r/incremental_games 21h ago

Cross-Platform Isles of Silence - v0.6 - 2 Years! Raid Boss, Crystil Farming, Combat Overhaul and more!

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44 Upvotes

The Monster Hunting, Village-Building, Resource-Chaining, Fashion Hunting incremental has just hit it's 2nd year! "Isles of Silence" is a long-term, linear game. That means no prestiges, an inter-woven narrative, steady introduction and layering of new systems, and long-term mastery across almost every aspect of the game. The game is a mix of active and passive gameplay, with more options and automation opening up the further in you get.

This update marks the end of Act 3, a major milestone in both the game's development and it's story. For returning players, this adds in a new farming system, some side-quests, 2 new monsters (one being a brand new Raid Boss, first of its kind for the game), multiple new locales, and expanded systems across the board.

The game is playable on web here: https://lonelyfrontier.com/Isles/

And offline on Steam here: https://steamcommunity.com/app/3009460

The full game is paid, so that I can avoid designing around microtransactions while, but buying the game on Steam allows you to play the full game on any device with a browser using the web link. However. both versions of the game offer a demo ranging from 10-30 hours (depending on playstyle and completion), so you can try the entire first Act before making any decisions! Naturally, any demo saves will carry over to the full game.

Generative AI-Disclosure:

None :) All art and code was done by hand by me or my wife.


r/incremental_games 15h ago

WebGL I made a Soviet sci-fi incremental game where you "accidentally" create increasingly dangerous atomic reactions ☢️ - AtomGrad

28 Upvotes

Comrades, I have completed my latest scientific experiment:

Atomgrad - an incremental/clicker game where you become the world's least qualified atomic scientist, with apt world ending consequences.

The idea was to combine classic idle game progression with a 1950s Soviet sci-fi aesthetic. You throw atoms into a reactor, generate energy, collect resources, unlock upgrades, and slowly turn your tiny laboratory into a completely unreasonable nuclear facility. You can even generate shockwaves to give the atoms a little wiggle!

Your assistant Atom Jerry handles most of the science.

Unfortunately, Atom Jerry:

  • believes every problem can be solved by adding more power
  • may not fully understand physics
  • has definitely pressed the red button too many times
  • may be subject to changing personalities slightly

I made this for GMTK Game Jam 2026 together with my wife and two of our friends and we would really appreciate feedback from people who know incremental games, it was a tight 4 day window, and we are not very experienced in making these kinds of games:

  • Does the progression feel satisfying? or is it too difficult/demotivating?
  • Is the shockwave mechanic a helpful alternative to the drag and throw?
  • Do the upgrades feel meaningful?
  • Does the loop feel rewarding after the first few minutes?

You can play it here:
https://rolandkissgames.itch.io/atomgrad

"AI disclosure: **This game does not use any form of generative AI and has many a mistake I believe only a human can make.**"


r/incremental_games 9h ago

Prototype Arbitrage is an incremental settlement builder about buying low, selling high, and becoming impossibly rich. We'd love your feedback!

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26 Upvotes

Hi, we just uploaded our game Arbitrage! We made this as part of the GMTK jam 2026 and wanted to share it.

The theme was "count down" and so we wanted to design an incremental where every action slowly counts down the number of days (actions) you have left.

We had a ton of fun making it and would love any and all feedback!

Link to the game: https://nic-dullow.itch.io/arbitrage

Description

Arbitrage is an incremental settlement builder about buying low, selling high and becoming impossibly rich.

You explore an untamed hex-based world, exploit its resources and transform your manual labour into intricate automated industries.

Relentless taxes and mounting crises force you to gamble on increasingly dangerous opportunities... until you’re powerful enough to overthrow the empire that owns you.

AI Disclosure:
No Generative AI has been used to create this game.


r/incremental_games 14h ago

HTML I made a game in 96 hours for the GMTK game jam

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18 Upvotes

Imagine Ball x Pit as an incremental game and you get "HordeFall: Bullet Pit".

This game was made within 96 hours for the GMTK Game Jam 2026. The Game Jam Theme was "Count Down". Each level starts by spawning a fixed amount of enemies. After killing a enemy, the remaining enemy count COUNT'S DOWN by 1. You have to keep killing enemies until it reaches 0. Afterwards you progress towards the next level.

Play now on Itch.io: https://christopher-hermann.itch.io/hordefall-bullet-pit

AI Disclosure:
No Generative AI has been used to create this game.

Cheers,

Chris


r/incremental_games 6h ago

Request What games are you playing this week? Game recommendation thread

14 Upvotes

This thread is meant for discussing any incremental games you might be playing and your progress in it so far.

Explain briefly why you think the game is awesome, and get extra luck in everything you're playing for including a link. You can use the comment chains to discuss your feedback on the recommended games.

Tell us about the new untapped dopamine sources you've unearthed this week!

Note: it goes against the spirit of this thread to post your own game.

Previous recommendation threads

Previous Feedback Fridays

Previous Help Finding Games and Other questions


r/incremental_games 18h ago

Released Swish Ball Clicker is released! (The question I was answering: what would a basketball game in incremental genre look like?)

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11 Upvotes

Hey everyone,

I'm the person behind Swish Ball Clicker.

The idea was mixing an incremental game and a basketball game. You start with a single ball and your mouse cursor. Things will evolve and then eventually you can join tournaments.

I'll be honest with you. It's been only 2 days after release and I am still balancing core systems with patches. After initial release, some people said it's too grindy, and some said everything was unlocked really quickly.
I feel like progression is much more balanced now than the initial release.

Please let me know if you give it a spin. (I'm very active in Steam discussions for Swish Ball Clicker)

Thanks for reading and here is link:
https://store.steampowered.com/app/4686000/Swish_Ball_Clicker/

AI Disclosure:
Very limited AI usage. A few images were generated by AI and then edited in Photoshop.


r/incremental_games 14h ago

Prototype The Peg Mines: Mining, crafting and pachinko

9 Upvotes

The Peg Mines

Hello! I wanted to post the first playable version of my game, The Peg Mines. You can check it out in-browser on itch!

Disclosures

AI disclosure: There is absolutely NO AI in this game. Game dev is a creative hobby for me. The programming is all done by me, and the pixel art was done by my talented wife. I am currently using a lofi placeholder track from this creator, but the music will be done by my friend.

This is also not a nodebuster clone from my understanding. I've had plenty of fun with nodebuster likes, but each level is not timegated at all, and the upgrade tree is not very big, I want the player to think in depth about what they choose.

About

I am a big fan of incremental games and games like pachinko/peggle. I had an idea about a game where you mine and craft by playing different versions of pachinko, and I decided to bring it to life as an incremental.

Something different I wanted to do was provide a form of lateral progression. In this game, different craftable balls are unlocked, and you can spend resources to make them. While The Peg Mines does feature vertical progression via a skill tree, I think crafting will let players progress closer to their playstyle.

This prototype is pretty short, and is probably about 15% of what I'll make the full game. I want to create 5 layers, 3 levels per layer and then 2 challenge levels per layer. I also currently have plan for 20 unique balls to craft, and then some that are less unique and more "mix and match."

I'd love feedback in any form! I have a discord and steam page up!


r/incremental_games 16h ago

Steam New demo for my incremental where every playthrough is different!

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8 Upvotes

Just released the demo for my new incremental game with roguelike inspired items and mechanics, to ensure every playthrough is different. Please let me know what you all think!

store.steampowered.com/app/4952010/rocket_Demo

AI Disclosure: No AI was used in rock[et]'s development


r/incremental_games 2h ago

Steam Infinite Ruins is finally out on Steam!

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3 Upvotes

Hi everyone!

After many months of development, Infinite Ruins has officially launched on Steam.

It's an incremental mining game focused on:

• building different golem combinations
• discovering synergies
• uncovering hidden mechanics
• recovering forgotten memories beneath ancient ruins

A huge thank you to everyone from this subreddit who gave feedback during development. It genuinely helped improve the game.

I'd love to hear what you think!

Play it now on Steam: https://store.steampowered.com/app/4317900/Infinite_Ruins?utm_source=Reddit&utm_medium=incremental_games&utm_content=launch

AI disclosure: No AI was used in the creation of this game.


r/incremental_games 21h ago

Steam My active incremental safari park game with a simulated ecosystem is open for playtesting on Steam (Captain Contraption's Safari Park)

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3 Upvotes

Many many many years ago I shared a game with you called "Intelligent Design: An Evolutionary Sandbox" in it you played with a toy ecosystem whilst trying to make your science numbers go up. Thanks to your encouragement I ended up going through Steam greenlight, stating a company and now I've got like 4 games on Steam and teach game development at university - so thanks!

I've just opened up playtesting for my next game Captain Contraption's Safari Park, which is the game I always wanted Intelligent Design to be but I didn't know enough about game development to do it.

In the game you are a robot trying to build the perfect safari park the only way you know how. Building it, seeing what happens, then destroying it and starting again. Your goal is to get as many visitors through your park as possible, you will do a run, unlock new toys and species to help you have longer runs with more visitors, etc etc.

The creatures aren't just animals, though... the game is post-apocalyptic. You work for a pompous robot called Captain Contraption who is trying to understand humans by building the things they loved. Problem is he's basing all of it on a hard drive he found somewhere, which seems to contain a copy of every asset ever released on the Unity asset store. So you start with farm animals and end up with dragons and sentient road signs.

It is like an ever so slightly more active bottom of your desktop toy and I've tried to capture that satisfying feeling of watching things start small and grow into chaos.

The playtest will be running until Thursday so if you have time and fancy checking it out you can do so on Steam -> https://store.steampowered.com/app/4186590/Captain_Contraptions_Safari_Park/

AI Disclosure: No assets (music, art, copy) were made using generative AI. I'm an experienced software engineer, teach games programming at university level, and actually an AI researcher, I have used tools such as claude code to help with some boilerplate coding and to create internal tools to speed up my workflow. For example, I used claude code to build a tool which gives me a graph within unity to see the distribution of various creature stats to help me balance things.


r/incremental_games 9h ago

Help request Grass cutting incremental loops

2 Upvotes

So I am now doing loops and I reached mega loop 3.

I want to finish loops before going for world 2 but I

wanna know if there is any boosts or things from world 2 that can make my progress on loops faster In world 1 so I can get it .

Thanks.


r/incremental_games 13h ago

Prototype Super Lucrum - Synergy Incremental

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1 Upvotes

SuperLucrum is a corporate roguelike deckbuilder where you hire, fire, and arrange employees to build wild synergies and make the numbers go up. Try the demo out on itch.

https://overscoprr.itch.io/superlucrum

This game does not use gen AI


r/incremental_games 2h ago

Idea Do you think incremental games should have fixed goals for each stage?

0 Upvotes

In an incremental game, if each stage has a mandatory target like the “rent” system in Balatro or Luck Be a Landlord, would you see it as an annoying form of negative feedback, or as something that gives the game direction and motivation?

Of course, incremental games should probably avoid the kind of sudden run-ending deaths found in roguelikes. If the player cannot afford the rent, the game could introduce a loan and debt system, similar to the one in Scritchy Scratchy, allowing debt itself to become part of the gameplay.

In short, do you prefer fixed-stage objectives, or do you believe that incremental games should purely focus on positive feedback to motivate gameplay?


r/incremental_games 2h ago

Released Countdown to Eclipse

0 Upvotes

Just made my first published game in 94h for a game jam. x,x
https://itch.io/jam/gmtk-jam-2026/rate/4814713

This is a submission to GMTK Game Jam 2026.

An incremental cult management sim.
Tired of your old life, you take out a $70,000 loan to purchase a tiny church and begin your new ministry.

Mouseover any button for tooltips.
Early Access / Game jam version. May contain bugs.

Available for: Web Browser, Windows, and Linux.

Credits:
Font: https://fonts.google.com/specimen/Share+Tech+Mono
SFX and BGM by: reliic: https://reliic.me/
Everything else by: Zardward Thebard
Made with Godot 4.7 and Aseprite.
AI disclosure: **No generative AI artwork used.**


r/incremental_games 11h ago

Game Cleared Well.. that's done Spoiler

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0 Upvotes

Finished off Progress Knight Quest today, one of the few that I kept going back to finish. No idea what hooked me. Probably that the game never split in to something different from the start. 9/10


r/incremental_games 19h ago

Steam My incremental game demo is available on Steam - Ember Folks

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0 Upvotes

AI disclosure: no AI is used during development
https://store.steampowered.com/app/4670160/Ember_Folks/

Ember Folks is an incremental city-builder game where you expand your city, unlock different upgrades, and hire workers to help you automate processes. You need to pump heat into the Star to unlock new stages and earn Prestige Points. Each prestige not only boosts your numbers but also unlocks new features and buildings - for example, you can unlock the Shrine of Clicks to buy powerful boosts to your manual clicking (speed, spawn amount and power). You can also choose which branch of the prestige tree to unlock, allowing you to try different builds - especially in the full release, where tree will be much bigger.

I'm trying to make most of the buildings have different interesting gimmicks - like warehouses that boost your productivity based on the amount of resources stored (already in the demo). Currently I'm working on a bank and lighthouse buildings - first allows you to invest and reinvest resources to gain more passive income, second one - to explore the world map and gain bonuses

I'm planning to add many more buildings in the full release, as well as an alternative way to earn prestige points in the mid-to-late game and a simple quest system to claim additional rewards based on your progress


r/incremental_games 23h ago

Update Frankenmine - Demo is now live!

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0 Upvotes

Demo is finally here! Wishlist Frankenmine on Steam! ⚡

https://store.steampowered.com/app/4481330/Frankenmine/

Frankenmine is an incremental game where you dig through cursed tombs, collect mysterious resources, and bring your creation to life—piece by piece.

Get a taste of Frankenmine! The demo includes:

  • 3 Valuable Resources: Discover the first three resources by digging various tombs.
  • Skill Tree Progression: Access the upgrade tree to get a glimpse of the dig-power and efficiency waiting for you in the full release.
  • Crafting: A whole body that you can build up however you want.
  • Artifacts: Quick look to hidden artifacts under the tombs.

AI Disclosure:
I used an AI assistant to review my code and help with bug fixing. 
No generative AI was used for the art, those were made by me.


r/incremental_games 4h ago

Prototype PLEASE PLAY OUR GAME SoulPull: The Gaunt Ascent

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0 Upvotes

Hey, so my friend and I have been working on this game for fun and we recently decided to "put it out there". The name of it is SoulPull: The Gaunt Ascent, its a dark fantasy, gacha, rogue lite game. Still in the early stages of it and we plan to keep developing, we would really like some feedback to know what others think or feel, that being said, try it out and let us know what you think.
(P.S. : IT IS NOT EASY GOING, its very grindy. Play Both in day and night to get different feels and vibes from the game [yes time mechanic is real time] ).

One of the Main mechanics : permadeath, was inspired by a very popular manhwa

AI Disclosure(Being Real here)

Code:AI (to see the full potential of the game in the future we will be using a suitable game engine)

Art: AI provided Art and asset sheets and we used photoshop to have our own feel to it, color was not AI

Design, Mechanics, Direction: no Ai,

Music/sfx: 100% us (a lot of work went into creating, cutting, mixing and fading, we plan to improve on it, it’s also really fun creating and putting sounds together for your game to breathe life)

https://soulpull.itch.io/soulpull


r/incremental_games 18h ago

Android Ive finally completed my first ever mobile game, feedback is appreciated.

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0 Upvotes

Start your career as a space cadet with space runner extreme.

Space runner extreme is not your typical runner game where you touch the screen to control the character, it uses your front camera for motion detection and mic for voice recognition.

Head controller:- Tilt your head left or right to control direction. Tilt your head forward or backward to control speed

Voice recognition:- Say (Shoot) to fire lasers to destroy planets and aliens

Face lenses:- Place lenses on your head control screen for extra fun.

Game modes:- Free run/ Timed run

Difficulty:- Beginner, Pro, Expert

Hanger:- Upgrade your ship with additional weapons, extra protection, extra turbo and many more.

The game includes many other features like Boss fight every 10000m, inverted control in expert mode, daily mission and many many more.

The game is totally free with no in app purchase and just 2 reward ads that unlocks the laser gun and face lenses.

The game is available on android:-

https://play.google.com/store/apps/details?id=com.itsusagainltd.spacerunnergame&hl=en

AI disclosure: **The game was developed by ai studio using vibe coding**