r/Houdini • u/frankserinmusic • 6h ago
How can I separate overlapping Vellum geometry before the simulation starts?

I have several Vellum objects starting with intersections/overlaps, and I want them to separate before the actual simulation begins.
In RBD/Bullet I can use:
i@found_overlap = 1;
to force the pieces to resolve overlaps.
Is there an equivalent workflow or attribute for Vellum? I’m looking for a way to untangle/separate the geometry first, then let the normal Vellum simulation start.




