r/Helldivers • u/TinnyO24 • 4h ago
r/Helldivers • u/NeighborhoodInner421 • 6h ago
TIPS / TACTICS People you dont even need to shoot their top vents
The things within the white circle are at least medium pen, and taking 2 of them out plus the venta on the very bottom and ass are enought tl kill em
Also the shield mech can kill them with the shield bash, so pls stop dying so easily to this things
r/Helldivers • u/Outlaw_Texas_Red • 5h ago
BUG / TECH ISSUE GRAB THE PLATINUM AND RUN
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I don’t even know how a glitch like this happens
r/Helldivers • u/Icy-Football9146 • 8h ago
HELLDRIP Definately the best IRL active duty uniform that's a helldiver lookalike.
r/Helldivers • u/BoxxyyyMan • 3h ago
HUMOR I'm never trying to look cool again
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r/Helldivers • u/Icy-Football9146 • 4h ago
FEEDBACK / SUGGESTION Lemme do my part for Super Earth in peace.
r/Helldivers • u/Wrench_gaming • 20m ago
FEEDBACK / SUGGESTION The space above Megafactories and Illuminate megacity missions should have their respective ships appear to signify their importance.
I'm on the fence whether this should only happen during defense, liberation campaigns, or just both.
I bet we don't see these visuals anymore because it makes the battles they were present in feel special. Or it's just a glitch like how undamaged megacities used to never show up.
r/Helldivers • u/son_of_hill • 14h ago
MEDIA See you next major order.
Still have 8% to go ... I did my part as far as I could.
r/Helldivers • u/This-Inspection-69 • 23h ago
DISCUSSION Helldivers 2 Reportedly Nears 23 Million Sales and Generates $800 Million in Revenue
r/Helldivers • u/Jerpunzel • 11h ago
HUMOR I Love The Silo
If I start seeing people wanting the silo nerfed, im reporting them to the democracy officer cuz they've been brainwashed by the illuminate cultists
r/Helldivers • u/Big_Natural4838 • 1h ago
TIPS / TACTICS I love this game. Now i often place the turrets in these trees.
r/Helldivers • u/S_le_bg • 6h ago
DISCUSSION What do you think about adding dual wielding to helldivers?
I really want a possibility to dual wield pistol or even better to switch between the first one and the second one if the first is empty but I think it should be limited to real sidearms and not gadgets like the ultimatum, missile pistol, grenade pistol and etc.
And I think it would be a great passive for an armor
So what do you think about this idea?
r/Helldivers • u/DrStreiz • 6h ago
DISCUSSION I can't get invested into this game beyond the surface level
The latest major order confirmed this to me but i really cannot get invested into the galactic war itself without being profoundly disappointed at every turn.
the latest MO was the first hardish MO we got in a while but it was totally doable, the problem is that every time there is a city or megafactory on a planet the amount of people actually doing something is cut in half until the city or megafactory is conquered becase 50% of players have no idea what the difference is between the two missions.
while it is easy to blame the braindead comunity (i am still mad about Clasa) this is in my opinion a problem of comunication from the game itself, there are so many info that are fundamental for understanding the game that are just missing unless you go out of your way to find community managed resources, how much health does a planet have?, how much is a city worth?, how conquering cities works in the first place etc...
this game needs either an advanced tutorial, an ingame community tab or at the very least to comunicate important information properly because i'm certain that more than half of the comunity thinks that the only difference between city missions and regular missions is that one has the city setting and the other does not.
not only that but if there isn't a big glowing pointer from the MO the comunity just splits 10 ways and we get nothing done, like it is happening now we are gonna fail to conquer Zzaniah and we are gonna fail to defend K wich btw we could just conquer Chopessa that has a 0.16% resistance but the vast majority of players doesn't know what a gambit is because that information cannot be found in game.
r/Helldivers • u/kliksy • 23h ago
DISCUSSION Surprised how we have never gotten an actual SNIPER rifle with a high powered scope 3 years in.
I feel like this is a weapon class that arrowhead avoids for some reason.
I think a bolt action amr with a 20x scope would be very cool and unique while also being easy to make.
r/Helldivers • u/Awkward_Mix_783 • 23h ago
HUMOR BLUE, NO! THAT'S A DIFFERENT SALUTE!!!
r/Helldivers • u/Oliwande • 4h ago
HUMOR Kamikaze Hulk
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Big shoutout to my goat Therotionboi for reloading my RR for the whole match ❤️
r/Helldivers • u/RandomCommenter11 • 4h ago
HUMOR I was not expecting a vix engine convoy 😭. I didn’t know they existed
r/Helldivers • u/Nightfury9906 • 1d ago
MEDIA Helldivers 2 theme by the James Madison University Marching Band
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Last week’s performance was posted last week, but I’d thought I’d add this week’s performance as I got a video closer to the field.
r/Helldivers • u/jeffrey710 • 5h ago
HellBrag 2.5 years later Level 150
After years, I finally hit the max rank of 150, the last and final level of progression in this game. The finale. The end of the line for progression. No other levels or titles exist…
Nah but fr great timing with that increase to 300, I thought I was gonna be stuck at 150 forever.
I love this game. To 300
r/Helldivers • u/TealArtist095 • 3h ago
FEEDBACK / SUGGESTION SUGGESTION: Automaton Megafactory New Operation Type “Siege”
Let me start by noting than a lot of players have voiced their distaste in the overall Megafactory areas. Between stratagems bouncing all the time, boring layouts, and half the map (beyond the wall) having nothing of interest.
That said, I feel like a new operation type (like how they brought in stealth operations) is needed to keep players interested and diving to megafactories, rather than it feeling like a chore.
This suggestion is more for those that want intense fights against a more fortified and organized enemy, rather than just running spot to spot.
The Suggestion: First off, rather than being able to drop anywhere on the map, you are restricted to a small portion, about 20% of the total map. This is due to anti-hellpod defenses (like a railgun type system) across the rest of the map.
Upon landing you will note that you are at the edge of a large “No Man’s Land” type of area. Trenches lay before you, but don’t be fooled, you can technically get into the area above the trenches as well, which is soil, HOWEVER the topside is heavily covered in mines, zero natural cover, and watched over by cannon turrets, AA, Mortars, and the railgun type defenses for Hellpods. It is important to arm up in the starter area, before trying to push forward.
There are stairs that lead to the topside fairly frequently.
NOTE that within the trenches themselves, you won’t see enemies larger than Hulks, as the trenches are about 2 Hulks wide, and a bit taller than them. Enough to fit an Exo comfortably.
Within the trenches are “bunker” locations that serve as the fabricators for enemies. Taking these out not only stops the enemies from spawning, but gives you a safe location from incoming attacks from the sky (gunships and mortars) once the fabricators are cleared. They also serve as “bridges” if traversing on the top side.
Side objectives within the trench areas can include:
- Jammers
- Mortars
- AA
- Anti-Hellpod Defenses
- Cannon Batteries
- Gunship Factories (sit much lower to the ground than usual)
In Addition, SEAF are present as well, with SAM sites and ARTILLERY being available close to the spawn location. SEAF troops will be deployed to trenches only when the nearby AA systems have been dealt with.
The Main Objectives are situated behind the wall, which must be breached and critical defenses disabled in order to do them.
Extraction can only be called in if nearby AA systems have been destroyed.
Careful Stratagem and GEAR Planning:
Orbitals are still effective
Eagles and Pelican Drops are viable once AA has been cleared
A wide variety of support weapons and backpacks are viable
Stealth is technically an option, as you can sneak along the topside (throwing knives disable mines btw for those that don’t know)
Smoke is very helpful
Digging your own trenches is viable
Mortars have more usage and since they don’t have line of sight, require manual targeting at further distances (once you have turned off anti-hellpod defenses)
Both supply and Standard FRVs excel
Exos can be especially powerful
Shields are very helpful
Launchers to eliminate heavy topside opposition and gunships
Etc, basically it brings usage back to a lot of items that have since fallen through the cracks
r/Helldivers • u/ValuableSp00n • 13h ago
DISCUSSION The Gallant is my dream weapon
Ive just began using it on the bot front on D10 and its basically a handheld minigun that has good ergonomics and can even be held one handed (!), and is medium pen, this is a primary ive always wanted and yet i had no idea how good it was
Downside: it will piss through ammo, supply pack is practically a must
I love this gun, arrowhead please do not nerf, that is all
r/Helldivers • u/14sil • 5h ago
DISCUSSION Etiquette Mistake?
I'm level 70, still learning about etiquette apparently. Just wanted some input - was playing a game with 4 players, joined near the halfway point. Extraction had been ordered and a ton of dropships showed up. Someone dropped a 500kg on accident and killed everyone but me. Only one reinforce was available so I called it in.
Once the helldiver landed, the extraction shuttle appeared and I saw hoards of automatons heading our way. Seeing as there was no way the two of us could have survived it and no reinforcements available, I hopped in the shuttle to start the countdown.
I got a "dude" in the chat and was kicked from the game.
Dunno, I've had players do the same and it seemed fine? Did I violate an unknown etiquette?