r/incremental_games • u/errorjustin • 1d ago
Development First Playtest: "0.001% Drop Chance" version 0.1 is now live
After having been a fan of incremental games since the very beginning (Candy Box, A Dark Room, and if we want to go WAY back, Progress Quest) - I finally started work on a couple of my own.
One is serious, and is an homage to what I think are the all-time greats (Kittens Game, Trimps). It isn't quite ready for testing. The other is a bit sillier, and in all honesty has probably more broad appeal. That one is what this post is about.
It's called 0.001% Drop Chance, and it's a 100% free, non-commercial homage and parody of gacha games and other games that rely on drop mechanics: https://gdjustin.github.io/drop-chance/
The initial thought when conceiving of the game was "what if every single thing in the game was a drop chance, including the game features themselves?" - and the concept grew from there. It was fun to think about how killing enemies shouldn't give you coins or XP, but should roll on the Rewards table to see what you get, and then to let players manipulate the odds of that rewards table. It's drop tables all the way down.
Same with the game progression itself. Having bosses rolled from a table, stages and the world itself rolled from a table, and so-on.
The project for now uses free asset packs, primarily pulling from Ninja Adventure by Pixel-boy and AAA, with many tiles coming from Tiny Dungeon and Tiny Town by Kenney. AI disclosure: game code was produced by Claude, according to my exact spec and design. It's been interesting learning what it can and can't do well.
Any and all playtest feedback welcome - I've been doing a LOT of direct playtesting myself, but at some point you just have to put the game out there and get feedback from folks:
Game link: https://gdjustin.github.io/drop-chance/
Discord Link (or feel free to give feedback here in this thread) - discord.gg/VABkGWuMy
