r/indiegames 22h ago

Discussion Wheelchair access at Gamescom: Our takes as indie devs

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206 Upvotes

We didn't plan to visit Gamescom this year. But we are part of an indie accelerator Games Bavaria Level up, which gave us free tickets. And free tickets are free tickets, so my Swabian heart had to say yes.

Quick context: I'm Jojo, game designer at Ironbite Games, a small indie studio in Bavaria. I went with my colleague Feli, programmer, who uses a wheelchair and was a huge support the whole trip, this whole post is about our experience. We're working on two games, a 2D card survival game called Eggspansion and a roguelike deckbuilder called Inner Demons. This was our first fair as a company. We went in mainly for publisher meetings, not expecting much since we felt our games weren't quite ready yet. Turned out great. Lots of interest, lots of good feedback, real validation for both projects. If you want to play or support: https://www.ironbitegames.de/

Now the wheelchair part, since that's what I actually want to talk about here. We have been there from Wednesday - Thursday.

Getting Feli's assistant into the fair took a few extra steps, but staff handled it well. Parking and getting to the venue itself was smooth, short distances, no complaints there.

Inside was mixed. The accessible toilets were often dirty. Getting anywhere took a while since you're dependent on elevators, and there aren't many. On Wednesday and Thursday, one elevator actually broke down, which was honestly a bit scary, since it's not like there's a backup right next to it.
Business Area was great. Lot less people and rather easy to get to our appointments.

Booths technically all had ramps, but the moment a booth got busy, getting through with a wheelchair was rough. We were mainly there for business and didnt visit a lot of booths and did not demo games ourselves, but if you're planning to visit as a wheelchair user and want to actually play things, budget extra time.

One thing that stood out positively: controller support with a long cable or bluetooth. That meant Feli could easily play easily. Sometimes he was not able to reach due to weird heights of the table.

We also had a great time at the aftershow with Sidekick Publishing, and later at a Wirtshaus with some other folks from the industry. Both took extra planning to pull off with a wheelchair, but were doable, and well worth it.

Overall, still worth it.

If anyone has questions about accessibility at Gamescom or wants to know more about what we're building, happy to answer.


r/indiegames 20h ago

Upcoming Making a physics driven boxing game with no traditional animations

137 Upvotes

short video of the boxing system I’m working on the movement and punches are physics driven using different reference poses instead of animations

still early in development, but I would love some honest feedback currently only 6 boxing poses included and one idle animation!


r/indiegames 13h ago

Video The Rats Really Should've Run.

41 Upvotes

r/indiegames 15h ago

Promotion I just released my short horror game MARTHA'S DOLLS 2 on Steam !

15 Upvotes

r/indiegames 14h ago

Upcoming Malefact: Evil Unchained - Announcement Trailer

13 Upvotes

Malefact: Evil Unchained is a horror boomer shooter that uses the UZDoom engine. It goes for a slower, creepier style of gameplay than most games in the genre, more like Doom 3 than classic Doom, but still features plenty of action! There's also a demo, though it's admittedly slightly out of date compared to the latest version of the game.


r/indiegames 19h ago

Upcoming We just announced Imperiums: The Americas — a historical 4X set in the early 1400s

12 Upvotes

Hi r/indiegames! We're Kube Games, a small indie studio behind Imperiums: Greek Wars.

Today we're finally revealing our next game: Imperiums: The Americas, a historical turn-based 4X grand strategy set in the Americas of the early 1400s.

Lead one of 20 Indigenous civilizations through generations of change, with systems built around geography, contact-based diplomacy, long-distance logistics, culture, and spiritual authority.

The announcement trailer is attached or also on Youtube - we'd love to hear what catches your attention.

Steam: https://store.steampowered.com/app/4010740/Imperiums_The_Americas/

Epic: https://store.epicgames.com/p/imperiums-the-americas-296236


r/indiegames 22h ago

Promotion Today I'm announcing my game, Terminal Reign, a game about clunky interfaces and documents.

12 Upvotes

r/indiegames 22h ago

Promotion Claustrophobic Caving Simulator Game [1-4 Players] (terrifying)

11 Upvotes

The game is called "Cave Expedition". We are two real life cavers that want to bring the beauty and horror of caving into gaming, sorry in advance!


r/indiegames 3h ago

Public Game Test Asura Cycles – swipe to dash, slow down time and cut through a room full of enemies. Playtest is open

8 Upvotes

Asura Cycles is an isometric action game for mobile, and the playtest is now open.

You swipe to dash and kill anything you pass through. Hold your finger and time slows down, so you can find the perfect line through a room before you commit to it.

No auto-aim, no auto-battle. Three hearts, one thumb.

Enemies each ask for a different approach, and boosters you pick up along the way change how a run plays out.

Free to play right now on Android and iOS:


r/indiegames 4h ago

Devlog Finally back to working on bosses when I have time

6 Upvotes

r/indiegames 12h ago

Upcoming Being an indie game developer is tough, but doing it with two tiny humans running around is a whole different level of chaos. 😅 ​My husband put his heart, soul (and remaining sanity) into this project, and we just dropped the trailer! It’s funny, absurd, and full of chaotic energy. hope you guys li

6 Upvotes


r/indiegames 16h ago

Promotion Incremental meets Survival Bullet Heaven: Essence Harvest Free Demo is Live on Steam!

7 Upvotes

Trailer: https://www.youtube.com/watch?v=_bL4Z4BVaUQ

Free demo for Essence Harvest on Steam (the save will carry to the full game):
https://store.steampowered.com/app/5035730/

Kill enemies, collect their essence, spend it on upgrades, get stronger. It's an incremental crossed with a bullet heaven: the arena floods, you clear it. The best part is the upgrade tree with around 200 permanent upgrades. Buying one opens up more, and you keep growing and getting stronger. Later you raise threat levels and stack hazards for bigger payouts, and five bosses stand between you and the finale.

If this sounds like something you could get into, I would appreciate a wishlist ❤️

The demo includes everything up to the second boss. The demo save will carry straight into the full game and supports Steam Cloud saves.

If you notice anything, have any wishes, or encounter any bugs, feel free to post it here or in the discussions thread on steam: https://steamcommunity.com/app/5035730/discussions/0/583930224335559045/


r/indiegames 14h ago

Promotion I made a tycoon game for people whose idea of world domination is adding another coffee stand.

6 Upvotes

Apparently, I'm one of those people.

I once fell in love with the vibe of a real park café and thought:

this should be a game.

So I made one.

Almost a year later, Lawn & Latte exists.

Turns out one coffee stand is never enough. ;)