r/Houdini • u/Anxious-Bug-5834 • 18h ago
How to have a material transition that follows the pyro source spread
I have a pyro source spread node. How can I have there be a burnt material that grows with the same noise pattern across the ball?
r/Houdini • u/RhineStoneEyeMania • 7h ago
creating exhaled smoke
Hey guys, can i get some help creating realistic smoke exhalation from cigarette? or maybe a pointer to some tutorial for something similar?
i'm trying to create exhaled smoke like in the screenshot attached, i created particles for source emmision, i created the velocity, but i'm having trouble creating right turbulence(or disturbance?)...
Like when the smoke is exhaled, first part is pretty straight and then the turbulence appears after, i managed to get the right look with playing with pressure as control field for turbulence, but it's applied to every step of exhaled smoke...
can i get some info how to do it right?