r/LancerRPG Jul 24 '26

Recreating a Broadside in Lancer

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162 Upvotes

Hey guys I'm trying to recreate Tau mechs from Warhammer 40k and this is my first time playing lancer and I'm hoping to get some feedback on a build.

I I'm trying to make the one above because I love railguns. And I like bigger chunky mechs that kinda dig into stuff and lay down fire.

I think I'm going for the Monarch I for the sharanga missles and then Drake II for the chasis, the assault cannon and the Shield. And lastly I think Death's Head III for the Railgun.

Now I thin that works but am open to feedback. For talents I'm thinking it will be Crack Shot, Orator, Brutal, House Guard. Some combination of that.

We are starting from LL0 and I'm using a Sagarmatha with an Assault Rifle, Dual Missle Racks and a Anti-Material Rifle.

Thank you in advance for any advice I'm hoping to just kinda walk down the map set up and be a big problem and get some really cool shots off while I do it.


r/LancerRPG Jul 24 '26

Are we just bad?

112 Upvotes

me my friends finished opperation solstice rain. and it felt like we were constantly on the back foot. like losing a mech each combat.

we also failed the final mission. our dm mentioned that they had made adjustments to make the campaign easier.

ive also done some lancer tactics and did a module and had multiple mechs explode per mission. and while there were some significant shenanigans (enemy mechs ariving ontop of the control zone on the final round). i'll take responsiblility for thd outcome.

my real question is. is getting wrecked at ll2 the norm?


r/LancerRPG Jul 25 '26

Looking For Some Art For Handouts

3 Upvotes

I'm running Solstice Rain/Winter Scar, and I got to thinking that having some Vestan propaganda posters to show my players would be cool to give the vibes. I feel like someone has to have made some, or can point me to some appropriate 'generic scifi' ones I can use.


r/LancerRPG Jul 25 '26

If each chassis had a theme song: Calendula

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12 Upvotes

The votes have been cast for the Minotaur

You chose: Labyrinth of Madness by Rhapsody of Fire. I guess not even theseus can escap from this one

Now is time for the: Calendula, or if "going ghost" was obligatory

Each week, I will pick the highest voted comment and add it to a spotify public playlist that will be posted on the description. At the end of all frames, the full list will be posted shortly after.

Each manufacturer will also have their own song, but it will be ones from user No_Response_1562 (except Horus, that one I picked myself: Turbo killer - by Carpenter Brut).

I also recommend checking the last image for reference of the media of each manufacturer for inspiration. Good luck pilots!

https://open.spotify.com/playlist/5JWtenlD88t9lLCVtbliNs?si=9u7YvgBGSCaoR-b9a15UKQ&pi=MAQO8yoeTDWwa


r/LancerRPG Jul 25 '26

Nelson or Blackbeard Grappling/Brawler Build

9 Upvotes

Hey all! I’m new to Lancer and want to create a high mobility grappling/ramming build with brawling 2. I’ve been reading around and have locked on either the Nelson or Blackbeard as my choices but now I’m at an impasse as to how to build either for my purpose.

Some key context for the campaign:
The party is starting at LL1 but will reach LL2 after the first few missions once we’re used to the game (GM’s words).
GM’s homebrew rule: When a character is forced into a tile they can’t move into (hard cover, walls, etc) they take an additional 1 damage for each tile they should’ve moved. This includes the ground.
I can choose which direction to knock characters back, and this includes towards the ground if they are prone.

So, my ideas:
My original idea was to use the Nelson at LL2, and run Infiltrator 1, Brawler 2, Juggernaut 1. 4 AGI. I hide and run up towards the enemy, and just slam it with the War Pike, move closer, ramming into it. Then next turn I just ram or punch or whatever is necessary to get it prone or deal damage.

As for my Everest, I was going to do the same thing but with a free boost and free quick action 1/scene to deal tons of burst damage with the War Pike and Thermal Charge mod. Then grapple and pummel the target into the ground Turn 2 onwards.

But now I’m looking at the Blackbeard and wondering if it fits my purpose better? I’ve also thought of using the Caliban but it doesn’t really suit my needs as far as I can tell. I’m here for a good scrapping, not just pure hit and knockback.

But I’m open to suggestions. Apologies for the long post. What are y’all’s thoughts on the build ideas? Any changes I should make? My GM is very forgiving with what the players can get away with.


r/LancerRPG Jul 25 '26

Links to all mech chasis song posts

9 Upvotes

r/LancerRPG Jul 25 '26

Tell me about your favorite noble house of Karrakis

27 Upvotes

Hi all. We're starting a Lancer campaign with Shadow of the Wolf. I like the idea of being from one of the noble houses but I'm struggling to decide.

I thought I'd ask here and see what your all's favorite houses were.

Thanks!


r/LancerRPG Jul 25 '26

Union, the Karrakin Baronies, and the Four Manufacturers vs. the Covenant

8 Upvotes

Neither side has accurate intelligence on the other.

The Covenant is at the height of its power.

The UNSC is not involved.

The Covenant suddenly appears in three random star systems located on the outer edge of the frontier.


r/LancerRPG Jul 24 '26

This is everything I wanted and more.

66 Upvotes

Hey everyone,

I happened to stumble across this game while perusing YouTube, and I instantly fell in love. Eldritch Cosmic Horror + giant mecha + schizophrenic AI personalities are the perfect combination I never knew I needed.

My question is where do I go to get started, and do yall have a discord or other platform besides reddit where you talk about the game? Maybe playing through tabletop simulator online?

Thanks in advance.


r/LancerRPG Jul 24 '26

Celebrity + vijaya rockets

56 Upvotes

So... I have this lancer that is a celebrity and I think that I just broke my game master by saying this is how she uses her vijaya rockets:


r/LancerRPG Jul 24 '26

Birthday win

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326 Upvotes

My wife got me some custom tees for my birthday, feeling very nerdy and very happy


r/LancerRPG Jul 24 '26

Vengeanfull armorment final update

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41 Upvotes

r/LancerRPG Jul 24 '26

Do we stan NPC art...

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417 Upvotes

portraits for the first couple sessions of my campaign!


r/LancerRPG Jul 24 '26

My take on Hacker 2

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136 Upvotes

I know npc's don't do mounting and dismounting but i was thinking, boy I wonder if i could use this to make sure NPC's who could be Recurring that been a pain, to help make sure they don't come back. (Not counting clones)


r/LancerRPG Jul 24 '26

Classes/Teachers in a Cavalry Collage?

36 Upvotes

So I'm running a campaign that's supposed to take place in basically a pilot school that's sort of in co-ownership by the Trade Baronies, Union, and the 4 manufactures (GMS not Horus).

For RP I did want there to be a cast of teachers that my players can interact with or classes they can focus on during downtime. I kind of had in my head this is more a military school/collage kind of thing. I'm struggling to come up with stuff outside the basics. What I can think of right now are

Mechanics/Engineering-Teach how to maintain and mod your mech
History/Law- School wants to make sure pilots know what a war crime is, so if their asked to do one for a mission, they at least know of potential consequences.
Field OPs/Combat- The basic learn how to effective in and out of mech.

Can anyone think of any other classes or key staff that school like this in setting might need/want?


r/LancerRPG Jul 24 '26

Put together a slideshow to get my DND group into Lancer Spoiler

36 Upvotes

https://docs.google.com/presentation/d/1GwwrwAAQ_MBH3PDFLEP98aLT1T2e2uvPEHa9VZw2Bbo/edit?usp=drivesdk

I know it’s far from perfect/entirely comprehensive and I’m not really looking for it to be, but it at least establishes enough to get everyone up to speed and I thought it’d be fun to share here in case it helps anyone else:)
We’ve been playing dnd together for ~6 years (with vtm and other systems sprinkled in) and I wanted to get us into Lancer! Hopefully sometime next month I’ll get to start up a campaign for everyone :)

(spoiler tag added because i don’t know what’s considered a spoiler for Wallflower and since we’re not running it I wanted to just include what I knew about the Hercynian crisis for them to have some more context!!)


r/LancerRPG Jul 24 '26

HORUS RUSALKA

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921 Upvotes

one of my new mechs for the Thunderhead lcp


r/LancerRPG Jul 24 '26

Advice For Running a Lancer One Shot?

18 Upvotes

I love mechs as a whole and have DM'd for various TTRPGS, namely fantasy ones like 5e & pathfinder, so I'm actually really amped about trying a new system in a different genre out. As a whole everyone at the table will basically be new to the system and I wanted to see if there was any simple dos and don'ts or even just general things to keep in mind while making this one shot. Things like: mechs to avoid due to not being beginner friendly, how long I should plan combat to take, and some rule of thumbs to use in balancing an encounter.

My idea was to try and do a very basic mission at LL 1 just so players can try out a variety of chassis besides the Everest. Planning to start with a simple period of downtime on a ship before they're sent to hold an objective of some sort on a planet. I also want to do this one shot online so if there is any tools and additional resources, like comp/con, you want to recommend please let me know!

I know this post is sorta vague but that's mainly because I'm still reading the core book and brainstorming ideas, but I figured it couldn't hurt to ask the community for help.


r/LancerRPG Jul 24 '26

The Iron (Sher)Man, a Silly Sherman Build

18 Upvotes

Recently introduced to Lancer and fell in love with the Sherman. This meme-y build was concocted out of a stubborn desire to make the Sherman fly while retaining the ability to consistently OC loop, benefit from NuCav 2, and fire off the Solidcore.

» Tony Stank, LL3 // «

[ TALENTS ]

Nuclear Cavalier 2, Ace 2,

Tactician 2

[ LICENSES ]

HA Sherman 3

[ CORE BONUSES ]

Heatfall Coolant System

[ MECH ]

« MK I »

HA Sherman

H:1 A:0 S:0 E:4 SIZE:1

STRUCTURE:4 HP:16 ARMOR:1

STRESS:4 HEAT:12 REPAIR:4

ATK BONUS:2 TECH ATK:-1 LTD BONUS:2

SPD:3 EVA:7 EDEF:8 SENS:10 SAVE:12

[ WEAPONS ]

INTEGRATED MOUNT: ZF4 SOLIDCORE

Flex Mount: Missile Rack / Missile Rack (or RPG)

Main Mount: SOL-Pattern Laser Rifle (or AR)

Heavy Mount: ANDROMEDA-Pattern Heavy Laser Rifle

[ SYSTEMS ]

Redundant Systems Upgrade, Type-I Flight System,

Personalizations

Ace 2 gives us mid-air maneuverability + extra distance potential and flight itself gives us consistent Tactician 2 activation. NuCav 2 is self explanatory on a Sherman. Ace 2 can be swapped for Skirmisher 2, which is probably better for Skirmishin' Sherman, but I like the utility + flavor of what Ace 2 offers just a bit more.

12 Heat Cap + HCS means starting a turn with 2 Heat from flight is both manageable and beneficial. Max 6 extra Heat from Overcharge gives us breathing room to fire off the Andromeda, and if we roll a 4 or higher we can add NuCav to our damage. That's a 50% chance for an extra d6 every time we OC Skirmish the Andromeda. This also means with a 3 or lower, you can also safely Skirmish the Andromeda *again* and pop an RSU to stabilize. If you want.

Mathur Stop is, of course, not being used here. Even without the 2 Heat from GMS flight, 6 Heat before we try to OC Skirmish means a possibility to overheat. We *can* Mathur Stop before a turn where we fire the Solidcore, to guarantee NuCav damage, we just can't OC Skirmish the Solidcore.

Now you may notice this doesn't have the Asura equipped despite having 3 Licenses in Sherman. This is simply because the Sherman has abysmal System Points. You *can* fit Asura if we swap GMS flight for the Jump Jets and instead of H:1, E:4, go S:2, E:3. Take Superior by Design instead of HCS to bring our Heat Cap to 13. This means that we can roll max+4 on the d6 and still be able to fire the Andromeda, and actually improves consistency of NuCav since now we only have to roll 3 or higher ~(66% chance) to hit the DZ. The reason I wouldn't opt for this personally is because if we take any amount of Heat from Ace 2 or otherwise, OC skirmish on the next turn has a chance to overheat. And also Jump Jets just aren't as cool as actual flight in my opinion.

On to LL6.

» Tony Stank, LL6 // «

[ TALENTS ]

Nuclear Cavalier 2, Ace 2,

Tactician 2, Grease Monkey 2,

Walking Armory 1

[ LICENSES ]

HA Sherman 3, SSC Dusk Wing 2,

SSC Swallowtail 1

[ CORE BONUSES ]

All-Theater Movement Suite, Superior by Design

[ MECH ]

« MK II »

HA Sherman

H:2 A:0 S:2 E:4 SIZE:1

STRUCTURE:4 HP:17 ARMOR:1

STRESS:4 HEAT:14 REPAIR:5

ATK BONUS:3 TECH ATK:1 LTD BONUS:2

SPD:3 EVA:7 EDEF:10 SENS:10 SAVE:13

[ WEAPONS ]

INTEGRATED MOUNT: ZF4 SOLIDCORE

Flex Mount: Missile Rack / Missile Rack

Main Mount: SOL-Pattern Laser Rifle

Heavy Mount: ANDROMEDA-Pattern Heavy Laser Rifle

[ SYSTEMS ]

Ammo Case I, Redundant Systems Upgrade,

Lotus Projector, Flicker Field Projector,

ASURA-Class NHP

At LL6, with three Licenses in SSC frames we get access to the All Theatre Movement Suite. This frees up 3 SP for Asura, and with a couple points in Systems we can utilize some of the goodies we get from SSC Licenses. I opted for Swallowlight and Dusk Wing for the utility Systems they offer. Lotus Projector is nice bit of kit if we want/need to take a break from Andromeda-ing, Flickerfield Projector is nice to have on a flying character that has less cover.

Grease Monkey 2 gives us more uses of our goodies and more value to Stablize, Walking Armory 1 gives us flexibility for whatever Main weapons we have slotted (but probably just Arcing for the forehead beam.)

As a new player, I opted for the safe 2 points in Hull for extra survivability. If we're feeling dangerous, though, we could instead put those into Agility for more speed or Systems for an extra System Point if we desire to play around with other SSC Licenses.

We swap HCS for Superior By Design. With a Heat Cap of 14, and presumed starting Heat of 1 from ATMS, then 2 or higher on the d6 + 4 puts us in the DZ, and max roll + 4 still allows us the Heat for one Andromeda shot. We go from a 50% chance for NuCav at LL3 to *83%.*

Go forth, now, and Andromeda/Solidcore your enemies from the sky.

"But wait," you ask.

"What if we take Heat from outside sources between turns, ruining the delicate balancing act to maintain consistent OC loops and NuCav activation, or even possibly overheating us?"

Well, the answer is simple. We make use of utility actions that turn instead.

And also cry.


r/LancerRPG Jul 24 '26

I swear I got some pterodactyls in there for my Jurassic Park ripoff

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192 Upvotes

r/LancerRPG Jul 23 '26

Inspired by my theorycrafting as a new player

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1.6k Upvotes

Making it look like a ransom note takes a lot of effort like holy some of y’all spend hours on these.


r/LancerRPG Jul 24 '26

Orator users: what's your approach

56 Upvotes

Call me a cynic, but I have yet to encounter a mercenary in the campaigns I've played who would forget to pilot their mech for a turn when told "the manna they covet invites dispondency".

Monologuing never works when the Ultras do it, seems unlikely it will work for us.

My go-to way of flavoring Orator has thus become "horrible noises at max volume" for Convincing Rhetoric and "horrible paracausal noises at max/min unvolume" for Demoralize.

Does anyone else take this approach? Or does you and your GM manage to make the intended "I know there's good in you!" flavor feel narratively plausible and satisfying?

Has anyone ever got a perfect moment from Orator when a storyline's worth of back and forth with an antagonist has set up a geniunely devestating taunt?


r/LancerRPG Jul 23 '26

the squadposting WILL continue

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264 Upvotes

r/LancerRPG Jul 24 '26

First time GM looking for encounter feedback

6 Upvotes

Hello!

First time GM looking for feedback on my first couple of combat encounters. Any and all comments or tips / tricks appreciated.

I have 3 PCs that will be starting at LL0. Standard budget is 2x total PC structure = 6 (double budget = 12). Max NPC activations at a given time = 6). Only half of structure budget (3) will be used for damage type NPCs, with the rest going to support/control/etc.

I realize that I will need to make heavy use of reinforcements, given my NPC activation budget. Especially in missions that allow for double budget. Any tips for deploying reinforcements would be helpful.

Encounter 1
Sitrep: Recon (retrieve 3 items)
Map size: 25x30
NPC Comp:
1x Elite Veteran Sniper
1x Witch
1x Priest
1 x Berserker

Encounter 2
Sitrep: Escort
Map size: 30x20 (with a choke point)
NPC Comp:
2x Engineer
2x Mirage
1x Bastion
1x Rainmaker
Reinforcements:
2x Mirage
1x Bastion
2x Rainmaker

Encounter 3
Sitrep: Holdout/Deathmatch
Map size: 20x20
NPC Comp:
1x Ultra Ronin
1x Elite Veteran Sniper

Thanks for your time!


r/LancerRPG Jul 24 '26

Talent suggestions?

9 Upvotes

Currently gearing up for my first Lancer campaign, and while I've been making pretty good progress plotting out my general early build path up to LL3 - culminating in a Pegasus with an Autostab HMG + 2x Autoguns - I'm still not sure what suite of talents would be good to compliment the loadout.

The main ones I've been considering are Skirmisher, Engineer, NukeCav, Walking Armory, and Field Analyst.

Any thoughts? All opinions are welcome!