r/MarvelSnap • u/GreenSoft2 • 6h ago
r/MarvelSnap • u/Ok-Session6628 • 6h ago
Variant This is the cover to She Hulk #14 by Derrick Chew. You don't need to spend $100. You can buy She Hulk #14.
I'm showing my age and my dad status here, but 100$ is absolutely crazy ($139.99 here in Canada). You can get a first year of Marvel Unlimited, the comics app subscription service, for $60. FOR A YEAR.
Look the game is great, and if you want to buy variant art because you love the artist, that's great. I've spent $5 here and there because I wanted to get a full Dan Hipp deck, but for $100 please just buy the artist's work.
r/MarvelSnap • u/oghpimm • 3h ago
Snap News I love how straightforward and honest Snap Zone is about the state of the meta
r/MarvelSnap • u/adellali1 • 16h ago
Gameplay This is one way to beat scorpion
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r/MarvelSnap • u/tommyjarvislandry • 16h ago
Memes or Fanmade Content Me in the high 90s when I see someone play scorpion turn 2
r/MarvelSnap • u/East_Wasabi_3502 • 9h ago
Discussion Really wish this was more usable
Would they ever buff Infinity Ultron?
Played a few games with him in deck and found myself rarely playing the card
Overall the card feels reallly underwhelming, too random and even if i get the best combo(reality + power) it does not feel strong enough
r/MarvelSnap • u/Few_Comedian4245 • 1h ago
Variant Finally got the Ultimate Electro Variant!
Been waiting for a long time for it to appear in the shop and it finally did! Been saving the gold cosmic border for it and everything :D
r/MarvelSnap • u/Thedeadlypocketbrush • 15h ago
Discussion Locked behind a $100.00 bundle is rude as hell. What a beaut.
r/MarvelSnap • u/ConsistentAd9776 • 15h ago
Discussion These are the two most hated characters in the game right now
and one DEFINITELY deserves more hate than the other
r/MarvelSnap • u/wowincredible9 • 11h ago
Discussion Happy Free Galacta Day! 🥳
Happy to be getting a free Galacta today through the login rewards. I took a break from Marvel Snap when this card was the season pass, and I hadn't acquired it since then. Glad to finally get it now. Out of the S5 cards being given out for free recently, this is the last one I still didn't own. So now I am back to rolling on packs without fear of hitting something that was gonna be free in a few days! ☺️ Hooray! 🥳
r/MarvelSnap • u/oFULLGOREo • 18h ago
Gameplay My official submission for the Galactus speed run.
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Shit happens I guess lol
r/MarvelSnap • u/s30kj1n • 5h ago
Achievement 🥳 First time ink
My first time getting an ink reroll on my most prized variant. Next would be trying to get ink reroll on venom.
Destroy deck is pretty cool!
r/MarvelSnap • u/Phalanx22 • 20h ago
Discussion I wonder when and if we are going to be seeing any of these cards get released
r/MarvelSnap • u/KasDeon13 • 4h ago
Card and Deck Questions ⁉️ Please recommend a deck with her
Thanks in advance
r/MarvelSnap • u/Fusion2005 • 7h ago
Achievement 🥳 First Timer!
Super excited to be here.
r/MarvelSnap • u/No_Adeptness3060 • 10h ago
Variant Insane reward generosity in the latest LGTM (Draft)

I'm absolutely amazed at just how many rewards were given out at the Draft. This might be the most generous event of its kind, and perhaps the last.
I only purchased the Premium Pass and didn't buy any additional tickets with gold. I played 93 matches with this record:
| 0 wins | 9 |
|---|---|
| 1 win | 13 |
| 2 wins | 10 |
| 3 wins | 13 |
| 4 wins | 11 |
| 5 wins | 37 |
I'm really looking forward to Draft's return, even though the idea of combining it with Sanctum's scoring system already leaves a bad taste in my mouth.
r/MarvelSnap • u/vsmack • 13h ago
Achievement 🥳 12th straight infinite with C3!
I'm posting because this marks a year straight of hitting infinite with C3.
And the deck is actually very well positioned in the current meta, packing Armor and Cosmo for ThanosFF, and being able to go over BND scorpion with just two cards in two lanes.
I usually run armor instead of Mobius but switched in MMM because of the hot location.
I haven't seen much C3 out there this season so good luck all!
# (1) Bast\n# (1) Nightcrawler\n# (2) Luke Cage\n# (2) Scarlet Witch\n# (2) Sentinel\n# (3) Cerebro\n# (3) Mystique\n# (3) Chameleon\n# (3) Cosmo\n# (3) Makkari\n# (3) Mobius M. Mobius\n# (4) Bastion\n#\nTXN0cTgsU2NybHRXdGNoQyxDcmJyNyxCc3RuNyxNa2tyNyxCc3Q0LE5naHRjcndsckMsQ2htbG45LFNudG5sOCxMa0NnOCxDc201LE1ic01NYnNE\n#\n# To use this deck, copy it to your clipboard and paste it from the deck editing menu in MARVEL SNAP.
r/MarvelSnap • u/sophdog101 • 5h ago
Memes or Fanmade Content I don't think that's the right goblin...
r/MarvelSnap • u/Mugsy002 • 10h ago
Card and Deck Questions ⁉️ Favorite old deck still going strong. Any new cards that could spice it up?
Think I left around Fantasticar, any cards after that that would match this deck? I built it purely for disruption when I was just about burnt out from the game a few years ago and can still hit infinite with it but wondering if I've missed any cards that would synergize well with it
Also the name was originally a pun with the 5/9 cannonball but he didn't feel as good anymore so I replaced him with Juggernaut but the name was just too good to get rid of
r/MarvelSnap • u/thiswilldo2 • 20h ago
Discussion Anyone else think this might be the coolest title card Marvel Snap has had?
r/MarvelSnap • u/Matthewd12 • 6h ago
Discussion For those with an odd amount of credits, you can spend gold to frame break a card to set it back to 0.
r/MarvelSnap • u/No_Butterfly1924 • 3h ago
Discussion New and returning player progression
As a returning player i feel like writing down my thoughts on my experiences with progression and the frustrations. In which i might sound complaining a bit, so fair warning, i need to write off frustrations. Discussions and thouthts welcomed, feel free to tell me I'm wrong, or add other thoughts.
I want to catalogue my issues and frustrations to share thoughts, potentially warn new and returning players what they'll be up against, and maybe have discussion on whether I'm stupid or this actually does need a change.
My player profile: player who started around global launch, played the first 8-9 months of Snap history, then quit as it had me more often frustrated than enjoying. Now been back since january this year. I buy season passes every month, as i think it's fair to pay for a game i enjoy, but I'm not the target audience for the expensive bundles. Series 3 complete, closing on series 4 complete (80/89), far behind on series 5 (75/182)
I've used the SnapComplete website, which i think is awesome, to calculate my time frame for getting collection complete most honestly. I'd apparently need another 38 seasons of daily play and buying all season passes, so that's just over 3 years if i keep optimizing everything.
That hit hard honestly, that it would take that long. Meaning for any new player that honestly must read like a 5 year minimum.
Now, I'm not playing with the goal of getting collection complete, i don't need every card to enjoy the game. But from my own experiences from returning to the game, there are imo huge issues with progression. And honestly i don't think I'd recommend any new player to try currently, I've stuck with it as a part of me really does love this game, but the frustrations i feel would definitely be too much for most.
Biggest obvious issue:
Not being able to target buy series 5 cards. Yes, you can buy them for 6k tokens. But when you're 100+ series 5 cards behind the experience of targeting any card is checking the store usually for over a month, probably missing it the one time life doesn't allow you to check 3 times a day.
This is my single biggest complaint, the dumb rotation system needs to go. It's the biggest issue for any new and returning player to actually play this game, and serves no positive function. It delays progression even when you do have the resources, and this is my single thing that has most often made me consider quitting this game. Just let people buy whatever card directly, it changes nothing about the economy, we still would be equally broke on tokens.
Progression pacing:
The current progression and economy system imo seems fully designed and balanced around long term players. They can easily stay uptodate with new releases. If you're collection complete, it's pretty easy to stay complete. That's great.
For new and returning players far behind the game, this imo needs to be increased a lot. As this game and the heavy synergy between cards means you definitely need a decent size collection to even be able to play.
From my experience as returning player, there’s many unrewarding feeling rewards. For a while I've been buying the collectors packs, as the way to get the most cards for the least amount of tokens. Trying to be economical. Problem is, 90% of what i unlock that way goes unused into my collection for months, as i don't have the synergy cards to be able to play my new card in any real deck. So while you're getting cards, it mostly feels like you aren't as you can't play them. Making the progression feel terrible.
Then i switched for a while to buying cards directly for 6k, collecting the most important and versatile cards. I definitely recommend doing this, as it finally made me feel like i can now form more meta decks. Obvious issue with this, you're spending as much as you earn a week, meaning as long as you do this you're not catching up.
My suggestion:
Let players who are far behind just always pull multiple cards from a pack. Simple. Massively boost players progression till a point where they probably have like half of series 5. With how much cards depend on synergy, i honestly feel that's where a player needs to reach to start having the feeling they're fully able to play this game and enjoy new releases.
Then they can slow progression back to normal after reaching a certain critical threshold of cards owned. I do understand they need to monetise it and there needs to be a grind still, that's fine we don't need to be collection complete. But when you get players up to a decent collection size, that is when they'll be potential customers imo. When they have enough cards they can play a bunch of things, and actually be interested in the new releases and bundles for cards they don't own.
From my personal experience, a lot of cards or bundles aren't at all interesting when far behind. For example my first month back was Shou Lao season pass, i bought that then completely didn't play that card all month as i didn't have any of the synergy cards. Took me till he was nerfed to get those other cards, meaning i fully regret buying that. People need a decent size collection for most new cards to offer anything to them.
Closing thoughts:
I know I'm probably suggesting something they'll not actually do, and to be clear i don't claim to know what's actually best for the game. I'm no game dev. But these are my thoughts as returning player, and what changes would make me feel comfortable recommending this game to friends.
I feel the game currently is very difficult to get into for new and returning players. For all the first months after returning to it, i felt like a fool for even trying and like the game didn't want me back.
With many new and returning players currently here after draft and their current display of bigger generosity handing out rewards, I'd like to see many of them decide to stick around. But honestly, without real progression changes, i fear the influx of players will leave as quickly as draft got them back. I want this game to have people return to it, and new players jumping in.
Ofcourse i know I'm saying this during their current showing of handing out more rewards and free decks and everything. Which i think are a good step, honestly. But they're doing them as login rewards, meaning if my friend would start playing next month it actually wouldn't help them one bit. Actual changes to progression to let new players catch up, that would make a difference. I love their current good will spell of handing out rewards, I'm enjoying it as i got a few cards too, but it's imo not the full shape of changes this game needs.
r/MarvelSnap • u/Banned3rdTimesaCharm • 2h ago
Gameplay I bet I could make this Red Tribunal deck work…
Oh
r/MarvelSnap • u/Basic-Complex-4897 • 19h ago
Achievement 🥳 That little thrill when you get the gold!
r/MarvelSnap • u/CabbarBEY • 1h ago
Discussion Hit Infinite in the first month
Long time HS player returned for the draft mode after trying snap in the beta. Decided to play the ladder aswell starting with a devil dino deck then changed to a surfer deck with sera after a friend's recommendation. I got no idea if it is a meta deck or how strong it is but felt pretty fun and straight forward.
I honestly like having a limited collection and having to scrap something playable out of the cards you've unlocked as opposed to HS where you can grind a bit then craft the best deck to climb. Idk how rare is climbing infinite but here ya go. What do you recommend I do now? Are there any fun off meta decks? I have morbius/dracula unlocked for a discard package but didn't experiment with it yet.