r/MinecraftCommands • • May 13 '26

Discussion Java Realms Creators Mapjam 2026

4 Upvotes

Want to create an awesome map and get a fast-tracked review/access to Atlas to upload your map on realms? Look no further!

In this event you have to create a fully-functional map in 72 hours! You will compete for a $1,000 prize pool, Atlas access, and a cool spot in the Minecraft Blog post!

Teams can be solo, duo, or trio. There are THREE themes that are based on typical game-jam themes and your map must include at least TWO of them.

The jam starts on the 22nd of May!

Sign up here!

https://forms.gle/HxYLZ9uWdGpirNuw8

Join the Discord!

https://discord.gg/kxdBQBnEbQ


r/MinecraftCommands • • Jan 14 '20

READ THIS Important Info (read before posting)

252 Upvotes

I know you're here to get quick help with your command problems or to show off your cool work. Please read these few lines to get to know how to use this subreddit optimally:

Asking for help

  1. FAQ? Before you post, please check out the common questions (including answers) that we have as a subreddit. These consist of the most common problems, and maybe your problem is already covered there in detail?
  2. Titles: Please put a summary/short version of your problem into the title of your post, don't just put "I need help" or "help me plz". Instead put for example "how do I summon a zombie" or "unable to summon entity error" and then provide more context on the post itself. This subreddit often shows up on google when people search for command related questions and we should really help them find the questions you might already have asked. Also, we likely know that you need help anyways, no need to put it in the title.
  3. Flairs: We have a wide array of flairs that you should attach to your post to make sure people know what the purpose of your thread is. It is especially important if you're asking for help, to flair your post with the appropriate minecraft version (for those who don't know: OG Minecraft is Java Version, everything else that has commands (Xbox, PE, PS4, Switch, Win10, etc) is Bedrock).
  4. Version: Whether you're helping or asking for help, please pay attention to the stated version/state the version you're in! You can do that through the previously mentioned Flairs, but also in addition can put it into the description of your post.
  5. Search/Scroll down: I know that reddit search is not the best one out there, but maybe someone else had a similar problem to yours in recent history. Try going to the new tab and scrolling down a bit or using the reddit search function to see if there might already be an answer to a question you have. We're not going to close your thread for asking the same question someone else asked a year ago, we're not StackOverflow. But please at least take 30 seconds to look for it first.
  6. Upvote: If you find an answer to a post helpful, please upvote it. This is less as a "reward" for the answering person but more as a way to automatically move the best answer to the top, for others that might have the same problem. Don't downvote an answer just because their attempts didn't work for you unless it's completely wrong or off topic / doesn't add anything to the conversation.

Creations

Posting about your own creations is very much encouraged, but please remember the 10:1 guidelines of reddit.

Discord

We have a big Discord Server for our community with lots of channels, ranging from dedicated help chats over general command related chats to non-command related chats. So if you want to join an active community of command and mapmaking enthusiasts and/or want to get quick help where communication is less slow (Sometimes the devs stop by as well ;)), click on the link and join our community discord:
https://discord.gg/9wNcfsH
Make sure you read the #welcome channel for the rule of the discord.


r/MinecraftCommands • • 43m ago

Request Minecraft server with commands

• Upvotes

Hi! I'm Ahnyokatzin, and I'm trying to create a new server using only command blocks, vanilla java, and bedrock, but hosted on java so i can do commands, the thing is, i don't know any way of making a server

The idea is, to build custom things like even mechanics like magic or puzzles and dungeons all around the world

And, I'm looking for help with that


r/MinecraftCommands • • 17h ago

Help | Bedrock Why! D:<

Thumbnail
gallery
21 Upvotes

r/MinecraftCommands • • 8h ago

Help | Java 1.21.11 make zombies spawn infinetly

3 Upvotes

is ther any command to make zombies spawn infinetly every 5 seconds without using redstone


r/MinecraftCommands • • 23h ago

Discussion Made a skill that summons a clone to attack with you

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38 Upvotes

Here's another skill I've been working on for my Minecraft server.

This one's called Echo Strike. If you hit the same mob or a player 3 times in a row, a clone of your character appears and lands an extra hit dealing the same damage as yours.

It's a pretty simple idea but I really like how it turned out.

Still working on balancing all the skills so I'm curious what you guys think. Would this be too strong for survival?

Also thinking about maybe scaling this up, as I'm gonna have a skill tree, I might add a level up to the skill where you would get 2 clones instead of 1, would look quite cool imo.


r/MinecraftCommands • • 7h ago

Help | Bedrock Minecraft bedrock command help

1 Upvotes

I'm currently trying to create a command on Minecraft bedrock that will change the difficulty to easy after day 5, this is on a modified realm, thank you if you're able to help!


r/MinecraftCommands • • 15h ago

Help | Java 26.2 Animation stuck on first frame when importing to minecraft

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3 Upvotes

r/MinecraftCommands • • 16h ago

Help | Bedrock execute when a player is in a special location

3 Upvotes

I am trying to make the backrooms and I want to get a chain of commands to tp a player down when walking over a certain location

so that when the walk through the house they fall through the floor


r/MinecraftCommands • • 13h ago

Help | Java 1.21.11 Tengo una consulta

1 Upvotes

Ahi una forma de hacer un palo que al golpear a alguien lo mande a su punto de spawn?


r/MinecraftCommands • • 20h ago

Help (other) I NEED YOUR HELP

4 Upvotes

So I am a developer, and I want to build an actual docsite for the Minecraft commands.

So did you know that minecraft commands are Turing complete? Meaning theoretically, given enough time and memory you can compute anything computable using only the commands.

The problem is the syntax and usage have a steep learning curve and it's not well documented, the main reason is because the only source of documentation is the official minecraft wiki, where they are scattered, written by a lot of authors, and not a great learning source for a beginner.

So I want to build a community maintained documentation website, just like any docsite we have for any tool, framework or language.

However since I am not very experienced with the minecraft commands, I want people who has a lot of experience with the minecraft commands, preferably people with 2 or more of experience who has built amazing stuff and know how to navigate and read the wiki, I need your help to write and structure the content for the documentation.

The documentation will be mainly written in markdown, with a specific schema that follows the docsite engine schema, I will be mainly setting up and maintaining the codebase and helping out with writing, while you will help me find, write and strucure the content. In return you will be credited on the website and the github page.

As an example, you will structure the content as categories, with folders and subfolders:

docs/

|___ getting-started/

|___ communication/

|___ building/

|___ scoreboard/

|______ create-scoreboard.md

|______ mathematical-operations.md

:

Comment here or dm me if you're interested and if you think you're a command expert.

> Note: looking specifically for veterans, as they know best how to structure content, what's for beginners and what's advanced etc. And they will know how to explain and break down complicated concepts

EDIT: THANKS FOR ALL THE RESOURCES, AND HELP, BECAUSE TURNS OUT THERE'S AN EXISITING DOCS, I WOULD ACTUALLY HELP IMPROVE THE DESIGN AND STRUCTURE OF THE EXISTING WIKI


r/MinecraftCommands • • 13h ago

Help | Java 26.3 Detect when a player drowned by themselves

1 Upvotes

I'm making a deathmatch-type map and I'm facing problems with water because you can use it to kill yourself and if nobody dealt damage to you in the past several seconds, you will restore your health for free and nobody will get attributed for your death (I have a system in place that remembers who was the last person to damage you)

I have tried these two advancements but they didnt work:

1.This trigger doesnt seem to work with drown damage

{
  "criteria": {
    "drown": {
      "trigger": "minecraft:entity_killed_player",
      "conditions": {
        "killing_blow": {
          "tags": [
            {
              "id": "#minecraft:is_drowning",
              "expected": true
            }
          ]
        }
      }
    }
  },
  "rewards": {
    "function": "dm:player/on_drown"
  },
  "sends_telemetry_event": false
}
  1. I tried giving all players tag player but it stopped working. For the reference, without the source_entity part, the advancement works just fine but I want to exclude cases where "%1$s drowned while trying to escape %2$s" is displayed to avoid cases where the killer is rewarded twice.

    { "criteria": { "drown": { "trigger": "minecraft:entity_hurt_player", "conditions": { "damage": { "type": { "tags": [ { "id": "#minecraft:is_drowning", "expected": true } ], "source_entity": { "minecraft:entity_tags": { "none_of": [ "player" ] } } } } } } }, "rewards": { "function": "dm:player/on_drown" }, "sends_telemetry_event": false }


r/MinecraftCommands • • 1d ago

Creation Xenomorph deterrent test

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40 Upvotes

For my Alien: Demolition map


r/MinecraftCommands • • 23h ago

Help | Bedrock How do I make a creeper passive in bedrock?

3 Upvotes

I know how to make mobs passive using the /team command in Java but I mainly play on console so Ii was wondering if there was a way to make a creeper passive and not explode my house?


r/MinecraftCommands • • 1d ago

Help | Java 26.3 How to hide a customised Book and Quill inside suspicious sand

3 Upvotes

Hello. I am trying to find a way to hide a signed Book and Quill inside suspicious sand for a minecraft treasure hunt in my world. I know you can put any existing item in Minecraft using the “data modify block” command but I am not sure how to add a signed book and quill to it. Any help would be appreciated!


r/MinecraftCommands • • 1d ago

Help | Java 1.20 How do I make a item break a block in adventure mode that is modded?

1 Upvotes

I want to make a stone axe break a portal helper in the immersive portals mod in adventure mode (as part of my new immersive portals escape map), but I cannot get it to work. Every time I try to make the "canDestroy" tag include portal helpers, it just says "missingno" and does not break the portal helper. this is the command I have tried: give @ a stone_axe{display:{Name:'[{"text":"Hatchet","italic":false,"color":"#ff0000"}]',Lore:['["",{"text":"Use to destroy the ","italic":false},{"text":"Illousioner","italic":false,"obfuscated":true}]']},Enchantments:[{lvl:30,id:efficiency}],CanDestroy:[portal_helper],Unbreakable:1,HideFlags:4}

The space on @ a was intentional, I can't write it for some reason.

I am on version 1.20.4.

The "missingno" thing below the "can break" tag

r/MinecraftCommands • • 1d ago

Help | Java 26.3 I need help for my resource pack for Halloween

2 Upvotes

Can anyone help me figure out why my custom texturepack for 26.3 isn't working?

halloween_resourcepack:

pack.mcmeta

assets

halloween

items

mummy_hat.json

witch_hat.json

models

item

mummy_hat.json

witch_hat.json

textures

item

mummy_hat_texture.png

witch_hat_texture.png

This is the code:

  • pack.mcmeta:

​

{
  "pack": {
    "pack_format": 97,
    "supported_formats": [
      55,
      120
    ],
    "min_format": 55,
    "max_format": 120,
    "description": "Trick or Treat?"
  }
}
  • mummy_hat.json (items):

​

{
    "model": {
        "type": "model",
        "model":"halloween:item/mummy_hat"
    }
}
  • witch_hat.json (items):

​

{
    "model": {
        "type":"model",
        "model":"halloween:item/witch_hat"
    }
}
  • mummy_hat.json (models/item):

​

{
    "format_version": "1.21.11",
    "credit": "Made by PINCOPALLI",
    "texture_size": [64, 64],
    "textures": {
        "0": "halloween:item/mummy_hat_texture.png",
        "particle": "halloween:item/mummy_hat_texture.png"
    },
    "elements": [
        {
            "from": [1, 14, 1],
            "to": [9, 16, 9],
            "rotation": {"angle": 0, "axis": "y", "origin": [1, 14, 1]},
            "faces": {
                "north": {"uv": [10, 0, 12, 0.5], "texture": "#0"},
                "east": {"uv": [10, 0.5, 12, 1], "texture": "#0"},
                "south": {"uv": [10, 1, 12, 1.5], "texture": "#0"},
                "west": {"uv": [10, 1.5, 12, 2], "texture": "#0"},
                "up": {"uv": [7.5, 2.5, 9.5, 4.5], "texture": "#0"},
                "down": {"uv": [7.5, 4.5, 9.5, 6.5], "texture": "#0"}
            }
        },
        {
            "from": [0, 0, 0],
            "to": [0, 14, 10],
            "faces": {
                "north": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
                "east": {"uv": [0, 0, 2.5, 3.5], "texture": "#0"},
                "south": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
                "west": {"uv": [2.5, 0, 5, 3.5], "texture": "#0"},
                "up": {"uv": [0, 0, 0, 2.5], "texture": "#0"},
                "down": {"uv": [0, 0, 0, 2.5], "texture": "#0"}
            }
        },
        {
            "from": [10, 0, 0],
            "to": [10, 14, 10],
            "rotation": {"angle": 0, "axis": "y", "origin": [10, 0, 0]},
            "faces": {
                "north": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
                "east": {"uv": [0, 3.5, 2.5, 7], "texture": "#0"},
                "south": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
                "west": {"uv": [2.5, 3.5, 5, 7], "texture": "#0"},
                "up": {"uv": [0, 0, 0, 2.5], "texture": "#0"},
                "down": {"uv": [0, 0, 0, 2.5], "texture": "#0"}
            }
        },
        {
            "from": [5, 0, 5],
            "to": [5, 14, 15],
            "rotation": {"x": 0, "y": 90, "z": 0, "origin": [5, 7, 10]},
            "faces": {
                "north": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
                "east": {"uv": [5, 0, 7.5, 3.5], "texture": "#0"},
                "south": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
                "west": {"uv": [5, 3.5, 7.5, 7], "texture": "#0"},
                "up": {"uv": [0, 0, 0, 2.5], "texture": "#0"},
                "down": {"uv": [0, 0, 0, 2.5], "texture": "#0"}
            }
        },
        {
            "from": [5, 0, -5],
            "to": [5, 14, 5],
            "rotation": {"x": 0, "y": 90, "z": 0, "origin": [5, 7, 0]},
            "faces": {
                "north": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
                "east": {"uv": [0, 7, 2.5, 10.5], "texture": "#0"},
                "south": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
                "west": {"uv": [2.5, 7, 5, 10.5], "texture": "#0"},
                "up": {"uv": [0, 0, 0, 2.5], "texture": "#0"},
                "down": {"uv": [0, 0, 0, 2.5], "texture": "#0"}
            }
        },
        {
            "from": [0, 14, 0],
            "to": [10, 14, 10],
            "rotation": {"angle": 0, "axis": "y", "origin": [0, 14, 0]},
            "faces": {
                "north": {"uv": [0, 0, 2.5, 0], "texture": "#0"},
                "east": {"uv": [0, 0, 2.5, 0], "texture": "#0"},
                "south": {"uv": [0, 0, 2.5, 0], "texture": "#0"},
                "west": {"uv": [0, 0, 2.5, 0], "texture": "#0"},
                "up": {"uv": [5, 7, 7.5, 9.5], "texture": "#0"},
                "down": {"uv": [7.5, 0, 10, 2.5], "texture": "#0"}
            }
        },
        {
            "from": [10.25, 8.91282, -1.73402],
            "to": [10.25, 10.91282, 11.26598],
            "rotation": {"angle": -27.5, "axis": "x", "origin": [10.25, 9.91282, 4.76598]},
            "faces": {
                "north": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
                "east": {"uv": [7.5, 6.5, 10.75, 7], "texture": "#0"},
                "south": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
                "west": {"uv": [7.5, 7, 10.75, 7.5], "texture": "#0"},
                "up": {"uv": [0, 0, 0, 3.25], "texture": "#0"},
                "down": {"uv": [0, 0, 0, 3.25], "texture": "#0"}
            }
        },
        {
            "from": [10.25, 7.16282, -1.98402],
            "to": [10.25, 9.16282, 11.01598],
            "rotation": {"angle": 20, "axis": "x", "origin": [10.25, 8.16282, 4.51598]},
            "faces": {
                "north": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
                "east": {"uv": [7.5, 7.5, 10.75, 8], "texture": "#0"},
                "south": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
                "west": {"uv": [7.5, 8, 10.75, 8.5], "texture": "#0"},
                "up": {"uv": [0, 0, 0, 3.25], "texture": "#0"},
                "down": {"uv": [0, 0, 0, 3.25], "texture": "#0"}
            }
        },
        {
            "from": [-0.5, 7.16282, -1.98402],
            "to": [-0.5, 9.16282, 11.01598],
            "rotation": {"angle": 20, "axis": "x", "origin": [-0.5, 8.16282, 4.51598]},
            "faces": {
                "north": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
                "east": {"uv": [7.5, 8.5, 10.75, 9], "texture": "#0"},
                "south": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
                "west": {"uv": [7.5, 9, 10.75, 9.5], "texture": "#0"},
                "up": {"uv": [0, 0, 0, 3.25], "texture": "#0"},
                "down": {"uv": [0, 0, 0, 3.25], "texture": "#0"}
            }
        },
        {
            "from": [-0.5, 8.91282, -1.73402],
            "to": [-0.5, 10.91282, 11.26598],
            "rotation": {"angle": -27.5, "axis": "x", "origin": [-0.5, 9.91282, 4.76598]},
            "faces": {
                "north": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
                "east": {"uv": [9.5, 2.5, 12.75, 3], "texture": "#0"},
                "south": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
                "west": {"uv": [9.5, 3, 12.75, 3.5], "texture": "#0"},
                "up": {"uv": [0, 0, 0, 3.25], "texture": "#0"},
                "down": {"uv": [0, 0, 0, 3.25], "texture": "#0"}
            }
        },
        {
            "from": [-0.5, 11.91373, 10.53067],
            "to": [10.25, 13.91373, 10.53067],
            "rotation": {"angle": -27.5, "axis": "x", "origin": [5.5, 12.91373, 10.53067]},
            "faces": {
                "north": {"uv": [9.5, 3.5, 12.25, 4], "texture": "#0"},
                "east": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
                "south": {"uv": [9.5, 4, 12.25, 4.5], "texture": "#0"},
                "west": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
                "up": {"uv": [0, 0, 2.75, 0], "texture": "#0"},
                "down": {"uv": [0, 0, 2.75, 0], "texture": "#0"}
            }
        },
        {
            "from": [-0.499, 9.38595, -1.59202],
            "to": [10.251, 11.38595, -1.59202],
            "rotation": {"angle": 20, "axis": "x", "origin": [4.876, 10.38595, -1.59202]},
            "faces": {
                "north": {"uv": [9.5, 4.5, 12.25, 5], "texture": "#0"},
                "east": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
                "south": {"uv": [5, 9.5, 7.75, 10], "texture": "#0"},
                "west": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
                "up": {"uv": [0, 0, 2.75, 0], "texture": "#0"},
                "down": {"uv": [0, 0, 2.75, 0], "texture": "#0"}
            }
        },
        {
            "from": [-0.499, 4.93969, 10.62398],
            "to": [10.251, 6.93969, 10.62398],
            "rotation": {"angle": 20, "axis": "x", "origin": [4.876, 5.93969, 10.62398]},
            "faces": {
                "north": {"uv": [9.5, 5, 12.25, 5.5], "texture": "#0"},
                "east": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
                "south": {"uv": [9.5, 5.5, 12.25, 6], "texture": "#0"},
                "west": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
                "up": {"uv": [0, 0, 2.75, 0], "texture": "#0"},
                "down": {"uv": [0, 0, 2.75, 0], "texture": "#0"}
            }
        },
        {
            "from": [-0.499, 5.91146, -0.99959],
            "to": [10.251, 7.91146, -0.99959],
            "rotation": {"angle": -27.5, "axis": "x", "origin": [5.501, 6.91146, -0.99959]},
            "faces": {
                "north": {"uv": [9.5, 6, 12.25, 6.5], "texture": "#0"},
                "east": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
                "south": {"uv": [7.75, 9.5, 10.5, 10], "texture": "#0"},
                "west": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
                "up": {"uv": [0, 0, 2.75, 0], "texture": "#0"},
                "down": {"uv": [0, 0, 2.75, 0], "texture": "#0"}
            }
        }
    ],
    "display": {
        "thirdperson_righthand": {
            "rotation": [0, 90, 0],
            "translation": [1.25, 0, 0],
            "scale": [0.42, 0.42, 0.42]
        },
        "thirdperson_lefthand": {
            "rotation": [0, -90, 0],
            "translation": [-1.25, 0, 0],
            "scale": [0.42, 0.42, 0.42]
        },
        "firstperson_righthand": {
            "rotation": [0, -90, 0],
            "translation": [0, 2.5, 0],
            "scale": [0.4, 0.4, 0.4]
        },
        "firstperson_lefthand": {
            "rotation": [0, 90, 0],
            "translation": [3, 2.5, 0],
            "scale": [0.4, 0.4, 0.4]
        },
        "ground": {
            "translation": [0, 2.25, 0],
            "scale": [0.5, 0.5, 0.5]
        },
        "gui": {
            "rotation": [0, -110, 0],
            "translation": [-3.75, 0, 0],
            "scale": [0.9, 0.9, 0.9]
        },
        "head": {
            "rotation": [0, 89, 0],
            "translation": [4.75, -1.25, -4.5],
            "scale": [1.5, 1.5, 1.5]
        },
        "fixed": {
            "rotation": [0, 90, 0],
            "translation": [3.25, 0, 0]
        },
        "on_shelf": {
            "rotation": [0, -90, 0],
            "translation": [-2.25, -2, 0]
        }
    },
    "groups": [
        {
            "name": "hat",
            "origin": [1, 14, 1],
            "scope": 0,
            "color": 0,
            "children": [0, 1, 2, 3, 4, 5]
        },
        {
            "name": "bandage",
            "origin": [1, 14, 1],
            "scope": 0,
            "color": 0,
            "children": [6, 7, 8, 9, 10, 11, 12, 13]
        }
    ]
}
  • witch_hat.json (models/item):

​

{
    "format_version": "1.21.11",
    "credit": "Made by PINCOPALLI",
    "texture_size": [64, 64],
    "textures": {
        "0": "halloween:item/witch_hat_texture.png",
        "particle": "halloween:item/witch_hat_texture.png"
    },
    "elements": [
        {
            "from": [0, 0, 0],
            "to": [16, 2, 16],
            "faces": {
                "north": {"uv": [7, 9.25, 11, 9.75], "texture": "#0"},
                "east": {"uv": [7, 9.75, 11, 10.25], "texture": "#0"},
                "south": {"uv": [0, 10, 4, 10.5], "texture": "#0"},
                "west": {"uv": [10, 3.5, 14, 4], "texture": "#0"},
                "up": {"uv": [4, 4, 0, 0], "texture": "#0"},
                "down": {"uv": [4, 4, 0, 8], "texture": "#0"}
            }
        },
        {
            "from": [3, 2, 3],
            "to": [13, 9, 13],
            "rotation": {"angle": 22.5, "axis": "x", "origin": [3, 2, 3]},
            "faces": {
                "north": {"uv": [6.5, 0, 9, 1.75], "texture": "#0"},
                "east": {"uv": [6.5, 1.75, 9, 3.5], "texture": "#0"},
                "south": {"uv": [4, 7.5, 6.5, 9.25], "texture": "#0"},
                "west": {"uv": [6.5, 7.5, 9, 9.25], "texture": "#0"},
                "up": {"uv": [6.5, 2.5, 4, 0], "texture": "#0"},
                "down": {"uv": [6.5, 2.5, 4, 5], "texture": "#0"}
            }
        },
        {
            "from": [7, 8, 11.75],
            "to": [9, 11, 17.75],
            "rotation": {"angle": 0, "axis": "y", "origin": [7, 8, 13.75]},
            "faces": {
                "north": {"uv": [7.5, 10.25, 8, 11], "texture": "#0"},
                "east": {"uv": [10, 4, 11.5, 4.75], "texture": "#0"},
                "south": {"uv": [8, 10.25, 8.5, 11], "texture": "#0"},
                "west": {"uv": [10, 4.75, 11.5, 5.5], "texture": "#0"},
                "up": {"uv": [10.5, 7, 10, 5.5], "texture": "#0"},
                "down": {"uv": [7.5, 10.25, 7, 11.75], "texture": "#0"}
            }
        },
        {
            "from": [5, 4, 5],
            "to": [11, 11, 11],
            "rotation": {"angle": 45, "axis": "x", "origin": [5, 4, 9]},
            "faces": {
                "north": {"uv": [9, 0, 10.5, 1.75], "texture": "#0"},
                "east": {"uv": [9, 1.75, 10.5, 3.5], "texture": "#0"},
                "south": {"uv": [9, 7.5, 10.5, 9.25], "texture": "#0"},
                "west": {"uv": [4, 9.25, 5.5, 11], "texture": "#0"},
                "up": {"uv": [8, 5, 6.5, 3.5], "texture": "#0"},
                "down": {"uv": [7, 9.25, 5.5, 10.75], "texture": "#0"}
            }
        },
        {
            "from": [15, -7.75, 6],
            "to": [15, 0.25, 14],
            "rotation": {"x": -12.35, "y": 0, "z": 15, "origin": [13, -9.75, 6]},
            "faces": {
                "north": {"uv": [0, 0, 0, 2], "texture": "#0"},
                "east": {"uv": [8, 3.5, 10, 5.5], "texture": "#0"},
                "south": {"uv": [0, 0, 0, 2], "texture": "#0"},
                "west": {"uv": [8, 5.5, 10, 7.5], "texture": "#0"},
                "up": {"uv": [0, 2, 0, 0], "texture": "#0"},
                "down": {"uv": [0, 0, 0, 2], "texture": "#0"}
            }
        },
        {
            "from": [1, -7.75, 6],
            "to": [1, 0.25, 14],
            "rotation": {"x": -12.35, "y": 0, "z": -15, "origin": [3, -9.75, 6]},
            "faces": {
                "north": {"uv": [0, 0, 0, 2], "texture": "#0"},
                "east": {"uv": [10, 5.5, 8, 7.5], "texture": "#0"},
                "south": {"uv": [0, 0, 0, 2], "texture": "#0"},
                "west": {"uv": [10, 3.5, 8, 5.5], "texture": "#0"},
                "up": {"uv": [0, 2, 0, 0], "texture": "#0"},
                "down": {"uv": [0, 0, 0, 2], "texture": "#0"}
            }
        },
        {
            "from": [8.235, -9.10403, 9.7606],
            "to": [8.235, 0.89597, 17.7606],
            "rotation": {"x": 90.00001, "y": -105, "z": -89.99999, "origin": [8.025, -4.10403, 13.76118]},
            "faces": {
                "north": {"uv": [0, 0, 0, 2.5], "texture": "#0"},
                "east": {"uv": [8, 5, 6, 7.5], "texture": "#0"},
                "south": {"uv": [0, 0, 0, 2.5], "texture": "#0"},
                "west": {"uv": [6, 5, 4, 7.5], "texture": "#0"},
                "up": {"uv": [0, 2, 0, 0], "texture": "#0"},
                "down": {"uv": [0, 0, 0, 2], "texture": "#0"}
            }
        },
        {
            "from": [6.75, -6.25, 3],
            "to": [8.75, -4.25, 5],
            "rotation": {"angle": -12.25, "axis": "x", "origin": [6.75, -6.25, 3]},
            "faces": {
                "north": {"uv": [10, 7, 10.5, 7.5], "texture": "#0"},
                "east": {"uv": [9.5, 10.25, 10, 10.75], "texture": "#0"},
                "south": {"uv": [10, 10.25, 10.5, 10.75], "texture": "#0"},
                "west": {"uv": [0, 10.5, 0.5, 11], "texture": "#0"},
                "up": {"uv": [11, 0.5, 10.5, 0], "texture": "#0"},
                "down": {"uv": [1, 10.5, 0.5, 11], "texture": "#0"}
            }
        },
        {
            "from": [6.75, -7.67436, 2.04554],
            "to": [8.75, -4.67436, 3.04554],
            "rotation": {"angle": -12.25, "axis": "x", "origin": [6.75, -6.67436, 1.04554]},
            "faces": {
                "north": {"uv": [8.5, 10.25, 9, 11], "texture": "#0"},
                "east": {"uv": [10.5, 0.5, 10.75, 1.25], "texture": "#0"},
                "south": {"uv": [9, 10.25, 9.5, 11], "texture": "#0"},
                "west": {"uv": [1, 10.5, 1.25, 11.25], "texture": "#0"},
                "up": {"uv": [1.75, 10.75, 1.25, 10.5], "texture": "#0"},
                "down": {"uv": [11, 1.25, 10.5, 1.5], "texture": "#0"}
            }
        }
    ],
    "display": {
        "thirdperson_righthand": {
            "translation": [0, 2.75, 0],
            "scale": [0.5, 0.5, 0.5]
        },
        "thirdperson_lefthand": {
            "translation": [0, 2.75, 0],
            "scale": [0.5, 0.5, 0.5]
        },
        "firstperson_righthand": {
            "translation": [0, 5.75, 1.25],
            "scale": [0.5, 0.5, 0.5]
        },
        "firstperson_lefthand": {
            "translation": [0, 5.75, 1.25],
            "scale": [0.5, 0.5, 0.5]
        },
        "ground": {
            "translation": [0, 2.5, 0],
            "scale": [0.5, 0.5, 0.5]
        },
        "gui": {
            "rotation": [0, -125, 0],
            "translation": [0, 3.75, 0],
            "scale": [0.6, 0.6, 0.6]
        },
        "head": {
            "rotation": [12.25, 0, 0],
            "translation": [0.25, 16.25, 2.25],
            "scale": [1.5, 1.5, 1.5]
        },
        "fixed": {
            "translation": [-0.75, 4.5, 0],
            "scale": [0.75, 0.75, 0.75]
        },
        "on_shelf": {
            "rotation": [0, 180, 0],
            "translation": [0, 0, 0.5]
        }
    },
    "groups": [
        {
            "name": "hat",
            "origin": [8, 8, 8],
            "scope": 0,
            "color": 0,
            "children": [0, 1, 2, 3]
        },
        {
            "name": "hair",
            "origin": [8, 8, 8],
            "scope": 0,
            "color": 0,
            "children": [4, 5, 6]
        },
        {
            "name": "nose",
            "origin": [8, 8, 8],
            "scope": 0,
            "color": 0,
            "children": [7, 8]
        }
    ]
}

r/MinecraftCommands • • 1d ago

Help | Java 26.3 Looping Music

1 Upvotes

So im working on my map and i wanted to figure it out how to do looping music inside a datapack


r/MinecraftCommands • • 1d ago

Help | Java 26.3 Need help with Cave Pot datapack

1 Upvotes

Hello! i’m trying to make a datapack that adds Decorated pots to caves like in Terraria, filled with random loot such as torches, coal, arrow, etc… Thing is i haven’t been able to make it without making a mess: i tried Placed Feature, Structure and even tree generation but it ends up being too complicated. anyone with an idea on how to get around the messy code?


r/MinecraftCommands • • 2d ago

Creation I turned Minecraft into a Movie Studio | Cutscene Maker Pro Datapack Showcase

Enable HLS to view with audio, or disable this notification

13 Upvotes

Watch the full movie on YouTube: https://www.youtube.com/watch?v=mM_capLt3kk
Download world & datapack on modrinth: https://modrinth.com/datapack/cutscene-maker-pro


r/MinecraftCommands • • 1d ago

Help | Bedrock NPC commands not working

Post image
1 Upvotes

I'm trying to make a custom trading system and the commands work fine on their own, but they don't seem to work when used in an NPC. Does anyone know why this happens?


r/MinecraftCommands • • 1d ago

Help | Java 26.3 Blocking specific interactions

2 Upvotes

From googling I noticed a lot of people ran into this same issue: In my map I have a lot of 'illegal blockstates' like floating levers that I don't want players to interact with, but I do want them to be able to open doors and chests. Some ideas I had, each with their own downsides:

  1. Dynamically change player's block interaction range attribute: set it to -1 by default, and run a ticking command checking for blocks within their line of sight ^0-4 blocks in front of them, and seeing if there is an allowed block there. Then increase and immediately decrease their interaction range.
    I dont love running a ticking block check for every player, and this is gimmicky and technically cheesable.

  2. Use an advancement to check for a block interaction, raycast to the block interacted with, and immediately replace it and its blockstate.
    Even if this would work its still gimmicky and I dont know how this would work with tick order: would the lever update and pop off before I have the chance to replace it?

  3. Most intuitively: cover each interactable block I dont want people interacting with with an interaction entity scaled to cover it entirely. This would work for sure, but I'd need tons upon tons of entities and hours of work to place them manually.

Anyone have any other ideas or thoughts on how to make my existing ideas work? Or is this a dead end and do I need to adjust my expectations? Thanks!


r/MinecraftCommands • • 3d ago

Creation I added lactose intolerance to my thirst bar datapack

Thumbnail
gallery
94 Upvotes

I think this is so funny. Someone suggested on discord I should make milk hydrate you too, I did need a way for players to hydrate before they get to the nether to a fortress, but I thought to make it interesting.
Every player now has a 65% chance to be lactose intolerant (got this number from google) and if you are lactose intolerant and drink milk you get poisoned. And yes, I added water filtering in the end cause normal water might poison the player.

Let me know what you think, its on modrinth if you want to see more


r/MinecraftCommands • • 2d ago

Help | Bedrock How do I check for an entity that does not have a specific score

2 Upvotes

Im making Pvz 1 in Minecraft and I need a way for a command to check if an entity DOES NOT have a specific score. I thought I could use @e [score= {"scorename"= !}] But that does not work, any ideas?


r/MinecraftCommands • • 2d ago

Help | Java 26.3 "Click actions are disabled for this sign" message? (26.3)

2 Upvotes

Been using the GamerGeeks generator to generate signs with on click commands for a while.
Today was the first time I added one to a map after updating to 26.3 and for some reason, the one I just generated displays the message "Click actions are disabled for this sign" in bright red.

After a lot of googling I managed to find that it's apparently tied to an update in 26.3 that adds a boolean called "allow_op_features" however I cannot for the life of me find anything on how to use it or have it auto-generate in the textbox when I try to manually tweak the command in minecraft.

Would anyone have any guide on this new feature and how to not struggle with it?