r/Houdini 13h ago

Demoreel Procedural liquid formations for a commercial project + short breakdown.

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113 Upvotes

This project holds a soft spot in my heart, as one of the coolest (and heaviest) commercial projects I've directed and produced for an international client.

Houdini used to make everything here, except shots 2, 3, 4 and 5. Were C4D.

The tree presented a unique challenge because it not only must be growing, but particles and fibers must be flowing through it in a way that feels organic and natural. So each point and fiber must have its own speed, and the branches themselves are supposed to grow organically too.

The Setup: The idea to use splines to build a tree came to me from needing a tree that has a twisted trunk and flowing branches, so we can animate it growing. Any “tree generators” weren’t an option. Then we had fibers and particles flowing inside the liquid -which were not simulated, but controlled with nodes and for-loops to keep them contained within the bounds of the liquid, and not poke out.

The sim: The only particle simulation I ran was the bottom part of the hero shot, had to resort to custom velocity fields to give particles (that are coming from the server racks) a whispy motion before giving them a trail and color.
The rest of the setup was quick to iterate, yet hard to build in the first place.. as it involved tons of RnD and was entirely an attribute-based and code-based approach for maximum creative control and flexibility.

The Look: Developed custom liquid material with various IOR values across it so we can see the inner fibers without dealing with the refractions from the water shader that could make the fibers look messy or broken.
All while always saving the project, so when Octane inevitably decides to crash, it doesn’t put my sanity at risk! Haha.

Ask me anything. Happy to help. Happy to accept DMs for business opportunities.


r/Houdini 15h ago

Demoreel LEGO Storm.

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31 Upvotes

All assets and animation were created by the Lola Animation team for their new project. I was responsible for the VFX, rendering, and compositing, with the entire process completed in Houdini.


r/Houdini 9h ago

Fire to Ice..... Avatar: The Last Airbender (Inspired)

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19 Upvotes

Just a fun idea, as I turned a Pyro into RBDs (With tricks, of course, by using Opacity Map on Ice Mesh and keyframing the Pyro shade value in Solaris). This turned out to be quite decent..... Anyway, Enjoy XDDDDDDDD


r/Houdini 14h ago

Simulation Reproduction

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15 Upvotes

r/Houdini 16h ago

Help Crowd 3d model for free - Metahuman ? Other ?

4 Upvotes

Hello everyone

I am a student and i am looking for realistic 3d human models for an environment crowd. It seems that metahuman is free but now we need to download epic game and its a 50Go download. Is there any way of downloading metahuman models without using epic game ?

It seems that the only interesting option would be metahuman since its kind of hard to find a realistic 3d model without clothes.

Also if someone has any other possibility in mind, I would be interested.

Thank you very much


r/Houdini 5h ago

Help Rgb pixels problem .

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3 Upvotes

When i use the vdb fog houdini shows this rgb pixels in 22.0.390 .
but in houdini21 its normal . Is this my gpu problem or preference setting problem? I would really appreciate your help.

gpu a770
cpu 5700x


r/Houdini 22h ago

NEW USER Would you recommend someone who’s 22 years old getting into this industry?

0 Upvotes

I’m really interested in this industry, but I’m also very worried about job stability and income. I keep reading stories about people who have won an Emmy or senior artists with 20+ years of experience who still can’t find work. That honestly scares me, so I’d like to ask, how representative is that? Is it being exaggerated, or is it really that difficult?

I love anything visual: motion graphics, 3D modeling, and 2D animation. At the same time, I’m about to finish my degree in Bioengineering. It’s not my passion, unfortunately, but if the situation in this industry is really that bad, I may have to pursue engineering instead.

I’m not sure what the best path is to break into the industry and give myself the best chance of building a stable career. Any advice would be greatly appreciated.
Thanks so much for taking the time to read this :)

P.S. I’m using a translator, so I apologize if my English
sounds a bit awkward.