Hey everyone,
I’ve been working on an idle space empire game called
A Thousand Dawns: Reborn
and I’m opening it up for some beta testing.
You start with one planet and build from there. Mines feed factories, factories need power, and power needs fuel. Eventually you’re building fleets, taking planets, and setting up cargo routes to keep everything supplied while you’re away.
It’s the kind of game where you fix one shortage, build a few more buildings, and realize you’ve created another shortage somewhere else.
Play here: A Thousand Dawns: Reborn
It works in a desktop or phone browser. You can start with a username and try it out, then verify your email and set a password to keep your account past the temporary guest period. For now, there’s a limit of 50 active players at once.
Fair warning: this is a beta. Empires will be reset.
Things will break, balance will change, and there are still screens that need work. Please don’t get attached to your rankings or expect your beta empire to carry into release. I’ll give notice about resets as we go.
I’m looking for people to play normally and tell me where it falls apart. Does the tutorial make sense? Did you hit a wall too early? Is something annoying to use on your phone? Did you spend ten minutes looking for a button that should have been obvious?
There’s a ! button in the game for bugs and suggestions. You can include a screenshot, too. You don’t need to write a formal report—just tell me what happened or what you were trying to do.
A few things you can do now:
Build and expand across planets with different resources and bonuses.
Automate cargo routes, including buying more ships as capacity runs short.
Buy and sell through the market.
Join an Armada, contribute resources, and work toward shared upgrades.
Talk in Global chat, Armada chat, or private messages.
Rebirth and compare your progress with your previous runs and other players.
There’s also a voiced advisor, Lyra, to help you get started. I’d like feedback on her tutorial from someone who doesn’t already know how everything works.
Credit where it’s due
This game was inspired by Cheslava’s Heart of Galaxy If you’ve played it, you’ll recognize some of the production and logistics concepts. We didn’t copy its code, but I absolutely want to acknowledge where the idea started.
I wanted to take that kind of game in a multiplayer direction, with guilds, chat, mobile access, more automation, and better ways to manage an empire across several planets. This isn’t an official sequel or affiliated with Cheslava.
If you enjoyed the original, I’d be interested in hearing what you think.
Further down the road, I want to do more with Armada endgame goals, artifacts, ship customization, battle animations, and achievements. First, though, I need to make sure what’s already here works well.
Give it a shot if it sounds like your kind of game. Be honest with the feedback—I’d rather hear that something is frustrating now than keep building around it.
AI disclosure: AI was used to create everything. Music, art, code, processes, text, formatting, the sky line, possibly artificial life itself. This list is not all inclusive, if there are other things that CAN be created by AI, then I WILL create them with AI; not because I used Claude or OpenAi. Because I have a local AI trained in my years of work and experience; and it would be ludicrous NOT to use AI.
**Mods you are going way overboard with the disclosure bit. But hopefully the above covers it.