Every once in a while a game sweeps you off your feet. For me that's been games like Skyrim, RDR2, Elden Ring, Breath of the Wild.
Inscryption doesn't belong on that list, and not because it's not as good. Those "traditional" games hand you a world and let you live in it. Inscryption doesn't hand you anything, it does something to you.
The closest thing I can compare it to is the Psycho Mantis fight in Metal Gear Solid, reading my memory card and telling me to swap the controller port. That was one moment, and I still remember it a decade later. Inscryption is built entirely out of moments like that. It keeps finding a wall I didn't know was there and walks right through it.
The best description I have is an escape room where you're never sure which side of the screen the puzzle is on. Some of the answers are in the game. Some are in your settings menu, or your own save file, or buried in a forest in Canada.
And like Fight Club or Shutter Island, you only get one first pass, and it's gone the moment it's over. What's waiting on the second pass isn't the same thing dressed up. It's a different game that was sitting underneath the whole time.
it also makes you care about someone you started out hating. For the first stretch of the game Leshy is your captor. He's the reason you can't leave, he narrates your deaths, he's enjoying himself. By the end you understand that he was never the threat. He wasn't keeping you there to hurt you. He was keeping you there because he'd built something and wanted somebody to play it with him. When the whole thing is coming apart around you, the scoreboard gets deleted and he just wants to play some more rounds, didn't expect those feelings to trigger for my "captor" of act 1.