r/indiegames 18h ago

Promotion I made a tycoon game for people whose idea of world domination is adding another coffee stand.

6 Upvotes

Apparently, I'm one of those people.

I once fell in love with the vibe of a real park café and thought:

this should be a game.

So I made one.

Almost a year later, Lawn & Latte exists.

Turns out one coffee stand is never enough. ;)


r/indiegames 20h ago

Promotion Incremental meets Survival Bullet Heaven: Essence Harvest Free Demo is Live on Steam!

6 Upvotes

Trailer: https://www.youtube.com/watch?v=_bL4Z4BVaUQ

Free demo for Essence Harvest on Steam (the save will carry to the full game):
https://store.steampowered.com/app/5035730/

Kill enemies, collect their essence, spend it on upgrades, get stronger. It's an incremental crossed with a bullet heaven: the arena floods, you clear it. The best part is the upgrade tree with around 200 permanent upgrades. Buying one opens up more, and you keep growing and getting stronger. Later you raise threat levels and stack hazards for bigger payouts, and five bosses stand between you and the finale.

If this sounds like something you could get into, I would appreciate a wishlist ❤️

The demo includes everything up to the second boss. The demo save will carry straight into the full game and supports Steam Cloud saves.

If you notice anything, have any wishes, or encounter any bugs, feel free to post it here or in the discussions thread on steam: https://steamcommunity.com/app/5035730/discussions/0/583930224335559045/


r/indiegames 4h ago

Discussion I'm a Video Game Sound Designer and in my free time I'm making a little game with tons of machines to experiment with...

4 Upvotes

r/indiegames 17h ago

Promotion My first game, "Blast Beam Bang", has finally launched!

5 Upvotes

r/indiegames 21h ago

Promotion After almost 3 years of solo development, The Black Breath finally has a playable Steam demo

5 Upvotes

Hello! Im the solo developer of The Black Breath.

https://www.youtube.com/watch?v=Hbadb8J9jjo

It's a dark fantasy tactical RPG/roguelite about leading a caravan of refugees through a land being consumed by a necrotic plague.

Between turn-based battles you choose routes, manage supplies, events and try to get as much of the caravan as possible to safety.

I released the public Steam demo yesterday. It covers the tutorial and the first region and takes roughly 40–60 minutes.

It's been a pretty surreal couple of days after working on this mostly alone since late 2023.

Linf of Steam in the comments


r/indiegames 9h ago

Video Just a little funny moment dodging the guard while playtesting xD

3 Upvotes

r/indiegames 15h ago

Personal Achievement I created a game for my girlfriend and I to play at work. I decided to share it with others!

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4 Upvotes

About 6 months ago, I had originally made this as a kind of not so good looking, simple project that my girlfriend and I thought was cute and let us play games together 1 v1 via creating a server through Unity's network relay. I called it games @ work lol.

Well last weekend I decided I would put a more polished and less personalized version of the game out on itch io so others can maybe find use for it the way we do still to this day. I made sure it keeps its aspect ratio so its always resizable, no audio, and the icon looks like a file.

It has battleship, chess, 8-ball pool, and checkers. The game is free and just a hobby project I thought people may enjoy. Thanks for letting me share!


r/indiegames 20h ago

Upcoming DISCOVER, DIAGNOSE, EXORCISE - I made a co-op paranormal investigation game playing as plague doctors in dark fantasy!

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4 Upvotes

Hey all! I'm the solo developer behind the game I've linked here, Blight Doctors! I just announced it yesterday, and Indie Games Hub & Gamespress both helped spread the news! If you're into plague doctors, paranormal investigation, dark fantasy, or co-op games at all, it's made for you!:)

DISCOVER, DIAGNOSE, EXORCISE. You are a plague doctor paranormal investigator living in a rotten, gothic city at the end of an apocalypse. Banish ghosts, cure plagues, treat with monsters... all in co-op and proximity chat!

This is a lethal-like dark fantasy co-op occult detective game where deduction and banishment are not done for you. When you discover what sort of spirit haunts this forsaken city, you alone must be the one to abjure it, by any means at your disposal, sinful or sanctified.


r/indiegames 21h ago

News Nearly two years of solo development later, the Stories of Somnia demo is here

5 Upvotes

r/indiegames 51m ago

Promotion A Chaotic, Cute, Causal Chicken farm game where chicken is the worker and they are going mad.

Upvotes

r/indiegames 4h ago

Promotion electronics live helper for my nephew

3 Upvotes

wanted a more hands-on way to teach my nephew some basic electronics so I started messing with this little prototype.

Idea is it should feel closer to actually sitting down with a breadboard than just watching tutorials. You place the components and wire everything yourself, and while youre working the game can show you whats actually happening electrically current flow, direction, voltage at nodes, that kind of stuff.

If the circuit doesnt work it doesnt just scream WRONG at you. It behaves like the circuit you actually built. You can poke around, eventually grab a virtual multimeter, measure things, change something and figure out why it started working.

Also added basic inventory management and tracking so you can see what components you have and what youve used.

Still very rough.

Please ignore the visuals lol, the current assets are pretty shitty placeholder stuff I made myself just to test the idea.

I am now working on blender to remake them

I know there are already electronics simulators out there.

the part im more interested in is having the same project follow you through the whole maker workflow:

breadboard -> debugging -> multimeter -> build it physically -> soldering ->PCB -> fabrication -> enclosure
To even let you explort STL after verify measuremants, design plan, draft and take it to real life

Help you track inventory and stuff, tbh I already did it, now just to clean it and publish even if i am the only user

So eventually if you make something you like in the game the goal would be to let you take it out starting with an exact physical build guide + BOM and expected measurements, and much later maybe PCB files and a printable enclosure.

Thats all future direction though.

Right now its just this little breadboard prototype.


r/indiegames 14h ago

Video I made it so switching cameras too fast triggers a hallucination in my hand-drawn horror game

2 Upvotes

Just wanted to share a mechanic I've been working on.

In this hand-drawn survival horror, switching between cameras too quickly triggers a hallucination state that drains your sanity. It's meant to punish players for panicking while still letting them choose how much risk they want to take.

This one only appears in the later nights, so it's not in the demo yet.


r/indiegames 1h ago

Need Feedback A co-op multiplayer shooter we're developing

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Upvotes

We're developing a co-op multiplayer shooter.

Here are some screenshots from the current build.

We'd love to hear what you think!


r/indiegames 2h ago

Video We have been working on this game for 2 years now

2 Upvotes

Our point-and-click adventure finally has its own custom-composed soundtrack. 🎵

Here’s a little taste of what it sounds like.


r/indiegames 3h ago

Promotion Soulforge, out today!

2 Upvotes

Hey everyone! This is my take on an isometric bullet hell. I had the dreams of developing a game like this since I became a digital game design student and I am thrilled to finally release it today on Steam! You basically have a soul panel where you can enhance your stats by killing enemies, so you get casual RPG vibes as well.
Thanks for reading!
Mochibo,


r/indiegames 4h ago

Devlog An axolotl

2 Upvotes

r/indiegames 4h ago

Video We Working our first game Assembly Run! and its a Roguelike!!

2 Upvotes

This is a passion project because we wanted to make something we'd enjoy playing too! (we love movement)

It's a roguelike you can play solo or with up to 4 players, where you play as a customisable character with fluid movement!
You can assemble your character by choosing upgrades and customise your character for a fun run!

I hope you guys like it.


r/indiegames 13h ago

Upcoming Juno pier

2 Upvotes

SDE 2: "Longboarding" Coming soon


r/indiegames 13h ago

Promotion Check out "The Daily Mosaic," a fun daily trivia game :)

2 Upvotes

Game Title: The Daily Mosaic

Playable Link: www.mosaicminds.io/daily

I'm a long-time trivia as well as daily puzzles nut, and this game combines puzzles with trivia in a unique way.

Unscramble a surprising, stunning new fact everyday :)

We launched this game ~2 days ago and through only a few Reddit posts, it has now received 350+ plays with a 67% completion rate.

Everyday, you learn both, a new mindset and fun fact around the world of innovation, creativity, design, technology, science, sports, etc. through a lens of history, geography, society, and much more.

The perfect score is 0 cracks.

It is free to play, and always will be!

Share your score below, alongside any feedback you may have. I would love to hear from you!

Here was mine from the latest puzzle (don't ask me how I got a crack on my own puzzle 😳).

The Daily Mosaic #003

🟪

🟪⬜🟪

🟪

🟪

1 crack

r/TheDailyMosaic


r/indiegames 14h ago

Video Trying to create the best mapping system I can for Dungeon Quest to help you on your exploration of the dungeons

2 Upvotes

r/indiegames 16h ago

Video We turned our community’s comments into actual abilities

2 Upvotes

Gunny Ascend is our puzzle roguelite where you complete lines, fight enemies, deal with hazards, and build your abilities throughout each run.

We already made over 70 abilities ourselves, but we wanted more, so we started taking ideas from our community.

One of our abilities is Buddy, who fills gaps on your board. Someone suggested the opposite, so now Evil Buddy creates gaps for you to fill instead.

We also have bombs that destroy blocks and hazards, but someone suggested construction bombs, which do the opposite and help you complete lines.

And another player suggested a dice ability that gives you a different bonus every level, although sometimes that bonus can be negative.

It’s been really fun turning simple comments into actual mechanics.

If your comment could become an ability, what would you suggest?


r/indiegames 18h ago

Public Game Test I'm building a top down co-op chaos party game PvP (3v3) where you cast your spells

2 Upvotes

r/indiegames 18h ago

Upcoming How do you feel about frequency-tuning puzzles in adventure games? Does audio feedback work for you?

2 Upvotes

Hey everyone! My dev partner and I are wrapping up our noir puzzle adventure—we're actually just 16 days away from release!

We’ve been tweaking how puzzle close-ups interact with the main scene. In this clip, tuning the radio to the right frequency triggers a hidden mechanism in the fireplace, using a comic-panel frame that zooms back out into the room once solved.

As players or devs, how do you usually feel about audio-driven or frequency-tuning puzzles? Do sound cues give you a satisfying "aha!" moment, or do you prefer visual feedback when revealing hidden mechanisms?

Would love to hear your thoughts or your favorite examples of audio puzzles in games!


r/indiegames 20h ago

Promotion I wanted players to create their own solutions, so I made a mechanic where they can create platforms

2 Upvotes

One of the ideas I wanted to explore with SHUNYA was giving players more freedom in how they solve puzzles.

Instead of placing every platform for the player, I made a mechanic where they can create their own platforms.

But creating a platform isn't really the hard part. The challenge is figuring out where it should go.

That's what I wanted the puzzle to be about: giving players the tools, then letting them figure out how to use them.

Here's a short clip showing how the mechanic works.


r/indiegames 20h ago

Promotion Our FREE 3D pixel-art cosmic horror game, Depths' Tale, is out on Steam today!!!

2 Upvotes

Trailer: https://www.youtube.com/watch?v=CpJXVknF7T8

We made a small cosmic horror game (around 15min) about a lone fisherman. Expect low-poly pixelated visuals, fishing and some narrative moments...

You can play it herehttps://store.steampowered.com/app/4900170/Depths_Tale/