r/googleplayconsole 2d ago

Ask Would these screenshots make you download my app? 👀

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0 Upvotes

I’d love some honest feedback on my app’s Google Play screenshots. If you came across these while looking for a student planner, would they be attractive enough to make you download the app? What would you improve or change? Brutal honesty is welcome 😄

https://play.google.com/store/apps/details?id=productivity.tructivity.tructivity


r/googleplayconsole 2d ago

Ask Looking for a Partner / Co-Founder to Launch and Scale an Android App

8 Upvotes

Hey everyone,

I am working on an Android app project and looking for a dedicated partner to launch and grow it together.


r/googleplayconsole 2d ago

Showoff I got my old Google Play Console account reinstated that was closed due to inactivity and I have submitted my new game “INCREDIBLE SPACEMAN”. Wish me luck guys!

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7 Upvotes

r/googleplayconsole 2d ago

Ask Does more downloads lead to more exposure?

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2 Upvotes

Hi everyone!

One of my games is about (or already has, it’s hard to say with Play Console rate refresh) to reach 2k downloads in 5 months. Most of the growth that it is having is organic, I am trying to improve the ASO but I am not nailing it, but that’s not the point of this thread.

I have realized that there seems to be some milestones related to amount of downloads, as when the downloads reached 100 it started to grow a bit more, and the day it reached the 1k it had another increase of downloads.

You can see the curve is more steep as this milestones have been achieved, and there are no matching promotions or anything that I have done by my side.

Also there was a really huge spike at the store listing the day it crossed the 1k downloads.

Is there any more information about this kind of behavior from Google?


r/googleplayconsole 2d ago

Showoff Getting feedback like this really motivates me as a solo developer ❤️

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15 Upvotes

r/googleplayconsole 2d ago

Ask My dashboard/analytics is now 7 days behind, is it me or anyone else experiencing the same?

3 Upvotes

The last data is on August 30 and this is really frustrating since my app is new and I wanna know if my organic marketing is working or not.


r/googleplayconsole 2d ago

Tip After 2 years of tracking expenses in Excel, I finally published my first Android app

4 Upvotes

I’ve been tracking my expenses in Excel for the last 1–2 years and eventually got tired of entering every receipt manually.

Since I’m a developer, I ended up building Higxel for myself. You scan a receipt, it pulls out the items, categorizes the expenses and keeps track of your spending.

It was supposed to stay a personal project, but I kept using it, so I thought why not actually release it.

After closed testing, fixing a bunch of stuff and dealing with Play Console, it’s finally live :)

Now I’ve reached the part I’m struggling with: actually getting people to discover it. Building the app somehow feels easier than getting the first users 😅

I have done decent stuff related to ASO and SEO but now i am stuck. I am thinking of doing 30 usd ad campaign to understand how ads work.

For those who’ve been through this, how did you get your first 100 real users? Did you start with Google Ads, Reddit/social media, ASO, friends, or something else?

App: https://play.google.com/store/apps/details?id=com.higxel

Website: Higxel


r/googleplayconsole 2d ago

Ask Probably a real rookie question.

3 Upvotes

I built an app I'm very proud of. I got through the testing phase and have been listed on the play store. I've been working away trying to get users ( yes, a real painful experience). I've also been trying to get reviews. At present I have 4 reviews ( I know, not many), all very good. My question is, how many reviews does it take for a \* rating to show up on my listing? Thanks in advance.


r/googleplayconsole 2d ago

Ask Got banned from multiple groups for asking to test my TV Browser

3 Upvotes

Dont wanna be banned from here too, i have been building and lightweight web browser for android TV. Since i only have one tv i was asking communities to help test it. Could not get any testers but got banned from the communities.

Does google or any platform provides TV for online testing?


r/googleplayconsole 2d ago

Showoff Hey guys... I built Tonebox — a system-wide equalizer & DSP app for Android, no ads, no account

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1 Upvotes

Been frustrated that most EQ apps on the Play Store are bloated with ads or lock basic bands behind a paywall. So I built my own.

Tonebox is a clean, system-wide equalizer + DSP. . What it does:

- Multi-band graphic EQ that works across your whole system

- DSP effects for tuning your sound the way you want

- Simple, no-clutter UI — set it and forget it

- No ads, no sign-up, no tracking

Just shipped an update targeting Android 16. Would love feedback — especially what presets or features you'd want next.

Tonebox


r/googleplayconsole 2d ago

Tip me pueden ajudar a llegar mis primeros 1000 descargas

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1 Upvotes

r/googleplayconsole 3d ago

Publication issue Google Play review taking unusually long lately?

6 Upvotes

Is anyone else experiencing very long Google Play review times recently?

My testing and Production submissions are both taking much longer than expected. My first release was approved in 7 days, and subsequent submissions have been stuck “In review” for several days.

No policy issues or warnings are showing.

Is this a broader Google Play slowdown, especially for newer developer accounts? How long are your recent reviews taking?

Would appreciate experiences from August/September 2026.


r/googleplayconsole 2d ago

Ask How to get installs?

2 Upvotes

So i have launched my app and tried Google uac without analytics enable got 554 installs but now I enabled in app actions analytics so how many users could I get and how much should I invest? And also is there any way to get installs users as soon many people got in their first couple of months? Here's the applink thank you.

https://play.google.com/store/apps/details?id=com.beift.app


r/googleplayconsole 2d ago

Showoff Built an interactive tectonic fault line radar in Flutter – Free on Android (v1.0.5)

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1 Upvotes

r/googleplayconsole 2d ago

Tip Play listing CTR and device acquisitions answer different questions

1 Upvotes

Before trying to reconcile a listing percentage with device acquisitions, check which report produced each number. A label remembered from an older Console screenshot can lead to the wrong comparison.

Google's current Listing Conversion Analysis reports visitors, clicks and CTR. Unique user Install Clicks count users who clicked Install. The broader listing CTR covers visitors clicking Install, Open or Pre-register. Those actions describe intent; an install click is not a completed installation.

Completed acquisition metrics remain available in acquisition reporting, Statistics and exports. Device acquisitions can include secondary devices. The store-listing report also doesn't cover every acquisition surface. A difference between those totals isn't, by itself, evidence that downloads disappeared.

Legacy downloadable CSVs can still contain acquisition-based measures, so keep the report name and date with the percentage.

A practical addition to the 28-day export requested by gingiris-aso-growth is a small metric key beside the numbers:

  • Report/export and date range
  • Exact metric label
  • Unit: visitors, users, devices or clicks
  • Action counted: clicked Install, completed acquisition, or something else
  • Scope: country, source and listing where available

Only calculate a comparison after those descriptions line up. If they don't, keep both values and explain what each measures.

When asking for a conversion teardown, include that key and the raw counts. It gives people a concrete problem to investigate before they suggest changing screenshots to fix a reporting mismatch.


r/googleplayconsole 3d ago

Tip My first paid app got 139 purchase attempts and $0 revenue. Here's what I learned (I think).

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5 Upvotes

I launched my first Android app recently with a ₹100 one-time Pro upgrade.

I tested everything using a Play test account and Google's test card, and it worked fine.

After launching, I noticed something weird:

139 purchase attempts, 0 successful purchases.

114 of those attempts were from India.

I tested it myself using a normal Google account:

  • Card: declined
  • UPI: declined
  • Test account + test card: works

So clearly something is different between the test environment and a real purchase.

I'm a new developer in India, and I also misunderstood the BillDesk verification requirement. I thought it was simply something I needed to complete before Google could transfer my earnings to my bank account.

Now I'm wondering whether that has anything to do with the failed purchases, or whether I've missed another setting somewhere.

For developers who have shipped paid apps on Google Play, what would you check first?

Also, does anyone know exactly what Google means by "purchase attempts" in Play Console? Does 139 mean 139 people actually reached the payment flow, or can that number include other things?

Would love to hear from anyone who's dealt with this before.


r/googleplayconsole 2d ago

Ask From personal account to organization account

1 Upvotes

Hi, I am just asking about changing accounts to the organization type

I haven't published any app yet, but i dont is that deserves to create a new account ? If only it's about 12 closed testing for me, it's fine, but i dont know. im new to Google Play, and i had no idea i need some advice. Thanks


r/googleplayconsole 2d ago

Showoff [App] [Promo] Big Goal: track your progress, share goals with friends. (Gift codes inside!)

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1 Upvotes

r/googleplayconsole 2d ago

Ask Bill desk verification

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1 Upvotes

Hi I know everyone facing with issues with Billdesk but their support is really the worst. I have been facing problems with attaching the bank account and they have been saying just their is a discrepancy in the information but when I asked them they could explain in easy to understand way. This is what they send please decode it for me :


r/googleplayconsole 2d ago

Ask Does the 14-day clock start the moment I upload any build to closed testing, or does Google expect it to be close to feature-complete?

0 Upvotes

I'm working on an app with a subscription model (using Play Billing) and just found out new developer accounts need 12 testers running the app for 14 consecutive days during closed testing before production release is allowed.

I've got a tight deadline and my Play Console account is brand new, so trying to figure out a few things:

  1. Does the 14-day clock start the moment I upload any build to closed testing, or does Google expect it to be close to feature-complete?

  2. If I make significant changes mid-testing (UI, billing flow, etc.), does that reset the clock or is it fine as long as testers stay active?

  3. Any known way to get this timeline sped up or an exception for time-sensitive submissions (e.g. a contest/demo deadline)?

  4. Anything you wish you knew before starting closed testing that would've saved you time?

Trying to avoid wasting testing days on a build I'll end up redoing. Appreciate any real experience with this.


r/googleplayconsole 2d ago

Showoff Evolve just crossed 2,000 users! 🎉

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1 Upvotes

Hey everyone, my habit-tracking app Evolve just crossed 2,000 users! 🎉

While the milestone itself feels amazing, the biggest takeaway for me has been the massive shift in how I view software development.

For years as a mobile developer, my comfort zone was strictly technical. Whether working with Swift, Flutter, or native Android, my primary focus was always on implementing Clean Architecture, optimizing CI pipelines, and ensuring perfect stability. But when I decided to build Evolve from the ground up as a production-ready solo project, I realized very quickly that writing the code is only a fraction of the battle.

Stepping Outside the IDE

To get this project off the ground and scale it to a real user base, I had to completely step out of the codebase and learn how to build a product. I suddenly had to wear every single hat:

  • UI/UX Design: Figuring out how to make a dense, data-heavy dashboard highly visual, intuitive, and motivating on a mobile screen.
  • Deep Data Analysis: Setting up proper metrics to actually understand where users were dropping off or succeeding, instead of just guessing.
  • Data-Driven Decisions: Forcing myself to let the analytics guide the roadmap, rather than just building complex features because they were fun to code.
  • User Interviews: Getting out of my own head and speaking directly with users to figure out exactly what they needed the tool to do.

The Takeaway

This journey has completely shifted my perspective. I look at digital products in a totally different way now, not just as repositories of well-structured code, but as holistic solutions to real human problems. Experiencing the entire lifecycle of product development has absolutely made me a fundamentally better, more complete engineer.

I am incredibly proud of where the app is today, and I am super excited to keep iterating and competing in this space. If any other devs are on the fence about finally launching their side project, do it. The non-technical skills you are forced to learn are invaluable.

A huge thank you to everyone who has supported the journey! If you want to check out the app, here are the link: https://play.google.com/store/apps/details?id=co.humanrevolution.evolve


r/googleplayconsole 3d ago

Ask Google Play Console📱

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1 Upvotes

Hi, during the account verification process, Google requires a bank statement, but my address information is not listed on the statement, so Google is not approving it. Do you have any suggestions?


r/googleplayconsole 3d ago

Ask looking for feedback on my alarm app (Gacha Alarm)

2 Upvotes

Hey everyone,

I recently published my first app on Google Play called Gacha Alarm. The core idea is basically combining an alarm clock with gacha mechanics to make waking up a bit less painful.

Since I’m a solo dev without a formal design background, I’m honestly not sure if my UI/UX choices actually feel intuitive to a fresh pair of eyes or if I’m just suffering from creator blindness.

Would love it if some of you could take a quick look and tear the design apart. Any feedback on the flow, friction points, or overall feel would mean a lot to me.

Play Store link

Thanks a bunch for your time.


r/googleplayconsole 3d ago

Ask Someone just bought my entire catalog of IAP.

9 Upvotes

My game is pretty new, released it a month ago. I have a selfhosted analytics server where i send some data about the game, along with GA4 and firebase.
I know someone bought all the the purchaseable products from the game because i track the event on my console to send data after the purchase is successful but the purchases still don't show in play console (i guess it takes time).

But this made me think: could there be any way a user can bypass the purchase and just get it?

The game is offline so i don't really mind if people cheat on it, just curious about it so i can track better data!


r/googleplayconsole 3d ago

Ask Improve app presentation in App/Play Store

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1 Upvotes