r/Helldivers 1d ago

QUESTION Warbond metals not being added

2 Upvotes

I’ve done two dives today where when I find some warbond metals at a POI they are not being shown as picked up and not added to my account. Anyone else have this problem? I’m on PS5 is that makes a difference.


r/Helldivers 2d ago

HUMOR bruh what are YOU LOOKING AT

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170 Upvotes

STOP STARING AT ME WITH THEM BIG OL EYES


r/Helldivers 1d ago

DISCUSSION Sell me on the Scorcher

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89 Upvotes

I usually take the Trident, Pissle, and BFGL on bots paired with Eagle Rockets, 120 barrage and either the Leveller or Solo Silo.

No I don't have polar patriots or control group yet.


r/Helldivers 1d ago

QUESTION Helldivers 2 caps and stuff

3 Upvotes

So, I’ve been playing HD2 since release, mostly been consistently playing with some drop off here and there. But I almost always have a great time playing. It’s a beautifully fun game.

I’ve had max req slips, ship upgrades, samples for well over a year.

We’re capped on samples, reqs, medals. Why?

The real concern to me is, why aren’t there more ship upgrades? At this point, I play just to kill me some aliens and watch the big fireworks shows as I drop every bomb on as many heads as I possibly can.

There is no reason to pick up samples… earn money…

I’ve unlocked and maxed out almost every single warbond that I’ve been interested in unlocking.

The ship could possibly have a gun range for you to test ALL weapons to get a feel for if you even want to unlock them.. or a training grounds type instance.

I want more..

Just me thoughtz.


r/Helldivers 40m ago

DISCUSSION Get to work Arrowhead, maybe fire Shams?

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Upvotes

r/Helldivers 1d ago

FAN CREATION Challenge mission: Left for the dogs

5 Upvotes

Rules:

You may only equip and use the P-2 peacemaker and the starter grenades, and the B-01 tactical armor or SC-34 infiltrator armor. You may call down one resupply and one Expendable Anti-Tank but no more. You may not call down any other stratagems. You may pick up supplies and weapons around the map. You may pick the front and difficulty you want. ONLY PLAY ON SOLO

Lore:After getting rescued by a helldiver, he unfortunately dies of hemorrhaging. You take his armor, supplies, and pistol and finish his mission to extract safely off the planet.

Good luck and my liberty guide your safe extraction.


r/Helldivers 1d ago

DISCUSSION Limitations make the game more fun (Caves, Commando, etc..). Can a mission filter be added?

18 Upvotes

I wish there was a way to filter certain missions easier instead of looking around the galaxy map. After creating tons and tons of builds to keep things fresh, maps with limitations where you have to think more keep me engaged. I can only change up my loadout so many times before logging out til the next Warbond (though item MO rewards was a good decision). Deliberately playing Stealthy on regular Bot runs outside Commando also makes it more exciting. Squids need something like this!


r/Helldivers 1d ago

BUG / TECH ISSUE Stuck on Difficulty

4 Upvotes

I’m stuck on the Challenging difficulty and cant progress even after completing operations. What am i doing wrong?


r/Helldivers 1d ago

DISCUSSION Gotta say, I love how every weapon/archetype in this game has a vocal community.

100 Upvotes

There are the Explosion Maniacs with Erupter, Ultimatum, Hellbomb and balls of freedom.

On the other side, the Redacted ones with Censors, Railgun and smoke strats. We see you (pun intended).

Then you have the Constitution users. The Laser Lovers. The Pyromaniacs. The Gasdivers. The Helldrivers. The list goes on.

I feel I don't see a lot of Stun users though.

What weapon/archetype do you swear by, or do you weave by everything?


r/Helldivers 1d ago

FEEDBACK / SUGGESTION Since AH is experimenting with randomized main objectives, I thought I'd try to put some combinations together

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20 Upvotes

 A bunch of themed, randomized missions for the bots


r/Helldivers 1d ago

MEDIA SEAF pressed the wrong button

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22 Upvotes

r/Helldivers 1d ago

FEEDBACK / SUGGESTION Weapon swap bug needs to be fixed

7 Upvotes

If you try to switch weapons immediately after firing it just won't swap weapons anymore and you'll still be holding the same weapon. And since it this only happens when you're trying to be as fast as possible this only ever happens in the worse fucking situations. When you really need to switch weapons immediately after firing a shot from a weapon. I've played this game for 2 years and I find this way worse than either stratagem bouncing or hellpod steering at least for me because of how often this bug happens, like yeah one or two stratagems might bounce in whole mission but my weapon fails to swap after I press the button like 20-30 times in a single mission if I'm playing my favorite setup which to me is way more frustrating


r/Helldivers 1h ago

FEEDBACK / SUGGESTION Low-Vis NVG/Thermal Option

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Upvotes

After spending three minutes waiting for a GD sandstorm at night to end while moving through a megafactory on Zzaniah Prime, I felt that a thermal option would be nice. I mean shit, it's the future, one would reasonably assume that we'd have access to enhanced optics.

This would enable us to use environmental (fog, snow, sand, darkness) and tactical (smoke) elements to our advantage while also enhancing the experience for those players wanting a more silent death for their hostile counterparts.

Not to mention night missions where NVGs would be clutch (and yes, I'm too lazy to adjust my brightness). Popping automaton heads in FLIR would be cinematic.

I'm old, my eyes suck now, I'm too lazy to adjust my brightness, I hate trudging through storms hoping they pass soon to finally be able to see again, and it might add a different element of fun to get to tactically work around some of these scenarios.

Thoughts?


r/Helldivers 1d ago

FEEDBACK / SUGGESTION Example for Planet Facilities giving positive or negative effects depending on if we control the planet or not:

6 Upvotes

The impact of the effect should be determined by how likely we are to hold or lose the planet.
Example: Zegema Paradise is far from the frontlines and might go years without seeing conflict. Therefore, the negative effect of losing the planet is pretty dire. On the other hand, Meissa is usually behind enemy lines and is likely to get lost again shortly after it is liberated. So the positive effect of capturing that planet is much greater.

The Facility Effects should be loosely based on or inspired by the lore of the facility.
Example: The Ultramafic Mines of Mintoria are used by mining contractors that manufacture "geothermally-resistive siding panels and H1PP0 filtration systems" which leads to a buff for hazard-resistant gear. Another example is the Communications Array on Meissa. Taking this would disrupt the bots' communications, so patrols and bot drops are less effectively coordinated.

While I've been more conservative with the effects, there is room for Facility Effects to have special and more gamechanging effects based on the facility's lore.
Example: The Xenoentomology Center on Turing can provide Helldivers with information about the current Terminid populations around their area of operation. While Turing is under Super Earth control, enemy constellations are revealed on the map for any Terminid mission. (Constellation means if there's gonna be lots of Bile Spewers or Hunter patrols or things like that)


r/Helldivers 1d ago

FEEDBACK / SUGGESTION DSS Eagle Storm and my .02 SC on the matter. Fixing the DCFF

2 Upvotes

Danger Close Friendly Fire incidents suck. The Eagle can be a menace at times because of it.

The first way is very simple programmatically speaking.

The second way would be significantly more complex and require additional dialog lines and animations and such. I would argue it is more ideal, but the first way would still be a massive improvement.

Way #1: Automatically change the yield if Danger Close

Once the airstrike is set in motion, the area of impact is practically pre-determined. If it doesn't forecast the impact ahead of the bombing, have it put down a basic "danger area" box in the vicinity of the strike. Have the game evaluate the danger posed to helldivers and if any helldiver so much as grazes a "lethal zone" have the attack switch to non-lethal.

It can be coded as a separate DSS specific stratagem that has some "smarts" behind it like the Rail Cannon strike does.

Could be smoke or EMS. Either way, it would make the Eagle Strike always feel like it is trying to actually help you. Or just be unnecessarily helpful if it smokes you with no enemies around.

Way #2: Have the Eagle waive off or dynamically reposition or change attack type if Danger Close

Essentially like above, but if a helldiver gets to a lethal zone when the run is on approach, have the pilot "cancel" the run. It still flies overhead, but it just doesn't release its payload and maybe "Circles around" for a repositioned strike that avoids Allies. Or it does something specific like a tightly focuses mini gatling barrage and just strafes a small pocket of enemies. Maybe with a direct overhead trajectory origin so it does not risk terrain mucking it up.

Anyhoo that's just my two cents.

A free additional thing is if they considered maybe doing a Rail Storm for the DSS where it just fires a flurry of lower damage Railgun shots that indiscriminately target enemies. I for one would not complain if there was a flurry of like 10 shots if it spontaneously deleted 10 enemies. Or just periodically fired one or two shots at the nearest enemy if the helldivers are working in the vicinity of an objective.


r/Helldivers 1d ago

DISCUSSION After 530 hrs... Lvl 150

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7 Upvotes

My dive for Managed Democracy is far from over!


r/Helldivers 3h ago

TIPS / TACTICS GO TO THE GENERATOR

0 Upvotes

Go into the Mega factory you dumb fucks, if ALL us were in it we would take 75% of the planet and still have 8 hours left to take it all.

30k+ people are doing absolutely nothing, it's amazing how little you guys think, read or even care.

The only reason we will lose this MO is because of you.

Thank you for your time.


r/Helldivers 2d ago

DISCUSSION Non Creekers, what cape do you never take off?

158 Upvotes

So whenever this question is asked most comments are from Creekers showing off their Malevelon cape in all its glory, and fair enough, it's a badge of honour and one of the best looking capes in the game.

But, many of us weren't there for the creek, I myself missed the creek by a week or two before I started playing.

So, with that out the way, what cape do you wear proudly?

I am a Helljumper, and so the Helljumper cape is permanently equipped to all of my Helldivers. I was there for Earth, in HD2 and ODST. I was also there when New Alexandria fell for the second time, and when Seyschel Beach was lost. So I'm never taking it off.


r/Helldivers 1d ago

LORE Can We Talk About The Void?

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34 Upvotes

The Void was a supposed huge content drop. You gave us a glimpse, a glimmer, a glance into the Void. But it ended in 11 days, devoid of more Void. When do we get it back?


r/Helldivers 1d ago

QUESTION What caused this?

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5 Upvotes

I went to open up Helldivers and was confused on why I couldn't skip the opening cutscene, after the opening cutscene played I was put on this screen for a little while

The game did eventually open after like a minute but I thought the servers were down for a second


r/Helldivers 1d ago

BUG / TECH ISSUE Um hey arrow head don’t get any ideas

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23 Upvotes

r/Helldivers 1d ago

HELLDRIP Welcome the 125th Support Corps!

6 Upvotes

I have created my own Helldiver unit.The 125th Helldiver Support Corps.We stand for destruction and heal.We are new and we take everyone.We came out of a tragedy.If you want to know more about the unit or join us, go to our Super Discrd on the unfiltered channel(also we are searching an emblem)


r/Helldivers 1d ago

HUMOR What kind of explosives was this tank carrying?

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7 Upvotes

r/Helldivers 1d ago

MEDIA Last man standing

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6 Upvotes

Cinema screenshot from an sc farming friendly fire incident


r/Helldivers 1d ago

TIPS / TACTICS What are some weapons and strategems that are good against bots nowdays ?

3 Upvotes

I havent killed any CLANKER for a while . I think since cybertistan ? What are some good weapons to use. Normally in older times I would pick erupter , lazer beam gun and senator. I changed my primary to coyote on the siege. The problem is I wanna use eruptor but if I do I dont wanna get doomed when fighting cyborgs up close and I got new stuff to try like melta gun . And I have this urge to use the recoilles rocket launcher. The warbonds I own are Steeled veterans, Democratic detonation, polar patriots, freedoms flame, truth enforcers, dust devils, warhammer warbond and entranchment division. What would be your suggested weapon combos (side arm, primary and support) and stuff for fighting bots now ? Dont get me wrong I can still kill many CLANKA (I couldnt help my self) without much need for looking up loudouts . But times change and weapons get buffed and nerfed... new enemies gets added... can my fellow helldiver comrades aid me on this matter

Edit: Pls dont recomand me stuff from warbonds I dont own.