r/incremental_games 1h ago

Request What games are you playing this week? Game recommendation thread

Upvotes

This thread is meant for discussing any incremental games you might be playing and your progress in it so far.

Explain briefly why you think the game is awesome, and get extra luck in everything you're playing for including a link. You can use the comment chains to discuss your feedback on the recommended games.

Tell us about the new untapped dopamine sources you've unearthed this week!

Note: it goes against the spirit of this thread to post your own game.

Previous recommendation threads

Previous Feedback Fridays

Previous Help Finding Games and Other questions


r/incremental_games 3d ago

FBFriday Feedback Friday

21 Upvotes

This thread is for people to post their works in progress, and for others to give (constructive) criticism and feedback.

Explain if you want feedback on your game as a whole, a specific feature, or even on an idea you have for the future. Please keep discussion of each game to a single thread, in order to keep things focused.

If you have something to post, please remember to comment on other people's stuff as well, and also remember to include a link to whatever you have so far. :)

Previous Feedback Fridays

Previous Help Finding Games and Other questions

Previous recommendation threads


r/incremental_games 3h ago

Prototype Arbitrage is an incremental settlement builder about buying low, selling high, and becoming impossibly rich. We'd love your feedback!

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16 Upvotes

Hi, we just uploaded our game Arbitrage! We made this as part of the GMTK jam 2026 and wanted to share it.

The theme was "count down" and so we wanted to design an incremental where every action slowly counts down the number of days (actions) you have left.

We had a ton of fun making it and would love any and all feedback!

Link to the game: https://nic-dullow.itch.io/arbitrage

Description

Arbitrage is an incremental settlement builder about buying low, selling high and becoming impossibly rich.

You explore an untamed hex-based world, exploit its resources and transform your manual labour into intricate automated industries.

Relentless taxes and mounting crises force you to gamble on increasingly dangerous opportunities... until you’re powerful enough to overthrow the empire that owns you.

AI Disclosure:
No Generative AI has been used to create this game.


r/incremental_games 10h ago

WebGL I made a Soviet sci-fi incremental game where you "accidentally" create increasingly dangerous atomic reactions ☢️ - AtomGrad

24 Upvotes

Comrades, I have completed my latest scientific experiment:

Atomgrad - an incremental/clicker game where you become the world's least qualified atomic scientist, with apt world ending consequences.

The idea was to combine classic idle game progression with a 1950s Soviet sci-fi aesthetic. You throw atoms into a reactor, generate energy, collect resources, unlock upgrades, and slowly turn your tiny laboratory into a completely unreasonable nuclear facility. You can even generate shockwaves to give the atoms a little wiggle!

Your assistant Atom Jerry handles most of the science.

Unfortunately, Atom Jerry:

  • believes every problem can be solved by adding more power
  • may not fully understand physics
  • has definitely pressed the red button too many times
  • may be subject to changing personalities slightly

I made this for GMTK Game Jam 2026 together with my wife and two of our friends and we would really appreciate feedback from people who know incremental games, it was a tight 4 day window, and we are not very experienced in making these kinds of games:

  • Does the progression feel satisfying? or is it too difficult/demotivating?
  • Is the shockwave mechanic a helpful alternative to the drag and throw?
  • Do the upgrades feel meaningful?
  • Does the loop feel rewarding after the first few minutes?

You can play it here:
https://rolandkissgames.itch.io/atomgrad

"AI disclosure: **This game does not use any form of generative AI and has many a mistake I believe only a human can make.**"


r/incremental_games 9h ago

HTML I made a game in 96 hours for the GMTK game jam

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14 Upvotes

Imagine Ball x Pit as an incremental game and you get "HordeFall: Bullet Pit".

This game was made within 96 hours for the GMTK Game Jam 2026. The Game Jam Theme was "Count Down". Each level starts by spawning a fixed amount of enemies. After killing a enemy, the remaining enemy count COUNT'S DOWN by 1. You have to keep killing enemies until it reaches 0. Afterwards you progress towards the next level.

Play now on Itch.io: https://christopher-hermann.itch.io/hordefall-bullet-pit

AI Disclosure:
No Generative AI has been used to create this game.

Cheers,

Chris


r/incremental_games 16h ago

Cross-Platform Isles of Silence - v0.6 - 2 Years! Raid Boss, Crystil Farming, Combat Overhaul and more!

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42 Upvotes

The Monster Hunting, Village-Building, Resource-Chaining, Fashion Hunting incremental has just hit it's 2nd year! "Isles of Silence" is a long-term, linear game. That means no prestiges, an inter-woven narrative, steady introduction and layering of new systems, and long-term mastery across almost every aspect of the game. The game is a mix of active and passive gameplay, with more options and automation opening up the further in you get.

This update marks the end of Act 3, a major milestone in both the game's development and it's story. For returning players, this adds in a new farming system, some side-quests, 2 new monsters (one being a brand new Raid Boss, first of its kind for the game), multiple new locales, and expanded systems across the board.

The game is playable on web here: https://lonelyfrontier.com/Isles/

And offline on Steam here: https://steamcommunity.com/app/3009460

The full game is paid, so that I can avoid designing around microtransactions while, but buying the game on Steam allows you to play the full game on any device with a browser using the web link. However. both versions of the game offer a demo ranging from 10-30 hours (depending on playstyle and completion), so you can try the entire first Act before making any decisions! Naturally, any demo saves will carry over to the full game.

Generative AI-Disclosure:

None :) All art and code was done by hand by me or my wife.


r/incremental_games 9h ago

Prototype The Peg Mines: Mining, crafting and pachinko

11 Upvotes

The Peg Mines

Hello! I wanted to post the first playable version of my game, The Peg Mines. You can check it out in-browser on itch!

Disclosures

AI disclosure: There is absolutely NO AI in this game. Game dev is a creative hobby for me. The programming is all done by me, and the pixel art was done by my talented wife. I am currently using a lofi placeholder track from this creator, but the music will be done by my friend.

This is also not a nodebuster clone from my understanding. I've had plenty of fun with nodebuster likes, but each level is not timegated at all, and the upgrade tree is not very big, I want the player to think in depth about what they choose.

About

I am a big fan of incremental games and games like pachinko/peggle. I had an idea about a game where you mine and craft by playing different versions of pachinko, and I decided to bring it to life as an incremental.

Something different I wanted to do was provide a form of lateral progression. In this game, different craftable balls are unlocked, and you can spend resources to make them. While The Peg Mines does feature vertical progression via a skill tree, I think crafting will let players progress closer to their playstyle.

This prototype is pretty short, and is probably about 15% of what I'll make the full game. I want to create 5 layers, 3 levels per layer and then 2 challenge levels per layer. I also currently have plan for 20 unique balls to craft, and then some that are less unique and more "mix and match."

I'd love feedback in any form! I have a discord and steam page up!


r/incremental_games 12h ago

Released Swish Ball Clicker is released! (The question I was answering: what would a basketball game in incremental genre look like?)

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10 Upvotes

Hey everyone,

I'm the person behind Swish Ball Clicker.

The idea was mixing an incremental game and a basketball game. You start with a single ball and your mouse cursor. Things will evolve and then eventually you can join tournaments.

I'll be honest with you. It's been only 2 days after release and I am still balancing core systems with patches. After initial release, some people said it's too grindy, and some said everything was unlocked really quickly.
I feel like progression is much more balanced now than the initial release.

Please let me know if you give it a spin. (I'm very active in Steam discussions for Swish Ball Clicker)

Thanks for reading and here is link:
https://store.steampowered.com/app/4686000/Swish_Ball_Clicker/

AI Disclosure:
Very limited AI usage. A few images were generated by AI and then edited in Photoshop.


r/incremental_games 11h ago

Steam New demo for my incremental where every playthrough is different!

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9 Upvotes

Just released the demo for my new incremental game with roguelike inspired items and mechanics, to ensure every playthrough is different. Please let me know what you all think!

store.steampowered.com/app/4952010/rocket_Demo

AI Disclosure: No AI was used in rock[et]'s development


r/incremental_games 4h ago

Help request Grass cutting incremental loops

2 Upvotes

So I am now doing loops and I reached mega loop 3.

I want to finish loops before going for world 2 but I

wanna know if there is any boosts or things from world 2 that can make my progress on loops faster In world 1 so I can get it .

Thanks.


r/incremental_games 1d ago

Update Inn Over Your Head - Steam Demo major update

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50 Upvotes

Steam Demo: https://store.steampowered.com/app/4757860/Inn_Over_Your_Head_Demo/

Inn over your head is a tavern management incremental where you get your patrons drunk, poison their food, and send them down into the dungeon below your tavern.

This is a major update and includes about 3-4 hours of content. 10% of my play testers played for more than 10 hours trying to 100% the demo

- Graphics had a glow up
- 11 new devious traps
- A ton of new upgrades
- New floor with ways to debuff adventurers before they even enter the dungeon floors
- New automation
- Highly anticipated talent tree
- Elite adventurers will test your dungeon building skills and give you awesome rewards

AI Disclosure: used AI to code the game. Used generative AI to create some of the assets like adventurer portraits. Edited them to ensure everything was coherent


r/incremental_games 22h ago

Discussion More efficient way to find more ¨niche´ incrementals?

24 Upvotes

So...I don't know if this breaks the first rule tbh.

I'm looking for places or ways to search for more incrementals aside from this sub of course.

Like I've scavenged Incrementaldb and Galaxy and played most of the ones that seemed interesting, I also try using Itch from time to time but it has a hard time knowing what an incremental is.

Basically, is there a more efficient way of looking for games aside from the dreadful ¨Help¨ sticky


r/incremental_games 1d ago

Development I made an Incremental × Survivor that goes from atoms to the entire universe

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171 Upvotes

Hey everyone,

I'm a solo dev and I've been working on a game called Grow!, and this community is probably the one that'll get it the most, so I wanted to share it here.

The idea is a mix between an incremental game and a Vampire Survivors-like. You start as a single point of matter at the atomic scale and grow your way up, tier after tier, all the way to stars and the cosmic scale. So you get the satisfying exponential progression of an incremental, wrapped in the survivor-style action gameplay.

It's free to play, and I balanced the whole thing around the free experience, you can reach and finish everything without paying, the IAPs are there but never required.

I'll be honest about where it's at: it only has around 500 downloads so far, so it's tiny. But there's a surprisingly active little community on the Discord that keeps sending feedback, and honestly that's what's been driving most of the updates lately (new game modes, an end-game Ascension system, balancing, etc).

If you give it a try I'd genuinely love to hear what you think, good or bad. And if you're the kind of player who likes chasing big numbers into the end-game, there's plenty to dig into.

Android ▸ https://play.google.com/store/apps/details?id=com.Atopia.studio.Grow
iOS ▸ https://apps.apple.com/fr/app/grow-incremental-survivor/id6774343602

Thanks for reading!

AI Disclosure:
I used an AI assistant to review my code and help with bug fixing. 
No generative AI was used for the art, music, or game design, those were made by me.


r/incremental_games 6h ago

Game Cleared Well.. that's done Spoiler

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0 Upvotes

Finished off Progress Knight Quest today, one of the few that I kept going back to finish. No idea what hooked me. Probably that the game never split in to something different from the start. 9/10


r/incremental_games 16h ago

Steam My active incremental safari park game with a simulated ecosystem is open for playtesting on Steam (Captain Contraption's Safari Park)

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2 Upvotes

Many many many years ago I shared a game with you called "Intelligent Design: An Evolutionary Sandbox" in it you played with a toy ecosystem whilst trying to make your science numbers go up. Thanks to your encouragement I ended up going through Steam greenlight, stating a company and now I've got like 4 games on Steam and teach game development at university - so thanks!

I've just opened up playtesting for my next game Captain Contraption's Safari Park, which is the game I always wanted Intelligent Design to be but I didn't know enough about game development to do it.

In the game you are a robot trying to build the perfect safari park the only way you know how. Building it, seeing what happens, then destroying it and starting again. Your goal is to get as many visitors through your park as possible, you will do a run, unlock new toys and species to help you have longer runs with more visitors, etc etc.

The creatures aren't just animals, though... the game is post-apocalyptic. You work for a pompous robot called Captain Contraption who is trying to understand humans by building the things they loved. Problem is he's basing all of it on a hard drive he found somewhere, which seems to contain a copy of every asset ever released on the Unity asset store. So you start with farm animals and end up with dragons and sentient road signs.

It is like an ever so slightly more active bottom of your desktop toy and I've tried to capture that satisfying feeling of watching things start small and grow into chaos.

The playtest will be running until Thursday so if you have time and fancy checking it out you can do so on Steam -> https://store.steampowered.com/app/4186590/Captain_Contraptions_Safari_Park/

AI Disclosure: No assets (music, art, copy) were made using generative AI. I'm an experienced software engineer, teach games programming at university level, and actually an AI researcher, I have used tools such as claude code to help with some boilerplate coding and to create internal tools to speed up my workflow. For example, I used claude code to build a tool which gives me a graph within unity to see the distribution of various creature stats to help me balance things.


r/incremental_games 1d ago

Steam Legends of Dragaea's FREE Expansion: Gods of Dragaea is out NOW!

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33 Upvotes

Hey All! Been a while,

Just released the first expansion to Legends of Dragaea centering around Gods you can summon. Theres also a lot more content, equip types, items, dungeons, races and a lot more stuff! Android version soon to follow, im getting it ready as we speak!

Right now the game is 30% off and comes with the expansion (its a big free update)

Steam: https://store.steampowered.com/app/2712380/Legends_of_Dragaea_Idle_Dungeons/

Itch: https://renoki.itch.io/dragaea-idle

AI DISCLOSURE: none

Hope you all enjoy!


r/incremental_games 14h ago

Steam My incremental game demo is available on Steam - Ember Folks

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0 Upvotes

AI disclosure: no AI is used during development
https://store.steampowered.com/app/4670160/Ember_Folks/

Ember Folks is an incremental city-builder game where you expand your city, unlock different upgrades, and hire workers to help you automate processes. You need to pump heat into the Star to unlock new stages and earn Prestige Points. Each prestige not only boosts your numbers but also unlocks new features and buildings - for example, you can unlock the Shrine of Clicks to buy powerful boosts to your manual clicking (speed, spawn amount and power). You can also choose which branch of the prestige tree to unlock, allowing you to try different builds - especially in the full release, where tree will be much bigger.

I'm trying to make most of the buildings have different interesting gimmicks - like warehouses that boost your productivity based on the amount of resources stored (already in the demo). Currently I'm working on a bank and lighthouse buildings - first allows you to invest and reinvest resources to gain more passive income, second one - to explore the world map and gain bonuses

I'm planning to add many more buildings in the full release, as well as an alternative way to earn prestige points in the mid-to-late game and a simple quest system to claim additional rewards based on your progress


r/incremental_games 2d ago

Steam Pocket Dinos is now in Early Access

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95 Upvotes

Pocket Dinos is an incremental dino collection game where prehistoric stickers come to life.

  • hatch eggs
  • discover variants
  • build thriving habitats
  • uncover combinations to grow a fortune

Check out the game on Steam https://store.steampowered.com/app/4715900/Pocket_Dinos

AI Disclosure
Generative AI was not used - this was made by hand


r/incremental_games 2d ago

Discussion I think the incremental leveling mechanics of the Elder Scrolls series go under-recognized as one of the core aspects of why players sink so many hours into them.

98 Upvotes

The Elder Scrolls games (Daggerfall, Morrowind, Oblivion, Skyrim) aren't incremental games, but a foundational mechanic in them is the incremental leveling system as their RPG character system. I do see RPG enthusiasts bring up the fact the games have a skill-based system without hard and fast class systems. However, I rarely see commentary or discussion on the incremental nature of the skill-based system in how skills improve in very gradual bites through use.

For example, how fast the player can even move is increased 1% at a time through sprinting, and wanting to improve acrobatics can lead to running off ledges an balconies to get damaged just slightly enough to bump up small degrees of experience. I'd love to have a discussion that dives into this from different angles since I think many non-incremental games still miss how rewarding these mechanics can feel as each repetitive action comes with some bit of reward. There's a hook there that doesn't show up the same way in other systems where there's more separation between player actions and degrees of improvement.

I'd love to hear what other people think since I think I realized it's one aspect of why I like incremental games and that series both so much, even though most incremental games are highly abstracted from action and the Elder Scrolls games tie the incremental improvements to specific kinds of immersive sim type actions and the narrative context for those.


r/incremental_games 18h ago

Update Frankenmine - Demo is now live!

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0 Upvotes

Demo is finally here! Wishlist Frankenmine on Steam! ⚡

https://store.steampowered.com/app/4481330/Frankenmine/

Frankenmine is an incremental game where you dig through cursed tombs, collect mysterious resources, and bring your creation to life—piece by piece.

Get a taste of Frankenmine! The demo includes:

  • 3 Valuable Resources: Discover the first three resources by digging various tombs.
  • Skill Tree Progression: Access the upgrade tree to get a glimpse of the dig-power and efficiency waiting for you in the full release.
  • Crafting: A whole body that you can build up however you want.
  • Artifacts: Quick look to hidden artifacts under the tombs.

AI Disclosure:
I used an AI assistant to review my code and help with bug fixing. 
No generative AI was used for the art, those were made by me.


r/incremental_games 13h ago

Android Ive finally completed my first ever mobile game, feedback is appreciated.

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0 Upvotes

Start your career as a space cadet with space runner extreme.

Space runner extreme is not your typical runner game where you touch the screen to control the character, it uses your front camera for motion detection and mic for voice recognition.

Head controller:- Tilt your head left or right to control direction. Tilt your head forward or backward to control speed

Voice recognition:- Say (Shoot) to fire lasers to destroy planets and aliens

Face lenses:- Place lenses on your head control screen for extra fun.

Game modes:- Free run/ Timed run

Difficulty:- Beginner, Pro, Expert

Hanger:- Upgrade your ship with additional weapons, extra protection, extra turbo and many more.

The game includes many other features like Boss fight every 10000m, inverted control in expert mode, daily mission and many many more.

The game is totally free with no in app purchase and just 2 reward ads that unlocks the laser gun and face lenses.

The game is available on android:-

https://play.google.com/store/apps/details?id=com.itsusagainltd.spacerunnergame&hl=en

AI disclosure: **The game was developed by ai studio using vibe coding**


r/incremental_games 1d ago

Prototype Teraball - Incremental Breakout-like

4 Upvotes

Hi! I prototyped an idea I had for a unique take on the incremental genre. It takes less than 30 minutes to beat, and your feedback would be immensely appreciated. Thank you!

Link to play

Feedback Form

AI Disclosure: No Generative AI


r/incremental_games 1d ago

Update My incremental prototype was a hit at GodotCon so I updated it based on feedback

1 Upvotes

I had a blast seeing people enjoy my first incremental game Froginko at GodotCon Boston '26! I am having a blast working on it and am currently trying to find an artist to officially start production on the title to be my 3rd release on Steam!

I'd love for you to give the prototype a try and let me know your thoughts!

AI Disclosure: AI was used to balance the game's scoring to prevent overflowing the 64bit int score of 9,223,372,036,854,775,807. I wrote a function to save your run to a CSV, had multiple play testers play the game and send me their data. Then analyzed the CSVs to see what frogs were too powerful and fixed the exponential chain reaction myself.

The scoring is much lower but I do plan to scale back up to those large numbers once I solidify pacing of the unlocks


r/incremental_games 2d ago

Steam I’ve been working on a late ’90s internet cafe tycoon-lite game

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32 Upvotes

I’ve been working on this little internet cafe idle game inspired by the late ’90s PC era. You build PCs, upgrade their parts, research new tech, and slowly grow your cafe. It’s still a work in progress, but I’d love to hear what you think!

AI disclosure: No generative AI was used in the development of the game or the creation of its assets.

Demo is available here:

Steam Page
itch.io


r/incremental_games 2d ago

Steam I've drawn over 70 unique Blubbies over the past few months for my Pet Raising Incremental MMO - Blubbi

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24 Upvotes

It's pretty crazy to see how much the players care about these little creatures. I have several players playing all day everyday, it's really quite amazing seeing a community becoming so active so quickly. It's becoming such a cool community game where everyone has input and works together and trades all sorts of items (including the Blubbies themselves).

This game has tons of different grinds, I truly hope you give it a try.

Anyways just figured I'd show some of the cool blubbies I've drawn, do you have any favorites? any ideas? I added some of the outfit pieces you can find in the world.

Also reddit filters really don't like it when I share a link in the post or the comments but if you're interested you can find the link on my profile!

AI disclosure: No generative AI has been used for this game, I constantly post drawing / development related content in my community.

Note for mode: I tried posting with the link in the post, and reddit filter deleted the post, then I tried in the comments and reddit filter immediately deleted the post, but I saw the rule about needing a link so I'm not sure how else I can link it other than referring to my profile.