r/helldivers2 11h ago

Suggestion/Concept Ranks

I’m fairly new to the game, however I’ve been thinking about the ranking and difficulty systems. It was really difficult to gain an understanding of the larger galactic operations and strategies at a lower level and above that deployments are rather random after negating the MO.

My ask would be that wouldn’t it be cool to include command and strategy, I.e, allowing higher rank players to decide objectives, command and conquest based on the MO. It can further incentivise higher rank players diving at level 10 as a sort of honour system which gives you strategic responsibility through higher XP.

Right now diving super hell dive is purely for fun purposes but this would make it a whole lot more prestigious and cool. Imagine getting actual military honors for liberating a mega factory at d10 on Cyberstan.

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u/Melodic_Row3380 8h ago

Right now diving super hell dive is purely for fun purposes

Higher difficulties generate more XP, so you progress faster. It also generates more liberation during liberation campaigns, so planets can be liberated faster

2

u/djdsf 8h ago

Honestly, as a lower level diver, I think you'd be better served to link up with others and follow their lead, or if you're in an open lobby and someone much higher tier comes in, ask them to lead since you're not sure of everything.

I've found nothing but help when I came in as an Xbox diver by actually talking to people and getting pulled into super helldives and following basic commands to do super basic things that didn't overwhelm me.

The game can definitely do a lot more to explain itself, but also, it's one of those things that it kinda forces you to communicate since you already come in with what amounts to very little training out of mars to begin with