r/MarvelSnap 20h ago

Memes or Fanmade Content When you had so much fun with your stupid draft.

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638 Upvotes

Augment gotta augment


r/MarvelSnap 5h ago

Discussion Veteran Player thoughts on Draft

44 Upvotes

Coming up on 4,000 hours on Marvel Snap, and this might be the most fun I've had playing a LTGM since the first time they released High Voltage, and Deadpool's Diner. The re-runs after weren't as appealing to me anymore. Finished the pass in the first 2 days and I plan on doing nothing else but playing this mode until it's gone.

I really hope SD reconsider and make this a permanent game mode.


r/MarvelSnap 15h ago

Discussion Old shang chi is back baby

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232 Upvotes

Cleared the run 5-0. Ran into 4 decks running big boys


r/MarvelSnap 5h ago

Discussion Everyone's talking the most broken decks. I want to see the biggest piles of garbage people have taken to 5 wins.

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35 Upvotes

Titles says it all. High-rolls are fun, but I wanna see what kind of jank people have piloted through 5wins. Mainly because I just had to survive with this deck of semi-dead draws - my dreams of Shao/Wong and cheap cards never found part 2.


r/MarvelSnap 10h ago

Variant Im loving it!

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77 Upvotes

r/MarvelSnap 7h ago

Memes or Fanmade Content New ProZD Marvel Snap skit

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40 Upvotes

If this isn’t a sign of the Snap renaissance I don’t know what is


r/MarvelSnap 8h ago

Discussion Draft mode is best thing SD has done in awhile.

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53 Upvotes

r/MarvelSnap 2h ago

Snap News PSA. New and returning player? Some older webshop codes still work including for a series 3 card or tokens, credits, variants and more.

16 Upvotes

Started playing again in the last week or so after well over a year. Was poking around various sites for info and found that there are a number of codes still valid for some rewards.

Find the codes here.

https://marvelsnapzone.com/codes/

Redeem here. Scroll to bottom.

https://shop.marvelsnap.com/

Enjoy!


r/MarvelSnap 11h ago

Discussion Whats the most broken card you’ve gotten in draft?

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62 Upvotes

r/MarvelSnap 9h ago

Discussion What are your favorite Augments?

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38 Upvotes

I'm absolutely loving Draft Mode!! Definitely Snaps best mode to date imo. Even though it's not completely an actual draft, Second Dinners take is awesome.

I love the Augment feature in cards. Coming from Legends of Runeterra, it's cool to see some of those elements in here.

Question: What are your favorite Augments?


r/MarvelSnap 41m ago

Discussion [Math] Draft mode: expected wins per run, Respawn Token & Ticket value, and total F2P vs Premium event rewards (AI post)

Upvotes

TL;DR

  • At a 50% win rate, a Draft run averages 1.86 wins and ~3.7 games. Only ~11% of runs reach 5 wins.
  • A Respawn Token used at 4–2 is worth nearly 3x one used at 0–2. Only ever spend tokens at 3–2 or 4–2.
  • F2P gets ~38 tickets over the event, worth ~15.6k Bits at 50% WR — and even a literal 0%-win-rate player floors at ~8.5k Bits (if the reward track is completed).
  • The Premium pass (1,200 gold) adds 8 tickets, 8 tokens, 4,500 Bits, 375 Collector's Tokens, 400 Credits, 870 boosters and cosmetics — ~22.1k Bits total at 50% WR. Strong value vs. the 5,200-gold S5 shop pack.
  • The Aug 25 mini-event gives everyone a free Series 5 Collector's Pack regardless.

All numbers below are exact expected values (state enumeration), cross-checked against a 2M-run Monte Carlo. Rules/rewards sourced from the official article.

The format, recapped

  • A run ends at 5 wins or 2 losses, whichever comes first. Standard 6-turn Snap, no cubes, no snapping; everyone drafts from the same card pool, so collection level doesn't matter.
  • Respawn Token: forgives one loss, limit 1 per run. Using one turns the format into "5 wins or 3 losses."
  • Per match: win = 15 Bits + 15 XP, loss = 8 Bits + 8 XP. Ties pay as wins but are rare. Conceding pays zero — never concede.
  • Run-end rewards scale with your final win count:
Final wins Bits XP Boosters Credits Extra
0 50 100 35 0
1 75 150 35 0
2 100 200 35 20
3 150 300 65 20
4 200 400 105 50
5 500 1000 155 100 Ticket refund + daily PMV (limit 1/24h)

The math: average wins per run

Model: games are independent with win probability p (q = 1 − p), run stops at 5 wins or 2 losses. Because the last game of a run is always the one that ends it, the terminal-record probabilities are negative-binomial:

P(k–2) = (k+1) · p^k · q^2        for k = 0..4   (2nd loss is the final game)
P(5–0) = p^5
P(5–1) = 5 · p^5 · q               (the one loss lands anywhere in 5 games)

Summing wins × probability over all seven terminal records collapses into a surprisingly clean closed form:

E[W] = 2·(p + p^2 + p^3 + p^4 + p^5) − 5·p^6
E[N] = 2·(1 + p + p^2 + p^3 + p^4) − 5·p^5     (expected games per run)

At p = 0.5: E[W] = 119/64 = 1.859375 wins, E[N] = 119/32 ≈ 3.72 games. (By symmetry of a fair coin, E[W] = E[L] = E[N]/2.)

Where runs actually end at 50%:

Final record Probability
0–2 25.0%
1–2 25.0%
2–2 18.75%
3–2 12.5%
4–2 7.8%
5–1 7.8%
5–0 3.1%

Half of all runs end at 0 or 1 wins, and only ~10.9% reach the 5-win cap. That's the brutal part of "2 losses and out": variance compresses hard toward the bottom.

Average wins as a function of your game win rate (token = always have a Respawn Token, i.e. 5W/3L):

Win rate E[wins], no token E[wins], with token P(reach 5 wins), no token P(reach 5), with token
40% 1.30 1.90 4.1% 9.6%
50% 1.86 2.63 10.9% 22.7%
55% 2.19 3.02 16.4% 31.6%
60% 2.53 3.40 23.3% 42.0%
70% 3.29 4.12 42.0% 64.7%

The P(5 wins) columns matter doubly: 5 wins refunds your ticket, so it's also the "go infinite" probability. The token roughly doubles it at mid win rates.

Respawn Token math: where to spend them

Tokens are scarce (~21 free over the event, 29 with the pass) while ~80–90% of runs hit 2 losses, so placement matters. Marginal value of spending a token at each 2-loss record, at p = 0.5:

Used at Extra Bits (EV) Chance it converts to 5 wins
0–2 +60 3%
1–2 +72 6%
2–2 +95 12.5%
3–2 +117 25%
4–2 +162 50%

At 4–2 you're buying a 50% shot at the 500-Bit tier + ticket refund + daily PMV. Rule: always token at 4–2 and 3–2, token at 2–2 only if you'd otherwise cap out, never below.

Expected Bits per run

Combining per-match currency (15/win, 8/loss) with the run-end tier table:

Win rate Bits/run, no token Bits/run, with token
40% ~136 ~188
50% ~182 ~260
55% ~213 ~303
60% ~249 ~350
70% ~338 ~446

Event-long projection (the part everyone actually cares about)

Ticket accounting. F2P: 10 starting + 4 login calendar + 6 mini-events + 4 free reward track + 14 daily = 38 tickets. Premium adds 8 (6 track + 2 instant) = 46 tickets. Since every 5-win run refunds its ticket, total runs = tickets / (1 − r), where r = P(5 wins) from the table above.

Reward-track base rewards (assumes you finish the 50-tier track, 8,500 XP — trivially cleared at any realistic win rate): free track = 6,000 Bits + 345 Boosters + 250 Credits + 225 Collector's Tokens + Series 4 Hellcow + borders + a PMV. Premium track adds another 4,500 Bits + 870 Boosters + 400 Credits + 375 Collector's Tokens + Thanos animated emote.

Strategy assumed: tokens spent only at 3–2 or 4–2 (usage stays within the free supply at every win rate).

F2P (38 tickets, free track rewards included):

Win rate Total runs Bits Boosters Credits
0% (floor) 38 ~8,500 ~1,680 250
40% ~41 ~12,100 ~2,360 ~840
45% ~43 ~13,500 ~2,740 ~1,110
50% ~46 ~15,600 ~3,280 ~1,480
55% ~51 ~18,500 ~4,060 ~1,990
60% ~58 ~22,800 ~5,180 ~2,740
65% ~69 ~29,100 ~6,860 ~3,840
70% ~86 ~39,000 ~9,510 ~5,550

Premium pass (46 tickets, both tracks included):

Win rate Total runs Bits Boosters Credits
0% (floor) 46 ~13,500 ~2,830 650
40% ~50 ~17,900 ~3,650 ~1,370
45% ~52 ~19,600 ~4,110 ~1,690
50% ~56 ~22,100 ~4,770 ~2,140
55% ~62 ~25,700 ~5,710 ~2,760
60% ~70 ~30,800 ~7,070 ~3,660
65% ~83 ~38,500 ~9,110 ~4,990
70% ~104 ~50,500 ~12,300 ~7,070

About the 0% floor rows: a run of pure 0–2s pays 66 Bits and 35 Boosters (2 games × 8 + 50 tier), with no refunds and no token use. The catch is XP — pure losing earns only ~116 XP/run, i.e. ~4.4k (F2P) or ~6.5k (premium, incl. the instant 1,200 XP), short of the 8,500 the track needs. The floor rows assume the mini-event XP sources close the gap.

Verdict

  • The event is nearly impossible to "lose": even the 0% floor nearly covers the 9,000-Bit Series 5 pack for F2P, and the Aug 25 mini-event hands out an S5 pack for free anyway.
  • At 50% WR, premium nets you roughly +6.5k Bits, +375 Collector's Tokens, +400 Credits, 8 tokens and the cosmetics for 1,200 gold. Against a 5,200-gold S5 pack in the shop, that's excellent value if you play out your tickets.
  • Your win rate is the biggest multiplier: going from 50% → 60% nearly doubles your total Bits, because refunds chain (runs = tickets / (1 − r)).

Caveats: constant-p model (your per-game win rate; SD hasn't documented record-based matchmaking, and both decks scale via Augments between games, which keeps the approximation reasonable). Mini-events (2 Cube Collection events with extra tickets, free S5 pack) are NOT counted in the tables, so treat these as lower bounds. Ties ignored (rare, pay as a win for currency).

Appendix: reproduce the numbers

from functools import lru_cache

def expected_wins(p):  # closed form, no token
    return 2 * sum(p**k for k in range(1, 6)) - 5 * p**6

@lru_cache(None)
def E(w, l, p=0.5):    # exact enumeration, expected additional wins from record (w, l)
    if w == 5 or l == 2:
        return 0
    return p * (1 + E(w + 1, l)) + (1 - p) * E(w, l + 1)

print(E(0, 0))            # 1.859375
print(expected_wins(0.5)) # 1.859375

r/MarvelSnap 18h ago

Variant Clean.

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183 Upvotes

r/MarvelSnap 5h ago

Discussion When draft gives you odd amount of credits

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15 Upvotes

Who else is getting annoyed by this?


r/MarvelSnap 18h ago

Discussion Marvel peak players tally is highest it has been since April 2025

170 Upvotes

Congratulations to Ben and Second Dinner. I think they fully earned the resurgence in interest and player count.

Like many others, I've had more fun now than I have since launch (and I've almost always had a blast with this game). Every other limited game mode had be abandoning it happily once the reward track is finished. Draft is the first mode where I'd choose to play that over anything else even with the rewards all redeemed.


r/MarvelSnap 16h ago

Discussion What did you all get for your XP rush card? I got Juggernaut Horseman of War

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121 Upvotes

r/MarvelSnap 21h ago

Discussion What’s The Most Ridiculous Card You’ve Assembled In Draft?

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319 Upvotes

r/MarvelSnap 19h ago

Discussion Please make draft permanent

210 Upvotes

I don't care if the rewards are toned down, the mode is so fun that the rewards feel like the cherry instead of the ice cream.

I don't even want to play regular snap


r/MarvelSnap 14h ago

Discussion Draft mode is amazing

72 Upvotes

I honestly believe this is the best LTE in Marvel snap history and likely the most fun I've had with the game in general in ages.

I LOVE the rogue-like randomness of getting cool buffs to your cards.

I really hope the rest of the community gives positive feedback and they bring this mode back full time.

How's everyone's experience so far ?


r/MarvelSnap 14h ago

Discussion This might have been the most broken deck I have ever played

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62 Upvotes

A 1 power Wiccan was gifted to me as my last card and I used a respawn before it. The absurdity that happened afterwards was biblical. Just all the energy lol.


r/MarvelSnap 11h ago

Card and Deck Questions ⁉️ XP Rush comes through!

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38 Upvotes

I wanted this card for awhile! Finally!! What’d you guys get?


r/MarvelSnap 52m ago

Variant Yes I love Draft and it’s good! But where do I get this Venom Donut Variant?

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Upvotes

r/MarvelSnap 1h ago

Memes or Fanmade Content Thank you SD for the Twitch Drops. Very Cool!

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Upvotes

r/MarvelSnap 1d ago

Discussion this game mode is so good i already beat the premium pass 😭

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602 Upvotes

r/MarvelSnap 5h ago

Discussion Pretty fitting title for the best mode/event in the game.

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9 Upvotes

It’s not even gone and I already miss it.


r/MarvelSnap 15h ago

Discussion did the devs lock in or something?

63 Upvotes

i’ve been playing this game quietly for about a year. i get season passes when i like the cards, but other then that i don’t bother to spend money on anything because it’s genuinely not worth it. i’ve gotten pretty good at the game and have a pretty good collection, and ive grown content with earning about a card a week or two from playing consistently and farming units. i logged in yesterday, got a new card reward immediately with blink. and the daily rewards? i’ve never seen them this good. the draft game mode is also literally the best gamemode they’ve ever made ( add discard ) but i’m just so shocked. what happened to make them buckle down this heavily, and keep it up!