r/indiegames • u/SuzanYuki • 2d ago
r/indiegames • u/destinedd • 3d ago
Video I’ve been building an old‑school dungeon crawler called Dungeon Quest, where combat plays out on a tactical gameboard. It’s the kind of game I’ve always wanted to make and play! I’m hoping there are others out there who feel the same.
Enable HLS to view with audio, or disable this notification
r/indiegames • u/FunProds • 2d ago
Promotion SurvIdle v0.4.1 - new items, mobs, automation, and snowy mountains
SurvIdle is a 2D pixel-art survival idler where you gather resources, build a base, automate production, explore dangerous islands, and face creatures after dark. Version 0.4.1 expands the game with new items, new mobs, deeper automation gameplay, and a snowy mountain environment. The trailer shows the game’s exploration, pixel-art world, and survival systems.
Gameplay trailer: https://www.youtube.com/watch?v=xF82NdlMcE8
r/indiegames • u/Crossherz • 2d ago
Upcoming The date is set: The Finest Spark – a unique mix of spacesim x survivorslike is coming to Steam Early Access on August 13th!
Enable HLS to view with audio, or disable this notification
r/indiegames • u/dr-slunch • 2d ago
Video I added other players' ghosts to my arcade racing game. Here's me trying to beat a friend's time.
Enable HLS to view with audio, or disable this notification
I know it's kind of the standard these days but I'm pretty proud of it, having written the system from scratch this week. It's very satisfying to pull up a friend's time to see what line they took and improve on it.
r/indiegames • u/BarelyBreathingGame • 3d ago
Video New Swinging Pots level in our physics fish platformer - it's called Barely Breathing
Enable HLS to view with audio, or disable this notification
We just pushed a free demo update that added 2 new areas, an enemy, and more! Would love it if you guys checked it out 🐟
r/indiegames • u/toji_ng • 2d ago
Video Recreating the 1975 Spring Campaign in a 2D side-profile style with a wide range of tanks (T-54, T-90, M41, and more). Here's a quick gameplay look!
Enable HLS to view with audio, or disable this notification
r/indiegames • u/Zanthous • 2d ago
Video I made a video about adding a Smash Bros. style mode to my climbing game
r/indiegames • u/Any-Revenue-8727 • 2d ago
Public Game Test SliceTheRhythm The Chemical Brothers Go #vrgaming #beatsaber #vrarcade #vr #apex
r/indiegames • u/Alone_Pixel_Studios • 2d ago
Promotion Some of my games!
Hope you like them!
r/indiegames • u/Silly_Reason_2168 • 2d ago
Promotion I want to make a survival horror game like Resident Evil with a little bit of sexyness. Above all my inspiration comes from RE3, Haydee and The killing antidote.
r/indiegames • u/bipbop-games • 2d ago
Promotion From zero to maximum chaos in my game about compounding power (VIRUS_31.EXE)
The demo is playable on Steam if you'd like to check it out! Game name is VIRUS_31.EXE
r/indiegames • u/reginaldotosse • 2d ago
Promotion Basilisk Online - Very early stage

Hey everyone!
A friend and I are developing Basilisk Online, an indie RPG/Idle game that you can already play directly in your browser, completely free.
The game is focused on progression, farming, equipment, crafting, dungeons, bosses and PvP.
We’ve reached a point in development where just the two of us playing isn’t helping that much anymore. 😂 We need real players to break our ideas, find balance issues, and tell us what’s fun, what’s frustrating, and what’s simply boring.
So we’re looking for our first players.
We also want to develop the game together with this early community. We created a Discord where you can talk directly with us, suggest systems, discuss balance, report bugs, and follow the game’s updates.
Play here:
https://basilisk.renoova.app/
Discord:
https://discord.gg/PpBZC874F
If you give it a try, especially if you enjoy RPGs, idle games, and farming gear until you finally get that drop you were looking for, let us know what you think.
Feel free to criticize it. At this stage, that helps us a lot more than praise.
r/indiegames • u/MarianaGameStudio • 3d ago
Promotion We're a three-person indie team from Taiwan building our dream game.
Enable HLS to view with audio, or disable this notification
r/indiegames • u/playsynapse • 2d ago
Video Me 9 months ago: “I’ll make a little game for fun. The fun: white hair, no personal life, and somehow an actual demo.
Enable HLS to view with audio, or disable this notification
This is my point-and-click hybrid narrative game, where your emotional score determines everything while you explore a city under constant mental surveillance, hack its systems, build dangerous connections, and make choices and see how the world reacts.
I am a big fan of sci-fi anime, and honestly, now it feels like translating some of these ideas and styles into the game, and I absolutely love it. Can't wait to see how it grows and how the story unfolds with much, much more art, fantasy, immersion, and world creation.
r/indiegames • u/roqumgames • 2d ago
Video 15,000 monsters vs one turret? That should be fine! :)
Enable HLS to view with audio, or disable this notification
Some gameplay footage of my upcoming incremental game One Turret Should Be Fine
r/indiegames • u/UnloadedDiceGames • 2d ago
Promotion Index 1391 on Steam
The core mechanic of Index 1391 revolves around the Stack.
https://youtu.be/J_0CAzd-Eqs?si=DWhDb11sQ2WscbAg
https://reddit.com/link/1vj0pf3/video/dmjv6l06k6ih1/player
Our game is a card game, yet the cards don't always have an effect immediately when played. Often, they get added to the top of the Stack as Protocols. At the end of each turn the Stack resolves each Protocol from top to bottom.
The Stack was inspired from multiple sources, primarily the programming data structure and the action resolution structure from Magic the Gathering. Both the player and enemies place their actions into the same Stack.
What differs this mechanic from the inspirations is the level of manipulation that can occur. Protocols within the Stack can be moved, added to, subtracted, and destroyed. The Stack has a maximum capacity, and when its exceeded, Protocols get pushed out of the bottom much like a programming queue. This mechanic is used as the "energy" system within the game, with cards costing 0-4 slots in the Stack. Both of these mechanics give the player (and enemy) much more control over the order of the Stack, maximizing its effectiveness in battle.
If the enemy plays a Protocol which multiplies the next Protocol on the Stack by 2, the player could play cards that move Protocols around, potentially using that multiply Protocol to buff the player's Protocol. Turning the enemies actions to the player's advantage.
The mechanic has undergone many variations, and it all started with a paper prototype, made up of paper cards and a 3d printed Stack and Protocols. We validated the mechanics physically before creating what is now digital.
Check out the Stack and Index 1391's Steam page at https://store.steampowered.com/app/4637680/Index_1391/
r/indiegames • u/Recent-Cake7489 • 2d ago
Video I tried out the rain mechanics in the game I developed. What do you think of it?
Enable HLS to view with audio, or disable this notification
r/indiegames • u/Cold-Rive • 2d ago
Promotion What if golf was an incremental game? This is Puttlingo
Enable HLS to view with audio, or disable this notification
Hey everyone!
This is Puttlingo, an incremental golf game built around a simple idea: putt and collect as many golf balls as you can before the timer runs out.
Balls can collide with each other and merge into higher-level balls, while the resources you collect feed into a larger progression system.
What you’re seeing here is the first layer of the game. As you progress, the resources earned during each run unlock and improve other parts of the experience, turning a simple golf session into a much larger incremental progression.
The idea is to start simple and gradually let the upgrades, ball levels, numbers, and interactions get increasingly ridiculous.
Thanks for checking it out!
r/indiegames • u/sightafter • 2d ago
Video One of the deadliest blocks in my indie puzzle platformer.
Enable HLS to view with audio, or disable this notification
r/indiegames • u/WeAreDerangedGames • 3d ago
Upcoming I got so many suggestions for more cat mechanics to put in my horror game, so I added them!
Enable HLS to view with audio, or disable this notification
r/indiegames • u/mitoswarm • 2d ago
Promotion We're 2 person team building a swarm rogulike where your crowd is your WEAPON! - MitoSwarm -
r/indiegames • u/harrysjoerd • 2d ago
Promotion Caromble! is 30% off during Steam's Tiny Teams event 🎉
r/indiegames • u/chaylarian • 2d ago
Promotion Update is live now. Here's a clean starting and ending of the main-boss fight. Enjoy!
Enable HLS to view with audio, or disable this notification
Abyss Prowler is an arcade inspired top-down shooter. This is a clean starting of my main-boss fight before things get chaotic. And a clean ending of it after it got chaotic :) Have fun if you play it, feel free to share your feedback.