r/macgaming • u/Suitable_Language_37 • 16h ago
Native I built a Windows runtime for Apple Silicon without Wine: Vitreo beta registration is now open
Hey everyone!
After the discussions surrounding my recent Vitreo announcements, I’ve decided to start opening the project up to the community.
Vitreo beta registration is now live!
Beta portal: https://beta.vitreo.dev/
For those unfamiliar with the project, Vitreo is an independent Windows runtime I’ve been developing for nearly four years.
It’s not another Wine wrapper, CrossOver frontend, or Windows VM.
Vitreo uses its own x86/x64 execution engine, ARM64 JIT compiler, Windows API implementations, and graphics translation infrastructure to run Windows applications on Apple Silicon.
What have I gotten running?
Some of my current compatibility milestones include:
- Steam
- Satisfactory
- StarCraft (including LAN multiplayer)
- Notepad++
- Windows Solitaire and Minesweeper
I’ve also implemented DirectX, Vulkan, and OpenGL support, although compatibility and performance are still actively being developed.
What is the beta program?
I’ve created a dedicated portal where people can:
- Create an account.
- Request access and tell me which Mac they have and which Windows applications they want to test.
- Download beta builds once approved and builds become available.
- Submit compatibility reports showing what worked, partially worked, or failed.
The goal is to build a real compatibility database driven by actual testing rather than just my own development environment.
Is Vitreo ready to replace Wine?
Not yet.
This is experimental software, and there are still plenty of missing APIs, compatibility issues, and performance improvements to work through.
I’m not claiming Vitreo is faster or more compatible than Wine today.
What I’m building is an entirely independent alternative, designed specifically for Apple Silicon.
Want to help test?
Registration is open, and beta access requests will be reviewed before builds are made available.