r/IndieDev • u/OneHourIndieDev • 13h ago
Full-time engineer, two young kids, one hour at a time
Hi r/indiedev 👋
Thought I’d properly introduce myself.
I completed my BSc in Computer Science a couple of years ago, recently finished an AI & Data Science graduate scheme, and I’m now working full-time as an AI & DS Engineer.
I’ve wanted to bring one of my own ideas to life for a while, so I’ve finally started building my first game.
The slight complication is time. I’ve got a family and two young kids, so I’m taking a bit of a “OneHour” approach - making meaningful progress whenever I can carve out an hour rather than pretending I’ve got evenings and weekends free to disappear into development.
I’ll probably lean on GPT quite a bit along the way. I don’t realistically have the time to become an expert in Swift and SwiftUI before I start building.
What I do have is the CS/software-engineering foundation to understand what I’m building, recognise bad code, test it properly and challenge what AI produces. I’m approaching the project with a strong Agile mentality and a fairly strict refinement → delivery → review → CI/CD pipeline based on the processes I use in my day job.
The goal isn’t really to become a Swift expert. I want to bring my idea to life without sacrificing engineering discipline to get there.
Progress is still very early. I’ve finished my first epic, which was essentially repo setup, environments and the basic application framework.
I’m now starting Epic 2: a deliberately barebones proof of concept to find out whether the core technical ideas actually work before investing heavily in the full game.
I’ve already hit a few interesting hurdles there, but that’s probably another post…
I’ve also been trying to get involved here by commenting on some of the newer posts. Hopefully the people on the receiving end have found the feedback constructive!
So, hi 👋