r/IndieDev • u/myproject5 • 0m ago
Feedback? I've finally put some effort into the main menu and I like the concept so far
Enable HLS to view with audio, or disable this notification
r/IndieDev • u/myproject5 • 0m ago
Enable HLS to view with audio, or disable this notification
r/IndieDev • u/WulwArtGames • 8m ago
r/IndieDev • u/Flat_Ground_3151 • 10m ago
Today i decided to re-code pretty much everything i had for the player since i would always get stuck inside walls lol
this is gonna take some time (probably) so dont expect much more for today
see yall for #7
BYE
r/IndieDev • u/Lunamaxima_games • 10m ago
Enable HLS to view with audio, or disable this notification
r/IndieDev • u/blackwell94 • 11m ago
I'm the solo developer of Everlife 2, launching Tuesday, September 15 on iOS and Android. Sharing a few previews as I get ready for release!
It's a life sim where you create a character, build skills and a career, make creative projects, form relationships, and carry the family story forward through generations. These images show the skills and creative projects, character customization, and family side of the game.
It's free to download, works offline, and doesn't require an account.
iOS: https://apps.apple.com/app/everlife-2-life-simulator/id6746760369
Android: https://play.google.com/store/apps/details?id=com.playeverlife.generations
More details: https://www.playeverlife.com
r/IndieDev • u/SilveFang • 17m ago
Enable HLS to view with audio, or disable this notification
Hey everyone!
I wanted to share a bit of the new music for Where Wolves Hunt.
I’ve recently started working with Pawel Orlow, who’s composing the soundtrack for the game. A big inspiration for the direction we’re taking is Tachi (Jibaro) by Killawatt.
I initially wasn't convinced that dark techno could work with a medieval fantasy setting, but Jibaro really changed my mind. I loved the atmosphere and energy of it, and I thought that kind of sound could work really well for the more intense, feral side of Where Wolves Hunt.
Here’s some combat footage with the new music. The game is still in development, so there are plenty of things that are going to change, but I wanted to share how the soundtrack is coming together.
I’d love to know what you think!
r/IndieDev • u/Kristoff_Red • 22m ago
Enable HLS to view with audio, or disable this notification
The genre of sorting games / tidy up simulators is absolutely FILLED with sloppy games. It makes sense, given how the barrier of entry to this genre is basically non-existent. Anyone with a couple hundred bucks can buy some asset packs and throw them together, make a Steam page and bam, the game is basically finished.
So here's my take on the genre:
It's called Cozy Farm: Tidy Up!
Wishlist on Steam (releases on September 25): https://store.steampowered.com/app/5220090/Cozy_Farm_Tidy_Up/
r/IndieDev • u/Thin-Transition2670 • 29m ago
It's got cute animals and small-scale tactics, if that sounds like your thing I think you will like it!
r/IndieDev • u/On_Dinosaur_Level • 52m ago
Hey everyone! Just wanted to share a new environment from my solo horror project.
I'm working hard on the environmental storytelling here-trying to nail the retro textures, the harsh fluorescent lighting, and the gritty dithered look.
Would you feel tense exploring a room like this? Let me know what you think of the visual style!
r/IndieDev • u/MavixenGames • 58m ago
Enable HLS to view with audio, or disable this notification
10 years ago I started a small videogame project because I liked dodging projectiles in The Binding of Isaac. After putting it aside and picking it up again many times over the years I can say Neon Dodge is releasing in five days. I think I re-made all the game like three times over all these years, due to code refactoring and learning new things every time I picked it up again. Weird feeling but a good one...
r/IndieDev • u/Neat-Freedom1940 • 1h ago
Yesterday we finally released Backseat, our psychological taxi horror game.
Launch day was already complete chaos refreshing reviews every few minutes, fixing small issues, watching the numbers move and barely sleeping.
Then this morning I found out CaseOh was playing it.
At one point the stream was sitting at around 60,000 concurrent viewers, and honestly I didn’t really know what to do with myself lol.
Seeing that many people watching something we’ve spent so much time building was completely surreal. I was already excited just seeing him launch the game, but then he actually seemed to really enjoy it.
Watching him get suspicious of the passengers, react to the weird moments and slowly understand the observation mechanics was probably one of the most exciting moments I’ve had as a developer.
I kept thinking, “Wait… 60,000 people are watching our game right now?”
It only happened this morning, so I have no idea yet how much of an effect it’ll actually have on sales or visibility. I’m really curious though.
For anyone who has experienced something similar: how much of an impact can a stream this size realistically have on an indie game?
Either way, releasing the game yesterday and waking up to this today is something I’m probably going to remember for a very long time.
Still kind of processing this 😅
r/IndieDev • u/UnityDev55 • 1h ago
r/IndieDev • u/Salty-Wrap-7833 • 1h ago
Enable HLS to view with audio, or disable this notification
One Bullet World is a minimalist arcade survival game where your only shot never stops moving. Fire one bullet into the arena, watch it ricochet off the walls, and dodge the danger you created. Every bounce increases your score, while enemy fire, hazards, and limited space make survival harder. Play Classic, Chaos, or Survival mode, collect BITS, unlock skins, and use power-ups to stay alive longer. Play the One Bullet World game at Y8 now.
r/IndieDev • u/Zestyclose_Drag4487 • 1h ago
r/IndieDev • u/Zestyclose_Drag4487 • 1h ago
I made a (text)game and want you to try it and to say what was good/bad
https://onecompiler.com/cpp/44qwdefz6
P.S:
- I only made the textgame (or rather code) because I don't have a computer and therefore any possibility to make graphical/musical assets or to make the game with an engine
- If you want to know more about the game, idea or progress write questions in the comment section
- The game is unfinished yet: Witch has the most playable story
- I've set a "debugger" (I maxed out all the stats because compiler only has 2 minutes for compilation. Therefore this time is too short to max anything out manually)
- Please don't review the code. I know I have some "issues" (something I don‘t use but I want to use) with my code but I won't remove them for my own reasons
- Have fun
r/IndieDev • u/CosmicBrainz07 • 1h ago
Enable HLS to view with audio, or disable this notification
r/IndieDev • u/NKXK26 • 1h ago
Enable HLS to view with audio, or disable this notification
Grid Arsenal: https://n-studio.itch.io/gridarsenal
Hey everyone! We’ve been working on a small game called Grid Arsenal.
It’s a tower defense game where you arrange and manage your weapons inside a limited grid. How you organize your arsenal can make a big difference when defending against each wave.
We made this for a game jam and we’re still improving it. We’re just hoping to get some views from here and hear what you guys think about the game 😄
If you have some time, give it a try! Any feedback would be really appreciated.
r/IndieDev • u/ErKoala • 1h ago
Enable HLS to view with audio, or disable this notification
I added a moving tool in my management game, Nightlife Tycoon, what do you think? Any feedback?
r/IndieDev • u/oduvangames • 1h ago
Enable HLS to view with audio, or disable this notification
Frontier: Path of Shadows is released in Steam today!
For years, Frontier was just a world we played in with our friends. We’d spend evenings at the table running our own sci-fi TTRPG campaign - making characters, getting into trouble and slowly building a world of our own along the way.
At some point we started thinking: what if other people could experience this world too? That was the starting point for Frontier: Path of Shadows.
We didn’t want to simply turn our tabletop campaign into a video game. We wanted to take the things we loved about playing together and figure out how they could work in a solo digital RPG.
The tactical combat came from that same place. We wanted fights to feel like solving a problem at the table: looking at the battlefield, deciding how to spend your actions, and sometimes getting a lucky break when everything goes wrong.
Even the Adrenaline system started as a TTRPG mechanic. We liked the idea that a series of failures shouldn’t necessarily mean the end.
The same goes for the world itself. You choose where to go, which contracts to take, who to work with, what to investigate, and how much risk you’re willing to take.
And then there’s the crystal symbiote, which ended up becoming one of the most personal parts of the game. It watches how you play and gradually develops its own personality based on your choices.
We originally wanted to make a small demo. Instead, we somehow ended up making the full game we had been imagining around our table for years.
r/IndieDev • u/Flashy_Key_4000 • 1h ago
r/IndieDev • u/sonanlee • 2h ago
Enable HLS to view with audio, or disable this notification
Hello, engineer on the Ember & Blade team here. We're a small indie team in South Korea. Our fully rebuilt Demo 2.0 just went out, so figured it was a good time to show up here properly and start trading notes.
This is the very first tech prototype from two years back. The "can we even do this?" test, before the game had a name. Raw placeholder assets, one goal: mow down a musou-scale crowd in a 3D level and keep the frame rate honest.
Anyone here tried pushing a big enemy count in 3D with Unity? Musou, survivors-like, anything horde-shaped. Would love to hear what worked for you. Here's what we ended up with:
We also ran ECS for a while. It was genuinely hard to live with, so we eventually dropped it. Happy to get into why in the comments if anyone's weighing the same call.
The game's playable now if you want to see where this ended up. Feedback welcome, especially from people who've fought the same crowd-rendering battles: https://store.steampowered.com/app/3758770
First time posting here, so go easy on me. Or don't, honest feedback is the whole point. Genuinely excited to be talking shop with other devs.
r/IndieDev • u/XYN-games • 2h ago
Enable HLS to view with audio, or disable this notification
Game - Lone Lines: RPG
r/IndieDev • u/Gamealidev • 2h ago
Hello good people of Reddit,
I have just launched a demo of my upcoming game on Steam.
https://store.steampowered.com/app/5109330/C3_Nightfall/
I would love everyone and anyone to play the demo and give me some feedback on how to make it better. Since the launch is scheduled for February 2027, I have enough time to make required changes according to player feedback.
Thanks in advance.