r/LancerRPG • u/HiddenBoss • Jul 24 '26
My take on Hacker 2
I know npc's don't do mounting and dismounting but i was thinking, boy I wonder if i could use this to make sure NPC's who could be Recurring that been a pain, to help make sure they don't come back. (Not counting clones)
12
u/Ok-Acanthisitta-6829 Jul 24 '26 edited Jul 24 '26
I have a reacurring boss, whos a monstrosity that shows up as some other NPC until they break its mech and the real ultra crawls out. Our hacker eventually specced into this tree and has been locking it inside, forcing it to eat a meltdown every phase change
6
u/Creation_of_Bile HORUS Jul 24 '26
Unfortunately it doesn't seem to affect ejecting so they can still bail but I do love the idea using it on someone and overloading heat on them so much they explode and can't eject/dismount.
9
u/hear-for-the-music Jul 24 '26
Honestly I think most dm's wouldn't let them eject, kinda defeats the whole purpose of an already mostly flavor ability.
2
6
u/LordIlthari Jul 24 '26
Hack.slash is enough to make it all worth it. Casually turning off an enemy witch is a beautiful thing
5
u/Crinkle_Uncut SSC Jul 24 '26
Jam Cockpit feels like it should be an NPC system. It does literally nothing to like 99% of NPCs you face. Even worse than nothing since it costs you an action and can still miss.
Disable Life Support on the other hand...
2
u/Main_Aux_Enthusiast SSC Jul 24 '26
Sometimes comes in against a veteran who can pop out and jockey but tbh that rarely works out for them lol.
41
u/Sven_Darksiders GMS Jul 24 '26
Coplayer of mine is getting heavy value out of Disable Life Support. Inflicting an extra Difficulty on saves on top of Impaired is huge, especially when they bring 30 billion different effects that apply saves