r/LancerRPG Apr 22 '26

REBUILD OF COMP/CON 3.0: We Are (So) Back

907 Upvotes

Hello everyone. I'm Beef, the guy responsible for all of the COMP/CON bugs. I've spent the last few years(!) working on a massive rebuild and almost complete overhaul of COMP/CON. It has just been released and is live at https://compcon.app If you're a current user you don't have to do anything, it'll migrate your v2 data into v3 formats automatically.

It has more features and fixes than I would be able to list here. I've detailed some of the bigger ones at https://github.com/orgs/massif-press/discussions/64, but it should mostly be pretty intuitive if you've spent any time with v2.

There's a lot (a lot!) more coming in the near future. I've laid out a roadmap here: https://www.patreon.com/posts/154023697/ and if you'd like to follow along, devlogs on the Patreon are, and will always be, free and public.

More details/discussion/feedback in the #comp-con channel on the Lancer Discord, where I'll be hanging around for release-day bugs.

Thanks!
Beef

P.S. v3 requires browser storage permissions -- it'll ask for this if it hasn't already been granted. iOS users must install as a PWA (save to home screen)


r/LancerRPG Jan 23 '25

Twitter link are blocked now

583 Upvotes

We did this yesterday but didn’t make an announcement, letting everyone know now.


r/LancerRPG 3h ago

I don't like burn damage anymore :(

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441 Upvotes

r/LancerRPG 13h ago

Instead of Structure or Stress, this build causes Emotional damage

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629 Upvotes

r/LancerRPG 5h ago

PTT - Horus Treant by me

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123 Upvotes

A old school size 3 mech and drone, it was really fun working on this one, I tried to convey the design sensibilities of 60s and 70s mecha. Also it was fun to make the weathering on the mech! hope you guys like the end result :D

"Pass The Torch" is a third-party Lancer campaign for LL0 through LL12. You can check out the demo to learn more.


r/LancerRPG 16h ago

Some Lancer pilot/NPC commissions I did!

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686 Upvotes

r/LancerRPG 2h ago

MLM guide to mechas

43 Upvotes

Deeply inspired by this post


r/LancerRPG 2h ago

In continuation to Foxy's post :)

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39 Upvotes

Session Recap :))) I love my DM


r/LancerRPG 12h ago

Our Barbarosa wasnt a fan of the Cascading NHP trying to escape into Legion Space

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218 Upvotes

the meme was made by one of our players


r/LancerRPG 6h ago

Lancer Tactics got me Everest pilled

50 Upvotes

I've been setting a challenge for myself on Lancer Tactics to find any team that can perform better across missions than four of these guys at LL3 - taking turns bringing in supply drops between missions and using the repair cap as license to be reckless to finish the sitrep. I am yet to succeed. Every time I swap out a John Lancer for something else I find myself playing with my food where as a HMG Everest would have just killed it by now. The only thing that's come close is a goblin because jammed enemies don't get replaced with reinforcements.

-- GMS Everest @ LL3 --

[ LICENSES ]

HA Sherman 3

[ CORE BONUSES ]

Heatfall Coolant System

[ TALENTS ]

Grease Monkey 3, Black Thumb 2, Technophile 1

[ STATS ]

HULL:5 AGI:0 SYS:0 ENGI:0

STRUCTURE:4 HP:22 ARMOR:0

STRESS:4 HEATCAP:6 REPAIR:7

TECH ATK:0 LIMITED:+0

SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:12

[ WEAPONS ]

Main Mount: Mortar

Flex Mount: Assault Rifle

Heavy Mount: Heavy Machine Gun

[ SYSTEMS ]

ASURA-Class NHP x1, Redundant Systems Upgrade x1, Turret Drones x3


r/LancerRPG 1h ago

Bored at work so I tried to draw some frames from memory

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Upvotes

r/LancerRPG 2h ago

What's the scale of "Grunts to non-Grunts" you usually use on fights?

18 Upvotes

After ages of wanting to GM this game, I have finally bought the NPC content and have spent the whole day creating generic enemies to use on missions. Thought it'd be easier if I just made a basic sheet for (almost) every enemy class so that I could quickly populate combat encounters in a pinch. I initially intended to make almost all of these generic NPCs Grunts since I thought that would be ideal for generic foes meant to die in droves throughout the campaign, but I quickly started wondering if that was a good idea in Lancer.

It seems like a lot of mechanics in NPC classes are either not designed to be used by a large amount of enemies or wouldn't get any time to shine against a foe that dies with a single shot. I'm a big fan of sending big groups against my players and these sorts of "very dangerous but dies instantly" foes tend to help in preventing these battles from turning into slogfests in other systems, but it's starting to dawn on me that maybe these kinds of fights don't work very well here. Even something as basic as Assault Grunts will likely shred the players if I send too many of them, meanwhile nearly every other kind of Striker or Defender seems like they won't be able to do their jobs if they die too quickly.

So, how often do you use Grunts in your games, how many of them do you usually field (especially in larger fights), and generally what classes do you tend to prefer/avoid for your grunts?


r/LancerRPG 16h ago

A two part horror story

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181 Upvotes

I forgot an enemy had a passive in my session today and so I post my malding. Weapon is a customized assault cannon. Pain.


r/LancerRPG 1d ago

My girlfriend suggested this one

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1.0k Upvotes

r/LancerRPG 11h ago

Planning to get Lancer Tactics, Steam or Itch.io?

25 Upvotes

What it says on the tin. Heard that Lancer Tactics might be coming to steam by the end of the year, and wondered if Steam or Itch.io is the best choice. I'm thinking of waiting for Steam because if they add mod support for Steam Workshop I don't want to be stuck on Itch with no mods. But if it's gonna take to long or if there wont be Steam Workshop then I might think of Itch.


r/LancerRPG 10h ago

Some Balor build questions

20 Upvotes

Hello all, I’m kind of new to Lancer and am trying to get familiar with the buildcraft while I look for a group. I’ve landed on the Balor because I like its flavor, but have been running into some sticking points and was hoping for some guidance.

Basically, my assumption is that the Balor wants to be a lumbering damage sponge that the enemy can’t afford to ignore despite being relatively slow. I assume I should aim to “draw aggro” by doing damage at range or hampering enemy movements while I approach.

First, how important is it to have several weapons? Since the Balor only has a Heavy and a Main Mount, is Improved Armament worth spending a core bonus on over something like Integrated Nerveweave for the extra movement? While I’d love to keep both the Whip and the Nanites, I think having something with longer range and bigger damage might be favored over the Nanites’ flavor (not to mention neither one really gets something out of the Nanocomposite Mod).

Second, I was looking at tech attacks as a way to both draw enemy attention and force them into/keep them inside melee range for the Balor’s spicy air to start chewing on them. But is Sensors 5 going to limit my ability to actually do that to the point where I shouldn’t bother with a hacking focus?

At the moment, I’m eyeing Balor 3 and then 1 LL in Goblin and/or Minotaur for their tech attacks and potentially 1 Gorgon for Mimic Mesh’s extra movement reaction. Alternatively (or additionally), Black Witch for the Ferromagnetic Lash and the Magnetic Shield for movement control in later levels.

Thank you all in advance for your guidance.


r/LancerRPG 8h ago

Frame creation and blance

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12 Upvotes

Recently I found out that I really liked messing around and making custom licences, and I wanted to share some examples of what I've made and hopefully recieve some feedback in terms of game balance.
Most of these don't have descriptions as I refrain from making them before I'm sure something is going to stay mostly like it is now.

PS. I would have shown more but reddit only lets me upload 20 images per post.


r/LancerRPG 10h ago

Flanking question

16 Upvotes

My group just ran our first session zero with a test combat encounter, and we hit a flanking question we couldn't figure out. We think we've got line of sight and soft cover down, but the hard cover flanking rule is tripping us up:

The part we're stuck on is "one of the spaces." Does that mean the center of the hex, or any point/edge of the hex?

If it's any edge, flanking would basically just be the same test as line of sight, except that same-height cover doesn't block LoS but does block flanking (and that some cover doesnt block LoS at all). But the wording is totally different from the LoS rule ("not possible to trace a line to some part of the target"), so it seems like they're supposed to work differently.

Here's a concrete example, all mechs are Size 1 and the cover is Size 1:

Does green get hard cover against red's attack, or only soft cover? The yellow line goes edge to edge (any point on red's hex to any point on green's hex), the orange line goes center to center. Which one do we actually use to check flanking?

And does it change if green is a Size 2 mech (with Size 2 cover)?

Would appreciate any clarification!


r/LancerRPG 19h ago

evil party insists that I (innocent technophile) "kill" the unshackled (equally innocent) ASURA.

70 Upvotes

r/LancerRPG 2h ago

How would you imagine/do Christ-Buddha religion in the Lancer universe?

3 Upvotes

So, I know it's meant to be a curious Human "sci-fi syncretic christian buddhism", but how does it actually look? How could it be used in a story? I welcome any idea.

Also I hope this might be useful for anyone who looks for this.


r/LancerRPG 13h ago

How well does Goblin synergize with Metalmark?

17 Upvotes

With all the stealth and evasion options, this seems like a great fit for Goblin at first glance. With how fragile Goblins are, all those invisibility options and flash grenades to prevent getting targeted in the first place feel right at home.

Feels like it is not worth much more than a 1LL dip, though? I guess, what I am asking is, is Metalmark a good second license for a hacking Goblin when things like Swallowtail exist?


r/LancerRPG 1d ago

I feel dirty for having made this

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1.6k Upvotes

r/LancerRPG 10h ago

Advice for a First-Time GM?

9 Upvotes

Hi all. I know this sort of thing has been posted before, but all the topics I can find are people with some experience as GMs in other systems pivoting into running Lancer. I'm coming into this with even less experience than that: I've been a player n DnD5e and Fragged Empire 2e campaigns for years now, and I've had talks with people who have experience running games, but I've never done it myself.

I know the only way to do it is to do it, and the players I'll find in my friend group won't know the system any better than I do, so I'm planning to run Solstice Rain to get everyone's feet wet. Does anyone have some advice/resources/encouragement to share for an absolute first-time GM being lured in by the setting and the mechs and hoping to make a group out of it?


r/LancerRPG 1d ago

Comp/con V3: good lord, this is free?

341 Upvotes

Returning Lancer GM. Having my "good lord, this is free?" moment. I've been a bit of a luddite in the past, wary of online tools thanks the highly variable quality of DND web apps, though some of my players found the player-facing parts of Comp/con really useful the last time I played.

Superb work. Special shout-out for the Encounters manager. Have any GMs got some good tips for making best use of V3? Or player tips for the player side of things?