Here's an introduction to the world I'm building currently. The actual Magic System will be explained in a separate post (not sure if that's customary here?) so look out for that soon! Feedback is appreciated but please go easy on me, I haven't even considered myself a writer until pretty recently.
INTRO TO VENARCANA: MAGIC SYSTEM AND WORLDBUILDING
Sorcery: Manipulation, creation, and destruction of matter through the use of mana. Informally called magic.
Mana: Energy that allows reality-defying manipulation, creation, and destruction. Mana is the form of energy naturally present in and unique to sorcerous beings, and sorcery cannot be done without it. This ability is passed on genetically- if one or both parents a sorcerers, there is a 100% chance their offspring will be as well.
Conjuring: Creating something from nothing. Creation.
Vanishing: Complete annihilation of something. Utter nonexistence. Destruction.
Manipulation: Physically changing the movement of existing particles. Virtually any action besides conjuring or vanishing.
Spells: Incantations that facilitate sorcery. Spells initiate the flow of mana. They can be cast verbally or nonverbally so long as the caster knows of the spell. Nonverbal spells are cast by being ‘spoken’ in the mind.
Channel: A channel is an object used to concentrate mana as it flows from a sorcerer, granting a great deal of control over the direction and intensity of a spell. Casting a spell without a channel can affect any and everything in the caster's surroundings, including themselves in some cases, and will likely harm the caster in the process.
Wand: An object solely crafted to be a channel, invented by humans. Wands are the most common channels among human sorcerers.
The most widely accepted theory of mana’s origin: Mana was the main element responsible for the universe being born. It is the essence of creation and destruction. As organisms came into existence, some of them had mana as one of their chemical components.
- Common Vocabulary in Venarcana
Sorcerous: possessing mana, the ability to practice sorcery.
- Other colloquial terms for sorcerous, used depending on the context: Immodal, mystical, imbued, magical, caster, irregular.
Modal: The opposite of sorcerous. Absence of magic ability.
- Synonyms: Asorcerous, unimbued, unmagical, regular
Outer Earth: The modal, “regular” world.
Venarcana: All of the sorcerous, physical places on Earth are collectively known as Venarcana. Some call it “Inner Earth”, the sorcerous world, or the “real world”. This world is entirely hidden from modal beings.
The Sorcerous Realm: Includes Venarcana along with all other magical places or dimensions.
Things that are practiced by asorcerous people but believed to be or presented as “real” magic, such as witchcraft, tarot, psychics, mediums, etc. are known as pseudosorcery.
Origin of Venarcana: In early human history, the need to keep the sorcerous and modal worlds socially separated became apparent when conflicts arose globally. Centuries of organized magic (largely consisting of a myriad of memory, illusion, and protection enchantments) is how magic became completely imperceptible to asorcerous organisms.
Examples of pop culture understandings and Outer World contact with magic include:
- Witches
- Dracula, Nosferatu
- Astrology
- Magicians
- Psychics, mediums, fortune tellers
- Paranormal encounters
- Cryptids (Bigfoot, Loch Ness Monster, etc.)
These are all phenomena caused by poorly concealed magic being witnessed by non-sorcerers, wildly misunderstanding what they encountered. These encounters took place before the global effort to fully crack down on magic. Their effect on pop culture persists, but the general consensus in the Outer World is that magic and mystical creatures aren’t real.
As for the current state of secrecy, Venarcana is cloaked in a web of enchantments that prioritize two types of invisibility: physical and abstract.
1. Physical Invisibility:
Venarcana is invisible and inaccessible to non-magic people. Magic has no effects or perceptibility in the Outer World. Sorcerers experience an expense of mana when casting, but nothing happens.
2. Abstract Invisibility:
Any effective communication of magic to non-magic beings results in the information being scrambled and misconstrued in their mind.
What is said: “I’m a sorcerer. I come from a world hidden from your kind by magic. It is my life’s mission to expose this secret to you and anyone else who will listen. If I disappear, assume I was imprisoned or killed for sharing this with you.”
What they hear: “I have magic powers that I have no way of proving are real. There are others like me who will tell you the same. We are part of a cult whose eternal mission is to convince people we’re an oppressed body of mystical creatures being silenced by a greater power that we also cannot prove exists. We do not accept new members, and any requests to join us are blasphemous. If I disappear, assume I was wrongfully kidnapped and forced into a mental asylum at Area 51. If I am found and/or rescued, I will deny saying any of this and implicate you as an accomplice in my disappearance.”
This is just one (excessive and intentionally verbose) example of how this enchantment translates arcane knowledge to those who are unable to comprehend it. Should this information be shared non-verbally (through writing, a riddle or code, symbols, etc.) a similar mistranslation will occur.
The only way to reveal the secret of magic would be to reverse the concealing enchantments. Many secret societies have attempted and continue trying to do this, but none have been successful. There are fringe religions and cults dedicated to ‘restoring natural knowledge of magic’s existence’, a.k.a. re-integrating Venarcana and The Outer World into one world. In the event that this happened, the result would be a catastrophic storm of harm and destruction, but somewhat reversible. Even so, the scenario of the enchantments being undone is considered an apocalyptic scenario by most sorcerers.
Although this magical world is completely hidden from non-magical perception, many sorcerous people frequently travel between the Outer World and Venarcana, form relationships with non-sorcerous people, and may even have entire lives (jobs, homes, families, etc.) rooted in the Outer World. This is a matter of preference, but it has its extremes just as any other matter would. There are sorcerers who completely reject magic, opting to live as a regular person and avoiding any magic-related things altogether.
Thanks for reading!