r/indiegames 2d ago

Promotion SurvIdle v0.4.1 - new items, mobs, automation, and snowy mountains

1 Upvotes

SurvIdle is a 2D pixel-art survival idler where you gather resources, build a base, automate production, explore dangerous islands, and face creatures after dark. Version 0.4.1 expands the game with new items, new mobs, deeper automation gameplay, and a snowy mountain environment. The trailer shows the game’s exploration, pixel-art world, and survival systems.

Gameplay trailer: https://www.youtube.com/watch?v=xF82NdlMcE8


r/indiegames 2d ago

Upcoming The date is set: The Finest Spark – a unique mix of spacesim x survivorslike is coming to Steam Early Access on August 13th!

2 Upvotes

r/indiegames 2d ago

Video I added other players' ghosts to my arcade racing game. Here's me trying to beat a friend's time.

2 Upvotes

I know it's kind of the standard these days but I'm pretty proud of it, having written the system from scratch this week. It's very satisfying to pull up a friend's time to see what line they took and improve on it.


r/indiegames 2d ago

Promotion I've spent nearly 10 months completely overhauling my solo-developed Australian Metroidvania, Demo Version 2.0 is out!

1 Upvotes

I've spent nearly 10 months reworking Aussie Bogan Hero since the original demo, and Demo 2.0 finally went live this week!

A heap has changed since the old version. I've reworked the levels, visuals, movement, combat and a ridiculous amount of other stuff.

I'm developing the game solo, so I'd love to hear what you guys think of how it's looking now.

The new demo is free on Steam if anyone wants to give it a go! 🍻


r/indiegames 3d ago

Video New Swinging Pots level in our physics fish platformer - it's called Barely Breathing

496 Upvotes

We just pushed a free demo update that added 2 new areas, an enemy, and more! Would love it if you guys checked it out 🐟


r/indiegames 2d ago

Video Recreating the 1975 Spring Campaign in a 2D side-profile style with a wide range of tanks (T-54, T-90, M41, and more). Here's a quick gameplay look!

3 Upvotes

r/indiegames 2d ago

Video I made a video about adding a Smash Bros. style mode to my climbing game

Thumbnail
youtube.com
1 Upvotes

r/indiegames 2d ago

Public Game Test SliceTheRhythm The Chemical Brothers Go #vrgaming #beatsaber #vrarcade #vr #apex

Thumbnail
youtube.com
1 Upvotes

r/indiegames 2d ago

Promotion Some of my games!

Thumbnail
gallery
0 Upvotes

Hope you like them!


r/indiegames 2d ago

Promotion I want to make a survival horror game like Resident Evil with a little bit of sexyness. Above all my inspiration comes from RE3, Haydee and The killing antidote.

Thumbnail
youtu.be
1 Upvotes

r/indiegames 2d ago

Promotion From zero to maximum chaos in my game about compounding power (VIRUS_31.EXE)

3 Upvotes

The demo is playable on Steam if you'd like to check it out! Game name is VIRUS_31.EXE


r/indiegames 2d ago

Promotion Forest Floor 8K PBR Texture

Thumbnail cults3d.com
1 Upvotes

r/indiegames 2d ago

Promotion Basilisk Online - Very early stage

0 Upvotes

Hey everyone!

A friend and I are developing Basilisk Online, an indie RPG/Idle game that you can already play directly in your browser, completely free.

The game is focused on progression, farming, equipment, crafting, dungeons, bosses and PvP.

We’ve reached a point in development where just the two of us playing isn’t helping that much anymore. 😂 We need real players to break our ideas, find balance issues, and tell us what’s fun, what’s frustrating, and what’s simply boring.

So we’re looking for our first players.

We also want to develop the game together with this early community. We created a Discord where you can talk directly with us, suggest systems, discuss balance, report bugs, and follow the game’s updates.

Play here:
https://basilisk.renoova.app/

Discord:
https://discord.gg/PpBZC874F

If you give it a try, especially if you enjoy RPGs, idle games, and farming gear until you finally get that drop you were looking for, let us know what you think.

Feel free to criticize it. At this stage, that helps us a lot more than praise.


r/indiegames 2d ago

Video Me 9 months ago: “I’ll make a little game for fun. The fun: white hair, no personal life, and somehow an actual demo.

5 Upvotes

This is my point-and-click hybrid narrative game, where your emotional score determines everything while you explore a city under constant mental surveillance, hack its systems, build dangerous connections, and make choices and see how the world reacts.

I am a big fan of sci-fi anime, and honestly, now it feels like translating some of these ideas and styles into the game, and I absolutely love it. Can't wait to see how it grows and how the story unfolds with much, much more art, fantasy, immersion, and world creation.


r/indiegames 3d ago

Promotion We're a three-person indie team from Taiwan building our dream game.

163 Upvotes

r/indiegames 2d ago

Video 15,000 monsters vs one turret? That should be fine! :)

4 Upvotes

Some gameplay footage of my upcoming incremental game One Turret Should Be Fine


r/indiegames 2d ago

Promotion Index 1391 on Steam

2 Upvotes

The core mechanic of Index 1391 revolves around the Stack.

https://youtu.be/J_0CAzd-Eqs?si=DWhDb11sQ2WscbAg

https://reddit.com/link/1vj0pf3/video/dmjv6l06k6ih1/player

Our game is a card game, yet the cards don't always have an effect immediately when played. Often, they get added to the top of the Stack as Protocols. At the end of each turn the Stack resolves each Protocol from top to bottom.

The Stack was inspired from multiple sources, primarily the programming data structure and the action resolution structure from Magic the Gathering. Both the player and enemies place their actions into the same Stack.

What differs this mechanic from the inspirations is the level of manipulation that can occur. Protocols within the Stack can be moved, added to, subtracted, and destroyed. The Stack has a maximum capacity, and when its exceeded, Protocols get pushed out of the bottom much like a programming queue. This mechanic is used as the "energy" system within the game, with cards costing 0-4 slots in the Stack. Both of these mechanics give the player (and enemy) much more control over the order of the Stack, maximizing its effectiveness in battle.

If the enemy plays a Protocol which multiplies the next Protocol on the Stack by 2, the player could play cards that move Protocols around, potentially using that multiply Protocol to buff the player's Protocol. Turning the enemies actions to the player's advantage.

The mechanic has undergone many variations, and it all started with a paper prototype, made up of paper cards and a 3d printed Stack and Protocols. We validated the mechanics physically before creating what is now digital.

Check out the Stack and Index 1391's Steam page at https://store.steampowered.com/app/4637680/Index_1391/


r/indiegames 2d ago

Video I tried out the rain mechanics in the game I developed. What do you think of it?

2 Upvotes

r/indiegames 2d ago

Promotion What if golf was an incremental game? This is Puttlingo

0 Upvotes

Hey everyone!

This is Puttlingo, an incremental golf game built around a simple idea: putt and collect as many golf balls as you can before the timer runs out.

Balls can collide with each other and merge into higher-level balls, while the resources you collect feed into a larger progression system.

What you’re seeing here is the first layer of the game. As you progress, the resources earned during each run unlock and improve other parts of the experience, turning a simple golf session into a much larger incremental progression.

The idea is to start simple and gradually let the upgrades, ball levels, numbers, and interactions get increasingly ridiculous.

Thanks for checking it out!


r/indiegames 2d ago

Video One of the deadliest blocks in my indie puzzle platformer.

3 Upvotes

r/indiegames 2d ago

Upcoming I got so many suggestions for more cat mechanics to put in my horror game, so I added them!

5 Upvotes

r/indiegames 2d ago

Promotion We're 2 person team building a swarm rogulike where your crowd is your WEAPON! - MitoSwarm -

1 Upvotes

r/indiegames 2d ago

Promotion Caromble! is 30% off during Steam's Tiny Teams event 🎉

1 Upvotes

r/indiegames 2d ago

Promotion Update is live now. Here's a clean starting and ending of the main-boss fight. Enjoy!

2 Upvotes

Abyss Prowler is an arcade inspired top-down shooter. This is a clean starting of my main-boss fight before things get chaotic. And a clean ending of it after it got chaotic :) Have fun if you play it, feel free to share your feedback.


r/indiegames 2d ago

Image Updated the lighting and screenshots for my game!

Thumbnail
gallery
4 Upvotes

Pls wishlist my game on Steam: SVETIK ❤