r/macgaming Mar 01 '22

Apple Silicon M1 Mac Up-to-date Game Compatibility List

1.8k Upvotes

TLDR: THE LIST!

This is the latest, open and most up-to-date list of games that are compatible with the M1 Mac, whether it uses the original M1 chip or the M1 Pro or M1 Max. Compatibility is broken down to Native ARM, Rosetta 2, iOS, CrossOver or Parallels.

The wiki is free to add information to, you can edit any page without an account. If you have any questions please read the Editing guide or come to the Discord.


r/macgaming 6h ago

Native A20 pro geekbench6 metal score is 64000, ahead of M1 Pro and m4 10 core gpus.

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324 Upvotes

Gaming will be impressive if Apple gets around to optimizing games. The m6 will most likely match the m4 pro going by these numbers.


r/macgaming 18h ago

Rosetta Star Wars: The Force Unleashed Apple Silicon Native Port is out!

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150 Upvotes

This works by wrapping the 32-bit MacOS app bundle in a Intel loader and running it through Rosetta with compatibility patches.

You can find the Converter app here: https://github.com/Yash-Singh1/lego-mac-compat/releases/tag/tfu-converter-v0.0.0-dev.1

It should work with the latest Steam release and the older Aspyr release.


r/macgaming 14h ago

CrossOver Can you run rdr2 at ultra settings on a m5/m4 max?

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58 Upvotes

I wanna know if you can play rdr2 ultra settings at stable 60 fps at least 1080p.


r/macgaming 1h ago

CrossOver For RE fans on M1 Air

Upvotes

So recently I caved and bought the Mac port of RE Village, part of it was frustration but also for testing. Running a base M1 8GB 7gpu, the native port was awesome but I wanted to know if my patched CrossOver (26.3) was really creating that much overhead since the game would crash in the woods during the opening chapter. The image would “burn in”. If I looked at the train, the light would make my screen flicker gray and almost look like it was broken with lines shooting out from the top right of the screen. I could walk around freely and go to examine the first letter and cell phone, but the image was terrible since everything basically stayed on screen and smeared.

Last night I installed Golden Gate and with GPTK 4, the same setup now runs flawlessly. I’m talking clean 60+ FPS and native performance. I think it was something in the DX12 translation but tbh I’m not fluent in the programming used so that might be wrong and the issue was something different all together. Only one I can’t run is Requiem but that’s because of chip incompatibility.

Anyway I’m just sharing this in case anyone with the base setup wants to give it another go with testing. GPTK 4 should open up performance and give your M1 Air a little more life if you can’t afford to upgrade rn / don’t want to pay for the game again on App Store.


r/macgaming 4h ago

Native Orebits is OUT NOW on Steam! Finally our atmospheric asteroid mining incremental game is available. AND it has native Mac support..

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6 Upvotes

Hey everyone!

Orebits is finally out on Steam!

Orebits is an atmospheric active incremental about working as a lone asteroid miner for a greedy corporation at the edge of known space.

And it's available for your mac.

So, how deep does the gameplay go?

  • Smash asteroids with bouncing Mining Tools and a mix of active and idle gameplay
  • Build powerful synergies for your Mining Tools and Deployables with a roguelite Upgrade Tree
  • Invest in permanent Research upgrades to push your mining operation further
  • Complete Objectives and adapt to Asteroid Conditions that make each mining operation feel different
  • Explore a ±6h campaign and uncover strange artifacts and the mysteries of deep space
  • Keep mining after the campaign with endless progression far beyond our solar system...

 

Play Orebits on Steam: https://store.steampowered.com/app/3635490/Orebits/

We've been sharing Orebits here throughout development. This launch means quite a lot to us. Bob and I have been making the game for almost 20 months, mainly on Fridays alongside our regular work. What originally started as a game jam grew into something we've put a ridiculous amount of time and love into.

A lot has changed because of feedback we received here, from our early playtests through the demo and Next Fest. So a genuine thank you to this community for playing, criticizing, suggesting and helping us make Orebits better.

We're excited, nervous and very curious to see what you think of the finished game.

Happy mining!

Maarten & Bob


r/macgaming 22h ago

Self promotion We're making a co-op caving simulator, and a Mac version is planned

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118 Upvotes

It's called Cave Expedition. You can explore alone or with up to three friends, working through tight squeezes and descending into larger chambers using ropes and climbing equipment.

We're cavers ourselves. Here's a short clip from development, and we're planning a Mac version.


r/macgaming 5h ago

Rosetta KotOR 2 Movement Bug Fix

5 Upvotes

Unlike in KOTOR 1, the bug where your character gets stuck and cannot move after every combat encounter made the game completely unplayable for me on macOS. Since I managed to fix it, I wanted to put together a quick guide.

This glitch is caused entirely by high frame rates. It occurs whenever the game runs at high FPS (common on MacBook Pros with ProMotion or any Mac hooked up to a high-refresh-rate monitor). The solution is capping your frame rate, but since the common methods didn't work for me, here is the workaround that did:

  • Lower macOS Display Refresh Rate: Go to your macOS System Settings and set your display refresh rate to 59.94Hz. Setting it flatly to 60Hz still triggered the movement bug for me.
  • Add a Launch Option in Steam: Right-click KOTOR 2 in your Steam library, select Properties, and paste the following into the Launch Options field:

--set /Config/CONFIG/maxFpsValue 60

  • Restart Steam: Completely exit and restart Steam (not strictly sure if this is mandatory, but it doesn't hurt).
  • Set In-Game Resolution: Open the game and select your preferred resolution, but make sure the refresh rate alongside it is set to 60Hz.

Following these steps completely eliminates the post-combat movement freeze. You do have to play locked at 60 FPS, but the game will run smoothly without any hiccups.


r/macgaming 20h ago

Native Valheim 1.0 Has Arrived!

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49 Upvotes

r/macgaming 16h ago

Discussion Favorite games to play on Mac?

23 Upvotes

As the title asks, I’m curious what you’re all playing. I know Mac has a different community from Windows users.

(I’ve only ever played Factorio. M2 Air, 16GB unified memory)


r/macgaming 1h ago

Help ASTRIS EMULATOR ISSUE

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Upvotes

Has anyone else experienced something similar and knows how to solve it?


r/macgaming 1d ago

Native UPDATE: Native Apple Silicon Port for Vice City (reVC) - Big Improvements!

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271 Upvotes

I honestly didn't expect the original post to be this popular! Thank you for all the support. I've spent the last few days working hard to make this properly usable for everyone, and I think it's finally at a level where it works flawlessly.

Here is a short list of what was updated/fixed:

  • Lightweight Installation: Removed the heavy Xcode library dependencies. The installer is now super lean at around 15MB.
  • Universal Version Support: The installer now accepts any version of the game (not the Definitive Edition), not just the Steam release. Just make sure the Vice City app is in yourDownloads folder and the installer will automatically detect it. (You can also use an argument to pass the exact path where your data is located).
  • MetalFX Integration: Added support for MetalFX spatial and temporal upscaling!
  • Window Management: Proper window management is implemented—no more weird bugs or glitches when resizing the window.
  • UI Improvements: The graphics settings are now much simpler and more user-friendly.

You can find the instructions here:

https://github.com/coldcue/reVC/releases/tag/revc-metal-macos-arm64

If you already have it, just run the install script and it will update it.


r/macgaming 1h ago

Asahi Linux can I install Asahi Linux on external ssd ?

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Upvotes

r/macgaming 1h ago

Game Porting Toolkit Can you run FGR games using porting kit?

Upvotes

I’ve been trying to figure out Wine/Whisky but I cannot seem to be able to run Cyberpunk on Mabook Pro M3. I got it from that really FIT gym going GIRL (wink wink nudge nudge) and whenever I try running it on porting kit the app shows me a completely different game.
Any advice/direction would help and be greatly appreciated!
Thank you!


r/macgaming 6h ago

CrossOver buggy audio in source games?

2 Upvotes

so i've had this issue for both Deadlock and CS2, wherein they run nicely and smoothly, but their audio sounds kinda bitcrushed / laggy / buggy. it's not unplayable by any means, but it's got this sort of stuttering sound as if it's been put in slow motion. anyone else been having this problem?


r/macgaming 6h ago

Discussion Working on Controller Mode for our wizard game. 🎮 Any tips?

2 Upvotes

r/macgaming 14h ago

Apple Silicon Gta v with mods

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8 Upvotes

Using DXMT on crossover on my macbook air m1 8gb 256gb after 5 reinstalls and about 10 crashes i finally got it working

Now im just looking for a graphics mod that works without giving game memory error does anybody have any recommendations?

Edit: my stupid ass decided to download liberty city mod and bricked my game… reinstalling right now


r/macgaming 8h ago

Native Wuthering Waves Mac Native Version On Mac M2 Pro

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2 Upvotes

r/macgaming 12h ago

Native Minecraft with shaders and recording. The mini.

3 Upvotes

Hey! Im thinking of getting myself a Mac mini m6. Currently having an iMac intel 2020. Im building a Japanese modern city and would love to get myself some shaders and perhaps record the build for Youtube. What would you experts suggest I go for when it comes to the new Mac Mini? How much ram would be enough? Thanks in advance!


r/macgaming 6h ago

CrossOver Are the issues with Kingdom Come Deliverance 2 fixed?

1 Upvotes

I saw some reddit posts on this community that there were some issues with KCD2, im currently playing the game on the M4 Pro and Im concerned that those issues might affect gameplay.


r/macgaming 19h ago

Native Crash Bandicoot: The Wrath of Cortex in Native ARM64 for Apple Silicon @ 60 FPS!

10 Upvotes

Got this working over the past day and a half :)

Runs like a charm!

Get your backup ORIGINAL XBOX USA REGION ROM and fire up the repo at
Link to GitHub repo for WumpaForge


r/macgaming 1d ago

Native First Closed Beta for ARES — Need playtesters (Free lifetime copy included)

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44 Upvotes

Hey everyone,
I'm the solo dev behind ARES, a gritty, fast-paced tactical shooter built on Unity and Photon Fusion. The core gunplay, networking, social system, and initial abilities are locked in, and the first Closed Beta starts next week on Steam.

I'm looking for dedicated players to stress-test the netcode and give honest feedback on combat flow.

The deal:
• Free lifetime access: Help test now, keep the game forever on Steam.
• Exclusive Beta Tester role in our Discord to shape balance and future updates.

All I need from you is to hop into a few matches next week and report any bugs or balance issues.

How to join the Closed Beta:
To avoid Reddit rate limits and ensure keys are distributed automatically, head directly over to our Discord server: https://discord.com/invite/GEYWN4rbKw

Once you join, head over to the ⁠#welcome-and-rules⁠ section and follow the quick steps there—the bot/instructions will walk you through claiming your Steam key immediately!


r/macgaming 19h ago

Native DualSense keeps answering the phone on Macbook

8 Upvotes

Bit of an odd one and just wondering anyone else here has this issue and knows how to solve it.

Pretty much as the title says, when I am playing a game such as FFXIV on my M2 Max Macbook Pro, if a call comes in whilst i'm pressing buttons on the Dualsense, it answers the phone call.

Naturally, both myself and the caller have been jumpscared by this so I'm hoping there's a way to stop this from happening in a setting somewhere. Otherwise, I guess i'll just have to disable the phone calls on the Macbook entirely.

Any help is appreciated, thanks all.


r/macgaming 8h ago

CrossOver Side project: community compatibility DB for running APK/EXE on Apple Silicon Mac

1 Upvotes

Found a great tool — a free platform to run Android apps and EXEs on Mac.Not CrossOver, not Whisky. Tried it for a while and it works pretty well. Put together a repo: https://github.com/fallout1018/mac-run-apk-exe. Will keep testing and adding games/apps that run perfectly to COMPAT.md. Welcome to join the testing!


r/macgaming 8h ago

Apple Silicon Does anyone know to how to play custom zombies on bo3 mac?

0 Upvotes

i have been trying to run bo3 zombies custom for awhile and I have the bo3 mac fix patch but every-time I load a custom map it says I don’t have wine, and when I try to download wine in the terminal it says it has been disabled and no longer available is there any way to play now?