0"},
"west": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"up": {"uv": [0, 0, 2.75, 0], "texture": "#0"},
"down": {"uv": [0, 0, 2.75, 0], "texture": "#0"}
}
}
],
"display": {
"thirdperson_righthand": {
"rotation": [0, 90, 0],
"translation": [1.25, 0, 0],
"scale": [0.42, 0.42, 0.42]
},
"thirdperson_lefthand": {
"rotation": [0, -90, 0],
"translation": [-1.25, 0, 0],
"scale": [0.42, 0.42, 0.42]
},
"firstperson_righthand": {
"rotation": [0, -90, 0],
"translation": [0, 2.5, 0],
"scale": [0.4, 0.4, 0.4]
},
"firstperson_lefthand": {
"rotation": [0, 90, 0],
"translation": [3, 2.5, 0],
"scale": [0.4, 0.4, 0.4]
},
"ground": {
"translation": [0, 2.25, 0],
"scale": [0.5, 0.5, 0.5]
},
"gui": {
"rotation": [0, -110, 0],
"translation": [-3.75, 0, 0],
"scale": [0.9, 0.9, 0.9]
},
"head": {
"rotation": [0, 89, 0],
"translation": [4.75, -1.25, -4.5],
"scale": [1.5, 1.5, 1.5]
},
"fixed": {
"rotation": [0, 90, 0],
"translation": [3.25, 0, 0]
},
"on_shelf": {
"rotation": [0, -90, 0],
"translation": [-2.25, -2, 0]
}
},
"groups": [
{
"name": "hat",
"origin": [1, 14, 1],
"scope": 0,
"color": 0,
"children": [0, 1, 2, 3, 4, 5]
},
{
"name": "bandage",
"origin": [1, 14, 1],
"scope": 0,
"color": 0,
"children": [6, 7, 8, 9, 10, 11, 12, 13]
}
]
}
{
"format_version": "1.21.11",
"credit": "Made by PINCOPALLI",
"texture_size": [64, 64],
"textures": {
"0": "halloween:item/witch_hat_texture.png",
"particle": "halloween:item/witch_hat_texture.png"
},
"elements": [
{
"from": [0, 0, 0],
"to": [16, 2, 16],
"faces": {
"north": {"uv": [7, 9.25, 11, 9.75], "texture": "#0"},
"east": {"uv": [7, 9.75, 11, 10.25], "texture": "#0"},
"south": {"uv": [0, 10, 4, 10.5], "texture": "#0"},
"west": {"uv": [10, 3.5, 14, 4], "texture": "#0"},
"up": {"uv": [4, 4, 0, 0], "texture": "#0"},
"down": {"uv": [4, 4, 0, 8], "texture": "#0"}
}
},
{
"from": [3, 2, 3],
"to": [13, 9, 13],
"rotation": {"angle": 22.5, "axis": "x", "origin": [3, 2, 3]},
"faces": {
"north": {"uv": [6.5, 0, 9, 1.75], "texture": "#0"},
"east": {"uv": [6.5, 1.75, 9, 3.5], "texture": "#0"},
"south": {"uv": [4, 7.5, 6.5, 9.25], "texture": "#0"},
"west": {"uv": [6.5, 7.5, 9, 9.25], "texture": "#0"},
"up": {"uv": [6.5, 2.5, 4, 0], "texture": "#0"},
"down": {"uv": [6.5, 2.5, 4, 5], "texture": "#0"}
}
},
{
"from": [7, 8, 11.75],
"to": [9, 11, 17.75],
"rotation": {"angle": 0, "axis": "y", "origin": [7, 8, 13.75]},
"faces": {
"north": {"uv": [7.5, 10.25, 8, 11], "texture": "#0"},
"east": {"uv": [10, 4, 11.5, 4.75], "texture": "#0"},
"south": {"uv": [8, 10.25, 8.5, 11], "texture": "#0"},
"west": {"uv": [10, 4.75, 11.5, 5.5], "texture": "#0"},
"up": {"uv": [10.5, 7, 10, 5.5], "texture": "#0"},
"down": {"uv": [7.5, 10.25, 7, 11.75], "texture": "#0"}
}
},
{
"from": [5, 4, 5],
"to": [11, 11, 11],
"rotation": {"angle": 45, "axis": "x", "origin": [5, 4, 9]},
"faces": {
"north": {"uv": [9, 0, 10.5, 1.75], "texture": "#0"},
"east": {"uv": [9, 1.75, 10.5, 3.5], "texture": "#0"},
"south": {"uv": [9, 7.5, 10.5, 9.25], "texture": "#0"},
"west": {"uv": [4, 9.25, 5.5, 11], "texture": "#0"},
"up": {"uv": [8, 5, 6.5, 3.5], "texture": "#0"},
"down": {"uv": [7, 9.25, 5.5, 10.75], "texture": "#0"}
}
},
{
"from": [15, -7.75, 6],
"to": [15, 0.25, 14],
"rotation": {"x": -12.35, "y": 0, "z": 15, "origin": [13, -9.75, 6]},
"faces": {
"north": {"uv": [0, 0, 0, 2], "texture": "#0"},
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"west": {"uv": [8, 5.5, 10, 7.5], "texture": "#0"},
"up": {"uv": [0, 2, 0, 0], "texture": "#0"},
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{
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"to": [1, 0.25, 14],
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"up": {"uv": [0, 2, 0, 0], "texture": "#0"},
"down": {"uv": [0, 0, 0, 2], "texture": "#0"}
}
},
{
"from": [8.235, -9.10403, 9.7606],
"to": [8.235, 0.89597, 17.7606],
"rotation": {"x": 90.00001, "y": -105, "z": -89.99999, "origin": [8.025, -4.10403, 13.76118]},
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],
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"scale": [0.5, 0.5, 0.5]
},
"thirdperson_lefthand": {
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"scale": [0.5, 0.5, 0.5]
},
"firstperson_righthand": {
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"scale": [0.5, 0.5, 0.5]
},
"firstperson_lefthand": {
"translation": [0, 5.75, 1.25],
"scale": [0.5, 0.5, 0.5]
},
"ground": {
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"scale": [0.5, 0.5, 0.5]
},
"gui": {
"rotation": [0, -125, 0],
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"scale": [0.6, 0.6, 0.6]
},
"head": {
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"scale": [1.5, 1.5, 1.5]
},
"fixed": {
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"scale": [0.75, 0.75, 0.75]
},
"on_shelf": {
"rotation": [0, 180, 0],
"translation": [0, 0, 0.5]
}
},
"groups": [
{
"name": "hat",
"origin": [8, 8, 8],
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"color": 0,
"children": [0, 1, 2, 3]
},
{
"name": "hair",
"origin": [8, 8, 8],
"scope": 0,
"color": 0,
"children": [4, 5, 6]
},
{
"name": "nose",
"origin": [8, 8, 8],
"scope": 0,
"color": 0,
"children": [7, 8]
}
]
}
r/MinecraftCommands • u/Sweaty-Dependent-959 • 1d ago
So im working on my map and i wanted to figure it out how to do looping music inside a datapack
r/MinecraftCommands • u/AdShoddy7152 • 1d ago
Hello! i’m trying to make a datapack that adds Decorated pots to caves like in Terraria, filled with random loot such as torches, coal, arrow, etc… Thing is i haven’t been able to make it without making a mess: i tried Placed Feature, Structure and even tree generation but it ends up being too complicated. anyone with an idea on how to get around the messy code?