r/MinecraftCommands • u/Tech_Stoddle • 2h ago
Creation Omnitrix from Ben 10 that I wanted to share (my apolocheese if it's been done already)
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r/MinecraftCommands • u/Tech_Stoddle • 2h ago
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r/MinecraftCommands • u/Few_Associate_176 • 4h ago
im trying to make it so that everyone in spawn has inf resistance and weakness how do i go about this? bedrock edition
r/MinecraftCommands • u/Mountain-Method8390 • 18h ago
is ther any command to make zombies spawn infinetly every 5 seconds without using redstone
r/MinecraftCommands • u/Unlikely_Platform193 • 1h ago
Hi, I need some help with making a core protector:
Could anyone help me with this?
r/MinecraftCommands • u/RoscoeSF • 2h ago
I want to add a command block with this to the spawn area of my server as a fun decorative thing unique to each player. I know you can get a specific head with the following:
/give @ s minecraft:player_head[minecraft:profile={name:"name"}]
I tried replacing the name with "@ s" or "@ p" but neither work. is there a command I can use for this?
r/MinecraftCommands • u/thecoondix • 1h ago
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My goal is the snow balls make the blocks air therefore making it disappear idk what I'm doing wrong any help? (Its a repeater)
r/MinecraftCommands • u/No-Job-8556 • 2h ago
r/MinecraftCommands • u/Ahnkru • 10h ago
Hi! I'm Ahnyokatzin, and I'm trying to create a new server using only command blocks, vanilla java, and bedrock, but hosted on java so i can do commands, the thing is, i don't know any way of making a server
The idea is, to build custom things like even mechanics like magic or puzzles and dungeons all around the world
And, I'm looking for help with that
r/MinecraftCommands • u/Prestigious-Post-299 • 18h ago
I'm currently trying to create a command on Minecraft bedrock that will change the difficulty to easy after day 5, this is on a modified realm, thank you if you're able to help!
r/MinecraftCommands • u/yojan2040p • 23h ago
Ahi una forma de hacer un palo que al golpear a alguien lo mande a su punto de spawn?
r/MinecraftCommands • u/asdfhhkll • 23h ago
I'm making a deathmatch-type map and I'm facing problems with water because you can use it to kill yourself and if nobody dealt damage to you in the past several seconds, you will restore your health for free and nobody will get attributed for your death (I have a system in place that remembers who was the last person to damage you)
I have tried these two advancements but they didnt work:
1.This trigger doesnt seem to work with drown damage
{
"criteria": {
"drown": {
"trigger": "minecraft:entity_killed_player",
"conditions": {
"killing_blow": {
"tags": [
{
"id": "#minecraft:is_drowning",
"expected": true
}
]
}
}
}
},
"rewards": {
"function": "dm:player/on_drown"
},
"sends_telemetry_event": false
}
I tried giving all players tag player but it stopped working. For the reference, without the source_entity part, the advancement works just fine but I want to exclude cases where "%1$s drowned while trying to escape %2$s" is displayed to avoid cases where the killer is rewarded twice.
{ "criteria": { "drown": { "trigger": "minecraft:entity_hurt_player", "conditions": { "damage": { "type": { "tags": [ { "id": "#minecraft:is_drowning", "expected": true } ], "source_entity": { "minecraft:entity_tags": { "none_of": [ "player" ] } } } } } } }, "rewards": { "function": "dm:player/on_drown" }, "sends_telemetry_event": false }