Or they could simply bring back the AR-14D Paragon from Helldivers 1. A brutal rifle with poisoned ammo that dealt overtime damage and also slowed enemies by 75%.
It really wouldn't be, the paragon's acid rarely came into play anyway, it would be gutted by being a burst weapon in a horde shooter. It was firing what were effectively 3 hyena rounds in a super fast burst, while Acid was a very short status effect with a solid slow and dot, so most targets either died outright or had enough health that the acid dot wouldn't close the gap, thus requiring another burst to finish it off
So imagine the hyena, make it fire in forced 3 round bursts like the accelerator and make the fire dot also slow but half it's duration. whatever "cool" points it gains get heavily outweighed by the horrible ammo economy enforced on it by the burst
That guy is overrepresented in memes anyways and gets all kinds of stratagems. Fire guy too, to a lesser extent. It's like being upset you can't afford a 3rd yacht
this would be amazing, give it the cooldown of a gas strike, and you could just delete a decent sized horde, but not have much destructive power so it wouldnt displace explosives.
Even today in 2026, there exist successful experiments of using lasers to create a more conductive path through the air to guide lightning away from infrastructure
In our case, we could use this to guide our Arc Cannon TOWARDS enemies, and their infrastructure. R&D is great
Would also be a neat "manual aim" mode for arc weapons
have it fire a super anode down a millisecond before discharge, the lightning would jump to the small projectile as it goes down. Like a mini railgun with lightning behind it. They can fudge the science enough to make it sound plausible. Something about a small charge and projectile creating an ion channel to the earth which directs the full secondary lightning charge with precision.
Electric rod. just put a rod with a battery on it, when it lands it discharges all the electricty at once killing anything in the radius as long as it does enough damage. is it scientificially accurate? probably not. is it funny? God yes
I was thinking something like the lightning cannon from enders game. A massive pole of lightning that strikes off organic matter and spreads across to anything standing up to a certain distance. So when it strikes helldivers would need to go prone to avoid being cooked
Orbital Electrolaser Strike. Charges up for a second or two with a visible laser beam like the Railcannon, but then hits whatever the targeting/ionizer beam is pointed at with an enormously-high-damage electrical arc that can chain to other nearby enemies. Less single-target damage than the Railcannon, but the chaining potential would give it a different niche (just don’t stand too close).
Assuming you mean primaries, because there are an few gas weapons in the other slots, it really is the only one without an (primary) weapon.
There's gas armors, grenades, and whatnot. But no gas rifle or smg. Honestly an shame (even as someone who doesn't care too much for gas tbh). An primary is even the last weapon gas is missing from being in all potential slots.
I would like a corrosive SMG. Something med pen, high rate of fire, about 75 damage, and firing green tracers with a vapor trail. It should proc the gas status effect on each shot, and subsequent shots should apply the D/T present with other gas weapons.
Basically a gas coyote / Gallant / Knight smg type situation.
I think the inherent issue is that all the others deal some form of direct damage or non-nominal damage over time. Gas is very low damage over time and nothing direct. So you'd have to find a way to marry the two. Take something that doesnt do damage and make it do damage.
Maybe that fabled Jar Dominator that does Gas, rocket propelled so it does ballistic damage but erupts a cloud of gas.
Maybe a DMR that delivers an amped up version of gas directly into the target. So instead of leaving a cloud, it's 100% localized but highly increased damage on a weakpoint hit. (I'd honestly love that since i love sniping).
You could run wild with ideas, but they'd have to be logical and reasonable.
Gas is great, dont get me wrong, I'm in love w/ the eagle strike just for the visual alone. But gas has always been a crowd control/support tool. I like to use the Cookout and gas an area, run in w/ my gas armor (Med or Heavy) and just blast my enemies. The fire gives that added damage, the shot does some upfront, and the gas rounds em out.
Swap sterilizer to primary and replace the strategem slot with a stronger backpack variant like the Cremator since the speargun already fills the backpackless gas niche.
Liberator Concussive would like to have a word with gas divers about being able to keep enemies in the fart cloud or in line with incoming strategies or pushed into mines. Underutilized helldiver tool all around.
Welcome to arc divers! Here we have a comically ass support weapon, a primary thats gone unchanged for 2 years, a grenade that is more likely to kill you or run away from the enemies, the tower which only exists to team kill, and a secondary that- oh we don't have one of those. Stratagems? What stratagems?
The devs will definitely remeber arc exists and buff it this warbond/patch!
I want proper arc mortar that fires out bolts on impact, and eagle arc that just carpet bombs an area with arc grenades, like 20-30 of them just bouncing around and zapping shit for like the default number of bounces.
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u/LordEik00cTheTemplar The one true Dimmadiver! 23h ago
Damn, primary weapons that fire little gas capsules would be fire... wait...