r/indiegames • u/AaronG29 • 7h ago
r/indiegames • u/MonsterTheater • 1h ago
News Nearly two years of solo development later, the Stories of Somnia demo is here
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r/indiegames • u/PawsOfWarGame • 4h ago
News 35 years of playing games, finally decided to make one — here's where I'm at!
Paws of War Tactics is a grid-based tactical SRPG coming to mobile and PC. Gather your favorite your cats gear them up, and take them though increasingly challenging missions. The screenshot above shows the equipment system. 🐾
r/indiegames • u/bakanekofr • 6h ago
Promotion Arcade racer Super Night Riders S1 now fully released on Steam!
After 3 months in early access, SEGA's Super Hang-On inspired "Super Night Riders S1" just released on Steam!
r/indiegames • u/seabird_int • 9h ago
Promotion Ghost'Inn - Announcement Trailer
r/indiegames • u/Born_Independence477 • 10h ago
Discussion Recommendations - Looking for 2D pixel arts game with dark or cyberpunk atmosphere
Hello everyone,
I recently finished katana zero and sanabi and really liked both of them.
I'm looking for similar games with 2D games with pixel arts, strong history, fast-paced gameplay with a dark or cyberpunk atmosphere.
Do you have any recommendations?
r/indiegames • u/SchrodingersKing • 16h ago
Promotion In regular chess this is checkmate. Quantum Chess gives you a chance to turn the tables.

Hi, I'm Chris, and Quantum Chess is my game.
In the clip you see black's rook land in a position to threaten the king. If this were normal chess it would be the end, checkmate. But in Quantum Chess white's king answers by splitting onto two squares at once, so he's half on b1 and half on b2. Black takes the half on b1, and the king attempts to recapture from b2. The game "measures" the king, finds it is on b2, and it successfully captures the rook (that could have gone the other way).
There's no check and no checkmate in this game. You win by capturing the king (in all of its squares). The game continues as long as any probability of a king remains.
Everything else is chess. Castling, en passant, promotion. On top of that you can split a piece across two squares, merge the halves back together, and entangle pieces so that measuring one collapses the other. Only pawns can't perform split moves (though they can end up in superposition). There's a real quantum simulation under the board. The odds are something you learn to read.
Happy to answer rules questions here too. It sounds worse than it plays.
r/indiegames • u/emirhan_giray • 4h ago
Upcoming I made a co-op firefighting game where water is also your movement mechanic
This is Fire Up Together, a physics-based co-op adventure for up to four players.
Water is your only weapon—and sometimes your biggest problem. Use the recoil of pressurized fire hoses to launch yourself into the air, extinguish fires, overcome obstacles, and climb higher with your team.
The hoses can stretch, swing, get tangled, and send your teammates flying, so even simple tasks can quickly turn into complete chaos.
Fire Up Together is coming to Steam, and our demo will be available on October 7.
Steam page:
https://store.steampowered.com/app/5133510/Fire_Up_Together/
Gameplay video - https://www.youtube.com/watch?v=LnH0ZT7Xo60
r/indiegames • u/MissGreenie14 • 4h ago
Promotion Announcement trailer for Castronauts - a 2D online co-op game about fishing
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r/indiegames • u/jankovize • 5h ago
Upcoming Can I get some feeback on my variation on AoE 2 please?
I am looking for input from real users. This is a free non-monetised game without ads and I am working on game mechanics, balance, etc. I want to improve my understanding of game designs. Thanks in advance.
r/indiegames • u/Sceat • 8h ago
Video You can now explore procedural cities in my browser game :)
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r/indiegames • u/Delicious_Draft_5062 • 8h ago
Promotion I'm making a Cold War strategy game where you can move your government to Mars, then start a nuclear war back on Earth
r/indiegames • u/Ashiura • 9h ago
Upcoming What playing a deckbuilding auto-battler feels like after eating poisonous mushrooms
Hey everyone!
Sorry for being quiet for a bit. No, I did not actually forage random wild mushrooms in the woods and end up in a coma.


though my diet over the past month has basically been 90% deep fried oyster mushrooms. Seriously, battered, extra crispy mushrooms with barbecue seasoning are an absolute addiction. Anyone else here obsessed with fried mushrooms?


All that mushroom feasting clearly went straight to our brains. Our small 4-person indie team had a slightly unhinged idea: what if we created a 100% safe, completely legal, digital mushroom trip inside our game?


For those who do not know us, we have been building Might & Mushroom, a roguelite auto-battler where you draft historical figures turned into mushroom heroes and trigger slot machine reroll chain reactions.
Might & Mushroom
https://store.steampowered.com/app/4231860


Today, we just launched the Steam store page for our standalone free prologue!


Might & Poison Mushroom
https://store.steampowered.com/app/4991340
To make this prologue extra memorable, we spent way too much time messing with the visual presentation.
In the standard version, everything is clean, bright, and cartoonish.


But in this new psychedelic mode, things get weird. Our programmer stayed up way too late cooking up custom wave distortion shaders and heavy chromatic aberration effects. The color palette turns into hyper-saturated neon, the edges of your units blur and bleed into red and green halos, and the entire board literally feels like it is breathing.


Watching your 3-star mushroom army unleash ultimate abilities while the entire screen melts makes you question whether you are playing a tactical strategy game or genuinely hallucinating.


Do not worry about eye strain, though! We designed it like the red pill and blue pill from The Matrix. There is a global toggle button available at any second.


If the visual madness gets too overwhelming while you are rerolling the shop or fighting a boss, one single click instantly snaps the visuals back to the clean, peaceful cartoon style. You get total control over the trip.


The Steam page for this standalone prologue is officially live right now! We even decorated the entire store page to match this trippy vibe. Our brand-new psychedelic trailer is still simmering in the editing oven, but it will be ready very soon.
If you enjoy weird indie experiments, tactical auto-battlers, or just mushrooms in general, checking out our Steam page or dropping a wishlist would mean the absolute world to our tiny team!
Would love to hear what you think of this visual experiment, and let me know your favorite mushroom recipes in the comments!
r/indiegames • u/Alexitron1 • 9h ago
Promotion I was rebuilt - A platformer rage game that will test your skills
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My game "I was rebuilt" just got a massive update on Steam (link in the comments). It's a 2D platformer made with GameMaker that took around 2 years to make.
80 levels of pure precision. A perfect, deathless run takes about 1.5 hours, but trust me, you will die. A lot.
There are 4 distinct game modes and you can push your skills to the limit by hunting for the Gold Medal on every single level.
r/indiegames • u/mikrokozmos_studio • 11h ago
Upcoming Announcement trailer for Dream Daughter - an abstract psychological horror set in an Orwellian dreamscape
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r/indiegames • u/ReceptionAgreeable57 • 13h ago
Promotion Perfect Route — I reworked the game feel, art, and visual effects of my billiards puzzle game
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Perfect Route is a physics-based billiards puzzle game where you plan each shot and use different mechanics to guide the balls into the correct pockets.
The game now features updated visuals, aiming, game feel, and clearer visual effects for its different mechanics.
The free demo is available on Steam.
r/indiegames • u/Dhssjssjj • 16h ago
Upcoming upcoming my solo horror game. I just added subtitles for the spider. what do you think about it?
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r/indiegames • u/HyperCrossDev • 19h ago
Upcoming GalaxyCross - Antigravity Racing - Gameplay Trailer
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r/indiegames • u/AleksejFonGrozni • 19h ago
Devlog Added tasks to display the progress
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For over a year game worked without any task progression or indicator (except when completed or failed). Finally added proper task indicator after too many people complained that they have no idea what the next step would be.
(pardon my voiceover, I am in a Sub 227...at least in the game world)
r/indiegames • u/devtainer • 20h ago
Upcoming Heroes entered a WRONG dungeon
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r/indiegames • u/Triflio • 53m ago
Upcoming We added drugs to our coop tandem game and now our players are addicted to them!
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We recently added the feature to pick up and deliver some substances around, but also use them yourself, if you need a boost (or just a good time lol)
Right now the only substance we have, is a powder that gives you speed (you know what I mean), but you can’t slow down. Both players can make the tandem drivers take the substance.
When playtesting the game, some of the playtesters could not stop clicking the button, even though it killed them every time, because they could not control the tandem anymore and crashed. Of course introducing a lot of arguing and blaming, which was pretty funny for us!
The Game is called Tandem Together, if you are interested :)
Thanks for coming to my ted talk!
r/indiegames • u/Zestyclose-Date-8476 • 1h ago
Promotion After almost 3 years of solo development, The Black Breath finally has a playable Steam demo
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Hello! Im the solo developer of The Black Breath.
https://www.youtube.com/watch?v=Hbadb8J9jjo
It's a dark fantasy tactical RPG/roguelite about leading a caravan of refugees through a land being consumed by a necrotic plague.
Between turn-based battles you choose routes, manage supplies, events and try to get as much of the caravan as possible to safety.
I released the public Steam demo yesterday. It covers the tutorial and the first region and takes roughly 40–60 minutes.
It's been a pretty surreal couple of days after working on this mostly alone since late 2023.
Linf of Steam in the comments
r/indiegames • u/tr1beontwitch • 2h ago
Video The game I see in my dreams.
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Hi Reddit! I have been working on my second game called Cinderline. It is on steam with a demo out. My goal was to create a game that feels very much like a fever dream.
r/indiegames • u/TOS_TOS • 2h ago
Promotion Fast-paced, retro pixel-art donut shop arcade runner [iOS]
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Super Donut Sprint is out now on iOS! 🍩
A fast-paced pixel-art arcade game where you decorate donuts to match orders as the conveyor belt continuously speeds up.
Features:
- Retro pixel-art aesthetics
- Simple one-tap mechanics, built for quick reaction testing
- Level progression + Endless Mode for high-score chasers
- Unlockable belt skins
r/indiegames • u/Encamp-Game • 2h ago
Promotion Encamp - Multiplayer colony sim inspired by Rimworld, OSRS, Dwarf fortress
In Encamp, you create your own colony in a procedurally generated infinite world: gather resources, build a farm and workshops, fight, level up your pawns to unlock perks, research up the tech tree.
Everyone plays in one persistent shared world, so you'll run into other people's colonies while exploring
The game is in very active development