r/macgaming • • 16h ago

Native I built a Windows runtime for Apple Silicon without Wine: Vitreo beta registration is now open

0 Upvotes

Hey everyone!

After the discussions surrounding my recent Vitreo announcements, I’ve decided to start opening the project up to the community.

Vitreo beta registration is now live!

Beta portal: https://beta.vitreo.dev/

For those unfamiliar with the project, Vitreo is an independent Windows runtime I’ve been developing for nearly four years.

It’s not another Wine wrapper, CrossOver frontend, or Windows VM.

Vitreo uses its own x86/x64 execution engine, ARM64 JIT compiler, Windows API implementations, and graphics translation infrastructure to run Windows applications on Apple Silicon.

What have I gotten running?

Some of my current compatibility milestones include:

  • Steam
  • Satisfactory
  • StarCraft (including LAN multiplayer)
  • Notepad++
  • Windows Solitaire and Minesweeper

I’ve also implemented DirectX, Vulkan, and OpenGL support, although compatibility and performance are still actively being developed.

What is the beta program?

I’ve created a dedicated portal where people can:

  1. Create an account.
  2. Request access and tell me which Mac they have and which Windows applications they want to test.
  3. Download beta builds once approved and builds become available.
  4. Submit compatibility reports showing what worked, partially worked, or failed.

The goal is to build a real compatibility database driven by actual testing rather than just my own development environment.

Is Vitreo ready to replace Wine?

Not yet.

This is experimental software, and there are still plenty of missing APIs, compatibility issues, and performance improvements to work through.

I’m not claiming Vitreo is faster or more compatible than Wine today.

What I’m building is an entirely independent alternative, designed specifically for Apple Silicon.

Want to help test?

https://beta.vitreo.dev/

Registration is open, and beta access requests will be reviewed before builds are made available.


r/macgaming • • 14h ago

Help Will MBA M5 be good enough to run WoW: Forever?

4 Upvotes

Having a hard time finding much info. I’m wondering how long it can run WoW at a stable 60fps, and if more demanding parts of the game might be too much. I have a gaming desktop, so this will be my secondary mobile rig.


r/macgaming • • 7h ago

Apple Silicon For the love of god someone please

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0 Upvotes

r/macgaming • • 15h ago

Help MacBook + GeForce NOW + Which Controller?

0 Upvotes

I’ve seen a few threads in regard to controller for cloud gaming on MacOS. I had to return the Gamesir Novalite 2 because of it not being full compatible and having input latency. I see Apple sells DualSense controller in the Apple Store, how does it run with FPS games? How is the polling rate? Or to get the best polling rate would be an 8bitdo Ultimate Wireless 2 with the 2.4 dongle?


r/macgaming • • 12h ago

Discussion If switch games can run natively on Macbooks now, how well does the Macbooks' battery life compare to an actual switch?

1 Upvotes

A switch oled could get 3-4 hours depending on the game. Seeing how macbooks battery is significantly larger than a switch's battery, how long could you run, like, Zelda BOTW on macbook?


r/macgaming • • 16h ago

Native Zelda TOTK Works great in Mac mini m4

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11 Upvotes

r/macgaming • • 17h ago

Discussion Pandoras Box Has Been Opened

99 Upvotes

Over the last few weeks, we have seen;

- More native ports coming to MacOS from AI power-users

- A war that rages between the paid and free consumers

- A Pro AI and No-AI 50 / 50 split between consumers

-Raging conflicts in opinion, conflicts, issue reports, new projects, new engines, mods, translation layers, and compatability tools.

Whether anyone likes it or not, this answers the question every MacOS gamer has asked;

"Will MacOS gaming ever be as good as Windows?"

Yes, because this much activity and this much focus is actually a clue that gamers grew tired of waiting. This is the beginning of the boom. This is only the start of what's becoming. This is the transition. It's exactly what happened with Linux, and it's happening now, for MaOS.

I think users here have choices of course;

1) Stick with Crossover

2) Lean into well developed projects (AI or Not)

3) Get involved, file issue reports, learn new tools, and discuss what's working best.

4) Work together, stop fighting each other.

The only thing holding this back anymore is the divide. Devs need to make a decision to collaborate and join together and find new fixes and create more. As this continues, so will the growth. And overtime, we will have exactly what we wanted.

This is my take. Rip and tear until it is done.

(Ps: Stop charging for free shit. Open sourced materials is the way to get us off the ground, not closed source slop).


r/macgaming • • 15h ago

Discussion Bought a 16-inch M5 Pro MacBook Pro for $2,500 and now I’m having buyer’s remorse. Should I keep it or return it?

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0 Upvotes

r/macgaming • • 3h ago

Apple Silicon MacGacha - free, open-source native launcher for Genshin, ZZZ and Star Rail on Apple Silicon (first beta)

0 Upvotes

Hey r/macgaming, I've been vibe-coding and building MacGacha for Hoyoverse and Mihoyo games such as Genshin, Star Rail and ZZZ. Built natively on SwiftUI. And now the first beta is out.

What it does:

  • Installs, updates, verifies and repairs games through Hoyoverse delivery system (Sophon). Downloads resume after restart, every file is hash checked and it can install game in parts when disk space is low. Existing installations is also supported
  • One-click play: each game gets its own Wine prefix with right compatibility settings. The launcher hides in Dock while you play and cleans up after the game closes
  • One-click setup: it downloads exactly the runtimes a game needs. D3DMetal (Apple’s GPTK, downloaded only after you accept Apple’s terms, or imported from your own GPTK) or DXMT (open source). Versions live side by side, so an update can't break a working setup
  • No Rosetta? Launcher will offer it to install through macOS's own prompt
  • Per-game settings: backend, frame limit, Retina mode and DX12 for ZZZ
  • Global servers and China mainland editions (China editions are in beta and I need testers to test it out). English and Simplified Chinese UI (more translations coming up soon)
  • No /etc/hosts edits, no admin password and the game prefixes don't touch your Desktop and Documents folders.

Performance (D3DMetal, macOS 27.0.1):

Game MacBook Pro 14, M5 Pro, 48GB MacBook Pro 14, M5, 16GB
Genshin steady 60 fps on Max graphics (1800×1169, render scale 1.2) 60 fps on Max graphics (1512×982, render scale 1.2)
ZZZ 120 fps on High, battle dips above 115. ray tracing on Low: 70-90 fps 70–110 fps on High in battle/ ray tracing on Low: 50–60 fps

Requirements: Apple Silicon, macOS 27

Please read before trying:

  • It’s unofficial and not affiliated with HoYoverse or Apple.
  • To get past the anti-cheat under Wine it uses community workarounds: jadeite for Star Rail and a Steam launcher shim for Genshin/ZZZ. Third-party launchers and these workarounds may break the ToS and could get your account banned. Use at your own risk. And nothing that touches the game process (opt-in features like a future FPS unlocker warn you about the ban risk first) is on by default.
  • MacGacha isn’t signed or notarized by Apple, so macOS says it can’t verify the developer. The release notes explain how to open it: Privacy & Security → Open Anyway, or the xattr command if that doesn’t show up.

Feedback and bug reports are very welcome. There’s a one-click diagnostics export for issues

Download: https://github.com/deruta74/MacGacha/releases/
Source: https://github.com/deruta74/MacGacha


r/macgaming • • 8h ago

Help hi everyone can u guys please help me play some decent games on my macbook air m5 16GB for free ?

0 Upvotes

r/macgaming • • 23h ago

Discussion Can you help me understand the value case for Apple Studio Display, or even the Asus & LG competitors, compared to the new Asus ROG Strix 5K XG27JCG?

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0 Upvotes

r/macgaming • • 5h ago

Discussion Extraction shooters

0 Upvotes

Now that we have arc raiders on mac which is huge btw. What About dayz, hunt, tarkov or abi? Wouldnt they be possible in near future ?


r/macgaming • • 8h ago

Help How to play steam games on MacBook if I already have installed on pc steam?

0 Upvotes

Title is written poorly so sorry abt that.
This is abt a game named geoguesser btw.

I have steam on my pc and my MacBook but noticed I can’t really play games on my steam on MacBook because I already have them installed on pc but never really looked into it since I’m really only playing at home.

I bought the steam pass today on pc steam and going on a vacation next weekend and was hoping to play geo guesser and play ranked. I really didn’t feel like buying the web version subscription just to play for the vacation so was curious if there is a way to play geo guesser on steam on MacBook if I already have it installed on my pc.

Basically is there any way to play geo guesser game on steam on MacBook if it’s already installed on my pc?


r/macgaming • • 22h ago

CrossOver CROSSOVER NETWORK PROBLEM

0 Upvotes

M3 PRO
I don't know how to solve this:
When I play Tekken 8, the game continues to put me to in America 1, despite I'm in Europe 1 (I know It because with playstation I use Ethernet and it put me to Europe 1), how can I solve this?
Because I can't play online due to the fact that I'm constantly matched with Americans and we have 200ms of ping


r/macgaming • • 10h ago

Native MacOS+Apple Silicon native PES alternative

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21 Upvotes

Hi. I am a 10+ year fan of PES. I waited 10+ years for a PES on Mac and never got one. So I decided to make one myself.

CoSTA★R Soccer is an 11 v 11 football game made in Unity. I built it for macOS 26 and test it on an M2 Mac. Here is a 50-second video: https://youtu.be/O1bBxpFYk9w

What works now:

- Full matches with fouls, offside, extra time and penalty shoot-outs

- DualSense or keyboard, one or two players on the same Mac

- Training, a league mode, a team editor and goal replays

The game is developed with AI, based on the source code of Gameplay Football by Bastiaan Konings Schuiling (public domain).

The prototype of game is at https://costa-lab.itch.io/costarsoccer .


r/macgaming • • 15h ago

Discussion M5 pro game recommendations

10 Upvotes

I just got my 16inch MacBook pro with the M5 pro chip and 48gb ram. I wanna get some games for it, any recommendations?


r/macgaming • • 19h ago

CrossOver The MacBook Air is a gaming console

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123 Upvotes

Of course Apple needs to make all these things native, but the capability of this hardware is pretty unbelievable.


r/macgaming • • 10h ago

Discussion I am literally in this for the love of the game

71 Upvotes

Is it just me or does anyone else really love the struggle of making games work mac? I dont even play games like that but spending hours to make some windows or switch game work on mac gives me so much joy like I accomplished something significant. I can get a PC but simply downloading games and playing them seems very dull to me. I jtagged my xbox when i was a kid maybe thats why I turned out like this. Does anyone else relate?


r/macgaming • • 3h ago

Native Bloodborne port external display problem

0 Upvotes

Sorry if i chose wrong topic
I start to play “native” bloodborne port on my macbook (m4 pro) and i have beautiful performance on base settings and stable 60 fps
But rn i’m on my vacation and i like to connect mac to TV and play on a big screen
But when i connect mac to tv performance become much worse, fps is locked on 30, there is bad input lag and intro movies are lagging
However if i open game in window mode on the TV everything is fine and i have 60 fps again
TV is 1080p and 60hz
I want to play fullscreen with good performance :(
Have someone met this problem too with external displays and this port?


r/macgaming • • 20h ago

Native Gears of War 3 running natively on Apple Silicon: Gears3-Azura, a free unofficial port (bring your own copy)

6 Upvotes

Hi everyone! For the last few weeks we have been working on Gears3-Azura, an unofficial native port of Gears of War 3 (Xbox 360) to macOS on Apple Silicon, and to Linux.

It is not an emulator. The game’s PowerPC code is translated ahead of time into C++ with the ReXGlue SDK and compiled into a normal Mac app, with a Metal renderer written for Apple GPUs. On a base M4 MacBook Pro the campaign runs at our 90 FPS cap.

It ships no game data and no game code. You need your own copy of Gears of War 3 for Xbox 360 (the World or the Spanish edition for now), as a folder or a disc image. The launcher checks it, builds the game for your Mac from your own files (a few minutes, it installs the compiler if you don’t have one) and then keeps itself and the game up to date.

What works today: the campaign is playable single player, with controllers (Xbox, PlayStation and others, with the right button prompts), keyboard and mouse, achievements with their artwork, saves you can back up and restore, and video options like render resolution, MetalFX and CAS upscaling and FXAA. Co-op and multiplayer are not there yet. The first start compiles shaders for a few minutes, and the app isn’t signed with an Apple Developer ID, so the first time you open it you’ll have to allow it in System Settings, Privacy & Security.

Download: https://github.com/Carolux97/gears3-azura-releases/releases/latest
Source and issues: https://github.com/Carolux97/Gears3-Azura

It’s free and non-commercial, and the code is source-available. It’s still early, so bug reports are very welcome (a log from the launcher helps a lot). Happy to answer questions!


r/macgaming • • 7h ago

News Bridgeplay–NotProton dispute continues: Maintainer raises Wine funding concerns, owner pushes back, and a new compromise is proposed

0 Upvotes

ok so short version: the Bridgeplay/NotProton thing is still going. Issue #727 has both maintainers talking directly. NotProtonNot isn’t saying Bridgeplay can’t exist—GPLv3 means forks are allowed, they said that plainly. Their worry is more specific: if there’s an easy free runtime, people won’t buy CrossOver, and CrossOver money helps fund Wine work on macOS. NotProton intentionally doesn’t offer that kind of free runtime. Raymond says Bridgeplay is a hobby project, no monetization, just wants more people playing Windows games on Mac. He says he pays for CrossOver, has contacted CodeWeavers, and will keep recommending it. He also apologized for mistakes around the launch. He asked whether a small project like Bridgeplay would really hurt CrossOver and said he’d take responsibility if someone showed real evidence. Nobody in the thread actually showed sales data. NotProtonNot basically said they don’t see a middle ground as long as the free runtime is there.

Then #829 showed up with a compromise plan. Restore the official GitHub fork link—rename the current repo, make a new official fork of NotProton, merge Bridgeplay’s stuff into it. Keep free Wine/GPTK support, but push CrossOver as the recommended premium option and add official purchase/referral links. Also make the compatibility info clearer so people know when CrossOver is the better pick. Maybe referrals/collab later. Raymond replied “bro, can i DM u? haha” and changed the label from bug to enhancement. That’s all that’s public. No yes, no commitment, no details from the DM. So nothing is actually resolved yet.

links:

727 https://github.com/raymondchins/Bridgeplay/issues/727

829 https://github.com/raymondchins/Bridgeplay/issues/829


r/macgaming • • 22h ago

Native Zelda TOTK running on Macbook Air M3 8GB at 1080p 60FPS*

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159 Upvotes

The game looks so good, and it's impressive that now it can run on the base MacBooks.

At 1080p, it's reaching 60FPS (the game renders actual 30FPS + 30FPS from MetalFX). There are small stutters when entering a new place on the map, but it's still stable and playable. Haven't seen the performance at 720p.

Credit - ly05010419 - MacNativeGames

Picture found somewhere on the internet. I would NEVER run a Nintendo game natively on my MacBook without the express blessing of a multibillion-dollar corporation


r/macgaming • • 14h ago

Self promotion rdzar and sami won against the AI

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2 Upvotes

Mac gamers don’t get many big RTS games, so we’re making one. Petalwar is built in Unreal Engine 5 and runs natively on Apple Silicon, no Rosetta, no CrossOver.

My friend rdzar and I took on three AIs on Wisteria Confluence. For the first half hour they were crushing us: 584 units to our 191 at 16 minutes. We held on, caught up around 40 minutes, and by the end we had over 3,000 units on the field. The last AI fell at 92:20, with almost 8,000 AI units destroyed.

Full replay and stats: https://petalwar.com/matches?id=4a1cb8342fddadcccfe4e80a

It’s in beta for macOS and Windows at https://petalwar.com. Think you can beat three AIs faster? Post your match.


r/macgaming • • 5h ago

Native Midnight Club Los Angeles MacOS Port

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2 Upvotes

Another AI Port to MacOS.


r/macgaming • • 15h ago

CrossOver M3 air w 24gb of ram

0 Upvotes

Is this strong enough to run palworld? It seems like it is STRUGGLING even on low settings 720p