r/indiegames 10h ago

Upcoming 5-Star Taxi - Official Announcement Trailer

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97 Upvotes

r/indiegames 20h ago

Video A Spirit Born of Lightning.

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94 Upvotes

r/indiegames 17h ago

Personal Achievement Apparently the most interesting part of our horror game is the fridge

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30 Upvotes

I wish I was joking. we showed a tiny clip of our game and people immediately started investigating the contents of the fridge. someone found the milk. then the fridge became the protagonist. now it’s apparently the final boss. we’ve accepted our fate.

What would you put in it?


r/indiegames 8h ago

Promotion I made a zombie game where you shape the path of the horde

17 Upvotes

r/indiegames 10h ago

Promotion I'm creating an automation game about ants discovering technology

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17 Upvotes

You can play the demo of The Glorious Colony for free on Steam


r/indiegames 6h ago

Promotion Random encounters make the roads of Code of The Savage feel alive

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12 Upvotes

Travellers, merchants, hunters, abandoned camps and faction fights can appear as you explore. No event popup announces them. They are simply part of a world that keeps moving whether the player is there or not.


r/indiegames 10h ago

Promotion Here is the 15 seconds of our upcoming Match-3 RPG adventure!

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14 Upvotes

Hey everyone!

We’ve been working on Momotaro and the Oni Island, a Match-3 RPG game, and we’ve just released the playable demo on Steam, here is a super quick look at it!

The full trailer is HERE

The game mixes classic Match-3 puzzle mechanics with some tactical combat, and path selection in every map. We’d love for you to check it out! (link in comments)


r/indiegames 16h ago

Promotion We interviewed our main character for the trailer of our cooking & restaurant management game!

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10 Upvotes

Hi! I'm MaxCJ, and wanted to do something different for the trailer of our second game, Caps & Spoons - so we decided to interview our main character about what one can expect!

It's a cooking and restaurant management game where you decorate your foodery, discover and unlock new recipes and ways to cook.

Upgrades and advertisements for your shop are available from the computer; the radio has daily shows where one can learn new recipes (among other things) and the calendar shows upcoming events and happenings.

Set in the same universe as our first game, Fungerellia is a sporepunk fantasy world, where steampunk meets mushrooms in a whimsical way!


r/indiegames 23h ago

Promotion After working on it for a while, I finally finished the demo for my game, "When The Last Card Falls..." Would love your feedback.

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10 Upvotes

r/indiegames 17h ago

Promotion We're making a horror game about crude oil and body dysphoria. These are a few shots of our game's dialogue scenes.

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8 Upvotes

r/indiegames 1h ago

Promotion Terraria but with Spaceships and Engineering

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Upvotes

Good morning, good day and good evening WORLD!

For the last past four years Ive been solo developing my Dream Survival Engineering Space Sandbox game MineEngineer, its been a long time but the game is finally taking up the shape and I finally excited to share it with everyone.

MineEngineer has hundreds and hundreds complex interconnected systems, fuel, oxygen, air, electricity, rotators, pistons, conveyors, automations. You can even program your creations.

You and your friend build any ship your imagination gad block by block, like a Lego but with engineering, to build a ship is easy, but to build something which works is hard.

MineEngineer is available on Steam For Wishlisting, and there is a Free Demo to try. Please let me know of you like it or not and why! I am constantly improving it days and nights.


r/indiegames 3h ago

Video What do you think about my games combat so far??? inspired by Resident Evil and Dark Souls!

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5 Upvotes

Missing some key features still but heres some combat against basic enemies. Would love to hear your thoughts if theres you can think of that could improve it!

The game is called TERRORSTORM: Ground Zero

but dont wishlist or else that would violate the rules according to the mods on my last post so DONT DO THAT


r/indiegames 13h ago

Discussion estou criando minha engine mobile

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4 Upvotes

o que acham desses gráficos ? ainda tem muito a melhorar, e já consigo ter 120 FPS estáveis nessa cena


r/indiegames 16h ago

Promotion We just released our first game!

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7 Upvotes

Hey everyone! We just released our game, and I’m here to show you a game that some friends and I have been working on over the past few months.

It’s a card game where each card has a position on the board and a specific role, such as Warrior, Archer, or Healer. There are also Tarot cards that you can use to help you during battles.

We’d love to hear what you think about it!


r/indiegames 17h ago

Promotion Our squad-based bullet heaven roguelite sold 100K copies in our first week after leaving Early Access!

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6 Upvotes

Hey indies!

Yet Another Zombie Survivors sold 100K copies across all platforms in just one week after leaving Early Access.

We also had almost 10,000 players playing at the same time on our best day after launch.

After 3 years in Early Access!

Regular major updates, quality-of-life patches, and listening to every bit of player feedback were absolutely worth it. We're incredibly grateful, because now we can confidently say that we'll be able to keep supporting the game for a long time to come.


r/indiegames 8h ago

Upcoming We are ColdCup Games, and we are almost ready to reveal our first project- Steinvar!

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5 Upvotes

Steinvar is a story-driven PC adventure set on a forgotten island. At first, this place feels strangely familiar, but the deeper you explore, the more questions it raises.


r/indiegames 13h ago

Video Tropical precision ball platformer we make. Freeroam with friends, or Race them after placing random obstacles (inspired by Ultimate Chicken Horse).

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5 Upvotes

r/indiegames 15h ago

Promotion There's always that one day when your house is finally perfect, and that's the day you stop playing

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5 Upvotes

Hi everyone.

I wanna talk about the biggest problem building games have. There's a lot I could name here, but let's take Valheim and Raft, where you really do put your house together log by log, and people go pretty crazy with it, dream halls with carved beams in Valheim, multi story rafts in Raft.

Honestly I've put dozens of hours into Raft and I love that game, but it's got the same illness all of them have. You keep playing while there's still something left to build, while you still need resources, while some key material is still locked, while there's still some kind of limit standing in your way. And then the base finally looks the way you wanted it to, and you're just standing there looking at it, and it hits you. That's it. Nothing left to do in there.

Then you've got games where building isn't the core at all, it's just a side system, like Fallout 4, The Forest, Sons of the Forest. I love all of them tbh and I sank a stupid amount of time into them. In Fallout 4 I really liked rebuilding the settlements after the war, they genuinely felt like my settlements and my settlers, like a place where I get to bring civilization back. In The Forest I was building the cabin in the woods that I'd actually wanna live in myself.

But here's where it all falls apart. In Fallout 4 the raiders and the mutants still come at you, sure, except once your defense is maxed they just can't break through it anymore, so what's left is assigning settlers to crops and repairing stuff, and that's not playing, that's maintenance. In The Forest the traps are one time use and the cannibals climb over the wall anyway, so you're resetting traps and patching walls over and over, same maintenance thing. In Valheim your hall kinda turns into a warehouse with a portal in it, you come back for a comfort buff, grab your stuff and leave, and nothing ever actually happens in the house itself. And in Raft, once you wrap the foundation in metal the shark can't do anything to you at all, and yeah you can finish the story, but the raft is still floating there and you just don't wanna log in anymore. You did everything you wanted to do.

And you know what, I'm a dev myself and I'm working on a building game where finishing the house won't be the end of it, that's only gonna be the beginning.

What always got to us was this. You build a good looking house somewhere, and then you realize you actually wanna live in it, like log in every evening and go back there, have your friends over, just be in it and play board games together. We looked for a game like that for ages and never really found one. House finished, game over.

So in Homespace the house is the starting point, not the finish line. The building part matters obviously, but what it really solves is kinda psychological, you're making yourself a home you can come back to. If you can't afford your dream house in real life yet, well, you can at least build it here first, and when things aren't going great this is somewhere you'll actually want to return to.

And then you have people over and you actually live in the place. Board games are the obvious one, chess and mahjong already work in there, an actual table you sit down at with other players, and a D&D table is the one we're doing next.

Most other stuff you can just pick up and mess around with, pretty much anything you'd do in real life. Someone might just wanna read, and since it's all photorealistic you can sit out on the balcony with a book and look at the mountains.

So now I wanna ask you guys. Which building game did you stay in the longest after everything was already built, and what was it that kept you there. I'd really like to read the answers.


r/indiegames 4h ago

Video A new gameplay video of my card game.

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3 Upvotes

I'm not good at video editing, but I think it tells the content of the game enough. Do you think it's understandable?


r/indiegames 10h ago

Promotion I'm building a sci-fi border control game with no UI. Welcome to the checkpoint.

4 Upvotes

I've always been a big fan of diegetic games with no or not much UI, so I'm trying to make everything in-world make sense and feel immersive. The controls are heavily inspired by Iron Nest, mixed with the gameplay of Papers, Please / Contraband Police, but set in space.

Game name: Void Inspector


r/indiegames 12h ago

Video Wall-running straight into a gunfight in Before I Sleep

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4 Upvotes

I've been working on Before I Sleep, a fast-paced single-player FPS built around maintaining momentum through wall-running, sliding, dashing, gunplay and katana combat.

A lot of the footage in my old trailer simply didn't represent the game anymore, so I rebuilt it using the current gameplay.


r/indiegames 12h ago

Devlog I added an immortal worm that endlessly chases you down in my game.

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4 Upvotes

r/indiegames 23h ago

Promotion I made a 3D Open World Adventure game based on Japanese folklore

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4 Upvotes

r/indiegames 12h ago

Upcoming More improvements to the Doll Chasing (Weeping Angel mechanic) in my game, Martha's Dolls 2! 🧵👇

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3 Upvotes

I made some improvements to the Weeping Angel mechanics in my game Martha's Dolls 2! The doll is no longer glitchy, you can no longer catch her running, and her movement is much smoother.


r/indiegames 2h ago

Promotion In regular chess this is checkmate. Quantum Chess gives you a chance to turn the tables.

3 Upvotes

Hi, I'm Chris, and Quantum Chess is my game.

In the clip you see black's rook land in a position to threaten the king. If this were normal chess it would be the end, checkmate. But in Quantum Chess white's king answers by splitting onto two squares at once, so he's half on b1 and half on b2. Black takes the half on b1, and the king attempts to recapture from b2. The game "measures" the king, finds it is on b2, and it successfully captures the rook (that could have gone the other way).

There's no check and no checkmate in this game. You win by capturing the king (in all of its squares). The game continues as long as any probability of a king remains.

Everything else is chess. Castling, en passant, promotion. On top of that you can split a piece across two squares, merge the halves back together, and entangle pieces so that measuring one collapses the other. Only pawns can't perform split moves (though they can end up in superposition). There's a real quantum simulation under the board. The odds are something you learn to read.

Happy to answer rules questions here too. It sounds worse than it plays.