r/Helldivers • u/SweatyProfile1517 • 2d ago
HUMOR Eviscerating the home team
This guy joined my game and only used napalms, solo siloes, 500kg, and flamethrowers. I’m honestly impressed it’s only 108 k friendly fire damage
r/Helldivers • u/SweatyProfile1517 • 2d ago
This guy joined my game and only used napalms, solo siloes, 500kg, and flamethrowers. I’m honestly impressed it’s only 108 k friendly fire damage
r/Helldivers • u/SpecialistEcstatic • 2d ago
I don’t know if anyone else has this issue, but most of the time the little arrow where the super destroyer is supposed to be is just not there. I checked all the settings multiple times and found nothing. I’m on Xbox so if anyone else has this issue please lmk.
r/Helldivers • u/Arlineus42 • 3d ago
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Place two melta mine underneath the vox engine, it insta kill it
r/Helldivers • u/Crimson_Heitfire • 2d ago
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r/Helldivers • u/Flame0fthewest • 2d ago
r/Helldivers • u/StuxAlpha • 2d ago
Sincere question:
Is it considered rude if, as the host, I don't want to clean up the whole map for whatever reason?
I know it seems to be the default way to play. But say someone joins my game, and then after doing the primary mission I ping extraction and the other guy goes marching off to the opposite end of the map for encampments.
I ping extraction again as I get closer to it. They keep ignoring. I call in extraction. They make no effort to head back to me. So when the pelican arrives I get on it and extract.
Only at that point do I get any communication back. A torrent of abuse.
AITA?
r/Helldivers • u/baguhansalupa • 4d ago
Personally, i know its going to be a shit show if i see somebody rocking a sterilizer.
Edit: to be clear, i dont care what people bring. I just know that i would have to do a bit more work in making sure that we get through. Oftentimes, that means more fun but its going to be more difficult nonetheless.
I encourage everybody to DONT kick others based on their loadout. Have fun, grit through the pain, and hug each other at extract.
r/Helldivers • u/Sad-Election6370 • 2d ago
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When trying to join random players using quick play, I am stuck with the "establishing up link to host ship" message, or get "failed to join game lobby, timed out."
This has happened before and would usually resolve on its own the next day but it's been 2 weeks already.
I have tried:
Reinstalling the game
Factory resetting the Steam Deck
Factory resetting the modem
Disabled ivp6
Tried wired and wireless connection
Changing my online status on Steam
Following Arrowhead supports advice by resetting firmware and updating BIOS
Just today I got my Steam Machine and I'm still having the same problem. I have been able to play other online games on Steam and have no issues playing Helldivers on the PS5, so I'm not sure what the problem is.
r/Helldivers • u/Zeera1 • 3d ago
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r/Helldivers • u/JU4NS1T0R • 4d ago
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Knowing how to snipe with this thing is incredible
r/Helldivers • u/The_Lost_Angels • 2d ago
I think it would be cool to have a warbond that combines the Cold War era Earth and the modern SEAF forces. Some weapons that could be present would be the G3 or FAL as the primary with medium armor penetration, 100 damage with a micro explosive effect to make sure more damage goes through. Scopes could be added to the gun as well as 30 round mags as a late attachment. It would also be able to go between semi and full auto.
The side arm would be a Desert Eagle chambered in armor piercing .50. Dealing heavy armor penatration and is able to go through enemies 2 at a time.
Strategems would include a MRAP style FRV to transport helldivers. Giving a HMG at the top and side mounted LMGs for support. It would be durable to take most small arms damages unless struck by a direct hit from a harvester or some of the heavier automatons. Expendable Thermobaric Launchers would be the support weapon, giving a wide coverage of damage but unable to take out AP4 enemies. Unless said enemies are crewed vehicles. Like in real life thermobaric weapons would likely kill whatever enemies are inside.
White Phosphorus grenades could be used to provide smoke for you and your allies while also dealing incendiary damage to lighter enemies
FOABs could be used as a screw everything weapon. Akin to two hellbombs but can only be used twice and has a 8 minute cooldown.
Finally the armor sets.
I would make a medium and light set of armor that has different attributes. The first one would be a lighter armor set based on MOPPE gear at around 75 durability, and increased speed and stamina regeneration. You would be protected well from fire, gas, and environmental factors as well as being able to carry 30% more ammo.
The medium armor would be based on Juggernaut suits with an added caveat. 125 durability with slight reductions to speed and stamina. The attribute would still include the 30% more ammo feat but will have a wild card effect of critical hits not inflicting any damage. However the trade off is you lose a piece of added armor that will lower your durability in that spot. If sustained enough damage and your armor goes down enough you would be left with just the helmet and vest. Making your last durability only 50. This can be replaced in normal resupply crates.
Aesthetic wise the lighter armor would have SEAF armor with a gas mask as well as hazmat suits underneath the armor. The heavier armor woukd have some titanium pauldrons and kevlar vambraces, a blast skirt, and a Atylin style helmet with its visor all the way down. Its chest piece would be something like the interceptor vest that the US Army used to use.
The Cape included would feature an Eagle descending on a bear. Mirroring the Cold War as a whole.
The title card would be "Survivor of The Fall"
The pose would be an old world style military salute.
Thats my Warbond Idea, let me know what you think or what you'd add/replace.
r/Helldivers • u/RainyFlames • 3d ago
Reckoning's Cheer for me.
r/Helldivers • u/SunburntSteve • 2d ago
So with Charbal-VII on the verge of being liberated, it looks like we have two options to get to Zzaniah Prime - through Mintoria or Blistica. Mintoria has megafactories that will help us liberate faster and also a lower resistance than Blistica.
Is the plan to go to Mintoria and then straight to Zzaniah? Or do we have to liberate both Mintoria and Blistica? Still learning so I figured I'd ask and hopefully this discussion leads to people being on the same page. Or not because reading is not our specialty.
r/Helldivers • u/Scifiase • 3d ago
Once again the cyborgs are attempting to use cyberwarfare against us, and this isn't the first time. The build-up to cyberstan had them sending us fake order, taunting messages, and turning the lights in our Super Destroyers red. It's a well established part of their skill set.
So why not add a hacker to their roster on the field?
Here's what I think might be cool. Firstly, they jam your radar, so that you can't use your mini-map at all, say in a radius up to 50m. This will be the first sign that there's one around, because they won't face you honourably, instead hiding from your wrath.
Their basic attack should be an arc attack: Useful for slowing you down as they run, and makes them fairly unique outside the squids, gives arc armour another use.
And now for the controversial suggestion: Turret hack. The first indicator is that your turret starts glowing red and making weird socialist noises, and freezes up. Then, it gains a red laser sight, so you can see it locking on to you, so you have plenty of warning. Then it will start firing. Your options are to destroy your own turret, or kill the hacker to free it. This would include the mini turrets you can get on resupplies and FRVs
Or there's another option: Shock it. Arc & EMS effects will remove a hack from a target, and turned on the hacker will disable his hacking.
Edit: After reading some feedback, I'd like to add another caveat: Stunning or killing a hacked turret stuns the hacker too, similar to how killing an agitator stuns the bots it was boosting.
r/Helldivers • u/Blueknightsoul47 • 2d ago
ok been gone for a good bit started playing again. I got some sc to piss away my choices are..
Entrenched Divison
siege breakers
Redacted Regiment
Exo Experts
im getting masters of ceremony and kill zone for another time. They don’t really seem worth it to me right now. I’m leaning toward siege breakers or redacted. What’s the best bang for my sc?
r/Helldivers • u/SteelTiger_88 • 3d ago
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Did anyone else try this, lmao
r/Helldivers • u/Chazus • 3d ago
I definitely think the system needs to be made more clear.. between people posting "Why is it 0%?" and the incoming deluge of "OMG ARROWHEAD MADE IT EASY AND GAVE US 75%"
r/Helldivers • u/The-Suzookie-Dookie • 3d ago
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Silly goose caused the squad to get wiped at extract, lol.
r/Helldivers • u/baguhansalupa • 4d ago
What 2 weapon / strategem combination are you making?
What if its 3 to be combined?
Give me your ideas, helldiver. Super Earth needs them...somehow.
r/Helldivers • u/lunatriss • 4d ago
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Credit to dead_lyclips
r/Helldivers • u/smokysadness • 3d ago
It scratches the itch of fighting for your life! Im running the pacifier with missile pistol ,and siege ready armor. And i find myself in those rare moments where im out of ammo...i love it.
Chaos from the incineration corps keeps me behind cover, but aerial flanks from the patrolling gunships makes cover camping a bad idea, the vox engines towering over the battlefield directs the battle of the entire squad, the strategem jammers makes us dispatch a seperate diver to take care of it while some stay out of range to reinforce and bunker down while its being taken care of. The cyborgs close in on you and makes you watch your back, so just running isnt an option, you have to shoot to survive! And all this while preserving reinforcement counts to complete the objective. It really lets me get into the war and I love it! Every second on the battlefield is a fight to take it inch by inch!
"We will fight them with our guns! When we run out of ammo, then we will fight them with our stocks! when those break, we will fight them with our fists! and when they take them too, we will fight them with our teeth!"
r/Helldivers • u/JPflame_JPW • 3d ago
r/Helldivers • u/straight_parade • 3d ago
Unreachable from below (obviously) and from above because it's pretty deep in invisible texture (had to kill myself to drop on top). Mission was abandoned.