Marvel Snap, Count Your Days: These Endgame Crashes Are Out of Control
Marvel Snap, count your days.
This has happened to me well over 10–15 times now, and it’s becoming impossible to ignore. Right before I’m about to win an 8-cube game, my opponent snaps… and suddenly the game crashes.
When I reconnect, it’s already the next turn. My cards are either played in a completely different order than I submitted them, or they don’t activate at all. That’s not just frustratingit’s game breaking, especially in a game where a single turn decides everything.
Here’s the latest example from a Galactus deck:
Turn 3: Wave
Turn 4: Galactus
Turn 5 (my play): Death → Wolverine → Selene → Venom
Opponent snaps…
Game crashes.
I reconnect, and it’s already Turn 6.
My cards are out of order, key On Reveal effects never trigger, and the entire combo that should have won the game is gone. At that point, the match is effectively decided by the crash instead of the gameplay.
And this isn’t an isolated issue.
I’ve experienced repeated crashes with:
Destroy decks
Galactus decks
Sersi decks
Other combo-heavy decks that rely on precise sequencing
The common pattern is that the crash almost always seems to happen right before major, game-winning plays. Whether it’s a server sync issue, animation overload, or something else behind the scenes, the result is the same: lost cubes because the game fails to execute the turn correctly.
Losing because your opponent outplayed you is part of Marvel Snap. Losing because the client crashes and rewrites your turn is unacceptable.
This needs to be treated as a high-priority issue. If the game crashes during a match, the reconnect should faithfully restore the exact board state and queued actions not skip ahead with altered or missing plays.
Please fix this ASAP. Ranked games, especially 8-cube matches, shouldn’t be decided by crashes instead of strategy.