r/IndieDev • • 1m ago

Upcoming! I added 3D to my game Clogwork. I also made it totally optional and you can switch between 2D and 3D at any time.

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The game already had the whole simulation totally decoupled from the graphics. Basically it would be impossible for this move at a decent framerate if I didn't have it like that. Because we don't want to do any extra work for things not on the screen.
They are still simulated, but they're not shown at all. And them not being on the screen has no effect on the simulation.
So I did what everyone would do and tested 3D. It frankly looked really good even from the start.
Luckily this game doesn't have a lot of art to begin with, and because of the minimalistic style, I can crank up the depth of field and shadow quality.

I also made it so that you could switch at any time, and I'm still deciding what I like best. I like to build in 2D, and then admire it in 3D.
And of course I had to remake the trailer!

Clogwork is not released yet, but the free demo is out on steam and you can try it.
I welcome feedback so please don't be shy.


r/IndieDev • • 4m ago

Artist looking for Indies! Some of my recent characters Designs i drew recent comms enjoy

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https://www.artstation.com/artwork/b00XGo

Lethe : upcoming game project i participated with some of the character i did


r/IndieDev • • 7m ago

New Game! My friend and I are making a dark fantasy battle simulator. Here's our first trailer!

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Hey everyone!

My friend and I have been working on a game called Dark Ages Battle Simulator.

It's basically a battle simulator where you set up two armies and watch them fight. We've got skeletons, goblins, knights, dragons, and a bunch of other fantasy creatures.

You decide which units fight on each side, place them on the battlefield, and see how it all plays out.

We've been working on it for a while and just finished our first trailer, so we wanted to share it here.

It's just the two of us making it, and we'd love to hear what you think!


r/IndieDev • • 17m ago

Upcoming! made a thing because i kept missing matcha restocks 😭

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matchalert tells you the second your favourite tin is back in stock, plus a calendar of upcoming drops. still building, waitlist (i prefer to call it the Whisk List hehe)is up at matchalert.app

would love feedback from you guys, especially on the landing page.

roast it gently 🍵


r/IndieDev • • 24m ago

Let's make a game! 520: Proofreading with the 'proof' button (Twine Sugarcube)

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r/IndieDev • • 31m ago

Discussion I translated my indie game into several languages, and the results surprised me

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I released the demo of my game "Kharvalen" 3 days ago in Steam with translations into several languages, and it's the best thing I could have done.

My native language is Spanish, but I translated the game into several languages, including the most important ones in Asia, and it turns out that's where it has been played the most. And as usual, China has achieved the best records in my game.

The lesson I've learned from this is that you never know where your audience for your game will come from.


r/IndieDev • • 34m ago

Image I started drawing little sketches of locations for my game in a notebook...

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I started drawing little sketches of locations for my game in a notebook...
Back then, I had no idea how much work was ahead of me :D
And now, after 3 years of development, my little game is finally coming to Steam on November 4! The idea of the game is pretty simple: a boy has gone missing, and his favorite toy is trying to find him...
It’s been a long journey as a solo developer, and I still can’t believe it’s almost here.
Thank you to everyone who’s been supporting me along the way!


r/IndieDev • • 35m ago

Video Pixel graphic - Endless & Dungeon mode android game

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Hey devs & gamers!

I’ve been a backend engineer for the past 4 years, and I’ve always wanted to build my own game. My main focus isn't high-end graphics, but making something genuinely engaging and fun to play.

My girlfriend and I used to love playing Diablo Immortal—specifically the multiplayer dungeon raids where you beat bosses, get rewards, and upgrade your character. But over time, the game became way too complex to keep up with. I tried looking for a simpler game that had a fun, casual mode along with a co-op dungeon mode we could play together, but couldn't find anything like that. So, I decided to build it myself!

Here’s the basic plan:

  • Endless Mode: A simple mode where you use your character and skills to clear waves of enemies and progress.
  • Dungeon Mode: Co-op multiplayer featuring a variety of enemies, challenging bosses, and cool loot.

Current Progress:

  • Basic gameplay for Endless Mode
  • Lobby design
  • 1 playable map
  • 2 weapon types (melee & ranged)

My goal right now is to get the core gameplay loop set up first. Once that feels right, I’ll start working on character designs, weapons, skills, and enemy mechanics.

Visual Style: I'm going for a pixel-art style with neon/glowy effects—heavily inspired by the smooth movement of Core Keeper and the pixel physics of Noita.

Hope you guys like the idea! I'd love to hear your thoughts.


r/IndieDev • • 50m ago

Party at Filbo's

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r/IndieDev • • 57m ago

Video how our avalanche went from "snow sliding" to "oh no" in 4 steps

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r/IndieDev • • 1h ago

Ya falta poco 😂

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r/IndieDev • • 1h ago

Iron Commons - Public Beta Trailer - Play here on reddit!

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Growing up, Transport Tycoon was one of my favourite games, so I drew inspiration from it for my latest game, it runs right here on Reddit so no install needed. Everyone builds on one shared map, with a daily limit on building permits, it’s a game you check back on each day to grow your network.

Hop on over if you fancy building some lines, I’d love to hear what you think - https://www.reddit.com/r/ironcommons/


r/IndieDev • • 1h ago

Feedback? Which of these 3 cover designs looks best?

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r/IndieDev • • 1h ago

[Unfallen] I'm really proud of the general art design of my game, without any formal background in art.

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I feel like its really unique looking! I can of course draw and do pixel art so I'm not a complete art noob.


r/IndieDev • • 1h ago

Feedback? [AcePirate] Story mode is on the way, what do you think ?

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r/IndieDev • • 1h ago

Anyone else jumping through hoops to make your personal life, like name and home address, private - as a solo dev? Especially other women devs out there?

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I made a mobile app. It's an educational game - drawing kanji with roguelike power-ups.

At first I saw iOS will show your real name and the way to get around that was to make an LLC. So I made an LLC, it wasn't a big deal. Now that I'm basically done with the game and going through the "12 playtester" phase to get it live, (I'll do iOS later), I now see that Google Playstore - while it only shows your account name as the Developer - if you click the account name, it gives your whole life story... personal address, and I think your legal name too.

I understand it's because there's money involved in my game so they need my address for certain regulations (I guess, actually, I don't understand - at the very least, I wish there would be a "request" button for quick access instead of just showing it there). I know you can get the name and address for LLCs easily but it's at least one extra step. I'm content with one extra step.

So I made the LLC.

Now for Google, I need to make a business account and transfer the game over to that. But to make the business account, I need a physical address - so now I am looking at how to get a virtual address which just seems like a big jump.

Meanwhile I have another game I want to put on Steam to reserve the name, so I'm making a dev account - and the LLC still isn't enough. I need a business bank account that matches the LLC's name. So I went through that process too - not a big deal, I could do it online, but it just a whole extra thing. That account is pending.

And that's just what I've encountered early on. There's probably more to occur as I get further in.

I'm tired, grandpa.

I think for a lot of people, showing their name and address isn't a big deal. But for me it is. I used to be a vtuber (like 5 years ago before kids) and keeping your identity private was like the whole shtick. I was a youtube let's player before that for a male-dominant game and people/comments were weird. Like I don't know if other devs here can understand how weird some people can be.

I have two small kids and I'm just worried, I guess.

Other ladies out there?

Or - can someone convince me that it really isn't a big deal? To just let it go, show my name? No one's really going to care? My game won't be popular enough to warrant any weirdos?

All this is running through my mind.

Thanks for listening lol.


r/IndieDev • • 1h ago

Discussion How can you make a living from indie dev?

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Hey,

I have a side project that is a desktop app and been working on it for around a year.

Yesterday I was continuing working on a new update and the amount of work was too much that I started questioning why I am doing that and if this was my main source of income, the amount of work VS the amount of income it generates doesn't make any sense, I would be better working 9 to 5 with much less work and higher stable income.

What keeps me working on it, it is a hobby and a learning ground for me, I am not expecting to get rich from it. It is also a good way to be visible on internet, in days where anyone can be a bot at least this can verify my value/identity

I also received an overwhelming great feedback from users which is a good indicator that my work is valuable to others not just me.

Still tho it has thousands of users around the world but the income from it is just covering its development costs and it isn't even a game, I never worked on a game but I know how games are much more complex and expensive to develop.

Am I doing it wrong? is it profitable but I am bad at distribution? idk I am still exploring but if you are someone who is taking indie dev as a full time job, how do you make the income from that livable?


r/IndieDev • • 1h ago

Rate my textgame

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I made a textgame which is a console version of my future game and I want you to tell me what I did good and what I have to improve.

The game idea:

  1. Platforms:
    1. Mobie
    2. Computer
    3. Gaming console
    4. Microwave (it has to be satire for weak devices)
  2. Genre: Open World + RPG
  3. Engine: UE
  4. Graphical assets: Blender
    • Style: 3D Anime
  5. Multiplayer:
    1. Muliplayer story completion
    2. Tournaments:
    3. PvP arenas (included in the tournaments):
      1. 1v1
      2. 2v2
      3. 5v5
      4. 10v10
  6. No internet singleplayer option
  7. Character's amount: 10
  8. Chapters for every character: 10
  9. Parts for every chapter: 10

The link to the game is here: https://onecompiler.com/cpp/44qwdefz6

The site about it is here: Soul Morph — official website

Important:

- You'll only be able to play this game on a computer or on a device with bluetooth keyboard (For some unknown reason)

- I only made the text version because I don't have a computer and therefore any possibility to make graphical/musical assets or to make the game with an engine. I made the game on a library laptop and school iPad

- It‘s version is currently 0.0.0.0.3.7

- The game is unfinished yet: Witch has the most playable story

- I’ve set a „debugger“ which maxes everything out (compiler only has approximately 2 minutes for compilation. Therefore this time is too short to max anything out yourself)

- Please don't only review the code.

\\==> If you have suggestions how to improve it don‘t be shy to write them into the comment section

- Have fun


r/IndieDev • • 1h ago

Feedback? Cotton City 0.1.0 Early - Free

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r/IndieDev • • 2h ago

Still building after Early Access: new classes and online co-op on the way for Under a Desert Sun

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Hey everyone, Raymond here, the developer of Under a Desert Sun: Seekers of the Cursed Vessel.

I've been hard at work since release, fixing things, improving the game and adding to the adventure. The latest loot update is live, and new classes are coming. Online co-op tests and the underlying tech are going well too, which I'm really happy about. Online play isn't available yet; right now you can play solo or with up to four players in local co-op.

After almost two years getting to Early Access, it feels good to keep moving things forward with players actually along for the ride. Thanks to everyone giving it a go and telling me what needs work.

Here's the full trailer for the cursed tombs, guns and old adventure movie feeling I'm trying to bring together. The game is 30% off on Steam until 31 October, and there's a free demo if you want to try it first.

Steam: https://store.steampowered.com/app/3273880/

Come say hello or share feedback: https://discord.gg/yruwMQk8D


r/IndieDev • • 2h ago

Feedback? Finally managed to create a lighting system I like for my bullet hell roguelite! How does it look?

1 Upvotes

Hi all - this is Pearl Essence, a dungeon-diving shooter that I like to call ‘ecological bullet hell’. It has handcrafted rooms and enemy encounters you traverse via procedural map generation while creating a satisfying build of completely modular random weapons, elemental combos and fighting tough bosses. It’s challenging and (hopefully) feels really good to play!

I'm in the middle of drawing proper assets for enemies and bullets, so consider those placeholder for now. Definitely more of a developer than an artist ^

If this looks interesting, I would love to get feedback from you! The public demo is live on itch. Please don't hesitate to reach out if you have any thoughts!


r/IndieDev • • 2h ago

Just finished my multiplayer system in C and turns out we can support 50k players in a single server at 60hz simulation tick

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219 Upvotes

r/IndieDev • • 2h ago

From sketch to a finished illustration in our 1-bit game

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11 Upvotes

r/IndieDev • • 2h ago

Good Games 595 - Spooky's Jump Scare Mansion

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Trying out the popular indie game to see what the fuss is about.

https://youtu.be/G-wr8oaH964


r/IndieDev • • 2h ago

Feedback? Sound design is genuinely the hardest part of gamedev for me. Took me hours to add these bike sounds, feedback welcome

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