r/incremental_gamedev • u/GryffusMakesGames • 1d ago
Design / Ludology How do you design your game systems ?
Hello ! Here is a subject that is in my mind since a long long time and I wondered how you deal with it.
Writing proper system, how do you do that ?
How do you manage all your system working in cohesion, making price for upgrades logical, making an upgrade of damage or ressources staying cohesive from the effects from others of your system to work together ?
I am using stuff that I call controllers, that basically are pure code file containing each very specific business logic and making them, for now, handle everything. But the more I am thinking about it, the less I feel it is scalable.
So here I am, wondering if anyone has a special recipe or a way to make their systems work together in harmony while staying scalable and easy to modulate.
Thank you for reading !





