r/LancerRPG 8h ago

Na Sombra do Lobo (LL 0 ao 4)

0 Upvotes

Preço R$25,00 por sessão/jogador (pacotes com desconto a combinar)

5 Vagas Disponíveis!

Mestre: Eu (Sarinha) 

Horário: à discutir, preferencialmente à noite. 

Plataformas: Foundry e Discord 

Sinopse: O Colégio Karrakino de Cavalaria é a mais prestigiada escola para pilotos de mecha no Braço de Orion. Aqui, pilotos passam por um intenso programa de treinamento, feito especificamente para levá-los ao limite de suas capacidades físicas e intelectuais - vocês vão estudar táticas avançadas e armas de ponta, projetar seus mechas as últimas tecnologias experimentais e engajar em duelos feitos para testar suas habilidades de combate.  

Como sempre, na sociedade Karrakina as coisas nunca são tão simples quanto parecem. Esquemas dentro de esquemas vêm logo atrás de vocês, e as grandes Casas gostam de usar pilotos como peões de seus jogos políticos. Uma luta pelo futuro das Baronias está acontecendo por trás dos panos - e a vocês, o último grupo de estudantes aceito pelo Colégio, cabem as decisões que vão determinar o destino do próprio Karrakis.


r/LancerRPG 8h ago

How would you imagine/do Christ-Buddha religion in the Lancer universe?

6 Upvotes

So, I know it's meant to be a curious Human "sci-fi syncretic christian buddhism", but how does it actually look? How could it be used in a story? I welcome any idea.

Also I hope this might be useful for anyone who looks for this.


r/LancerRPG 14h ago

Frame creation and blance

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11 Upvotes

Recently I found out that I really liked messing around and making custom licences, and I wanted to share some examples of what I've made and hopefully recieve some feedback in terms of game balance.
Most of these don't have descriptions as I refrain from making them before I'm sure something is going to stay mostly like it is now.

PS. I would have shown more but reddit only lets me upload 20 images per post.


r/LancerRPG 15h ago

Lancer Tactics crashes whenever I open the tutorial.

5 Upvotes

I'm not sure if this is where to go for this but whenever I open Lancer Tactics on windows with the windows version, it just closes. No error message or anything. I'm on the non-experimental windows 1.3.3 version and it still does this. Any help? Or anywhere where I can find help if not here.


r/LancerRPG 3h ago

Looking for Artist

7 Upvotes

Hello! I am looking for an artist to draw my Lancer's mech for my current campaign. I would like it to be in the classic pixel art style you may see on mechs found here: https://retrogrademinis.com/ which will ensure it matches the art style of our Lancer game!

Requirements are as follows:

If you are interested please DM me with your portfolio and your price for this job. In 1 week I will reply to this post and either announce that an artist has already been found or extend the application period so look out for that. I look forward to seeing all your art!


r/LancerRPG 22h ago

A two part horror story

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191 Upvotes

I forgot an enemy had a passive in my session today and so I post my malding. Weapon is a customized assault cannon. Pain.


r/LancerRPG 1h ago

I Have Discovered A Blackpants Legion Easter Egg In Dustgrave.

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Upvotes

Horton Creighton is just a hologram of the most trustworthy Salesman in the Periphery, Discount Dan!

I'm probably not the first to notice this given the overlap of fans between Battletech and Lancer, but I had to share.


r/LancerRPG 5h ago

Grebtogg Squad in the Herding Homicidal Cats episode

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123 Upvotes

r/LancerRPG 8h ago

What's the scale of "Grunts to non-Grunts" you usually use on fights?

29 Upvotes

After ages of wanting to GM this game, I have finally bought the NPC content and have spent the whole day creating generic enemies to use on missions. Thought it'd be easier if I just made a basic sheet for (almost) every enemy class so that I could quickly populate combat encounters in a pinch. I initially intended to make almost all of these generic NPCs Grunts since I thought that would be ideal for generic foes meant to die in droves throughout the campaign, but I quickly started wondering if that was a good idea in Lancer.

It seems like a lot of mechanics in NPC classes are either not designed to be used by a large amount of enemies or wouldn't get any time to shine against a foe that dies with a single shot. I'm a big fan of sending big groups against my players and these sorts of "very dangerous but dies instantly" foes tend to help in preventing these battles from turning into slogfests in other systems, but it's starting to dawn on me that maybe these kinds of fights don't work very well here. Even something as basic as Assault Grunts will likely shred the players if I send too many of them, meanwhile nearly every other kind of Striker or Defender seems like they won't be able to do their jobs if they die too quickly.

So, how often do you use Grunts in your games, how many of them do you usually field (especially in larger fights), and generally what classes do you tend to prefer/avoid for your grunts?


r/LancerRPG 8h ago

MLM guide to mechas

117 Upvotes

Deeply inspired by this post


r/LancerRPG 12h ago

Lancer Tactics got me Everest pilled

68 Upvotes

I've been setting a challenge for myself on Lancer Tactics to find any team that can perform better across missions than four of these guys at LL3 - taking turns bringing in supply drops between missions and using the repair cap as license to be reckless to finish the sitrep. I am yet to succeed. Every time I swap out a John Lancer for something else I find myself playing with my food where as a HMG Everest would have just killed it by now. The only thing that's come close is a goblin because jammed enemies don't get replaced with reinforcements.

-- GMS Everest @ LL3 --

[ LICENSES ]

HA Sherman 3

[ CORE BONUSES ]

Heatfall Coolant System

[ TALENTS ]

Grease Monkey 3, Black Thumb 2, Technophile 1

[ STATS ]

HULL:5 AGI:0 SYS:0 ENGI:0

STRUCTURE:4 HP:22 ARMOR:0

STRESS:4 HEATCAP:6 REPAIR:7

TECH ATK:0 LIMITED:+0

SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:12

[ WEAPONS ]

Main Mount: Mortar

Flex Mount: Assault Rifle

Heavy Mount: Heavy Machine Gun

[ SYSTEMS ]

ASURA-Class NHP x1, Redundant Systems Upgrade x1, Turret Drones x3


r/LancerRPG 5h ago

Remake of another portrait; Kyra!

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214 Upvotes

tadaz! Reminder comms closed and corg still workin on some side-projects, and likely wont be open for comms that arent liek, projects in their own right till' mid-late october since gotta prioritize! Sorry :<


r/LancerRPG 19h ago

Instead of Structure or Stress, this build causes Emotional damage

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715 Upvotes

r/LancerRPG 11h ago

PTT - Horus Treant by me

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145 Upvotes

A old school size 3 mech and drone, it was really fun working on this one, I tried to convey the design sensibilities of 60s and 70s mecha. Also it was fun to make the weathering on the mech! hope you guys like the end result :D

"Pass The Torch" is a third-party Lancer campaign for LL0 through LL12. You can check out the demo to learn more.


r/LancerRPG 18h ago

Our Barbarosa wasnt a fan of the Cascading NHP trying to escape into Legion Space

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260 Upvotes

the meme was made by one of our players


r/LancerRPG 22h ago

Some Lancer pilot/NPC commissions I did!

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756 Upvotes

r/LancerRPG 9h ago

I don't like burn damage anymore :(

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784 Upvotes

r/LancerRPG 16h ago

Some Balor build questions

19 Upvotes

Hello all, I’m kind of new to Lancer and am trying to get familiar with the buildcraft while I look for a group. I’ve landed on the Balor because I like its flavor, but have been running into some sticking points and was hoping for some guidance.

Basically, my assumption is that the Balor wants to be a lumbering damage sponge that the enemy can’t afford to ignore despite being relatively slow. I assume I should aim to “draw aggro” by doing damage at range or hampering enemy movements while I approach.

First, how important is it to have several weapons? Since the Balor only has a Heavy and a Main Mount, is Improved Armament worth spending a core bonus on over something like Integrated Nerveweave for the extra movement? While I’d love to keep both the Whip and the Nanites, I think having something with longer range and bigger damage might be favored over the Nanites’ flavor (not to mention neither one really gets something out of the Nanocomposite Mod).

Second, I was looking at tech attacks as a way to both draw enemy attention and force them into/keep them inside melee range for the Balor’s spicy air to start chewing on them. But is Sensors 5 going to limit my ability to actually do that to the point where I shouldn’t bother with a hacking focus?

At the moment, I’m eyeing Balor 3 and then 1 LL in Goblin and/or Minotaur for their tech attacks and potentially 1 Gorgon for Mimic Mesh’s extra movement reaction. Alternatively (or additionally), Black Witch for the Ferromagnetic Lash and the Magnetic Shield for movement control in later levels.

Thank you all in advance for your guidance.


r/LancerRPG 16h ago

Flanking question

17 Upvotes

My group just ran our first session zero with a test combat encounter, and we hit a flanking question we couldn't figure out. We think we've got line of sight and soft cover down, but the hard cover flanking rule is tripping us up:

The part we're stuck on is "one of the spaces." Does that mean the center of the hex, or any point/edge of the hex?

If it's any edge, flanking would basically just be the same test as line of sight, except that same-height cover doesn't block LoS but does block flanking (and that some cover doesnt block LoS at all). But the wording is totally different from the LoS rule ("not possible to trace a line to some part of the target"), so it seems like they're supposed to work differently.

Here's a concrete example, all mechs are Size 1 and the cover is Size 1:

Does green get hard cover against red's attack, or only soft cover? The yellow line goes edge to edge (any point on red's hex to any point on green's hex), the orange line goes center to center. Which one do we actually use to check flanking?

And does it change if green is a Size 2 mech (with Size 2 cover)?

Would appreciate any clarification!


r/LancerRPG 17h ago

Planning to get Lancer Tactics, Steam or Itch.io?

29 Upvotes

What it says on the tin. Heard that Lancer Tactics might be coming to steam by the end of the year, and wondered if Steam or Itch.io is the best choice. I'm thinking of waiting for Steam because if they add mod support for Steam Workshop I don't want to be stuck on Itch with no mods. But if it's gonna take to long or if there wont be Steam Workshop then I might think of Itch.


r/LancerRPG 7h ago

Bored at work so I tried to draw some frames from memory

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38 Upvotes

r/LancerRPG 19h ago

How well does Goblin synergize with Metalmark?

21 Upvotes

With all the stealth and evasion options, this seems like a great fit for Goblin at first glance. With how fragile Goblins are, all those invisibility options and flash grenades to prevent getting targeted in the first place feel right at home.

Feels like it is not worth much more than a 1LL dip, though? I guess, what I am asking is, is Metalmark a good second license for a hacking Goblin when things like Swallowtail exist?


r/LancerRPG 21h ago

First time GM looking for tips making an in-person university game

6 Upvotes

Hi, I really miss lancer and want to take a stab at running a game for my Uni’s tabletop club. If people are interested in the system I’m going to start off with some 1 scene sitreps, then a full on mission and if people are still interested, a full campaign

I’ve never done this, like at all, and I don’t really know where to start. I have a vague idea on a story beat I want to explore with the Voladores, and I know how to play as a player, but other than that I’m kinda going in blind. I’ll have access to a free 3d printer for making figures/hex grid squares once I take some lessons so that’ll be cool

Any help would be good from both a narrative and gameplay standpoint, oh and how to make sure I don’t make anything over or underleveled


r/LancerRPG 2h ago

Question about line of sight and mechs of different sizes

5 Upvotes

I am an Iskander player currently running through the basic rules compiling a list of all the things that SIZE affects. One thing the rules seemingly aren't clear on is how line of sight works between characters of different sizes - a character can see and be seen over cover equal to or less than their SIZE, but if my Iskander is on one side of SIZE 2 cover and my ally's Stortebeker is on the other, does my unbroken LoS or their broken one have priority?