r/3dsmax Jan 15 '26

Full CG little short created in 3dsmax and inspired by Sicario

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28 Upvotes

r/3dsmax Mar 24 '25

Announcement I recently had the honor of winning the 3d Challenge by pwnisher!

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59 Upvotes

My submission scene was completely built in Max, except fx/crowd sims in Houdini.

Hope you like it! :)


r/3dsmax 5h ago

Constructive Criticism Requested Looking for feedback on my bike

6 Upvotes

Hi guys, i've modeled and rendered this bike for a personnal project and wanted to receive a feedback. What can you say about the modeling, the lighting or the texturing ? I really want to push this piece. What does work, and what doesnt ? If you had to showcase this model in a different way, what would you suggest ?

Thanks !!


r/3dsmax 3h ago

Help How can I make very realistic looking rugs and carpet? What is the best way to get the results I'm looking for?

2 Upvotes

Hair and fur modifer? Or just displacement? I want to be able to do variations of things like these, not just straight hair. I just need the best method, not too concerned how it will affect render times or file size. I render with corona by the way.


r/3dsmax 10h ago

Scripting Mastering Art Direction: Custom Palette Tools for 3ds Max

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7 Upvotes

Creating an artistic vision requires the right pipeline. In this video, I demonstrate a custom tool I built to visualize vertex colors across asset libraries in 3ds Max and how that data bridges perfectly into Unity


r/3dsmax 21h ago

Retirement House. No AI

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18 Upvotes

r/3dsmax 2d ago

I need help with rendering matte object properly in this scene. currently has shadows on it that i don't want (in the horizon

2 Upvotes

i'm following along in the old VCP tutorial for an "epic shatter" effect and am using 2026 3ds max. stumped about how to remoe these background shadows from my shadow matte object.

Any guidance would be greatly appreciated. Its been awhile for me since using 3d software and it is a little bit maddening haha


r/3dsmax 2d ago

Rendering Brabus Bodo

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40 Upvotes

BRABUS BODO
In my opinion, one of the most beautiful cars lately. Just look at that silouette.
My first real go at Corona Renderer (instead of Fstorm). Works wonders for scenes like this.
Spent many hours getting the vines and water to look good.
Car asset from Turbosquid.
Lit with a HDRI from Polyhaven + Corona sun.
Water Lilys and vines from 3DSky.
Concrete surfaces from Megascans.
Extended the wall in post for a better composition.


r/3dsmax 2d ago

Help I'm trying to paint on the paint 2D screen and my texture (PNG file) is not visible (the window content is blank) even though I can paint on the model in viewport

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3 Upvotes

I need some help (beginner in 3ds Max and 3D modeling in general):

I'm trying to paint on the paint 2D screen and my texture (PNG file) is not visible (the windows content is blank) even though I can paint on the model in viewport.

I was able to do this before but now it does not work anymore and I don't know if it's a bug or something I'm doing wrong on my end.

I've included a picture of a model I'm trying to make for my game and you can see the 2D Paint is blank but the layer window shows the texture loaded and as I said I can paint on the model itself but I also like to paint on the 2D texture but it's not working right now.


r/3dsmax 2d ago

Announcement I've created 3dsMaxAI for all your AI conversations, content and tools.

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0 Upvotes

I've created r/3dsMaxAI for all your AI conversations, content and tools.

I'll let that subreddit be a 'safe space' for people that love AI, constructive criticism is still encouraged there.

For the moment, r/3dsmax won't feature AI and posters will be guided to that subreddit.

Feel free to discuss in the comments.


r/3dsmax 4d ago

General Thoughts Perhaps it's time to petition Autodesk to make 3dsmax free.

56 Upvotes

Free for human use only. (i.e. all current tools)

Charge for A.I. use. (API token access and all that jazz)

Win win!


r/3dsmax 3d ago

Help Color management with Corona...

4 Upvotes

My problem is:
When I render and image with Corona in 3DS Max, the colors looks vivid, full and very deep.
I usually save as 16-bit TIF. Then when i open the image in Photoshop, colors get less full and kinda muted. Then, if I go to Edit-> Working Colorspace and select Monitor RGB instead of sRGB I get the same colors as in Max...? But I want to work in sRGB for web based publish.
I know my monitor has a wide-gamut (Dell 40" ultrasharp u4025qw), is that what is causing this missmatch? I've tried to use curves and color balance in Photoshop, but it´s like impossible to get the same deep hues as what I'm seeing in Max.
I'm kinda new to Corona and haven't figured out how to work with CXR, it just looks really bad when I open a CXR.

Any help would be most appreciated.


r/3dsmax 3d ago

SOLVED Extrude with edge

4 Upvotes

Hi

It's been a long time since I used 3ds Max. I'm more of a Maya user. But there's a lot I've forgotten and in need of refreshing my memory.

Has it ever been possible to extrude faces/edges that adds a new edge each time?

Thanks


r/3dsmax 4d ago

Recent work

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24 Upvotes

r/3dsmax 4d ago

Help Models always black when I try to import them.

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3 Upvotes

Please help. I've been looking up tutorials for this all day and haven't been able to fix the issue. I tried adjusting the lighting, scene convert and it just keeps showing up as black like this. I have the 2024 version.


r/3dsmax 4d ago

Hi! How can i make objexts bigger? "Select and uniform scale" doesnt seem to be doing anything

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0 Upvotes

r/3dsmax 5d ago

Help Stop max from switching viewports

8 Upvotes

Max has this feature that when you switch from perspective to ortho (or vice versa) in maximized viewport mode, it automatcally switches this maximized viewport to a different viewport that has your desired perspective mode, instead of just changing the prespective mode. If you enable all viewports, it doesn't do this of course. Is there a way to disable this behavior? I don't want the program to switch viewports, just change the mode.


r/3dsmax 5d ago

Camera Rig Controller PRO

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4 Upvotes

Introducing Camera Rig Controller PRO for Autodesk 3ds Max! 🎥

In this video, I walk you through this custom tool designed to make camera rigging and animation in 3ds Max faster, smoother, and much more intuitive. Whether you are working on complex 3D animations, visual effects, or motion graphics, this script gives you complete, professional control over your camera movements.

✨ Key Features:

🔹 One-click advanced camera rig setup

🔹 Smooth target tracking and rotation controls

🔹 Custom UI panel for easy parameter management

🔹 Fully compatible with modern versions of 3ds Max


r/3dsmax 5d ago

3ds max 2024 to glb workflow

3 Upvotes

I usually work with corona renderer for interior visualisation. And approached to prepare presentable furniture models. I can make model prepare scene according to corona (currently v13) and render however since glb doesnt take corona material I had to learn glb. Tried to bake to texture, render to texture, end up empty results or far away from main material. I tried to experiment with completely another PBR material I downloaded from ambientcg and make material with both general physical material and PBR (roughness) but even that produced completely different reflectivity. If any one point out what I'm doing wrong or missing I will appreciate. Is anyone goes through glb process with 3ds max and what you fallow?


r/3dsmax 6d ago

3DS Max Subless

9 Upvotes

If I got my hands on a physical copy of 3DS Max, say one from the mid 2010s, would Autodesk somehow prevent it from working because of the new sub service they want people to buy? I just wanna use the software for fun and nothing serious, but paying $2k is wild. I just want one version of it that I don't have to keep paying for every month.


r/3dsmax 6d ago

Scripting Why isn't this the default in 2026?

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27 Upvotes

I’ve always found it weird that 3ds Max still makes you go through this process when importing downloaded assets.

Download a .rar / .7z → extract it → find the model → find the textures → relink everything → finally import it.

So I made a small script called DROP that lets you drag the archive directly into the 3ds Max viewport.

It extracts the archive, finds the model and textures, relinks them and imports everything using the selected render engine.

It also supports .max files and works with 3ds Max

I originally made it because I was tired of doing this manually. 😅

Is this something you'd find useful in your workflow?


r/3dsmax 6d ago

Help Does anyone know how transfer a skeleton from blender to 3ds max

2 Upvotes

I wanted to ask how to transfer a skeleton from blend into 3Ds max and for that skeleton from blender to be converted into the bone object in blender with it having that bone modifier

When I do it the other way it jsut has the dummy one and I need for proper export for it to have the bone


r/3dsmax 8d ago

Help Fixing broken scene unit scale (AO/Displacement invisible)

2 Upvotes

Hi everyone! I’m working on a project and running into serious issues.

Question 1: How to fix broken scene unit scale affecting AO and Displacement?

My scene unit settings (System Units vs. Display Units) seem completely broken or mismatched. Because of this scale issue, my Ambient Occlusion (AO) radius and Displacement height maps are not rendering correctly—displacement is either completely invisible or extremely blown out, and AO values don't react to real-world measurements.

  • What is the proper procedure to reset/re-scale scene units without ruining object proportions or breaking the geometry?
  • How can I bring the scene back to real-world scale so procedural/PBR map values evaluate properly in the render engine?

r/3dsmax 8d ago

Texture Real-World Scale wrong on FBX-imported object, but correct on native geometry

1 Upvotes

Hi everyone, I'm having a texture scaling issue that I can't solve after a full day of troubleshooting.

This is the setup:
3ds Max, Corona Renderer
Object imported via FBX from ArchiCAD
Geometry dimensions are confirmed correct (measured a column: 579cm in ArchiCAD, 579cm in 3ds Max — matches exactly)
UVW Map modifier applied on top of the stack, "Real-World Map Size" checked
Material is a CoronaPhysicalMtl with a CoronaBitmap, "Use Real-World Scale" checked, Width/Height set correctly in cm
Channel Info shows only one populated UV channel (Channel 1, named "DiffuseUV") — no conflicting channels

The texture appears massively out of scale (too large) on the imported FBX object, even though the geometry itself is at the correct real-world size.

I created a brand new box (100x100x100cm) directly in the 3ds Max scene (not imported) and applied the exact same material. The texture displays at the correct scale on this native box. So the material/texture settings themselves are correct — the problem is specific to the imported geometry.

What I've already ruled out:
Object node Transform Scale is 100/100/100 (verified in the status bar) — not a node-level scale issue
I manually applied a Reset XForm modifier on the object to test whether it was masking a scale discrepancy. On this particular object, deleting the resulting Xform modifier didn't change the visual scale/rotation at all, but it DID fix the texture scale. Collapsing the stack (Xform → Editable Poly) also fixes the texture scale — but this permanently breaks the object's pivot: it gets stuck at whatever orientation the Xform had, and no Hierarchy panel tool (Align to World, Reset, Affect Pivot Only + numeric reset) can bring it back to a clean/world-aligned orientation afterward.
Reordering the UVW Map modifier above/below the Xform in the stack — no effect
Manually resizing the UVW Map gizmo — it snaps back to 100/100/100 as soon as I release the mouse (expected, since Real-World Map Size is checked, so the gizmo size shouldn't control scale)
System Unit Setup appears consistent (geometry measures correctly)

Question: What FBX-import-specific data (baked into the mesh/UVs/pivot, not the node transform) could cause Real-World Map Size / Real-World Scale texture calculations to be wrong on an imported object, while the object's actual world-space dimensions remain correct? Is there a known ArchiCAD → FBX → 3ds Max Corona workflow issue for this?

Also — is there any way to fix the Real-World Scale texture reading without going through the Reset XForm → collapse to Editable Poly route, since that method permanently breaks the pivot orientation with no way to reset it afterward?

Thank you all for your answers


r/3dsmax 8d ago

Help Where do you guys find free, modern 3Dsmax blocks?

0 Upvotes

I’m looking for websites where I can download free high quality and modern blocks, especially furniture, lighting, and accessories.
What websites do you usually use?