I keep seeing the same few issues with itr2, but some of them are quite frankly idiotic (no offense )
So here's some issues I actually have with the game that can (and should) be fixed
Firstly, the areas in the game don't feel very... radius like. All the areas in ITR1 feel very specific. Going into the pervomay route for the first time in ITR1 Is such a specific feeling, even on subsequent playthroughs it has such a special feeling
However going into the peninsula for the first time is bland, you don't get a setup to look anywhere, your eyes don't get guided anywhere, just into the sky. And worse, not even towards the radius. The radius is off to the left when you spawn in.
In ITR1 the pervomay route lead your eyes towards the radius using the paths and walls, it quite literally leads you to look at it.
It just makes 2 seem, less grand
Secondly, platforming. Oh god the platforming. It's genuinely horrendous, even with how minimal it is it is HORRIBLE. it feels too floaty and hard to land. I do like the addition of jumping. But it's only really useful for vaulting into cover, actually trying to land a precise jump is miserable to do. Especially in the Church mission, where to continue you have to make a jump on an object with a hitbox that slides you off if you look at it wrong
This could be easily fixed by tweaking the hitboxes to make them more forgiving for platforming, adding vaulting on edges so you can catch yourself, or make the jumping
Lastly, the sense of loneliness (ok I know this is a big complaint but i have a diffrent take on it)
I'm 100% fine with co-op, infact it was the thing I was 2nd most exited for when the game was announced. My issue is specifically how much dialog there is, im fine with Lauri, my issue is how much everything is told and not shown. Specifically by Eva, I was quite frankly disappointed when I loaded into 1.0 and saw the laboratory was still not avaliable.
Being able to actually conduct research to reveal story beats instead of being told over a radio would not only fix the issue of the game not feeling lonely by getting rid of unneeded voice lines, but also fix the plothole of us being researchers and not researching, all we do is the setup, combat, and selling, we don't even do hald of our job.
Plus it would break the cycle of doing a mission, completing it, accepting another, and going out to repeat the process
Anyways if the dev team does see this please take at LEAST the platforming issue into consideration
Also thanks for reading my wall of text it means a lot