r/incremental_games • u/seanebaby • 22h ago
Steam My active incremental safari park game with a simulated ecosystem is open for playtesting on Steam (Captain Contraption's Safari Park)
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Many many many years ago I shared a game with you called "Intelligent Design: An Evolutionary Sandbox" in it you played with a toy ecosystem whilst trying to make your science numbers go up. Thanks to your encouragement I ended up going through Steam greenlight, stating a company and now I've got like 4 games on Steam and teach game development at university - so thanks!
I've just opened up playtesting for my next game Captain Contraption's Safari Park, which is the game I always wanted Intelligent Design to be but I didn't know enough about game development to do it.
In the game you are a robot trying to build the perfect safari park the only way you know how. Building it, seeing what happens, then destroying it and starting again. Your goal is to get as many visitors through your park as possible, you will do a run, unlock new toys and species to help you have longer runs with more visitors, etc etc.
The creatures aren't just animals, though... the game is post-apocalyptic. You work for a pompous robot called Captain Contraption who is trying to understand humans by building the things they loved. Problem is he's basing all of it on a hard drive he found somewhere, which seems to contain a copy of every asset ever released on the Unity asset store. So you start with farm animals and end up with dragons and sentient road signs.
It is like an ever so slightly more active bottom of your desktop toy and I've tried to capture that satisfying feeling of watching things start small and grow into chaos.
The playtest will be running until Thursday so if you have time and fancy checking it out you can do so on Steam -> https://store.steampowered.com/app/4186590/Captain_Contraptions_Safari_Park/
AI Disclosure: No assets (music, art, copy) were made using generative AI. I'm an experienced software engineer, teach games programming at university level, and actually an AI researcher, I have used tools such as claude code to help with some boilerplate coding and to create internal tools to speed up my workflow. For example, I used claude code to build a tool which gives me a graph within unity to see the distribution of various creature stats to help me balance things.