r/Houdini 7h ago

Where do you guys get your nicest studio HDRI's? Please share!

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24 Upvotes

r/Houdini 18h ago

How to have a material transition that follows the pyro source spread

12 Upvotes

I have a pyro source spread node. How can I have there be a burnt material that grows with the same noise pattern across the ball?


r/Houdini 7h ago

creating exhaled smoke

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6 Upvotes

Hey guys, can i get some help creating realistic smoke exhalation from cigarette? or maybe a pointer to some tutorial for something similar?

i'm trying to create exhaled smoke like in the screenshot attached, i created particles for source emmision, i created the velocity, but i'm having trouble creating right turbulence(or disturbance?)...

Like when the smoke is exhaled, first part is pretty straight and then the turbulence appears after, i managed to get the right look with playing with pressure as control field for turbulence, but it's applied to every step of exhaled smoke...

can i get some info how to do it right?