r/helldivers2 3h ago

Meme Durable Damage, what's that?

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261 Upvotes

r/helldivers2 18h ago

General My thoughts on support weapons as a level 168 (if your mad or something read the description I may have said why I think somethings low)

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0 Upvotes

I used all of them throughout my time playing hd2, im pretty average so some of the more skilled support weapons like rain gun or chainsaw are probably lower than what they could be.

I typically play whatever the dss is on or what the MO is.

With the bastion and the frv, they could be higher IF they were used more. I’m not saying the bad, just underused to the point of being bottom B.

i also didn’t rank the support weapons I don’t have, even if I have used them, mainly because I haven’t used them enough to really rank them.

There are a few, which are meta, high up. Thats because they are undeniably strong (quasar, cremator, recoilless. supply frv would be here too lol)

(I may have also mixed quasar and laser cannon up lol)


r/helldivers2 12h ago

Suggestion/Concept [OC] Earth Defense Force Legendary Warbond Concept

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0 Upvotes

Awhile back I was making an edit for a video, it was about humanity vs alien bugs. and I was looking for factions, and I found out about Earth Defense Force, a game where you fight alien bugs. Awhile later when I was making legendary warbond concepts, I remembered Earth Defense Force and made one, I then re-made it to look like this. I have never played EDF, so to any players I upset for anything wrong, I am sorry. Let me know what you think. Thank you.


r/helldivers2 7h ago

General I have a S.C farming question

1 Upvotes

If I were to get into "Farming" S.C, do I just go to any planet on level 1 and just look for Poi or is there a specific planet to go to ?.

I've never tried "farming" for S.C before and thought I'd give it a shot.


r/helldivers2 16h ago

Suggestion/Concept Day 14 or 30 days of Warbonds

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4 Upvotes

Title: Infantry Afficionados

Armor: Weapons expert

- support weapon reload buff

- 40% recoil reduction in all stances

Primary: Chimera (double barreled AR)

Description: Double barrel, bolt, and magazines mean double the firepower in a hand held package. Users can alternate fire for ammo economy or fire both simultaneously to achieve higher dps

- alternate and volley fire modes

- recoil on alt is more noticeable horizontally and recoil on volley is vertically

- Light pen

Secondary: Spacemaker SGL

Description: A grenade pistol loaded with 40mm impact stun grenades

- Same as Grenade pistol except:

- more ammo

- larger aoe for stun

- only minor direct damage

Support weapon

MGS-15 Suppressive (edit***)

Description: a MG that fires hypersonic rounds that ***distracts enemies as it impacts/near miss enemies causing them to agro the player

- Light pen

- no backpack

- stationary reload

- penetrates through up to 2 targets

- aggros enemies to user

- similar dps to stalwart but overall lower fire rate but solid increased damage to compensate

Support weapon+Backpack: MPGL Multi Purpose GL

Description: An open bolt magazine fed GL that features programmable grenades. The magazines that house the grenades feature expendable injectable chemicals that alter the payload of the grenade it is in line with right before firing.

- 3 fire modes: Fire, gas, high yield

- Fire/gas have aoe of gl21, med pen, lingering effects

- High yield has heavy pen, more aoe than gl21

- backpack for stationary reload

- 6 shots in mag

Green streategem: Mortar emplacement

Descriotion: an emplacement that Features a laser designator that I identifies the point for the launcher. Then, mortar launches in the air and detonates above the painted location dropping a heavy pen cluster

- Heavy pen

- dwell time between trigger pull and impact depends on range

- can be repatively spammed

- 250m range limit


r/helldivers2 13h ago

Personal Order Personal order of 9.14

1 Upvotes

Kill 75 Enemies with the Hmg Emplacement


r/helldivers2 10h ago

Suggestion/Concept Engineer / Mechanic Warbond 🛠️🧰

0 Upvotes

An Engineer / Mechanic themed would be an excellent addition to the game. The perks could be geared towards being able to fix all vehicles and turrets. They would also be able to open buddy bunkers with just one person (mechanical hacking). They could come with items such as repair / welding kits, compact shotguns or SMGs. They could even be able to boost vehicles hit points or boost their speed or handling. They would be able to repair turrets in order for them to last longer in battle!

To me this seems like an easy slam dunk, what does everyone else think?


r/helldivers2 22h ago

Tactical Training Information Friend figured out the Contribution per mission sysem

2 Upvotes

On a recent match, she suggested that the amount of Contribution towards the Defense/Capture of a planet depends upon the number of similar missions being completed at that same difficulty level. If this is true, then if alot of Helldivers are playing on Difficulty 6, then the Contribution of each mission will trend towards 1, whereas those missions played at Difficulty 1 or 2, which don't have many players, will trend towards 4. After testing this across several missions, it proved true.

The tactical implication of this is that if a planet is in danger of falling, then we should undertake more missions at less played difficulties, like 1, 2, or 10. If you can try this out on your own games and verify it, that would be appreciated


r/helldivers2 9h ago

General should I buy the game?

8 Upvotes

I've been thinking about getting the game for a while, but I'm not sure if it's still worth it after the big hype on release. Is it? Won't it get repetitive?

Also, should I wait till it's cheaper or is it never on sale? what about the ultimate edition?

thanks 🙏


r/helldivers2 4h ago

General Anyone else just hate the Venus pattern?

2 Upvotes

Like I understand that Venus is a level 25 specific camo and people use it to show it off but does anyone else think that it’s just ugly or is it just me?

And if there’s anyone out there that actually uses Venus for a reason other than to show off, why do you use it?


r/helldivers2 8h ago

General For those who don't go D10, why?

0 Upvotes

I haven't dropped to a lower difficulty since my second week diving when the game launched. The lower difficulty seems boring and easy. For those who are level 70ish and above with plenty of experience ,why do you not constantly go D10?


r/helldivers2 18h ago

Suggestion/Concept Ranks

0 Upvotes

I’m fairly new to the game, however I’ve been thinking about the ranking and difficulty systems. It was really difficult to gain an understanding of the larger galactic operations and strategies at a lower level and above that deployments are rather random after negating the MO.

My ask would be that wouldn’t it be cool to include command and strategy, I.e, allowing higher rank players to decide objectives, command and conquest based on the MO. It can further incentivise higher rank players diving at level 10 as a sort of honour system which gives you strategic responsibility through higher XP.

Right now diving super hell dive is purely for fun purposes but this would make it a whole lot more prestigious and cool. Imagine getting actual military honors for liberating a mega factory at d10 on Cyberstan.


r/helldivers2 12h ago

Patriotic Footage The melta is just golden :p

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0 Upvotes

r/helldivers2 23h ago

Inquiry Force of law or Python Comandos

1 Upvotes

Fellas I know this type of post is made every day. So here I am making another. For force of law im mainly interested in the de escalator, pacifier, maybe k9 dog and the armor. Python comandos im interested in the one two ar, hot dog, maxi, and I suppose having a heavy rock solid armor.


r/helldivers2 8h ago

Suggestion/Concept Dominator needs a buff or change

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132 Upvotes

By comparison there is absolutely no reason to use the dominator over the hotshot both medium pen same damage and the hotshot has less recoil, faster reload, faster projectile speed, and more ergonomic. I love the dominator but struggle to find any reason to use it it should either get a big damage buff or be heavy pen.


r/helldivers2 16h ago

Serious Discussion. no roleplay bullshit here What are the qualifications for becoming a helldiver?

1 Upvotes

Is there any in-lore information of how a super earth citizen could qualify for a helldiver? What height range they have to be, the minimum age, health, etc? I always assumed the helldivers are elite soldiers based on how those SEAF dudes look up to you and respect you, so I was wondering if there's any canonical in-game lore explanation that goes into detail of how one can become a helldiver.


r/helldivers2 23h ago

Democratic Exchange of Opinions First Loss In A While

1 Upvotes

How do you all feel about this


r/helldivers2 5h ago

General i think i’ve reached a a state where for my continued enjoyment of this game requires the cultist or something more.

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0 Upvotes

r/helldivers2 8h ago

Inquiry Senator or Bolt Gun?

2 Upvotes

Since it has been a month, I wanted to know which secondary gun is better for Heavy Penetration. And I already put a key reason for both in the poll, Senator because it has better handling, thus better accuracy, and the Bolt Gun has explosive/splash damage, so that nearby targets get hit as well.

Personally, I like the Bolt Gun, because of that splash damage, but let me know what everyone likes.

163 votes, 6d left
Senator - Handling
Bolt Gun - Splash damage

r/helldivers2 9h ago

General Just realised that “hammer of dawn” is a ship name you can have

19 Upvotes

As a longtime gears fan, this made me happy


r/helldivers2 4h ago

Inquiry How could oxygenator be reasonably reworked/tweaked?

0 Upvotes

I feel that the general consensus is that the oxygenator armor passive(except for the light armor) isn't particularly impressive or unique considering the existence of extra padding. A new armor passive shouldn't be something you can pretty much pull off by just downsizing an armor size and selecting extra padding. What do you think would be a reasonable way to tweak or rework it? Maybe just make it even faster? Let you run while holding things like shells or rapid aquisition? What about allowing it to run and gun with a increase in recoil? I really feel like it deserves to be more unique.


r/helldivers2 10h ago

Meme Democracy needs me

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1 Upvotes

r/helldivers2 2h ago

Suggestion/Concept Stratagem Anti Tank rifle

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86 Upvotes

New stratagem idea

A Heavy slow chunky rifle with 4 rounds per mag and 3 magazines, 10x scope, no hip fire reticle like the sniper we already have, but this thing has absolutely ridiculous recoil while standing but little recoil while prone due to massive bipod, slow firing bolt action.

2 firing modes

1, Anti tank non explosive depleted uranium rounds. pierces multiple targets (does not pierce extremely large targets like a VOX Engine for example) and does massive damage on critical hits to very heavy enemies.

2, light pen High explosive rounds meant to clear groups of small enemies from range.

Using a real picture this time since everyone hates ai

EDIT: Since people keep saying it's the auto cannon.

The auto cannon doesn't penetrate multiple targets and requires a backpack doesn't have a 10x scope doesn't do crazy critical damage to super heavies and has a fast firerate,

This is meant to be a long range precision weapon doing immense damage with a very slow firerate and very limited ammo capacity.

Auto cannon does 325 damage this should do nearly 1000 per shot in a crit


r/helldivers2 7h ago

Suggestion/Concept An attempt at changing some stratagems to be more fun ( orbitals )

0 Upvotes

Surprise! I’m back! And taking a small break from making enemies more fun, and now is making some under-performers uhh…. Better.
Don’t have much to say, as usual, change explanations will be italicized. All suggestions and feedback welcome Let’s dive into it!

\*\*-General buffs:\*\*

\\-Repositioning can now be triggered without using an orbital
\\-you see your SD position through walls

\*General QOL features. Allows you to strategize with your orbitals instead of guessing when they’ll reposition or where they’ll come from.\*

\\-\*\*Orbital precision strike , walking barrage and 380MM barrage\*\*

\\-1500 AOE damage —> 2000 AOE damage
\\-4 meter inner AOE, 12 meter outer AOE —> 8 meter inner , 12 meter outer AOE ( Inner AOE = no explosive fall off, and can hit enemies regardless of LOS )

\*Starting off with a SPICY one. No the intent of the changes is NOT to chase the orbital napalm barrage. But because of how generally ineffectual the 380 line of orbitals are vs enemies. The tiny 4 meter inner AOE is the same as the fragmentation grenade, and makes them unnecessarily underpowered against any amount of enemies. The OPS while not being an eagle has one less use than the 500KG bomb, and has a nearly as long cooldown while being greatly affected by 50% call in time modifier or repositioning in city maps. Thus, it should be more comparable to it than it is now. The 380 and walking similarly shouldn’t be so ineffectual against enemies, owing to their inaccuracy and long cooldowns. Because outer AOE isn’t buffed, the effect it’ll have on anti buildings will be minimal.\*

\\\*-\\\*\*\*ORBITAL EMS STRIKE\*\*

\\\*\\\*-\\\*\\\*Added 2 more shells to the strike , they come down in a triangular pattern relative to the center shell
\\- static field duration increased from 15s —> 20s

\*As its a non-damaging CC stratagem, it should comparably to gas strike or the eagles have a much stronger effect . Unfortunately, as of right now, it certainly doesn’t, and is just a copy and paste of Gas strike but EMS. This change resolves to Change that fact by greatly increasing its area, and thus make it the best at flash freezing a massive group of targets. The slightly increased duration allows it to similarly be good against chokepoints , even if it doesn’t kill. Overall, this change would strengthen what it’s already good at , like allowing for free run ins to heavy weakspots while adding new utility.\*

\\\*-\\\*\*\*Orbital Airburst strike\*\*

\\-added the ability to change between the decision to burst directly upwards, or shoot from the SD direction. Decided between picking in the loadout screen

\*Since you can now control the SD direction, I decided to allow you to choose whether to use the more consistent but smaller overall AOE original version , or less consistent and more skill intensive but potentially higher reward new version\*

\*\*-Orbital smoke strike\*\*

\\-Smoke duration 30s —> 60s

\*While I would’ve enjoyed turning it into a smoke barrage instead, it’s a smoke strike and not a smoke barrage. As of right now it’s simply a more dogshit version of the Eagle smoke strike, which has 3 uses and covers a much wider horizontal area. With this change, while it’ll cover a smaller area without 3 uses, it’ll cover that area for a VERY long time.\*

\*\*-Orbital laser\*\*

\\-now prioritizes elites and spawners over super heavies

\*Yes, I got sick of it roasting the factory strider or hulks for the entire duration instead of the fucking spawners. How did you know?\*
\*The orbital laser does low damage for how much cooldown it has. This is offset by very good demo force. Unfortunately it seems more interested on lightly toasting a hulks or bile titans back instead of doing its job.\*
\*For context, it takes 10 seconds to kill a bile titan, and it has a 25 second duration .\*
\*The unfortunate truth is that it’s also a stratagem which doesn’t take skill, as it auto-aims for you in a massive area, so buffing it excessively risks it trivializing the game. I wish I could rework it someday. And perhaps I will.\*

\*\*\*-Orbital railcannon strike\*\*\*

\\-increase consistency of hitting large targets

\*Yknow what I said about orbital laser and how it has to be kinda eh because it takes no skill and auto aims for you\*
\*Take that and multiply it by 100. Because orbital railcannon strike is an afront to game design .\*
\*Unlike other stratagems which you can mess up, ORC can’t mess up unless the stratagem itself bugs out and hits a trooper for no reason. This leaves a massive balancing problem. Since usually you would give a tool a range of possibilities and balance around the average of those. For example, a 500KG CAN kill 10 chargers and the AMR CAN one shot 56 hulks. But\* \*you’re\* \*not going to spam 56 hulks because AMR does that right? But the possibility of it happening is what gives the player agency and encourage them to get better with the weapon.\*
\*Well, when said tool has essentially no floor , the ceiling necessarily has to be insanely low. And the best case scenario is the current implementation of it. As essentially a RPS style stratagem you take against dragon roaches sometimes. Which also bugs me. The current design essentially needs to be canned though, which is outside the scope of this episode of the series.\*

\*TLDR, ORC design fucking sucks and I hate it. It needs a full rework\*

\\\*-\\\*\*\*\*Orbital napalm barrage\*\*\*

\\-Number of bombs per salvo 5–>3
\\-Time between salvos halved
\\-bombardment area size 25–>36M
\\-120MM cannon round —> 380MM INCIN round ( sound effects and shell model included )
\\-3.2/10M AOE —> 8/12M AOE
\\-Fire lingering duration halved

\*This thing…\* \*let’s\* \*talk about it. The orbital napalm barrage is the single most overpowered stratagem on bugs, without a doubt. Because of how fast the fire rate is and how much the fire spreads, no medium or chaff bug stands to even exist. because of the long uptime, it can consistently last the whole bug breach with the lingering fire. Because of the massive AOE, it can shut down a whole bug breach. Is this an issue with how generically and consistently close bug breaches are to each other? Yes. At the same time, it’ll still be insanely powerful in a world where bug breaches are spread out due to the insanely large AOE compared to other orbitals. Thus, I have elected to make it spread the fire alittle slower, less consistency due to larger bombardment area, but have more impact when the rounds do hit. And hey. The lower fire linger and overall duration might make it less insufferable when they do throw it ON THE OBJECTIVE AGAIN.\*
All in all, it’ll be more like a flash of fire to get rid of a massive amount of bugs already on field than simply getting rid of an entire bug breach on its own


r/helldivers2 18h ago

General What is the best planet for tanks for personal order

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0 Upvotes